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CES 2026:中国机器人企业可以科技在CES发布桌面AI伙伴 进军千亿办公辅助市场
Huan Qiu Wang· 2026-01-07 08:48
可以科技成立于2014年,早年以模块化机器人CellRobot闻名,其后推出的陪伴型机器人Loona在海外众筹平台取得超300万美元的成绩。公司产品曾多次获 得BBC"Best of CES"、红点设计奖等国际奖项。 据悉,可以科技近日已完成超亿元人民币新一轮融资,由吴中金控、元禾太湖湾联合领投,老股东蓝驰创投持续跟投。公司计划于2026年2月底启动B+轮融 资路演,进一步加速技术研发与全球市场布局。 此外,可以科技将于2026年完成品牌升级,更名为Loona INC.,并实施"自然融合智能"新战略,推动AI从工具智能向自然陪伴型智能演进。 【环球网科技报道 记者 李文瑶】美国当地时间1月6日,在拉斯维加斯举办的2026国际消费电子展(CES)上,中国机器人创新企业可以科技正式发布全球首款 桌面AI伙伴——DeskMate,标志着该公司从模块化机器人向"人机共生"智能伙伴领域的战略升级。凭借在多模态AI与情感计算技术的融合创新,该产品旨 在为追求高效工作的现代人群,提供一种无需指令的自然交互体验。公司同期宣布,其B+轮融资路演计划将于2026年2月底正式启动。 据介绍,DeskMate是一款具备多模态感知与情 ...
马斯克、蔡浩宇带火的AI陪伴赛道,热闹背后是真需求还是泡沫?
AI研究所· 2025-07-25 10:15
Core Viewpoint - The article discusses the emergence of AI companionship as a controversial yet rapidly growing sector, particularly highlighted by Elon Musk's xAI and its chatbot Grok, which has introduced a "companions" feature based on the Grok4 model [1][2]. Group 1: AI Companionship Market Dynamics - The AI companionship market is gaining attention, with Musk's project aiming to compete against OpenAI, indicating a significant shift towards emotional engagement in technology [2]. - The launch of the gothic character Ani has quickly captured social media interest, demonstrating the potential for AI companions to fulfill emotional needs and create user engagement [4]. - The contrasting approaches of different projects, such as Musk's Grok and Mihayou's game "Whispers From The Star," highlight the diverse user demands within the AI companionship space [6]. Group 2: Software Innovations and User Engagement - The success of Character.AI in 2022 showcased a previously overlooked market where users are willing to pay for virtual emotional connections, combining large model technology with role-playing [9]. - Replika, established in 2016, emphasizes the identity of an "AI friend" rather than just role-playing, adapting to user interactions to create a personalized experience [10]. - Character.AI is projected to have over 28 million monthly active users by 2025, with revenue expected to rise from $15.2 million in 2023 to $32.2 million in 2024, reflecting a growth rate exceeding 100% [13]. Group 3: Hardware Developments and Challenges - As software competition becomes saturated, hardware innovations like AI companion toys are emerging as new avenues for growth, with products like "Ah Beibei" and "Loona" designed to provide emotional support and interaction [16][17]. - The Japanese brand LOVOT focuses on creating emotional attachment through non-verbal interactions, achieving significant sales despite a high price point [19]. - The entry of major players like Musk into the AI companionship market raises questions about the sustainability and depth of emotional engagement that technology can provide [20]. Group 4: Regulatory and Ethical Considerations - Content regulation remains a critical issue, with concerns about the effectiveness of filtering mechanisms in AI companions like Grok, particularly regarding sensitive content [20]. - The potential for user data from intimate conversations to be included in training datasets raises privacy and compliance issues, especially in light of EU regulations [20]. - The current limitations in AI's emotional understanding highlight the need for technological advancements and a balance between innovation and regulation for the market to mature [21].