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2025年度小游戏买量数据报告
DataEye· 2026-01-22 08:33
Investment Rating - The report indicates a strong market vitality in the mini-game sector, with a projected market size of approximately 610 billion yuan in 2025, reflecting a year-on-year growth of 22% [7][6]. Core Insights - The mini-game industry is transitioning from a phase of rapid growth driven by traffic bonuses to a more refined operational phase focused on existing user engagement and content creation [7]. - The competition in the domestic mini-game market will increasingly center on operational capabilities, content creation value, and platform adaptability, with live streaming, content, social interaction, and multi-platform operations identified as four core strategies for industry breakthroughs [7]. - The number of active users on major platforms continues to rise, with the leading social software platform reaching 571 million monthly active users, and the leading short video platform seeing a 44% increase in active users [11][10]. Summary by Sections 1. Mini-Game Market Overview - The mini-game market is expected to exceed 700 billion yuan by 2026, with a significant growth rate of 22% in 2025 [7][6]. - The average daily usage frequency per user is approximately 5.1 times, with a 4.5% year-on-year increase, while the average daily usage duration has risen to 24.6 minutes, marking a 27.2% increase [15][14]. 2. Mini-Game Market Buy Volume Trends - The daily expenditure on mini-game user acquisition is approximately 144 million yuan, reflecting a 15.6% increase from Q1 [25]. - The number of games in the mini-game sector has grown by over 54% year-on-year, reaching approximately 51,000 games in 2025, while mobile app games have only seen a 5.2% increase [30]. - The number of games launched on Douyin mini-games has surged by nearly 70%, while WeChat mini-games have also shown a recovery in growth [35]. 3. Key Categories & Case Analysis - Modern themes in mini-games have seen a significant increase, with over 15,000 products launched, reflecting a 52.23% year-on-year growth [76]. - The top three gameplay types (MMORPG, idle, and card games) account for over 70.6% of the top 500 products, indicating a high market concentration [86]. - The strategy SLG segment has shown a continuous increase in the number of products, with a year-on-year growth of 38.8%, driven by user preference for lightweight operations combined with heavy strategy [89].
单款产品营收30亿,藏在上市公司背后的「现金牛」?
创业邦· 2026-01-14 10:10
Core Viewpoint - The article highlights the success of Wuhan Weipai, a gaming company that has achieved significant growth in both domestic and international markets, particularly through its social board game "WePlay," which has garnered over 260 million downloads and generated more than 3.1 billion yuan in revenue since its launch in 2021 [6][8][12]. Group 1: Company Overview - Weipai is known for its game "Snake Battle," which has been popular for nearly a decade, transitioning from web to app and mini-program platforms [6]. - The company has expanded rapidly, reaching around 1,000 employees and moving to a new headquarters in Wuhan [8]. - Weipai's investor, Giant Network, has seen substantial returns from its investment in Weipai, with significant cash dividends reported in recent years [8][10]. Group 2: Product Performance - "WePlay" has maintained consistent growth, with a peak monthly revenue nearing 90 million yuan and a monthly active user (MAU) count reaching 34 million [15]. - The game has been compared to top products in the party game category, with its revenue primarily coming from international markets [15][21]. - Weipai's strategy includes frequent content updates and the introduction of popular new gameplay to keep the community engaged [15][16]. Group 3: Market Strategy - Weipai has successfully localized its offerings in various markets, such as the Middle East and Taiwan, by incorporating local games and cultural events into its platform [21][22]. - The company has achieved a significant portion of its downloads (approximately 48%) through organic growth rather than paid marketing [21]. - Weipai's expansion strategy has included targeting emerging markets, optimizing product experiences for lower-end devices, and ensuring accessibility for a broader user base [26]. Group 4: Business Lines - Weipai has developed multiple business lines, including casual games, social gaming platforms, and pure social applications, with notable products like "Jackaroo King" and "Qing Teng Zhi Lian" [31][35]. - The company has also engaged in investments and acquisitions to enhance its business scope, partnering with various developers in the gaming and social sectors [36]. - Over its ten years of operation, Weipai has grown from a small team to a substantial company, establishing a significant presence in the global market [37].
工信部通报23款APP侵害用户权益 《保卫萝卜2》《贪吃蛇大作战》等被点名
Zhong Guo Jing Ji Wang· 2025-08-06 01:05
Core Viewpoint - The Ministry of Industry and Information Technology (MIIT) has released a report identifying 23 apps and SDKs that violate user rights by improperly collecting and using personal information, as part of a broader initiative to protect personal information in compliance with relevant laws and regulations [1]. Group 1: Regulatory Actions - The MIIT's actions are part of a series of special initiatives announced by four government departments, including the Central Cyberspace Affairs Commission, aimed at enhancing personal information protection [1]. - The report is based on findings from third-party testing organizations that conducted random checks on various apps and SDKs [1]. Group 2: Identified Apps and Issues - A total of 23 apps and SDKs were reported for various violations, including: - "保卫萝卜2" (Beijing Kai Luo Tian Xia Technology) - Violating personal information collection [1]. - "多屏互动" (Shenzhen Falcon Network Media) - Violating personal information collection [1]. - "进图" (Xiamen Courage Network) - Forcing excessive permission requests [1]. - "掌上大学" (Hangzhou Xinmai Technology) - Violating personal information collection [1]. - "花生日记" (Guangzhou Peanuts Network) - Forcing excessive permission requests [1]. - "汇盈广告" (Shanghai Zhenlai Technology) - Inadequate SDK information disclosure [2]. Group 3: Specific Violations - Common issues identified include: - Excessive and forced permission requests across multiple apps [1][2]. - Improper collection of personal information beyond necessary scope [2][3]. - Information windows that redirect users improperly or cannot be closed [2][3].
工信部:“保卫萝卜2”等23款APP及SDK存在侵害用户权益行为
Feng Huang Wang· 2025-08-04 12:26
Core Insights - The Ministry of Industry and Information Technology (MIIT) has released a report on mobile applications (APPs) and Software Development Kits (SDKs) that infringe on user rights, identifying 23 specific applications including "Guarding Carrot 2" and "Snake Battle" [1] Group 1 - The report is part of the 2025 fourth batch and the 49th overall batch of notifications regarding user rights violations [1] - A third-party testing organization conducted random checks that led to the identification of the infringing applications [1]