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三七互娱的“隐秘角落”:七年暗箱、数十亿隐账与一场迟到的审判丨大A避雷针
Quan Jing Wang· 2025-11-26 11:07
2025年10月31日,一纸《行政处罚事先告知书》送达三七互娱,定格了这家游戏巨头的"七年之疾"。 证监会查明,公司自2014年起长达七年间,系统性地隐瞒股东代持、掩盖关联交易,涉及金额累计高达 数十亿元。董事长李卫伟、副董事长曾开天等核心管理层几乎"全员涉案",公司被处以3255万元罚款。 这不是一次偶然的失误,而是一场持续多年的隐秘操作。当合规的"灰犀牛"终于撞破大门,三七互娱的 增长困局,也随之浮出水面。 违法事实全梳理:从代持造假到关联交易隐瞒 代持七年,被精心设计的股权迷雾。 2014年4月,三七互娱前身顺荣股份进行重大资产重组配套融资,发行4771.37万股股份。其中,吴卫 东、吴卫红、吴斌、叶志华四人合计认购的2271.81万股(占发行总量47.6%)实为董事长李卫伟、副董 事长曾开天的代持股份。代持资金全部来源于二人通过股权收购获得的款项,且代持股份的减持指令 (2018年起减持,2021年9月全部完成)、分红款及减持收益分配均由二人控制。这意味着2014‑2020 年,公司连续七年在年报中虚假披露股东持股情况,未如实反映代持关系,使得投资者根本无法获知公 司实际股权结构。 2018年2月,公 ...
开启“买买买”模式 游戏厂商“抄底”房地产?
Zhong Guo Jing Ying Bao· 2025-11-14 20:33
Core Viewpoint - Game companies are increasingly engaging in real estate acquisitions, leveraging their substantial cash flow to invest in properties as a strategic move to diversify their assets and mitigate risks [2][3][6]. Group 1: Real Estate Acquisitions - Yanqu Game's subsidiary, Quanzhou Yanqu Network Technology Co., successfully acquired the Quanzhou Puxi Wanda Plaza commercial complex for 331 million yuan, which is approximately 70% of its market value [3]. - This acquisition marks Yanqu Game's second real estate purchase in 2025, following a 31 million yuan acquisition of land in Xiamen for their global headquarters [3][4]. - Other game companies, such as Feiyu Technology and 4399, are also making similar real estate investments, indicating a trend among gaming firms to diversify their portfolios [6]. Group 2: Financial Performance - Yanqu Game's successful titles, such as "Call Me the Shopkeeper" and "Seek the Dao," have contributed to its financial strength, with the former achieving monthly revenues exceeding 500 million yuan [4]. - Feiyu Technology reported a significant revenue increase of 343.58% in the first half of 2025, reaching 451 million yuan, and turned a profit with a net income of 57.52 million yuan [6]. - 4399's acquisition of land for its headquarters in Guangzhou for 603 million yuan reflects its growth strategy, supported by its successful game "Mushroom Hero Legend," which generated approximately 2.63 billion yuan in annual revenue [7]. Group 3: Industry Trends - The Chinese gaming industry is entering a new golden decade, with game companies increasingly looking to diversify into real estate and other sectors as a strategic move [6][7]. - The small program game market in China saw a 40.2% year-on-year revenue growth in the first half of 2025, indicating a robust market environment for gaming companies [7]. - The trend of gaming companies investing in real estate is seen as a way to solidify their asset base and prepare for future uncertainties [2][6].
