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“这里的文化,完全改变了我的人生”(我在中国·行耕记)
Ren Min Ri Bao Hai Wai Ban· 2025-06-20 21:21
杰克在武当山上练习功夫。 许海芳摄 杰克在演奏洞箫。 受访者供图 2025年4月3日,湖北十堰,35岁的美国人杰克·平尼克(Jake Pinnick)郑重接过一张被称作"五星卡"的 中华人民共和国外国人永久居留身份证——这位在武当山学习生活了十余年的"洋教头",正式获得了在 中国长期居留、工作、生活的资格。杰克难掩激动,"武当山已经是我的第二故乡,这里的文化,完全 改变了我的人生。" 从一句汉语也不会说的美国青年,到武当武术三丰派第十六代传人,再到架起跨国沟通桥梁的使者,杰 克与中华文化建立了无法割舍的深厚情缘。 千里问道 从功夫梦到文化魂 身高超过1.9米,高鼻梁,深眼窝,身穿一袭黑色道袍——长髯拂胸、长发盘髻的杰克,身后经常背着 长剑或洞箫,成为武当山上一道独特的风景。 杰克出生于美国伊利诺伊州的一个平原小镇。自少年时代,杰克就喜爱李小龙、成龙、李连杰等出演的 武打电影,难以自拔地爱上了中国功夫。2010年,怀揣对功夫的痴迷,杰克踏上了飞往湖北十堰的航 班。那时,他还不懂中文,下飞机后凭着一本字典,在好心人的帮助下才顺利到达。 只身来到武当山,他的目标直指当地一家传统武馆。原来,杰克偶然在网上看到武当武术 ...
恺英网络人事变动:财务总监换人,“90后”注会张启闰接棒
Guo Ji Jin Rong Bao· 2025-06-17 11:51
(蔡淑敏/摄) 知名A股游戏公司恺英网络(SZ.002517)迎重要人事变动。 近日,恺英网络发布公告称,公司董事会于近日收到公司财务总监黄振锋的书面辞职报告,因工作调整原因,黄振锋辞去公司财务总监职务,辞职报告 自送达公司董事会之日起生效。 据悉,辞职后,黄振锋将继续在公司任职。目前,黄振锋持有11万股公司股票,占总股本的0.005%,他在辞职后将继续遵守相关法律法规有关上市公 司高级管理人员减持股份的限制性规定。 经公司总经理沈军提名,恺英网络子公司浙江盛和现任预算总监张启闰出任公司新财务总监,任期至第五届董事会届满。公开资料显示,张启闰现年35 岁,1990年出生,大连理工大学本科学历,中国注册会计师。他曾任德勤华永会计师事务所(特殊普通合伙)高级审计员、恺英网络内控经理浙江九翎网络 财务总监、恺英网络预算总监等职务。目前,张启闰不持有恺英网络股票,并与公司控股股东及其他重要股东没有关联关系。 恺英网络成立于2008年,是国内知名的互联网游戏上市公司,其主要业务包括手游与页游等娱乐内容的研发、运营及发行,网页游戏平台、移动应用分 发平台的运营。 提起恺英网络,外界普遍会想起"传奇大厂"。这家手握"传奇" ...
