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'GTA 6' Reportedly Not Yet Content Complete as Journalist Jason Schreier Addresses Release Timing and Delay Speculation
International Business Times· 2026-01-08 11:57
Fresh discussion around the release of "Grand Theft Auto VI" has reignited following comments from games journalist Jason Schreier, who addressed growing speculation about the title's development progress and the likelihood of a delay.In the latest episode of the "Ringer Verse" Button Mash podcast, Ben and Matt James discussed the most anticipated games of 2026, and the Bloomberg journalist made some predictions about "GTA 6."Schreier recently clarified that "GTA 6" is not yet content complete, with develop ...
TTWO Delays GTA 6
Youtube· 2025-11-07 15:01
分组1: Expedia - Expedia's stock surged following its quarterly earnings report, with a notable increase of 14% in early trading [7][8] - The company reported adjusted EPS of $7.57, exceeding the expected $6.92, and revenue for Q3 was $4.41 billion, surpassing the forecast of over $4.25 billion [2][3] - Expedia raised its 2025 outlook for both revenue and margins, indicating strength in the travel sector and consumer willingness to travel [3][4] - The business-to-business segment saw a significant growth of 26%, highlighting its importance as a growth engine [4][5] - Travel trends showed room nights grew at the fastest pace in three years, with international markets, particularly Asia, leading the growth at over 20% [5][6] 分组2: Airbnb - Airbnb also reported strong earnings, with shares rising nearly 2% after a volatile period, although not as strong as Expedia [7][8] - Adjusted EPS was $2.21, which was a miss, but revenue came in at $4.09 billion, better than expected [8][9] - Nights and experiences booked reached over 133 million, up 9%, and gross booking value increased by 14% year-over-year to $22.9 billion, indicating strong traveler spending [9][10] - For Q4, Airbnb projected revenue between $2.66 billion and $2.72 billion, suggesting stability in demand ahead of the holiday season [10][11] - The company is focusing on four growth pillars, including improving core services and integrating AI into its offerings [11][12] 分组3: Take-Two Interactive - Take-Two Interactive's stock fell over 4% following the announcement of a delay for Grand Theft Auto 6, now scheduled for November 2026 [13][14] - The company reported adjusted EPS of $1.46, beating expectations of $0.93, and revenue of $1.96 billion, a 23% year-over-year increase [14][15] - Despite strong performance from other titles like NBA 2K 26 and Red Dead Redemption 2, the delay of GTA 6 overshadowed the positive earnings report [15][16]
Jogo da mente | Thalles Skocynski, Benício Razzoto & Miguel Neto | TEDxColégio Medianeira Youth
TEDx Talks· 2025-11-05 16:54
Eu vou ficar do outro lado, >> tá. >> Entre errada peixe. Que droga.Por que que eu não consigo fazer isso. Eu só preciso apertar botões e por algum motivo eu continuo perdendo. E por que que eu tô tão bravo por causa disso.Isso não faz sentido. É algo simples. Eu não deveria estar assim. >> Cara, não precisa ficar assim.Ficar irritado pelos jogos é uma coisa completamente normal. Eu fico, o Thales fica. Só para você ter uma noção, essa parte de ficar brava acontece desde 1950 lá, quando criaram os primeiros ...
Happiness Shortcut: Break Boundary Between Chasing and Living | Yuxuan Chen | TEDxShahe Street Salon
TEDx Talks· 2025-10-06 15:50
Core Argument - The presentation emphasizes the importance of mindfulness and noticing details in everyday life to enhance well-being and creativity [1][5][6] - It suggests that focusing on the present moment, rather than constantly seeking future goals, can lead to greater happiness [2][3] - The presentation advocates for actively engaging with the world and cultivating a richer, healthier, and more creative life by paying attention to subtle details [6] Practical Application - The presentation proposes starting with something enjoyable, such as listening to a favorite song with full focus, to train oneself to notice more details [8][9][10] - It encourages individuals to pay full attention to what they are already doing, rather than trying to do more, to fully experience ordinary moments [12][13] - The presentation suggests practicing mindfulness daily to fight habits and adjust the mind to be more present [14] Supporting Evidence - Research from California Polytechnic State University and Utah State University indicates that listening to birdsong for just 7 to 10 minutes can enhance feelings of well-being and mental restoration [5] - Studies have shown that engagement in the world can help reduce stress, enhance creativity, and lead to a healthier life [4] - The presentation uses the example of a video game, Red Dead Redemption 2, to illustrate how slowing down and noticing details can lead to a deeper appreciation of the world [1]
