Game
Search documents
AI助力文化出海 三七互娱亮相“美好安徽走进马来西亚”文旅推介会
Huan Qiu Wang· 2026-02-10 10:57
作为活动核心亮点之一,三七互娱带着自制的两幅AI全息画卷参与到展会活动中。其中,安徽山水人 文主题长卷灵感源自《清明上河图》,画面融合了传统水墨山水画的韵味与现代数字技术的科技感,将 安徽的名山大川、江河湖泊与人文景致尽数铺展。在整个画面中,安徽黄山的奇松、怪石、云海错落交 织,桃花潭的碧水潺潺流淌,岸边桃林灼灼,仿佛能窥见诗仙李白题诗的雅致身影;九华山的九华莲花 亭亭玉立,山间云雾缭绕;"八百里皖江"长江安徽段碧波万顷,中国七大水系之一的淮河蜿蜒曲折,山 涧瀑布飞流直下、溅起碎玉琼花,游客乘一叶扁舟泛于水面,尽赏两岸风光。画面全程动态滚动,流 水、飞鸟、游人等元素灵动鲜活,将安徽自然灵秀与人文禅意展现得淋漓尽致。 来源:环球网 【环球网财经综合报道】在"欢乐春节·美好安徽走进马来西亚"文旅推介会暨"皖美如画·RCEP成员国华 人书画大赛"优秀作品展启动仪式以及"时代徽印"文房四宝博览会上,两幅融合AI技术与水墨意境的全 息长卷在高6米、宽2.5米的屏幕上缓缓滚动、动态呈现,引得现场嘉宾驻足围观。 据悉,这两幅AI全息长卷由三七互娱制作,其依托企业自主研发的"小七大模型",内容100%由AI生 成,是企业AI ...
奥运跳水冠军陈艾森一行走进三七互娱,共探数字企业“数字+体育+城市服务”融合新玩法
Huan Qiu Wang· 2026-02-04 03:04
来源:环球网 此外,三七互娱依托"城市合伙人"身份,通过多元创新的玩法,让城市文化传播从"说教式"转变为"沉 浸式游玩"。一方面,企业携手陈艾森推出全运主题城市宣传片《广州,有运行》,以"迎全运、接好 运"为创意内核,借助AI技术让游戏中的主角和陈艾森沿羊城地标一路"寻宝",以新潮形式为十五运会 助力。另一方面,三七互娱联动广州市交通运输局开展"绿动全运 悦动广州"双IP交通公益行活动,将 古典汴梁雅致韵味与现代全运热血活力融入市民出行场景,打造"文化与体育融合展厅";联合广州邮政 推出"粤聚迎全运,掌柜乐同邮"纪念典藏礼盒,以广府"以水为财,花开富贵"吉祥寓意结合游戏IP形 象,打造兼具城市情怀与国家级盛事纪念价值的特色藏品。 AI赋能方面,三七互娱依托自研行业大模型"小七"打造的城市合伙人智能助手,可实时解答城市文旅、 广州城市合伙人项目相关疑问,以7×24小时不间断的专业响应,为城市服务注入科技活力。 未来,企业将坚守"城市合伙人"责任,立足数字文化与AI技术优势,从四方面持续发力、深化合作:一 是深耕智慧城市服务,推动"城市合伙人智能助手"功能转型,拓展至城市政务咨询、公共文化导览、企 业政策解读等多 ...
报告:AI创作带动近三成广告素材增长,游戏投放竞争压力加剧
2 1 Shi Ji Jing Ji Bao Dao· 2026-01-28 11:35
近日,营销云平台 AppsFlyer 发布《2026 游戏 App 营销现状报告》。报告数据显示,2025 年全球游戏 应用获客支出达 250 亿美元(约合1736.3亿元人民币),同比增长3.8%,支出增长主要由土耳其(增长 29%)、印度(增长 19%)等新兴市场推动。 21世纪经济报道 吴立洋 其中,中国出海厂商获客支出占总支出35%,同比增长22%,在美、英、德、法份额分别增长 15%、 26%、31%、34%,在日本与韩国也实现 25% 和 37% 的增长。 此外,拉丁美洲正成为中国厂商全球拓展的加速区域,其中墨西哥与巴西表现尤为突出,占比分别大幅 提升 58% 和 17%。报告指出,这一趋势得益于 Android 平台在当地的主导地位,以及广告变现与混合 变现模式在该地区的良好适应性。 分平台来看,2025年Android 端有支出所收缩,而 iOS 端有微增,且中国游戏在 iOS 端的增长非常明 显。 AppsFlyer 大中华区总经理王玮在接受21世纪经济报道记者采访时表示,这背后的主要背景是,隐私新 政的影响逐渐被消化,整个行业开始普遍采用概率归因,这使得 iOS 生态中的推广过程可以看得更 ...
