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研报掘金丨华泰证券:维持三七互娱“买入”评级,看好公司产品力及AI持续落地
Ge Long Hui· 2026-01-06 08:07
华泰证券研报指出,三七互娱2025年11月底上线的末日题材RPG 小游戏《生存33天》 迅速冲至微信小 游戏畅销榜前列,1月3日,该游戏成功获得微信小游戏畅销榜冠军位置,打破了SLG和塔防类型一年内 持续霸榜冠军的竞争格局。该行认为,该游戏通过"搜打撤"玩法对玩家形成吸引,通过画面设计与玩法 创新搭建玩家沉浸感,是继《寻道大千》《时光大爆炸》《英雄没有闪》后,推出的又一款成功游戏, 验证公司持续的产品研发力与运营力。看好公司产品力及AI的持续落地,维持"买入"评级。 ...
一条千亿级赛道雏形初现,领跑者是这家广东大厂
3 6 Ke· 2025-12-24 11:23
Core Insights - The "Top 100 Mini Game Companies in China 2025" list was released, highlighting significant growth in the mini game sector, with a projected revenue increase of 40% year-on-year in the first half of 2023 [1][9] - The mini game market is expected to become highly competitive by 2026, especially after a new agreement between Apple and Tencent regarding a 15% commission on payments within WeChat mini games [1] Company Highlights - 37 Interactive Entertainment ranked first in the list, attributed to its ability to adapt to industry changes and continuously refine its positioning [2][5] - The year 2023 marked a breakthrough for 37 Interactive, with successful game launches like "Seeking the Dao" and "Soul Chapter," which solidified its competitive edge in the mini game market [4] - 37 Interactive has a strong product matrix with 14 games listed in the top 100, showcasing its capability as a "hit-making machine" [4][12] Competitor Analysis - Second place was taken by Dream Dragon Path, known for its popular game "Shoot the Zombie," with five games listed in the top 100 [6] - BoKe Technology emerged as a dark horse, jumping from 15th to 3rd place, indicating a successful year with multiple products entering the top ranks [7][8] - Tencent, ranked 7th, focuses on adapting its classic games into mini game formats, achieving notable success despite a smaller number of releases [8] Market Trends - The mini game market in Guangdong is projected to generate significant revenue, with expectations of reaching 283.61 billion RMB in 2025, accounting for 80.85% of the national revenue [9] - The competitive landscape is intensifying, with a notable concentration of top companies in Guangdong and Shenzhen, indicating a robust regional advantage in the mini game sector [9]
三七互娱的“隐秘角落”:七年暗箱、数十亿隐账与一场迟到的审判丨大A避雷针
Quan Jing Wang· 2025-11-26 11:07
Core Viewpoint - The article highlights the long-term misconduct of the company, including systematic concealment of shareholder representation and undisclosed related-party transactions, leading to significant regulatory penalties and potential impacts on investor trust and future financing opportunities [1][4]. Summary by Sections Illegal Activities Overview - The company engaged in shareholder representation concealment for seven years, with significant amounts involved, including 22.72 million shares (47.6% of total issuance) held by proxies for the chairman and vice-chairman [2]. - The company failed to disclose the true ownership structure in annual reports from 2014 to 2020, misleading investors about actual shareholding [2]. Concealed Related-Party Transactions - The company did not disclose related-party transactions, including a 20% stake acquisition in Jiangsu Aurora and a 20% stake in Guangzhou Sanqi, involving significant undisclosed amounts totaling 1.176 billion yuan from 2018 to 2021 [3]. - The lack of transparency in related-party transactions reflects serious governance issues within the company [3]. Regulatory Actions and Consequences - In June 2023, the regulatory authority initiated an investigation, revealing the extent of the misconduct over seven years, leading to a fine of 32.55 million yuan [4]. - The involvement of core management in the violations raises concerns about the company's strategic stability and investor confidence, potentially affecting future financing costs [4]. Business Performance Challenges - The company has experienced weak revenue growth, with a compound annual growth rate of only 5.1% from 2020 to 2024, and a 6.6% year-on-year decline in revenue for the first three quarters of 2025 [6]. - The company's gross margin has decreased by 9.2 percentage points since 2020, indicating rising costs and pressure from IP revenue sharing [7]. Research and Development Shortcomings - The company's R&D expenditure is significantly lower than industry peers, with only 4.1% of revenue allocated to R&D compared to 23.6% for competitors, leading to a lack of original IP and reliance on external IP adaptations [7][8]. - Delays in project development and subpar performance of new game launches further exacerbate the company's growth challenges [8]. Market Position and Competitive Landscape - The company's reliance on user acquisition spending is higher than that of leading competitors, raising concerns about its market competitiveness as costs increase [8]. - The company's overseas revenue share is only 32.1%, lower than its competitors, and recent product performance has not met expectations, indicating challenges in international markets [8]. Governance and Strategic Implications - The company's approach to governance, characterized by shortcuts in decision-making and a lack of transparency, has led to long-term detrimental effects on its business development [9]. - The regulatory scrutiny and market conditions are expected to reveal the hidden costs of these governance failures [10].
