互动影视游戏
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销量超一百万套,《盛世天下》凭什么?
36氪未来消费· 2025-10-10 08:33
Core Viewpoint - The article discusses the success of the interactive film game "盛世天下" (Shengshi Tianxia), highlighting its sales achievements and the innovative approach it brings to the domestic interactive film game market [3][14]. Sales Performance - Since its launch on September 9, "盛世天下" has become the top paid application on iOS in mainland China, with total sales exceeding 1 million units by September 22, generating nearly 40 million yuan in revenue based on a price of 39 yuan per unit [3][14]. - The game has also topped paid entertainment charts in regions like Hong Kong, Macau, and Singapore, and received "very positive" reviews on Steam with over 5,000 comments [3]. Industry Context - Prior to "盛世天下," the interactive film game "完蛋!我被美女包围了" (Wandaan) gained significant attention, leading to a surge of similar male-oriented titles [4][6]. - The article notes that while interactive film games have gained popularity in recent years, they are not new, with successful examples like "暴雨" (Heavy Rain) and "底特律:成为人类" (Detroit: Become Human) existing since 2010 and 2018 respectively [8]. Production Quality - "盛世天下" has improved upon its predecessor "隐形守护者" (The Invisible Guardian) in terms of production quality, featuring a well-structured narrative and engaging gameplay [9]. - The game’s script, developed over a year, consists of over 300,000 words and offers approximately 1200 minutes of content, showcasing a significant investment in storytelling [9][10]. Marketing Strategy - The marketing strategy for "盛世天下" has been described as mature, utilizing various platforms such as Xiaohongshu, Weibo, and Tencent Video for promotion, resulting in over 1.2 billion views across social media [14][15]. - Collaborations with other popular games and brands have further enhanced its visibility, contributing to its breakout success [15][16]. Financial Viability - The game has reportedly achieved profitability, although the sales volume has yet to meet broader industry expectations for revenue in this sector [16]. - The article emphasizes that the interactive film game market in China is still in its early stages, with "盛世天下" paving the way for future developments and opportunities [16].
国产互动影视游戏《盛世天下》全球销量破百万套
Zheng Quan Ri Bao· 2025-09-22 16:13
Core Insights - The interactive film game "Shengshi Tianxia" has surpassed one million total sales across all platforms, including overseas markets, since its launch [1] - The mobile version of "Shengshi Tianxia" has consistently ranked first on the Apple iOS entertainment paid chart since its release on September 9 [1] - The game's total sales revenue has exceeded 39 million yuan, based on an official price of 39 yuan per unit [1] - The game has generated significant online discussion, with over 260 million views on the topic on Xiaohongshu [1] - The upcoming release of the second chapter, "Nü Dì Pian," is expected to further boost sales [1] Industry Analysis - The success of "Shengshi Tianxia" highlights the advantages of Chinese culture in the global gaming market, showcasing the rich historical and cultural resources available for game development [2] - The core competitiveness of interactive film games lies in their narrative and game design, with companies possessing strong storytelling capabilities and quality IP reserves likely to succeed [2] - The interactive film game sector is breaking traditional revenue boundaries between gaming and film content, creating diversified profit channels [2] - The production costs for interactive film games have risen significantly, ranging from 5 million to 10 million yuan, with a low success rate for breakout titles [3] - Despite the challenges, there remains a strong demand for quality content, with certain user groups showing a willingness to pay [3]