三七互娱(002555):利润表现优秀,新游储备丰富
Huaan Securities· 2025-11-03 05:09
Investment Rating - The investment rating for the company is "Buy" (maintained) [1] Core Views - The company has demonstrated excellent profit performance with a rich reserve of new games [1] - For the first three quarters of 2025, the company achieved revenue of 12.46 billion yuan, a year-over-year decrease of 6.59%, and a net profit attributable to shareholders of 2.34 billion yuan, a year-over-year increase of 23.57% [4] - The company continues its dividend strategy, proposing a cash dividend of 2.10 yuan per 10 shares (including tax) [4] Financial Performance - In Q3 2025, the company reported revenue of 3.97 billion yuan, a year-over-year decrease of 3.23%, and a net profit of 940 million yuan, a year-over-year increase of 49.24% [4] - The company’s sales expenses for the first three quarters of 2025 were 6.2 billion yuan, a year-over-year decrease of 19.5% [5] New Game Performance - New games such as "Time Explosion" and "Heroes Don't Flash" have performed exceptionally well, with "Heroes Don't Flash" reaching the top of the WeChat mini-game sales chart [5] - The new game "Douluo Dalu: Hunting Soul World" launched in July 2025, topping the iOS free chart on its public test day, with a cumulative download of 1.51 million and estimated revenue of 12 million yuan within 8 days [5] Game Portfolio and AI Integration - The company has a diverse portfolio of new games across various genres, including MMORPG, SLG, and card games, with titles like "The Son-in-Law" and "Code MLK" [6] - The company has deepened its AI integration, utilizing its self-developed industry model "Xiao Qi" across multiple business areas, with over 80% of 3D art resources generated by AI [7] Profit Forecast - The company is expected to achieve net profits attributable to shareholders of 3.05 billion yuan, 3.30 billion yuan, and 3.57 billion yuan for the years 2025, 2026, and 2027, respectively [8] - The corresponding price-to-earnings ratios for these years are projected to be 15.06, 13.90, and 12.87 times [8]
AGF亚洲游戏博览会燃爆国庆!广州 将变身次元主题公园
Nan Fang Du Shi Bao· 2025-09-29 12:37
Core Insights - The AGF Asia Game Expo will take place from October 2 to 5 in Guangzhou, featuring over 1,000 top brands and 7,000 IP-related products, with more than 100 special events planned [1] - The event aims to enhance tourism in Guangzhou during the National Day holiday, with dedicated public transport routes and extensive city-wide advertising [1] Group 1: Exhibition Highlights - The exhibition will showcase a luxurious lineup of exhibitors, including major gaming companies like Tencent, NetEase, and Ubisoft, presenting popular game IPs [2] - A new "Game Cabin" area will facilitate interaction between game brands, independent studios, and players, featuring over 40 quality games for immersive experiences [2] - 28 Hong Kong gaming brands will participate, along with cosplay interactions, emphasizing the regional collaboration in the gaming industry [2] Group 2: Competitive Events - The expo will host top esports competitions, including the War Horse Energy Cup and the WEC2025 Huali Esports Finals, attracting participants from over 30 provinces [3] - The event will also feature the China Animation Golden Dragon Award COSPLAY finals and various dance competitions, creating a vibrant entertainment atmosphere [3] Group 3: Industry Development - Guangdong aims to establish itself as a global gaming industry hub, with projected gaming revenue of 260.43 billion yuan in 2024, accounting for approximately 80% of the national total [4] - The province's gaming revenue is expected to reach 140.67 billion yuan in 2024, maintaining its status as the "gaming capital" of China [4] - Recent policies have been introduced to support high-quality development in the gaming sector, including financial incentives for quality projects and a focus on AI and innovative technologies [4]
三七互娱(002555):费用控制得当 储备产品丰富
Xin Lang Cai Jing· 2025-09-14 00:37
Group 1 - The company reported a 10.72% year-on-year increase in net profit for the first half of 2025, reaching 1.4 billion yuan, despite an 8.08% decline in revenue to 8.486 billion yuan [1] - In Q2 2025, the company achieved a net profit of 851 million yuan, marking a significant 31.24% year-on-year increase and a 54.97% quarter-on-quarter increase, while revenue was 4.243 billion yuan, down 5.33% year-on-year [1] - The company plans to distribute a cash dividend of 2.10 yuan per 10 shares, totaling 465 million yuan, which represents 33.18% of the net profit for H1 2025 [1] Group 2 - The company is leveraging multi-IP collaborations to extend the lifecycle of existing games, with titles like "Seeking the Great