EA Is Going Private in the Largest Buyout Ever, But This 1 Other Video Game Stock Is Still a Screaming Buy
Yahoo Finance· 2025-10-01 19:02
Group 1: Acquisition of Electronic Arts - Electronic Arts (EA) has agreed to a $55 billion leveraged buyout led by Saudi Arabia's Public Investment Fund (PIF), Silver Lake Partners, and Affinity Partners at $210 per share, marking the largest private equity-funded acquisition in history [1] - EA shares have surged more than 16% over the last five days, trading near the acquisition offer price, indicating strong market interest [1] Group 2: Global Gaming Market Outlook - The global gaming market is projected to reach $520 billion in revenue by 2025 and $730 billion by 2030, highlighting ongoing deal-making opportunities in the sector [2] - Take-Two Interactive (TTWO) has recently reached a record high stock price of $261.47 and holds a "Strong Buy" rating from analysts, indicating strong investor confidence [2] Group 3: Take-Two Interactive Performance - Take-Two's total net bookings rose 17% to $1.42 billion in the latest quarter, with recurrent consumer spending accounting for 83% of bookings [7] - The company's GAAP net revenue increased to $1.50 billion from $1.34 billion year-over-year, with recurrent spending contributing 84% of that total [7] - Take-Two's stock has increased 70% over the past 52 weeks and approximately 40% year-to-date, reflecting strong market confidence in its future performance [5] Group 4: Financial Metrics and Valuation - Take-Two's forward P/E ratio stands at 185.79x, significantly higher than the sector average of 14.43x, indicating a premium valuation based on expected growth [6] - The company reported a GAAP net loss of $11.9 million, or $0.07 per share, compared to a loss of $262.0 million, or $1.52 per share, in the prior-year quarter, showing improvement in financial performance [7]
Take-Two Interactive Stock Is Beating the Market in 2025. Could a New Game Release Next Year Propel It to Even Greater Heights?
The Motley Fool· 2025-08-03 09:35
Core Viewpoint - Take-Two Interactive is poised for growth with the upcoming release of Grand Theft Auto VI, which is expected to significantly boost revenue and stock performance [1][2]. Financial Performance - Take-Two reported solid financial results for fiscal 2025 and anticipates record revenue for fiscal 2026 [1]. - The stock has increased approximately 21% year-to-date, outperforming the Nasdaq Composite's 10% return [2]. Upcoming Releases - The highly anticipated Grand Theft Auto VI is set to release on May 26, 2026, and is projected to drive substantial revenue growth in fiscal year 2027 [2]. - The last installment of the series sold 215 million copies over 12 years, indicating a strong established player base [4]. Business Strategy - Take-Two is diversifying its portfolio beyond reliance on GTA by increasing research and development spending and headcount for future releases [5]. - A significant portion of revenue comes from recurrent consumer spending, which accounted for 77% of bookings in the most recent quarter [6]. Profitability and Margins - Despite recent pressures on margins and free cash flow due to R&D and acquisitions, recurrent consumer spending has improved profitability over the last decade [7]. - The release of GTA VI and other titles is expected to enhance margins and free cash flow in the long term [7]. Market Position - Take-Two's stock is considered fairly valued, trading at a forward enterprise value-to-revenue multiple of 7.15x, which is competitive compared to peers [9]. - Analysts project earnings growth at an annualized rate of 39% through 2029, with free cash flow expected to reach $2.9 billion [12]. Future Outlook - The integration of artificial intelligence in game development is anticipated to improve efficiency and profitability for Take-Two over the next decade [11]. - The stock is positioned to potentially outperform the market due to its growth catalysts and reasonable pricing [8][12].
