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报告:AI创作带动近三成广告素材增长,游戏投放竞争压力加剧
2 1 Shi Ji Jing Ji Bao Dao· 2026-01-28 11:35
近日,营销云平台 AppsFlyer 发布《2026 游戏 App 营销现状报告》。报告数据显示,2025 年全球游戏 应用获客支出达 250 亿美元(约合1736.3亿元人民币),同比增长3.8%,支出增长主要由土耳其(增长 29%)、印度(增长 19%)等新兴市场推动。 21世纪经济报道 吴立洋 其中,中国出海厂商获客支出占总支出35%,同比增长22%,在美、英、德、法份额分别增长 15%、 26%、31%、34%,在日本与韩国也实现 25% 和 37% 的增长。 此外,拉丁美洲正成为中国厂商全球拓展的加速区域,其中墨西哥与巴西表现尤为突出,占比分别大幅 提升 58% 和 17%。报告指出,这一趋势得益于 Android 平台在当地的主导地位,以及广告变现与混合 变现模式在该地区的良好适应性。 分平台来看,2025年Android 端有支出所收缩,而 iOS 端有微增,且中国游戏在 iOS 端的增长非常明 显。 AppsFlyer 大中华区总经理王玮在接受21世纪经济报道记者采访时表示,这背后的主要背景是,隐私新 政的影响逐渐被消化,整个行业开始普遍采用概率归因,这使得 iOS 生态中的推广过程可以看得更 ...
刚刚,腾讯退股广州明昼科技:前库洛员工创立
3 6 Ke· 2026-01-16 12:12
Core Viewpoint - Tencent has exited its investment in Guangzhou Mingzhou Technology, which held a 15% stake, indicating potential concerns about the company's performance and future prospects [1]. Group 1: Company Performance - Mingzhou Technology's main product, "Black Beacon," launched its domestic version in April last year but peaked at only 50th place on the iOS game sales chart, showing a rapid decline in performance thereafter [2]. - The international version of "Black Beacon" was launched earlier but has since been shut down, reflecting poor performance in overseas markets [2]. - The game's ratings on platforms like Good Game and TapTap are relatively low, at 5.6 and 6.2 respectively, indicating a lack of player satisfaction [2]. Group 2: Operational Challenges - Significant operational issues were reported during the game's launch, including server failures that led to delays [4]. - The development team reportedly vacated their original office space, and there were claims of project halts where only social security was paid during downtime, contributing to delays in updates [6]. - Recent updates, such as the introduction of a new character, have been criticized for their quality, further suggesting a decline in the game's development standards [8]. Group 3: Industry Context - The gaming industry has seen a notable number of game closures, with 23 games reported to have shut down by the end of last year, indicating a challenging environment for second-tier games [10]. - Despite the setbacks, there are upcoming titles in the industry that may revitalize the second-tier gaming sector, suggesting potential opportunities for recovery [11].
AI应用就是个大头鬼
猛兽派选股· 2026-01-13 08:21
中国有像样的软件公司吗?特么垃圾股集中营好不好。 广告,商业模式的核心参数是边际效应,商业格局上注定是属于平台公司的,参考互联网和移动互联网 时代,边缘的公司基本汤都喝不上几口,流量和兑现最终都集中到平台公司。AI生产力转换最有潜力 的,一个是药物和合成材料这类专业化工分支,还有一个是游戏,游戏也是专业度很高的领域。再就是 物理AI,集中爆点在高速无人驾驶和低速无障碍感知和通行。 头部的互联网大厂还是可以看好,它们已经掌握了核心资源和远景规划。 边缘传媒公司暴涨,一般是一波行情的末端,不信你去复盘历史行情,几乎每次都这样。啥都不是! ...