腾讯新模型发布,一键完成草图、多视图生成
Guan Cha Zhe Wang· 2025-05-21 03:46
Core Insights - Tencent has launched the Hunyuan Game Visual Generation Platform, an AI content engine designed specifically for industrial-grade game content production [1][3] - The platform features a comprehensive matrix of game image and video model capabilities, including four image generation models and five video models [3] Group 1: Platform Features - The four image generation models include a base model for game images, special effects generation, transparent image generation, and character concept art generation [3] - The AI art pipeline integrates multiple AI tools seamlessly, allowing designers to complete the entire workflow from inspiration gathering to generating standard character views on a single page [4] Group 2: Efficiency Improvements - Designers can input text descriptions to instantly generate character inspiration galleries, hand-drawn sketches, standard three-view outputs, and 360° dynamic demonstration videos, significantly reducing the fragmented workflow [4] - The real-time canvas feature allows designers to quickly generate and adjust concept designs, enhancing creative efficiency and providing immediate feedback [4] Group 3: Time and Cost Savings - Traditional character view generation, which typically takes 12 hours, can now be completed in just a few minutes to 30 minutes, with a consistency rate of 99% [5] - The platform has reportedly improved the efficiency of art teams by 300% in several leading game projects [5] Group 4: Market Context - In addition to Tencent's Hunyuan Game, other AI tools in the domestic market include GiiNEX and ByteDance's Trae, which can generate simple game code [5]
弘武海外 传道守心(侨界关注)
Ren Min Ri Bao Hai Wai Ban· 2025-05-15 22:54
吕广义17岁起学习太极拳、八卦拳和形意拳。 2008年,吕广义赴匈牙利中医学校任教,教授太极拳、八卦掌、内家拳等中国功夫,累计培养学生近千 名。 练功习武 吕广义出生于黑龙江哈尔滨,他从小就爱听评书和看戏剧。《岳飞传》《水浒传》《杨家将》等武侠评 书里的桥段他如数家珍,电影《少林寺》更是被他反反复复地观看,里面的一招一式都铭记于心。这些 在吕广义的心里种下了一个武侠梦,他小学时就跟着小区里的体育老师练习中国功夫的基本功,压腿、 跑步、劈叉。 17岁那年的"五一"假期,吕广义在公园晨跑时看到了一群练拳的人。他们喊口号的声音铿锵有力,出拳 摆腿干脆利落,这些都深深吸引着吕广义。他在他们旁边专心地看完了一整场晨练。吕广义说:"那是 我觉得离少年的武侠梦最近的时候。" 于是在他们练习结束之后,吕广义主动上前自荐,表达了自己想学习中国功夫的决心。也是从这一刻开 始,吕广义正式踏上学习中国传统功夫的道路。"正式开始学习之后我才知道,那天我碰见的师傅是哈 尔滨八卦掌研究会会长雷茂发。"吕广义说道。 雷师傅的要求很严格,40多种腿法不重样。那时候没有专业场地,吕广义就在家门口的水泥地和马路上 练,每天回来都摔得身上青一块紫一 ...
恺英网络(002517):业绩增长稳健 AI进展积极 新游储备丰富
Xin Lang Cai Jing· 2025-04-30 10:42
Core Viewpoint - The company achieved significant revenue growth in 2024, driven by overseas expansion and new game launches, with a notable performance in Q1 2025. Group 1: Financial Performance - In 2024, the company reported revenue of 5.118 billion, a year-on-year increase of 19.16%, and a net profit attributable to shareholders of 1.628 billion, up 11.41% year-on-year [1] - Q4 2024 revenue was 1.191 billion, down 5.95% year-on-year, while net profit was 348 million, a decrease of 8.17% year-on-year [1] - In Q1 2025, the company achieved revenue of 1.353 billion, a year-on-year increase of 3.46%, and net profit of 518 million, up 21.57% year-on-year [1] Group 2: Growth Drivers - The company's overseas revenue reached 375 million in 2024, a significant increase of 221.48% year-on-year, with a revenue share of 9.7% [2] - The successful launch of new games such as "Dragon Valley World" in February 2025 contributed to steady revenue and performance growth in Q1 2025 [2] - The information services segment also showed robust growth, with revenue of 940 million in 2024, up 42% year-on-year, accounting for 18.4% of total revenue [2] Group 3: Cost Management and Profitability - Sales expenses increased by 29% to 459 million in Q1 2025 due to the launch of "Dragon Valley World," but the sales expense ratio improved to 33.9% [3] - The gross profit margin in Q1 2025 rose to 83.6%, and the net profit margin increased to 38.3% due to effective cost management and growth in high-margin businesses [3] Group 4: Future Prospects - The company is actively investing in AI and has a rich pipeline of new games, with several expected to launch in 2025, potentially driving further revenue growth [4] - The company anticipates net profits of 2.15 billion and 2.37 billion for 2025 and 2026, respectively, with corresponding PE ratios of 16.8 and 15.2 [4]
