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论“老资历”带来的快感
Hu Xiu· 2025-10-09 06:22
但我也是做过老资历的,比如我看《电锯人》时,知道《电锯人》的人还很少,后来《电锯人》火了,我算投资成功了。我在《电锯人》粉丝里,就成了 老资历。 本文来自微信公众号:中肯学原理,作者:牢肯爱打工,题图来自:AI生成 不知道大伙有没有这种经历,自己喜欢的东西突然火了,因为自己喜欢的早,就变成了老资历。 我的中学和本科低年级阶段,很喜欢薛之谦的歌。但我是在《演员》《绅士》这个薛之谦的热度巅峰期入坑的,我在薛之谦粉丝里的地位属于人下人, 《认真的雪》时期就开始听薛之谦的才是老资历的仌。 我在许嵩粉丝里算中登,比我作为薛粉的资历深,但也不算特别深。我是《灰色头像》时期入坑的,应该算许嵩的第二个热度高峰期,不如《断桥残 雪》、《玫瑰花的葬礼》时期的婆罗门老登,但比《素颜》、《幻听》、《山水之间》时期来小登的资历老。后来许嵩的作品出现了明显的反市场化倾 向,许嵩沉浸在自己的艺术里不知天地为何物,之后粉丝增量就没有发生过大规模井喷,改吃粉丝存量了。 赛尔号我是老资历,我玩赛尔号时哈莫雷特刚出,战神盖亚还没出,虽然出了我也没打过。不过现在的赛尔号和以前的赛尔号基本不是一个游戏,遗老遗 少是贬义词。 我看《凡人修仙传》动漫时, ...
打四年游戏和背四年名词解释,哪个更浪费生命
Hu Xiu· 2025-05-28 00:39
Group 1 - The article discusses the shift in perception regarding video games and their impact on education, suggesting that the correlation between gaming and academic performance is not straightforward [2][8] - It argues for a more liberal approach to gaming, emphasizing that individuals with strong self-discipline are more likely to succeed regardless of their gaming habits [2][4] - The gaming industry is highlighted as a sector where effort can lead to significant rewards, contrasting with traditional academic paths that may not yield practical skills or knowledge [7][9] Group 2 - The article points out that the gaming industry offers numerous job opportunities, often with higher salaries compared to traditional sectors, and values long-term understanding of games over short-term academic achievements [7][8] - It critiques the current educational system for fostering a competitive environment that may lead to mental health issues among students, particularly when the focus is on rote memorization rather than practical skills [9] - The discussion includes the notion that investing time in gaming can be more beneficial than traditional studying methods, as it may lead to better career prospects in the gaming industry [9][10]