盛世天下
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国产互动影视游戏《盛世天下》全球销量破百万套
Zheng Quan Ri Bao· 2025-09-22 16:13
Core Insights - The interactive film game "Shengshi Tianxia" has surpassed one million total sales across all platforms, including overseas markets, since its launch [1] - The mobile version of "Shengshi Tianxia" has consistently ranked first on the Apple iOS entertainment paid chart since its release on September 9 [1] - The game's total sales revenue has exceeded 39 million yuan, based on an official price of 39 yuan per unit [1] - The game has generated significant online discussion, with over 260 million views on the topic on Xiaohongshu [1] - The upcoming release of the second chapter, "Nü Dì Pian," is expected to further boost sales [1] Industry Analysis - The success of "Shengshi Tianxia" highlights the advantages of Chinese culture in the global gaming market, showcasing the rich historical and cultural resources available for game development [2] - The core competitiveness of interactive film games lies in their narrative and game design, with companies possessing strong storytelling capabilities and quality IP reserves likely to succeed [2] - The interactive film game sector is breaking traditional revenue boundaries between gaming and film content, creating diversified profit channels [2] - The production costs for interactive film games have risen significantly, ranging from 5 million to 10 million yuan, with a low success rate for breakout titles [3] - Despite the challenges, there remains a strong demand for quality content, with certain user groups showing a willingness to pay [3]
话题播放量超7亿,“宫斗短剧”的尽头是游戏?
3 6 Ke· 2025-09-18 10:41
Core Insights - The interactive game "盛世天下" (Shengshi Tianxia) has achieved significant popularity since its release on September 9, 2023, quickly reaching the top of the iOS paid app charts and generating substantial online engagement [1][3][5] - The game is based on the story of Wu Zetian and has been adapted from the Orange Light game of the same name, showcasing a strong narrative appeal and interactive elements that resonate with audiences [1][15] Group 1: Game Performance and Popularity - "盛世天下" achieved a peak online player count of 17,000 shortly after its launch, indicating strong initial interest [1] - The game has generated significant social media buzz, with trending topics and memes emerging, contributing to its visibility and engagement across platforms like Xiaohongshu and Douyin [3][4] - The game has an estimated sales projection of around 150,000 copies, which may not align with the marketing investment but sets the stage for future discussions on interactive narrative games [4] Group 2: Marketing and Community Engagement - The game's success is partly attributed to prominent game streamers who promoted it through live broadcasts, leading to high viewer engagement and content sharing [5][10] - The interactive elements, such as the "flower" and "egg" ranking systems, encourage player participation and spending, enhancing the game's social dynamics [7][18] - The game has fostered a community of fans who create derivative content, further amplifying its reach and engagement [10][12] Group 3: Industry Trends and Future Directions - The rise of interactive narrative games like "盛世天下" reflects a growing trend towards blending short-form drama with gaming, appealing to audiences accustomed to fragmented content consumption [15][19] - The potential for new monetization strategies in interactive short dramas, such as in-game purchases and character rankings, indicates a shift in how content can be commercialized [18][19] - The integration of AI-generated content in scriptwriting and game design may enhance the efficiency and creativity of future interactive narratives [19]