浙江世纪华通集团股份有限公司 关于首次回购股份及回购实施完成暨股份变动的公告
Zhong Guo Zheng Quan Bao - Zhong Zheng Wang· 2026-01-09 23:05
浙江世纪华通集团股份有限公司(以下简称"公司")于2025年12月31日召开第六届董事会第十七次会 议,审议通过了《关于以集中竞价交易方式回购公司股份预案的议案》,同意公司使用自有资金或自筹 资金以集中竞价交易方式回购部分已发行的人民币普通股(A股)股票,用于实施股权激励或员工持股 计划。公司本次回购的资金总额不低于人民币30,000.00万元(含),且不超过人民币60,000.00万元 (含),回购价格不超过25.97元/股(含),回购股份期限为自公司董事会审议通过之日起12个月内。 具体内容详见公司2026年1月7日披露于巨潮资讯网和公司指定信息披露报刊的《关于以集中竞价交易方 式回购公司股份的回购报告书》(公告编号:2026-001)。 2026年1月9日,公司首次实施回购股份,本次回购股份事项已实施完毕,根据《上市公司股份回购规 则》《深圳证券交易所上市公司自律监管指引第9号一一回购股份》等相关规定,现将公司首次回购股 份及回购实施结果公告如下: 登录新浪财经APP 搜索【信披】查看更多考评等级 本公司及董事会全体成员保证信息披露内容的真实、准确和完整,没有虚假记载、误导性陈述或重大遗 漏。 一、回购 ...
浙江世纪华通集团股份有限公司关于首次回购股份及回购实施完成暨股份变动的公告
Shang Hai Zheng Quan Bao· 2026-01-09 21:15
登录新浪财经APP 搜索【信披】查看更多考评等级 证券代码:002602 证券简称:世纪华通 公告编号:2026-003 浙江世纪华通集团股份有限公司 关于首次回购股份及回购实施完成暨股份变动的公告 本公司及董事会全体成员保证信息披露内容的真实、准确和完整,没有虚假记载、误导性陈述或重大遗 漏。 浙江世纪华通集团股份有限公司(以下简称"公司")于2025年12月31日召开第六届董事会第十七次会 议,审议通过了《关于以集中竞价交易方式回购公司股份预案的议案》,同意公司使用自有资金或自筹 资金以集中竞价交易方式回购部分已发行的人民币普通股(A股)股票,用于实施股权激励或员工持股 计划。公司本次回购的资金总额不低于人民币30,000.00万元(含),且不超过人民币60,000.00万元 (含),回购价格不超过25.97元/股(含),回购股份期限为自公司董事会审议通过之日起12个月内。 具体内容详见公司2026年1月7日披露于巨潮资讯网和公司指定信息披露报刊的《关于以集中竞价交易方 式回购公司股份的回购报告书》(公告编号:2026-001)。 2026年1月9日,公司首次实施回购股份,本次回购股份事项已实施完毕,根据 ...
神州泰岳:《破晓危城》)已经获得国产游戏版号,目前尚未开启商业化测试
Mei Ri Jing Ji Xin Wen· 2026-01-07 10:18
(文章来源:每日经济新闻) 每经AI快讯,有投资者在投资者互动平台提问:请问贵公司说2025年底公布新游戏,这都2026年了, 怎么还没消息? 神州泰岳(300002.SZ)1月7日在投资者互动平台表示,尊敬的投资者,您好。前期介绍的储备在研游 戏《代号:XCT》(中文名称《破晓危城》)已经获得国产游戏版号,目前尚未开启商业化测试。 ...
三七互娱12月29日获融资买入1.71亿元,融资余额17.91亿元
Xin Lang Cai Jing· 2025-12-30 01:28
Core Viewpoint - The financial performance and trading activity of Sanqi Interactive Entertainment indicate a mixed outlook, with a decline in revenue but an increase in net profit, alongside significant trading volumes in the stock market [1][2]. Group 1: Financial Performance - For the period from January to September 2025, Sanqi Interactive Entertainment reported a revenue of 12.461 billion yuan, representing a year-on-year decrease of 6.59% [2]. - The company's net profit attributable to shareholders was 2.345 billion yuan, showing a year-on-year increase of 23.57% [2]. - Cumulatively, the company has distributed 11.5 billion yuan in dividends since its A-share listing, with 6.388 billion yuan distributed over the past three years [2]. Group 2: Shareholder and Trading Activity - As of September 30, 2025, the number of shareholders for Sanqi Interactive Entertainment reached 159,300, an increase of 5.86% from the previous period [2]. - The average number of circulating shares per shareholder decreased by 5.54% to 10,034 shares [2]. - On December 29, 2023, the company experienced a trading volume of 1.027 billion yuan, with a net financing purchase of 43.8752 million yuan [1].