恺英网络(002517):2024年及2025年第一季度业绩点评:聚焦游戏主业,三大业务板块并进
Yong Xing Zheng Quan· 2025-04-30 07:57
Investment Rating - The report maintains a "Buy" rating for the company, indicating a positive outlook on its performance and growth potential [3]. Core Insights - The company focuses on its core gaming business, driving steady growth through three main segments: R&D, publishing, and investment in IP [1]. - In 2024, the company achieved a revenue of 5.118 billion yuan, representing a year-on-year growth of 19.16%, and a net profit attributable to the parent company of 1.628 billion yuan, up 11.41% [1]. - For the first quarter of 2025, the company reported a revenue of 1.353 billion yuan, a 3.46% increase year-on-year, and a net profit of 518 million yuan, which is a 21.57% growth [1]. - The overseas market continues to expand, with overseas revenue reaching 375 million yuan in 2024, a significant increase of 221.48% [1]. - The company has successfully launched several games that ranked high on various platforms, such as "OVERLORD" and "Angel's War" in South Korea and Singapore [1][2]. Financial Projections - The company is projected to achieve net profits of 2.156 billion yuan, 2.537 billion yuan, and 3.033 billion yuan for the years 2025, 2026, and 2027, with respective growth rates of 32.4%, 17.7%, and 19.5% [3][5]. - Revenue is expected to grow from 6.127 billion yuan in 2025 to 8.257 billion yuan in 2027, with annual growth rates of 19.7% and 14.9% [5][11]. Business Strategy - The company emphasizes a systematic R&D framework and has made significant technological investments to enhance game quality and meet player demands [2]. - It is actively pursuing a global publishing strategy, establishing deep partnerships with various overseas channels [2]. - The investment strategy focuses on early-stage investments and strategic partnerships to enhance value through post-investment support [2].
恺英网络(002517)财报点评:业绩增长超预期 AI应用持续落地 重点新游上线有望延续业绩高增
Xin Lang Cai Jing· 2025-04-29 02:43
Core Insights - The company reported strong financial performance in 2024, with revenue reaching 5.118 billion yuan, a year-on-year increase of 19.16%, and net profit attributable to shareholders at 1.628 billion yuan, up 11.41% [1] - The company continues to reward shareholders through cash dividends and share buybacks, totaling 426 million yuan, which represents 26.18% of the net profit for the year [1] - The company is focusing on game development and expansion into international markets, launching several new titles that have performed well [2][3] Financial Performance - In Q1 2025, the company achieved revenue of 1.352 billion yuan, a growth of 3.46% year-on-year, and net profit of 518 million yuan, up 21.57% [1] - The company’s operating expenses in sales, management, and R&D decreased by 3.2 percentage points, 0.8 percentage points, and 1.0 percentage points respectively [1] - Forecasts for net profit growth from 2025 to 2027 are 25.32%, 18.98%, and 17.86%, with projected profits of 2.041 billion yuan, 2.428 billion yuan, and 2.862 billion yuan respectively [4] Product Development and Market Expansion - The company launched the card strategy game "Nazarick King" in 2024, achieving over 1 million pre-registrations domestically and ranking high on various charts [2] - The overseas revenue for the company reached 375 million yuan in 2024, marking a significant increase of 221.48% [2] - The company is integrating AI into game development, enhancing efficiency and creating new market opportunities [3] Strategic Initiatives - The company is committed to its core strategy of focusing on the gaming industry and has introduced multiple new products to accelerate its international presence [2] - The development of AI models aims to streamline the game development process and improve collaboration [3] - The company has invested in AI firm Tyrell AI Limited, increasing its stake to over 16%, further expanding its footprint in the AI sector [3]