Thousand" and "Time Grocery Store" showing effective engagement strategies [2] - New game releases such as "Time Explosion" and "Heroes Have No Flash" have quickly climbed to the top of the iOS and WeChat mini-game charts, indicating strong market reception [2] - The company has a diverse product line, with ongoing development in various genres including MMORPG, SLG, and card games, and has secured rights for multiple popular IP adaptations [3] Group 3 - The company is expected to see revenue growth from 17.589 billion yuan in 2025 to 18.765 billion yuan in 2027, with net profit projected to increase from 2.917 billion yuan to 3.208 billion yuan during the same period [3] - The company's current valuation does not fully reflect its earnings recovery potential and long-term growth prospects, suggesting room for revaluation [3] - The company is rated as a "buy" based on its performance and growth outlook [3]
三七互娱(002555):游戏流水稳健叠加投放优化带动利润释放,业绩表现高于预期
Changjiang Securities· 2025-08-28 05:46
Investment Rating - The investment rating for the company is "Buy" and is maintained [7] Core Views - The company achieved revenue of 4.243 billion yuan in Q2 2025, a year-on-year decrease of 5.33%, while the net profit attributable to shareholders was 851 million yuan, an increase of 31.24% year-on-year [2][4] - The company has a rich product and IP reserve, with several new games expected to launch in early 2025, contributing to stable performance in Q2 [2][12] - The company’s overseas revenue for H1 2025 was 2.724 billion yuan, accounting for 32.1% of total revenue, despite a year-on-year decrease of 6.0% [12] Summary by Sections Financial Performance - In H1 2025, the company reported total revenue of 8.486 billion yuan, a year-on-year decrease of 8.08%, and a net profit of 1.4 billion yuan, an increase of 10.72% year-on-year [4] - Q2 2025 saw a net profit of 851 million yuan, with a net profit margin of 20.1% [12] Product Development - The company has multiple new games set to launch, including "Time Explosion" and "Heroes Don't Flash," which are expected to perform well in the market [12] - The company’s self-developed MMO "Douluo Dalu: Hunting World" began public testing in July 2025, with plans for gradual revenue contribution [12] Cost Management - Q2 2025 saw a reduction in sales expenses to 1.992 billion yuan, a decrease of 4.8% year-on-year, leading to a sales expense ratio of 46.9%, the lowest since 2022 [12] - The gross profit margin slightly decreased to 76.1% due to an increase in agency product proportion, but the net profit margin improved significantly [12] Shareholder Returns - The company plans to distribute a cash dividend of 2.1 yuan for every 10 shares, maintaining a high dividend payout ratio of approximately 66% of net profit for H1 2025 [12]
三七互娱(002555):新游上线表现亮眼 费用端控制推动利润释放
Xin Lang Cai Jing· 2025-08-27 08:38
Core Viewpoint - The company reported a decline in revenue for the first half of 2025, but an increase in net profit, indicating a strong performance in profit management despite revenue challenges [1][2]. Group 1: Financial Performance - In H1 2025, the company achieved operating revenue of 8.486 billion, a year-on-year decrease of 8.08%, while net profit attributable to shareholders was 1.4 billion, an increase of 10.72% [1]. - For Q2 2025, the company reported operating revenue of 4.243 billion, a year-on-year decrease of 5.33%, but net profit attributable to shareholders rose to 0.851 billion, an increase of 31.24% [1]. - The company's sales expenses in H1 2025 were 4.410 billion, down 17.73% year-on-year, with a sales expense ratio of 52.0%, a decrease of 6.1 percentage points [2]. Group 2: New Game Launches - The company launched several new games in H1 2025, including "Time Explosion" and "Heroes Without Flash," with "Time Explosion" reaching the top of the App Store free chart in January [1]. - The revenue recognition for new games has a lag, which contributed to the slight decline in H1 revenue, but the company has a strong pipeline of upcoming titles [1]. Group 3: Cost Management and Efficiency - The reduction in sales expenses has effectively offset revenue fluctuations, leading to significant profit growth in H1 2025 [2]. - AI has played a crucial role in cost reduction and efficiency improvement, with over 70% of game advertisement materials generated by AI and 50% of total ad placements being AI-driven, enhancing ad efficiency by 70% [2]. Group 4: Investment Outlook - The company is expected to continue its stable performance with new game launches contributing to revenue growth, projecting net profits of 2.944 billion, 3.125 billion, and 3.401 billion for 2025-2027, with corresponding PE ratios of 15x, 14x, and 13x [2].
