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重返未来:1999
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两年杀出二游红海,《棕色尘埃2》不止靠“涩涩”
Sou Hu Cai Jing· 2025-07-22 18:22
Core Insights - The game "Brown Dust 2" has gained significant attention in China, particularly after its presence at the BW exhibition, despite its average revenue performance in South Korea [1][5] - The game has seen a remarkable increase in daily active users, reaching a historical high of 280,000 during its two-year anniversary event, and topping sales charts in Taiwan and Hong Kong [2][4] - The game's unique business model, which allows players to draw costumes that are tied to skills rather than characters, has contributed to its resurgence [4][6] Revenue and Performance - Since its overseas launch in 2023, "Brown Dust 2" has not performed exceptionally well in terms of revenue, often hovering around the top 100 in South Korea's sales rankings [2] - The game has maintained a growing level of attention over the past two years, which is atypical for a sequel that initially struggled to build a player base [2][4] Marketing and User Engagement - The marketing strategy for "Brown Dust 2" has been aggressive, with significant promotional efforts even when the game was outside the top sales rankings, indicating a strong commitment from the developer Neowiz [6][8] - The development team has actively sought feedback from players to improve game quality and user experience, which has led to a more engaged community [19][23] Game Design and Features - The game emphasizes character depth and storytelling, allowing players to collect all characters while focusing on acquiring costumes that enhance gameplay [6][20] - The design team prioritizes aesthetic appeal in character design, with a shift in player interest towards visual attractiveness over numerical strength [24] Future Plans and Market Potential - The development team is exploring the possibility of launching the game in China, acknowledging the need for content modifications to meet local regulations [16] - There is a recognition of the potential in the Chinese market, with a significant portion of revenue coming from Chinese players, estimated at 10%-15% of overall income [22] Community and Cultural Insights - The team has noted differences in player preferences between regions, with Chinese players showing a strong interest in community interaction and feedback [29] - The success of "Brown Dust 2" is attributed to a collaborative relationship with its user base, emphasizing the importance of player support in the game's development [35][36]
预约名额一秒抢空 LABUBU快闪引爆羊城
Guang Zhou Ri Bao· 2025-06-13 13:30
Group 1 - The LABUBU themed pop-up event in Guangzhou has sparked a consumption frenzy, highlighting the city's potential as an international consumption center [2][3] - The event, part of the THE MONSTERS IP series by Pop Mart, features local elements and aims to create an immersive experience for consumers [3][4] - The pop-up store has gained immense popularity, with reservations selling out almost instantly, indicating strong demand among young consumers [3][5] Group 2 - The "IP economy" is becoming a key driver for attracting consumers, with various popular IPs being integrated into Guangzhou's commercial landscape [5][6] - The upcoming events, including the collaboration with Doraemon and the launch of the "Cyber Guangzhou" initiative, reflect the city's shift towards becoming a cultural consumption destination for the younger generation [6][7] - The recent measures announced by the Guangzhou government aim to strengthen the IP economy and promote new consumption areas, including entertainment and gaming [7]
“中国游戏第一街”亮相文博会 打造文化新“顶流”
Xin Hua Cai Jing· 2025-05-22 16:13
天河区委宣传部相关负责人介绍,天河区游戏产业服务中心选址于羊城创意产业园,是基于其地处黄埔 大道与科韵路交汇的"泛科韵路产业带",周边汇聚了200多家包括游戏产业在内的文化新业态企业,其 中包括众多游戏产业相关企业,形成了显著的产业集聚效应。 《2024年广东游戏产业发展报告》显示,广东游戏产业营收规模达到2604.31亿元,同比增长6.26%,位 列全国第一。其中,广州市游戏行业协会相关负责人介绍,2024年广州市游戏市场规模(含年报统计) 达到了1406.67亿元,占据了全国游戏市场的"半壁江山"。其中,出海方面广州企业海外营收190.58亿 元,《鸣潮》《重返未来:1999》等产品海外收入与总收入占比超70%;小程序游戏赛道方面优势凸 显,全年营收突破150亿元,在《2024年中国小游戏百强企业榜单》中,广州有28家企业上榜,上榜数 量位居全国第一。 (文章来源:新华财经) 新华财经深圳5月22日电(记者孟盈如)第二十一届中国(深圳)国际文化产业博览交易会(以下简 称"文博会")22日正式开幕。网易、三七互娱等"中国游戏第一街"游戏企业亮相文博会,博得众多年轻 人的眼球,打造了中国文化产业的新一波"顶流 ...