用户量翻28倍背后,他如何让用户都爱上“玩毛线”?
Xin Lang Cai Jing· 2025-12-23 12:15
TTE ome 「真正的创新,是在被验证的零值上, FP / 3 Pri *做出令人惊喜的 《玩个儿毛线》微信小游戏开发者 长沙指色联合创始人 姚湘泉 编者按 从碎片时间的消遣到社交互动的纽带,微信小游戏正在悄然融入亿万用户的日常。为了鼓励更多的创新玩法,孵化出兼具社会影响力与商业化价值的小游 戏,腾讯广告近日推出"游创杯"IAA小游戏创意征集大赛。 鹅厂生意经特别推出「Game Come True」主题系列内容,深入对话爆款小游戏厂商代表,挖掘他们是如何洞察好创意,借助平台能力快速落地、持续获 客打造长红小游戏的故事,从而激发更多开发者与游戏玩家对创意创新的奇思妙想,探索小游戏的无限可能。 2025年第一季度,一款名为《玩儿个毛线》的小游戏悄然刷屏,这款由长沙指色打造的爆款,选择在《打螺丝》成熟的消除玩法中,创新性地融入"毛线 编织成画"的视觉玩法,最终实现了单季用户破亿的爆发式增长。 在长沙指色联合创始人姚湘泉看来,无论是《打螺丝》还是《玩儿个毛线》,它们的爆红都奉行一套共通的游戏开发逻辑:不是固守城池,而是以开放心 态拥抱竞争,在已验证的赛道里,用"迭代式创新"持续编织爆款。 从早期捕捉小程序红利,到建 ...
三七互娱:相关人员收到安徽证监局警示函
Xin Lang Cai Jing· 2025-12-05 10:01
三七互娱公告,公司相关人员于2025年12月5日收到安徽证监局下发的警示函。经查明,公司存在违法 行为:2018年年报披露的股东持股情况存在虚假记载,未披露收购江苏极光股权事项为关联交易、未披 露与海南力源等公司发生的关联交易,存在重大遗漏;2020年年报未披露间接收购广州三七股权事项为 关联交易,存在重大遗漏。 ...
“豆包AI手机”一天卖断货,四类AI应用端ETF或可关注
Xin Lang Cai Jing· 2025-12-03 10:06
Core Insights - The introduction of Doubao AI phone by ByteDance aims to disrupt the smartphone industry by integrating AI in a way that transcends traditional app functionalities [1][4] - The smartphone market has seen stagnant growth, with monthly shipments remaining around 25 million units over the past three years, indicating a shift in consumer behavior towards longer upgrade cycles [1] - The success of Doubao AI phone is attributed to its innovative approach, which contrasts with previous attempts by brands like Honor that failed to resonate with consumers [1] Smartphone Market Dynamics - Traditional smartphone upgrades have slowed, with average replacement cycles extending from 18 months to 40 months as consumers prioritize essential spending [1] - The smartphone market's monthly shipment figures have plateaued, reflecting a lack of significant growth in the industry [1] AI Integration in Smartphones - Doubao's model redefines the role of apps and UI, focusing on modular services that can be called upon by AI as needed, thus minimizing user awareness of the AI's presence [4] - The future of smartphone advancement may hinge on the ability of AI to handle a majority of routine tasks seamlessly, shifting the competitive landscape [4] Investment Opportunities - The launch of Doubao AI phone has sparked interest in AI-related stocks, with companies like ZTE experiencing significant stock price increases following the announcement [6] - Investors are encouraged to explore various ETFs related to AI applications, with categories including gaming, media, consumer electronics, and VR [5][7][8][12][14] ETF Categories - **Gaming ETFs**: The gaming sector is expected to benefit from the rise of AI applications, with specific indices like the Zhongzheng Animation and Gaming Index capturing a significant portion of the market [7] - **Media ETFs**: Media companies are also poised to gain from AI advancements, particularly in advertising and content creation, with indices like the Zhongzheng Media Index being relevant for investors [8][11] - **Consumer Electronics ETFs**: The consumer electronics sector is likely to see growth due to the AI phone trend, with major indices covering a wide range of related companies [12][13] - **VR ETFs**: Virtual reality is highlighted as a niche within consumer electronics, with specific indices focusing on VR applications and gaming [14]