刚刚,腾讯退股广州明昼科技:前库洛员工创立
3 6 Ke· 2026-01-16 12:12
Core Viewpoint - Tencent has exited its investment in Guangzhou Mingzhou Technology, which held a 15% stake, indicating potential concerns about the company's performance and future prospects [1]. Group 1: Company Performance - Mingzhou Technology's main product, "Black Beacon," launched its domestic version in April last year but peaked at only 50th place on the iOS game sales chart, showing a rapid decline in performance thereafter [2]. - The international version of "Black Beacon" was launched earlier but has since been shut down, reflecting poor performance in overseas markets [2]. - The game's ratings on platforms like Good Game and TapTap are relatively low, at 5.6 and 6.2 respectively, indicating a lack of player satisfaction [2]. Group 2: Operational Challenges - Significant operational issues were reported during the game's launch, including server failures that led to delays [4]. - The development team reportedly vacated their original office space, and there were claims of project halts where only social security was paid during downtime, contributing to delays in updates [6]. - Recent updates, such as the introduction of a new character, have been criticized for their quality, further suggesting a decline in the game's development standards [8]. Group 3: Industry Context - The gaming industry has seen a notable number of game closures, with 23 games reported to have shut down by the end of last year, indicating a challenging environment for second-tier games [10]. - Despite the setbacks, there are upcoming titles in the industry that may revitalize the second-tier gaming sector, suggesting potential opportunities for recovery [11].
AI应用就是个大头鬼
猛兽派选股· 2026-01-13 08:21
中国有像样的软件公司吗?特么垃圾股集中营好不好。 广告,商业模式的核心参数是边际效应,商业格局上注定是属于平台公司的,参考互联网和移动互联网 时代,边缘的公司基本汤都喝不上几口,流量和兑现最终都集中到平台公司。AI生产力转换最有潜力 的,一个是药物和合成材料这类专业化工分支,还有一个是游戏,游戏也是专业度很高的领域。再就是 物理AI,集中爆点在高速无人驾驶和低速无障碍感知和通行。 头部的互联网大厂还是可以看好,它们已经掌握了核心资源和远景规划。 边缘传媒公司暴涨,一般是一波行情的末端,不信你去复盘历史行情,几乎每次都这样。啥都不是! ...
浙江世纪华通集团股份有限公司 关于首次回购股份及回购实施完成暨股份变动的公告
Zhong Guo Zheng Quan Bao - Zhong Zheng Wang· 2026-01-09 23:05
Core Viewpoint - The company has approved a share repurchase plan to buy back its A-shares using its own or raised funds, with a total repurchase amount between RMB 300 million and RMB 600 million, and a maximum repurchase price of RMB 25.97 per share [1] Group 1: Share Repurchase Implementation - The company completed its first share repurchase on January 9, 2026, acquiring 15,469,800 shares, which represents 0.2099% of the total share capital, with a total transaction amount of RMB 300,952,711 [1][2] - The repurchase amount has reached the lower limit of the approved plan and does not exceed the upper limit, confirming that the execution aligns with the disclosed repurchase plan [2] Group 2: Impact of the Repurchase - The share repurchase will not significantly affect the company's operations, financial status, research and development, debt obligations, or future development, nor will it change the control of the company or its listing status [3] - This repurchase reflects management's confidence in the company's future prospects and aims to enhance investor confidence and improve the company's image in the capital market [3] Group 3: Share Handling Arrangements - The repurchased shares will be used for equity incentives or employee stock ownership plans and will be held in a dedicated repurchase account, during which they will not have voting rights or participate in profit distribution [6] - If the repurchased shares are not used for the intended purposes within three years, the company will cancel the corresponding shares, leading to a reduction in total share capital [6] Group 4: Compliance and Regulations - The repurchase complies with relevant regulations and guidelines, ensuring that the company did not repurchase shares during sensitive periods or under conditions that could significantly impact share prices [7][8]
浙江世纪华通集团股份有限公司关于首次回购股份及回购实施完成暨股份变动的公告
Shang Hai Zheng Quan Bao· 2026-01-09 21:15
Core Viewpoint - The company, Zhejiang Century Huatong Group Co., Ltd., has successfully completed its first share buyback, reflecting management's confidence in the company's future and its commitment to enhancing shareholder value through stock-based incentives [2][4]. Group 1: Buyback Announcement - The company announced a share buyback plan on December 31, 2025, with a total fund allocation of no less than RMB 300 million and not exceeding RMB 600 million, with a maximum buyback price of RMB 25.97 per share [1]. - The buyback period is set for 12 months from the board's approval date [1]. Group 2: Buyback Implementation - On January 9, 2026, the company repurchased 15,469,800 shares, accounting for 0.2099% of the total share capital, with a total transaction amount of RMB 300,952,711, excluding transaction fees [2]. - The highest transaction price was RMB 19.80 per share, and the lowest was RMB 18.91 per share [2]. Group 3: Compliance and Impact - The buyback execution aligns with the approved plan, meeting the lower limit of the buyback amount without exceeding the upper limit [3]. - The buyback is not expected to significantly impact the company's operations, financial status, or future development, nor will it alter control or listing status [4]. Group 4: Share Handling and Future Plans - The repurchased shares will be used for stock incentives or employee stock ownership plans, and will not confer voting rights or profit distribution during the holding period [7]. - If the shares are not utilized for the intended purposes within three years, they will be canceled, leading to a reduction in total share capital [7]. Group 5: Regulatory Compliance - The buyback complies with relevant regulations, ensuring no shares were repurchased during sensitive periods or under conditions that could affect trading prices [8][9].
