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空洞骑士:丝之歌
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中文区玩家为何更爱打差评?
Hu Xiu· 2025-09-14 06:21
又一款上线前备受期待的游戏,在简中地区遭遇了口碑滑铁卢。 上线第一周,《空洞骑士:丝之歌》的简中区好评率跌破50%,是主流地区中评价最低的,比倒数第二的日语地区(68%)还要低20个百分点。 大家对"丝之歌"的差评不难理解:上线初期挤不进去的购买窗口、"谜语人"般的本地化、陡峭的难度曲线、充满"恶意"的地图设计……这些负面体验与玩 家们的高预期背道而驰。不过如果把好评率换算成评分,说"丝之歌"是一款不及格的游戏,可能多数玩家也不会认同。 如果把视角拉长,我们会发现,简中地区玩家对游戏的评价似乎更为"严格"。"steamdata.ninja"数据显示,Steam上简中玩家的好评率为80.2%,比全球平 均水平低6.4%。 | Steam Games in Simplified Chinese | | | --- | --- | | Reviewer Profile | | | Distinct Simplified Chinese Reviewers | 6.6M (19.4% of total) | | Games Owned (Median) | 21 (-19.2%) | | Games Owned (T ...
为什么玩家会对《丝之歌》翻译不满?
3 6 Ke· 2025-09-05 11:28
Core Viewpoint - The Chinese localization of "Hollow Knight: Silksong" has received significant criticism from players due to poor translation quality, which has negatively impacted the gaming experience [1][4][5]. Translation Quality Issues - Players have expressed dissatisfaction with the translation, noting that it lacks clarity and coherence compared to the original game's text, which was more straightforward and impactful [1][4][5]. - The simplified Chinese version of "Silksong" has a notably lower approval rating of 52% on Steam, contrasting with the overall positive rating of 91% [3]. Impact on Gameplay Experience - The fragmented narrative style of the "Hollow Knight" series makes concise and clear text essential for player engagement, as players have limited time to read dialogues [4]. - The translation's complexity has made interactions with non-playable characters (NPCs) frustrating, detracting from the overall enjoyment of the game [4][5]. Reasons for Translation Problems - The quality of translation is often linked to the translator's proficiency in both the source and target languages, as well as their familiarity with the game [7]. - Many localization efforts occur simultaneously with game development, leading to situations where translators work without sufficient context, resulting in errors [7]. Expectations for Future Improvements - The marketing and distribution team for "Silksong" has acknowledged the translation issues and is committed to improving the localization in the coming weeks [10].
《丝之歌》吓跑了一堆定档9月的游戏
Hu Xiu· 2025-08-27 06:09
Core Insights - The announcement of the release date for "Hollow Knight: Silksong" on September 4 has reignited excitement among players, leading to a peak concurrent player count of 39,000 for the original game [2][5] - The release has caused several independent developers to delay their games to avoid competition with "Silksong," indicating its significant impact on the indie game market [3][12] Group 1: Impact on Game Releases - Multiple games originally scheduled for release in early September have announced delays, including "Aeterna Lucis," which has pushed its release to 2026 to avoid competition with "Silksong" [4][7] - Developers of games like "Stomp and the Sword of Miracles" have also postponed their crowdfunding and demo releases due to the anticipated attention on "Silksong" [9][10] - Some developers, such as those behind "CloverPit," have shifted their release dates to later in September to avoid being overshadowed by "Silksong" [12][13] Group 2: Developer Reactions - While many developers are opting to delay their releases, some, like the creators of "Demon School," initially planned to compete directly with "Silksong" but were forced to postpone due to publisher intervention [15] - The announcement of delays has led to increased visibility for some indie games, with "Aeterna Lucis" receiving over 1.2 million views on its announcement, significantly higher than its usual traffic [18][20] - The situation has created a mixed environment where some developers benefit from the attention generated by "Silksong," despite the challenges it poses [17][22] Group 3: Market Dynamics - The release of "Silksong" is seen as a major event in the indie game market, with its high anticipation affecting the release strategies of other games [3][13] - The article highlights that the success of a game is not solely determined by its release date, referencing "Baldur's Gate 3" and "Starfield" as examples of how quality can prevail over timing [24][25]
政策持续加码、行业景气回升、AI落地加速,游戏板块三重驱动
Mei Ri Jing Ji Xin Wen· 2025-08-25 06:04
Core Insights - The 2025 Cologne Game Show Awards announced that "Love and Deep Space," developed by Paper Games, won the Best Mobile Game award, marking a significant achievement for Chinese game developers [1] - Chinese games have dominated the Best Mobile Game category since its inception in 2023, with titles like "Light: Encounter," "Genshin Impact," and "Love and Deep Space" winning consecutively for three years [1] - "Love and Deep Space" is noted as the first female-oriented game to receive an international award [1] Industry Overview - The total number of global players for "Love and Deep Space" has surpassed 70 million [1] - Other notable nominations include "Genshin Impact," "Arknights: End of the World," and "Shadow Blade Zero," while "Little Bookstore," published by domestic company 2PGames, won the "Most Influential" award [1] - Internationally, "Resident Evil: The Death's Requiem" won four awards, with other games like "Epoch 117: Roman Peace," "Donkey Kong: Banana Power," and "Hollow Knight: Silksong" also receiving accolades [1] Market Dynamics - Zhonghang Securities reported that three driving forces are currently shaping the gaming sector: ongoing policy support, industry recovery, and accelerated AI implementation [1] - In the short term, the normalization of license approvals and the launch of new products during the summer season are expected to support performance [1] - In the medium term, AI technology is anticipated to reshape research and development as well as operations, leading to cost reduction and content upgrades [1] - In the long term, global expansion is expected to continue opening up growth opportunities for the industry [1]