三七互娱(002555):多款新游表现亮眼,AI多模态应用成效显著
GOLDEN SUN SECURITIES· 2025-08-26 11:00
Investment Rating - The report maintains a "Buy" rating for the company [5][7]. Core Insights - The company achieved a revenue of 8.486 billion yuan in H1 2025, a year-on-year decline of 8.08%, while the net profit attributable to shareholders reached 1.4 billion yuan, an increase of 10.72% [1]. - New game releases such as "Time Explosion" and "Heroes No Flash" have performed exceptionally well, with "Time Explosion" reaching the top of the iOS free chart and later ranking fourth in the WeChat mini-game sales chart [2]. - The company continues to strengthen its long-term operational capabilities for existing games and has seen stable performance from overseas products, with overseas revenue at 2.724 billion yuan, a year-on-year decline of 6.01% but an increase in its share of total revenue [3]. - The company has upgraded its AI model capabilities, with over 80% of 2D art assets generated using AI technology, and more than 70% of game advertisement videos produced with AI involvement [4]. Financial Overview - The company is projected to achieve revenues of 18.418 billion yuan, 19.523 billion yuan, and 20.889 billion yuan for the years 2025, 2026, and 2027, respectively, with year-on-year growth rates of 5.6%, 6.0%, and 7.0% [5][6]. - The net profit attributable to shareholders is expected to be 2.808 billion yuan, 3.030 billion yuan, and 3.288 billion yuan for the same years, with growth rates of 5.1%, 7.9%, and 8.5% [5][6]. - The company's P/E ratios are projected to be 14, 13, and 12 for the years 2025, 2026, and 2027, respectively [5].
「解压三件套」,捞了中国人几百亿?
3 6 Ke· 2025-08-23 01:57
Core Insights - The article discusses the rise of casual mini-games, particularly among office workers, highlighting their ability to capture attention and generate revenue through advertising rather than traditional in-app purchases [12][35][39]. Industry Overview - Mini-games have become a significant part of daily life for many workers, often referred to as "stress relief tools" alongside short dramas and live streams [12][18]. - The current monthly active users for WeChat mini-games exceed 500 million, and when combined with Douyin mini-games, the numbers are even more impressive [35]. - The mini-game market in China is projected to reach 500 billion yuan by 2024, with an expected growth to 610 billion yuan by 2025, indicating a 22% year-on-year increase [36][38]. Revenue Generation - Unlike traditional games that rely on sales and in-app purchases, these casual mini-games primarily utilize an advertising monetization model (IAA), where players watch ads to gain in-game benefits [39][42]. - The success of mini-games like "Grab the Goose" and "Screw Folding" demonstrates their ability to generate substantial revenue with minimal development costs, as seen with "Grab the Goose" reportedly earning over 100 million yuan within six months of launch [36][38]. User Demographics - The primary user base for mini-games consists of individuals aged 24-40, with a significant female demographic, which is higher than traditional gaming platforms [74][76]. - Approximately 50% of WeChat mini-game users have never played traditional client games, indicating that mini-games are attracting a new audience [72][74]. Gameplay Characteristics - Mini-games are designed for quick engagement, allowing users to play in short bursts, making them ideal for busy professionals looking to fill fragmented time [77][78]. - The simplicity of gameplay mechanics, often requiring minimal instructions, makes these games accessible to a broader audience, including those who typically do not engage with video games [66][70].
素材榜TOP72%是小游戏,还反攻APP畅销榜?
3 6 Ke· 2025-07-29 00:43
Group 1 - The core observation is that 72% of the top 50 heavy game material placements are mini-games, indicating a significant shift in the market towards mini-games [1][2][11] - In the last 90 days, the proportion of mini-games in the top 50 placements increased to 72%, while traditional heavy games are declining [2][5] - The number of newly launched games in the first half of 2025 dropped by over 22% year-on-year, reflecting a cautious approach from game developers, especially smaller firms [5][11] Group 2 - The top 10 products in the material placement rankings have a significantly higher investment compared to the products ranked 11-50, indicating a strong market share concentration among leading products [13][18] - Traditional heavy MMO games are becoming increasingly rare, with only a few remaining in the top rankings, while mini-games are gaining traction [18][23] - The rise of legendary mini-games on platforms like WeChat indicates a resurgence in this genre, with several titles making it to the top of the mini-game placement charts [20][25] Group 3 - Major companies are increasingly focusing on mini-games, with significant investments in marketing and user acquisition, as evidenced by the high buy-in costs for successful titles [28][31] - The competitive landscape for mini-games is intensifying, with user acquisition costs rising, making it challenging for smaller developers to compete [31][32] - The integration of mini-games and traditional apps allows for a seamless transition between platforms, providing opportunities for developers to target both markets effectively [30][33]