神州泰岳:《破晓危城》)已经获得国产游戏版号,目前尚未开启商业化测试
Mei Ri Jing Ji Xin Wen· 2026-01-07 10:18
(文章来源:每日经济新闻) 每经AI快讯,有投资者在投资者互动平台提问:请问贵公司说2025年底公布新游戏,这都2026年了, 怎么还没消息? 神州泰岳(300002.SZ)1月7日在投资者互动平台表示,尊敬的投资者,您好。前期介绍的储备在研游 戏《代号:XCT》(中文名称《破晓危城》)已经获得国产游戏版号,目前尚未开启商业化测试。 ...
三七互娱12月29日获融资买入1.71亿元,融资余额17.91亿元
Xin Lang Cai Jing· 2025-12-30 01:28
Core Viewpoint - The financial performance and trading activity of Sanqi Interactive Entertainment indicate a mixed outlook, with a decline in revenue but an increase in net profit, alongside significant trading volumes in the stock market [1][2]. Group 1: Financial Performance - For the period from January to September 2025, Sanqi Interactive Entertainment reported a revenue of 12.461 billion yuan, representing a year-on-year decrease of 6.59% [2]. - The company's net profit attributable to shareholders was 2.345 billion yuan, showing a year-on-year increase of 23.57% [2]. - Cumulatively, the company has distributed 11.5 billion yuan in dividends since its A-share listing, with 6.388 billion yuan distributed over the past three years [2]. Group 2: Shareholder and Trading Activity - As of September 30, 2025, the number of shareholders for Sanqi Interactive Entertainment reached 159,300, an increase of 5.86% from the previous period [2]. - The average number of circulating shares per shareholder decreased by 5.54% to 10,034 shares [2]. - On December 29, 2023, the company experienced a trading volume of 1.027 billion yuan, with a net financing purchase of 43.8752 million yuan [1].
用户量翻28倍背后,他如何让用户都爱上“玩毛线”?
Xin Lang Cai Jing· 2025-12-23 12:15
TTE ome 「真正的创新,是在被验证的零值上, FP / 3 Pri *做出令人惊喜的 《玩个儿毛线》微信小游戏开发者 长沙指色联合创始人 姚湘泉 编者按 从碎片时间的消遣到社交互动的纽带,微信小游戏正在悄然融入亿万用户的日常。为了鼓励更多的创新玩法,孵化出兼具社会影响力与商业化价值的小游 戏,腾讯广告近日推出"游创杯"IAA小游戏创意征集大赛。 鹅厂生意经特别推出「Game Come True」主题系列内容,深入对话爆款小游戏厂商代表,挖掘他们是如何洞察好创意,借助平台能力快速落地、持续获 客打造长红小游戏的故事,从而激发更多开发者与游戏玩家对创意创新的奇思妙想,探索小游戏的无限可能。 2025年第一季度,一款名为《玩儿个毛线》的小游戏悄然刷屏,这款由长沙指色打造的爆款,选择在《打螺丝》成熟的消除玩法中,创新性地融入"毛线 编织成画"的视觉玩法,最终实现了单季用户破亿的爆发式增长。 在长沙指色联合创始人姚湘泉看来,无论是《打螺丝》还是《玩儿个毛线》,它们的爆红都奉行一套共通的游戏开发逻辑:不是固守城池,而是以开放心 态拥抱竞争,在已验证的赛道里,用"迭代式创新"持续编织爆款。 从早期捕捉小程序红利,到建 ...