开启“买买买”模式 游戏厂商“抄底”房地产?
Zhong Guo Jing Ying Bao· 2025-11-14 20:33
Core Viewpoint - Game companies are increasingly engaging in real estate acquisitions, leveraging their substantial cash flow to invest in properties as a strategic move to diversify their assets and mitigate risks [2][3][6]. Group 1: Real Estate Acquisitions - Yanqu Game's subsidiary, Quanzhou Yanqu Network Technology Co., successfully acquired the Quanzhou Puxi Wanda Plaza commercial complex for 331 million yuan, which is approximately 70% of its market value [3]. - This acquisition marks Yanqu Game's second real estate purchase in 2025, following a 31 million yuan acquisition of land in Xiamen for their global headquarters [3][4]. - Other game companies, such as Feiyu Technology and 4399, are also making similar real estate investments, indicating a trend among gaming firms to diversify their portfolios [6]. Group 2: Financial Performance - Yanqu Game's successful titles, such as "Call Me the Shopkeeper" and "Seek the Dao," have contributed to its financial strength, with the former achieving monthly revenues exceeding 500 million yuan [4]. - Feiyu Technology reported a significant revenue increase of 343.58% in the first half of 2025, reaching 451 million yuan, and turned a profit with a net income of 57.52 million yuan [6]. - 4399's acquisition of land for its headquarters in Guangzhou for 603 million yuan reflects its growth strategy, supported by its successful game "Mushroom Hero Legend," which generated approximately 2.63 billion yuan in annual revenue [7]. Group 3: Industry Trends - The Chinese gaming industry is entering a new golden decade, with game companies increasingly looking to diversify into real estate and other sectors as a strategic move [6][7]. - The small program game market in China saw a 40.2% year-on-year revenue growth in the first half of 2025, indicating a robust market environment for gaming companies [7]. - The trend of gaming companies investing in real estate is seen as a way to solidify their asset base and prepare for future uncertainties [2][6].
三七互娱(002555):利润表现优秀,新游储备丰富
Huaan Securities· 2025-11-03 05:09
Investment Rating - The investment rating for the company is "Buy" (maintained) [1] Core Views - The company has demonstrated excellent profit performance with a rich reserve of new games [1] - For the first three quarters of 2025, the company achieved revenue of 12.46 billion yuan, a year-over-year decrease of 6.59%, and a net profit attributable to shareholders of 2.34 billion yuan, a year-over-year increase of 23.57% [4] - The company continues its dividend strategy, proposing a cash dividend of 2.10 yuan per 10 shares (including tax) [4] Financial Performance - In Q3 2025, the company reported revenue of 3.97 billion yuan, a year-over-year decrease of 3.23%, and a net profit of 940 million yuan, a year-over-year increase of 49.24% [4] - The company’s sales expenses for the first three quarters of 2025 were 6.2 billion yuan, a year-over-year decrease of 19.5% [5] New Game Performance - New games such as "Time Explosion" and "Heroes Don't Flash" have performed exceptionally well, with "Heroes Don't Flash" reaching the top of the WeChat mini-game sales chart [5] - The new game "Douluo Dalu: Hunting Soul World" launched in July 2025, topping the iOS free chart on its public test day, with a cumulative download of 1.51 million and estimated revenue of 12 million yuan within 8 days [5] Game Portfolio and AI Integration - The company has a diverse portfolio of new games across various genres, including MMORPG, SLG, and card games, with titles like "The Son-in-Law" and "Code MLK" [6] - The company has deepened its AI integration, utilizing its self-developed industry model "Xiao Qi" across multiple business areas, with over 80% of 3D art resources generated by AI [7] Profit Forecast - The company is expected to achieve net profits attributable to shareholders of 3.05 billion yuan, 3.30 billion yuan, and 3.57 billion yuan for the years 2025, 2026, and 2027, respectively [8] - The corresponding price-to-earnings ratios for these years are projected to be 15.06, 13.90, and 12.87 times [8]
AGF亚洲游戏博览会燃爆国庆!广州 将变身次元主题公园
Nan Fang Du Shi Bao· 2025-09-29 12:37