Take-Two Interactive (TTWO) Earnings Call Presentation
2025-06-19 13:44
Company Overview - Take-Two Interactive is a leading multi-platform developer, publisher, and marketer of interactive entertainment[7] - The company's strategy is to create hit entertainment experiences delivered on every platform relevant to its audience[9] - The company has significantly expanded its development staff headcount to support its pipeline[24] - As of March 31, 2025, the company's development studio staff headcount is 10,099[26] Market Opportunity - The global video game market is projected to reach $210 billion in 2025[29] - The interactive entertainment market is estimated to reach $95 billion in 2025[31] - There were nearly 136 billion new app downloads in 2024[31] Key Franchises - The Grand Theft Auto franchise has sold-in nearly 450 million units[43] - Grand Theft Auto V has sold-in over 215 million units to date[43] - The Red Dead Redemption series has sold-in over 100 million units worldwide[47] - The NBA 2K franchise has sold-in over 160 million units worldwide[58] Financial Performance - Net bookings are diversified across various platforms, with mobile accounting for 51%, console for 38%, and PC and other for 11% of FY2025 net bookings[128] - FY2025 net bookings is $5,648 million[128]
TakeTwo's Q4 Loss Widens Year Over Year, Revenues Increase
ZACKS· 2025-05-16 17:01
Core Insights - TakeTwo Interactive Software (TTWO) reported a GAAP net loss of $21.08 per share for the fourth quarter of fiscal 2025, which is wider than the loss of $17.02 in the same quarter last year. The Zacks Consensus Estimate for earnings was $1.08 per share [1] - GAAP net revenues increased by 13.1% year over year to $1.58 billion, surpassing the Zacks Consensus Estimate of $1.55 billion [1] Revenue Breakdown - Revenues from the United States rose by 9.8% year over year to $946.1 million, accounting for 59.8% of total GAAP net revenues. International revenues increased by 18.3% year over year to $636.4 million [2] - Game revenues, which represent 93.1% of total revenues, grew by 16.9% year over year to $1.47 billion, while advertising revenues, making up 6.9% of total revenues, fell by 21.7% year over year to $108.7 million [2] Bookings Performance - Total bookings improved by 17.3% year over year to $1.58 billion, with U.S. bookings increasing by 17.4% to $961.1 million, representing 60.8% of total bookings. International bookings rose by 17.1% to $620.4 million [3] - Recurrent consumer spending increased by 14% for the period, accounting for 77% of net bookings [4] Distribution Channels - Digital online revenues grew by 14.3% year over year to $1.53 billion, making up 96.4% of GAAP net revenues. Conversely, physical retail and other revenues declined by 11.4% to $56.9 million, representing 3.6% of total revenues [4] Platform Revenue Insights - Revenues from mobile, console, and PC/other accounted for 47.2%, 37.4%, and 15.4% of GAAP net revenues, respectively. Mobile revenues increased by 4.6% to $747.4 million, console revenues rose by 4% to $591.2 million, and PC/other revenues surged by 110.7% to $243.6 million [6] Gaming Performance Highlights - NBA 2K25 achieved near-record performance, selling nearly 10 million units, a 7% increase compared to NBA 2K24 [8] - The Grand Theft Auto series exceeded expectations, with GTA V selling over 215 million units, and Red Dead Redemption 2 showing a 23% year-over-year growth in net bookings [10] Operating Details - GAAP gross profit surged by 71.2% year over year to $803.3 million, with gross margin expanding to 50.8% from 33.5% in the previous year [13] - Operating expenses rose by 43.9% year over year to $4.58 billion, with a notable operating loss of $3.78 billion compared to a loss of $2.71 billion in the prior year [14] Financial Position - As of March 31, 2025, TakeTwo had $1.47 billion in cash and short-term investments, up from $1.21 billion as of December 31, 2024. The company had a total debt of $2.51 billion [15] Future Guidance - For the first quarter of fiscal 2026, TakeTwo expects GAAP net revenues between $1.35 billion and $1.40 billion, with anticipated operating expenses between $908 million and $918 million. The expected loss per share is projected to be between 78 cents and 65 cents [16] - For fiscal 2026, the company forecasts GAAP net revenues between $5.95 billion and $6.05 billion, with net bookings expected in the range of $5.9 billion to $6 billion [18]
TTWO Set to Report Q4 Earnings: What's in Store for the Stock?
ZACKS· 2025-05-13 15:55
Core Viewpoint - TakeTwo Interactive Software (TTWO) is set to release its fourth-quarter fiscal 2025 results on May 15, with expectations of GAAP net revenues between $1.52 billion and $1.62 billion, and a GAAP net loss per share ranging from 20 cents to earnings per share of 13 cents [1] Revenue Expectations - The Zacks Consensus Estimate for TTWO's fiscal fourth-quarter revenues is $1.55 billion, reflecting a year-over-year growth of 14.73% [1] - The consensus for earnings is currently at $1.08 per share, indicating a significant year-over-year growth of 248.39% [2] Performance Drivers - NBA 2K is anticipated to significantly contribute to results, with a projected high-teens percentage increase in recurrent consumer spending for the franchise [3] - Other titles like Grand Theft Auto V and GTA Online are expected to continue contributing, although GTA Online may see declines [3] - New launches such as Sid Meier's Civilization VII, PGA Tour 2K25, and WWE 2K25 are expected to support top-line growth, with Civilization VII already setting a franchise record for preorders [4] Mobile Segment Challenges - Mobile bookings are projected to face challenges, with only low single-digit growth expected for the fiscal year, influenced by underperformance in titles like Empires & Puzzles [5] Cost Management - GAAP operating expenses for the fiscal fourth quarter are projected between $900 million and $920 million, with a 2% decline year over year due to normalized marketing and cost-saving initiatives [6] Earnings Outlook - TTWO currently has an Earnings ESP of 0.00% and a Zacks Rank 3 (Hold), indicating that the odds of an earnings beat are not favorable at this time [7]