Core Insights - The AGF Asia Game Expo will take place from October 2 to 5 in Guangzhou, featuring over 1,000 top brands and 7,000 IP-related products, with more than 100 special events planned [1] - The event aims to enhance tourism in Guangzhou during the National Day holiday, with dedicated public transport routes and extensive city-wide advertising [1] Group 1: Exhibition Highlights - The exhibition will showcase a luxurious lineup of exhibitors, including major gaming companies like Tencent, NetEase, and Ubisoft, presenting popular game IPs [2] - A new "Game Cabin" area will facilitate interaction between game brands, independent studios, and players, featuring over 40 quality games for immersive experiences [2] - 28 Hong Kong gaming brands will participate, along with cosplay interactions, emphasizing the regional collaboration in the gaming industry [2] Group 2: Competitive Events - The expo will host top esports competitions, including the War Horse Energy Cup and the WEC2025 Huali Esports Finals, attracting participants from over 30 provinces [3] - The event will also feature the China Animation Golden Dragon Award COSPLAY finals and various dance competitions, creating a vibrant entertainment atmosphere [3] Group 3: Industry Development - Guangdong aims to establish itself as a global gaming industry hub, with projected gaming revenue of 260.43 billion yuan in 2024, accounting for approximately 80% of the national total [4] - The province's gaming revenue is expected to reach 140.67 billion yuan in 2024, maintaining its status as the "gaming capital" of China [4] - Recent policies have been introduced to support high-quality development in the gaming sector, including financial incentives for quality projects and a focus on AI and innovative technologies [4]
三七互娱(002555):费用控制得当 储备产品丰富
Xin Lang Cai Jing· 2025-09-14 00:37
Group 1 - The company reported a 10.72% year-on-year increase in net profit for the first half of 2025, reaching 1.4 billion yuan, despite an 8.08% decline in revenue to 8.486 billion yuan [1] - In Q2 2025, the company achieved a net profit of 851 million yuan, marking a significant 31.24% year-on-year increase and a 54.97% quarter-on-quarter increase, while revenue was 4.243 billion yuan, down 5.33% year-on-year [1] - The company plans to distribute a cash dividend of 2.10 yuan per 10 shares, totaling 465 million yuan, which represents 33.18% of the net profit for H1 2025 [1] Group 2 - The company is leveraging multi-IP collaborations to extend the lifecycle of existing games, with titles like "Seeking the Great Thousand" and "Time Grocery Store" showing effective engagement strategies [2] - New game releases such as "Time Explosion" and "Heroes Have No Flash" have quickly climbed to the top of the iOS and WeChat mini-game charts, indicating strong market reception [2] - The company has a diverse product line, with ongoing development in various genres including MMORPG, SLG, and card games, and has secured rights for multiple popular IP adaptations [3] Group 3 - The company is expected to see revenue growth from 17.589 billion yuan in 2025 to 18.765 billion yuan in 2027, with net profit projected to increase from 2.917 billion yuan to 3.208 billion yuan during the same period [3] - The company's current valuation does not fully reflect its earnings recovery potential and long-term growth prospects, suggesting room for revaluation [3] - The company is rated as a "buy" based on its performance and growth outlook [3]
三七互娱(002555):游戏流水稳健叠加投放优化带动利润释放,业绩表现高于预期
Changjiang Securities· 2025-08-28 05:46
Investment Rating - The investment rating for the company is "Buy" and is maintained [7] Core Views - The company achieved revenue of 4.243 billion yuan in Q2 2025, a year-on-year decrease of 5.33%, while the net profit attributable to shareholders was 851 million yuan, an increase of 31.24% year-on-year [2][4] - The company has a rich product and IP reserve, with several new games expected to launch in early 2025, contributing to stable performance in Q2 [2][12] - The company’s overseas revenue for H1 2025 was 2.724 billion yuan, accounting for 32.1% of total revenue, despite a year-on-year decrease of 6.0% [12] Summary by Sections Financial Performance - In H1 2025, the company reported total revenue of 8.486 billion yuan, a year-on-year decrease of 8.08%, and a net profit of 1.4 billion yuan, an increase of 10.72% year-on-year [4] - Q2 2025 saw a net profit of 851 million yuan, with a net profit margin of 20.1% [12] Product Development - The company has multiple new games set to launch, including "Time Explosion" and "Heroes Don't Flash," which are expected to perform well in the market [12] - The company’s self-developed MMO "Douluo Dalu: Hunting World" began public testing in July 2025, with plans for gradual revenue contribution [12] Cost Management - Q2 2025 saw a reduction in sales expenses to 1.992 billion yuan, a decrease of 4.8% year-on-year, leading to a sales expense ratio of 46.9%, the lowest since 2022 [12] - The gross profit margin slightly decreased to 76.1% due to an increase in agency product proportion, but the net profit margin improved significantly [12] Shareholder Returns - The company plans to distribute a cash dividend of 2.1 yuan for every 10 shares, maintaining a high dividend payout ratio of approximately 66% of net profit for H1 2025 [12]
三七互娱(002555):新游上线表现亮眼 费用端控制推动利润释放
Xin Lang Cai Jing· 2025-08-27 08:38
Core Viewpoint - The company reported a decline in revenue for the first half of 2025, but an increase in net profit, indicating a strong performance in profit management despite revenue challenges [1][2]. Group 1: Financial Performance - In H1 2025, the company achieved operating revenue of 8.486 billion, a year-on-year decrease of 8.08%, while net profit attributable to shareholders was 1.4 billion, an increase of 10.72% [1]. - For Q2 2025, the company reported operating revenue of 4.243 billion, a year-on-year decrease of 5.33%, but net profit attributable to shareholders rose to 0.851 billion, an increase of 31.24% [1]. - The company's sales expenses in H1 2025 were 4.410 billion, down 17.73% year-on-year, with a sales expense ratio of 52.0%, a decrease of 6.1 percentage points [2]. Group 2: New Game Launches - The company launched several new games in H1 2025, including "Time Explosion" and "Heroes Without Flash," with "Time Explosion" reaching the top of the App Store free chart in January [1]. - The revenue recognition for new games has a lag, which contributed to the slight decline in H1 revenue, but the company has a strong pipeline of upcoming titles [1]. Group 3: Cost Management and Efficiency - The reduction in sales expenses has effectively offset revenue fluctuations, leading to significant profit growth in H1 2025 [2]. - AI has played a crucial role in cost reduction and efficiency improvement, with over 70% of game advertisement materials generated by AI and 50% of total ad placements being AI-driven, enhancing ad efficiency by 70% [2]. Group 4: Investment Outlook - The company is expected to continue its stable performance with new game launches contributing to revenue growth, projecting net profits of 2.944 billion, 3.125 billion, and 3.401 billion for 2025-2027, with corresponding PE ratios of 15x, 14x, and 13x [2].
三七互娱(002555):多款新游表现亮眼,AI多模态应用成效显著
GOLDEN SUN SECURITIES· 2025-08-26 11:00
Investment Rating - The report maintains a "Buy" rating for the company [5][7]. Core Insights - The company achieved a revenue of 8.486 billion yuan in H1 2025, a year-on-year decline of 8.08%, while the net profit attributable to shareholders reached 1.4 billion yuan, an increase of 10.72% [1]. - New game releases such as "Time Explosion" and "Heroes No Flash" have performed exceptionally well, with "Time Explosion" reaching the top of the iOS free chart and later ranking fourth in the WeChat mini-game sales chart [2]. - The company continues to strengthen its long-term operational capabilities for existing games and has seen stable performance from overseas products, with overseas revenue at 2.724 billion yuan, a year-on-year decline of 6.01% but an increase in its share of total revenue [3]. - The company has upgraded its AI model capabilities, with over 80% of 2D art assets generated using AI technology, and more than 70% of game advertisement videos produced with AI involvement [4]. Financial Overview - The company is projected to achieve revenues of 18.418 billion yuan, 19.523 billion yuan, and 20.889 billion yuan for the years 2025, 2026, and 2027, respectively, with year-on-year growth rates of 5.6%, 6.0%, and 7.0% [5][6]. - The net profit attributable to shareholders is expected to be 2.808 billion yuan, 3.030 billion yuan, and 3.288 billion yuan for the same years, with growth rates of 5.1%, 7.9%, and 8.5% [5][6]. - The company's P/E ratios are projected to be 14, 13, and 12 for the years 2025, 2026, and 2027, respectively [5].