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Roblox will invest in infrastructure to keep up with growth, says CEO
Youtube· 2025-10-30 15:33
and Roblox is sharply lower today after reporting third quarter results beat on the top and bottom line but warning that operating margins could decline next year. Joining us in a first on CNBC interview to break down the quarter is Roblox co-founder and CEO David Bazooki. David, thank you so much for joining us.I would love for you to give us a little more context about the operating margin. It does seem like that's what investors and analysts are a little hung up on. Why is that going to decline year-over ...
Roblox (RBLX) Reports Q3 Earnings: What Key Metrics Have to Say
ZACKS· 2025-10-30 15:01
For the quarter ended September 2025, Roblox (RBLX) reported revenue of $1.92 billion, up 70.3% over the same period last year. EPS came in at -$0.37, compared to -$0.37 in the year-ago quarter.The reported revenue compares to the Zacks Consensus Estimate of $1.71 billion, representing a surprise of +12.48%. The company delivered an EPS surprise of +30.19%, with the consensus EPS estimate being -$0.53.While investors scrutinize revenue and earnings changes year-over-year and how they compare with Wall Stree ...
Roblox's 150 Million Daily Users Still Haven't Translated Into Profitability
PYMNTS.com· 2025-10-30 14:59
Roblox is doubling down on AI and creator tools, even as costs climb. It’s betting that automation, infrastructure, and partnerships will turn creativity into its core currency.Once a kids’ playground, Roblox is now global and aging up fast. Users 13+ are its fastest-growing group, reshaping monetization and fueling more sophisticated digital experiences.Roblox’s Q3 2025 revenue soared 48% to $1.36 billion and bookings 70% to $1.92 billion, but it still posted a $257 million loss.With scale comes complexity ...
Roblox(RBLX) - 2025 Q3 - Earnings Call Transcript
2025-10-30 13:32
Financial Data and Key Metrics Changes - In Q3 2025, revenue reached $1.36 billion, up 48% year-on-year, while bookings were $1.92 billion, up 70% year-on-year [7][8][16] - Daily Active Users (DAUs) hit 151.5 million, representing a 70% increase year-on-year, with significant growth across all regions [5][6] - Engagement hours totaled 39.6 billion, up 91% year-on-year, with notable increases in both U.S. and Canada (47%) and APAC (127%) [7][8] Business Line Data and Key Metrics Changes - The number of experiences with over 10 million DAUs reached 7 million, including five new experiences created in the last 12 months [4][5] - Developer Exchange (DevEx) earnings reached $427.9 million, up 85% year-on-year, and have grown 250% from two years ago [7][8][10] Market Data and Key Metrics Changes - Bookings in APAC increased by 110% year-on-year, with specific highlights including Japan (125%), India (146%), and Indonesia (804%) [7][8] - Monthly unique payers grew to 35.8 million, up 88% year-on-year, indicating strong market penetration [7][8] Company Strategy and Development Direction - The company aims to capture 10% of the global gaming content market, currently at 3.2%, up from 2.3% last year [4] - Investments in technology and infrastructure are focused on genre expansion, including competitive genres like shooters and sports [8][10] - The company is enhancing its discovery system to promote new creators and experiences, ensuring long-term ecosystem health [9][46] Management's Comments on Operating Environment and Future Outlook - Management acknowledges potential short-term friction from new safety policies but believes these will enhance long-term growth [20][21] - The company is optimistic about the adoption of new technologies and their impact on future growth, despite tough comparisons in 2026 [19][39] Other Important Information - The company has launched an IP platform to connect IP holders and creators, enhancing the creator ecosystem [10] - A partnership with the Attorney General's Alliance on child safety has been established, focusing on improving safety measures on the platform [11][12] Q&A Session Summary Question: AI Infrastructure and User Experience - The CEO discussed the potential of AI and GPU investments to enhance user experiences and real-time content generation [24][25] Question: Competition and Creator Economics - The CEO emphasized the importance of overall creator economics beyond just the DevEx rate, highlighting the platform's user base and creative tools [29][30] Question: Age Cohorts and Investment Priorities - Management noted the ability to attract older users through new game genres and emphasized aligning technical roadmaps with market trends [33][34] Question: Bookings Growth Guidance - The CFO clarified that specific guidance for 2026 is premature, citing both potential tailwinds and headwinds affecting growth expectations [39] Question: Advertising as a Growth Strategy - Management acknowledged the potential for advertising but emphasized the importance of organic growth and partnerships with creators for user acquisition [55][56] Question: Developer Growth and Investment Yield - The CEO highlighted the healthy growth of top developers and the expectation of immediate benefits from AI investments [61][62]
Roblox(RBLX) - 2025 Q3 - Earnings Call Transcript
2025-10-30 13:30
Roblox (NYSE:RBLX) Q3 2025 Earnings Call October 30, 2025 08:30 AM ET Speaker1Good morning, my name is Kate. Welcome to Roblox third quarter 2025 earnings conference call. Online's on mute. After the speakers' opening remarks, there will be a question and answer session. If you would like to ask a question during this time, simply press star, that will be the number one on your telephone keypad. If you would like to withdraw your question, press star one again. Thank you. Stefanie Notaney, you may now begin ...
Roblox(RBLX) - 2025 Q3 - Earnings Call Presentation
2025-10-30 12:30
Q3 2025 Supplemental Materials October 30, 2025 Forward-Looking Statements This presentation and the live webcast and Q&A session which will be held at 530 a.m. Pacific Time/830 a.m. Eastern Time on Thursday, October 30, 2025 contain "forward-looking statementsˮ within the meaning of the "safe harborˮ provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our vision to connect one billion users with optimism and civility, our vision to reach 10 ...
Roblox: Profitability Challenges Masked By Top Line Growth (NYSE:RBLX)
Seeking Alpha· 2025-10-13 19:32
Core Viewpoint - Roblox Corporation (NYSE: RBLX) is being initiated with a Sell rating due to its excessive valuation and unclear path to profitability [1] Financial Performance - The company is currently trading at a high multiple, indicating an inflated valuation [1] Profitability Outlook - There is a noted lack of a clear strategy or roadmap for achieving profitability in the near future [1]
Roblox Looks Like a Great Stock -- Or Does It?
Yahoo Finance· 2025-09-15 17:05
Group 1 - Roblox has a massive user base with over 110 million daily active users and 27 billion hours spent on the platform in the last quarter, indicating strong engagement [4][6] - The platform model allows creators to build and monetize their own content, creating strong network effects that attract more players and developers [5] - The company is expanding its audience to older demographics, pursuing international growth, and exploring new monetization streams like immersive advertising and virtual commerce [6] Group 2 - Despite its growth potential, Roblox faces challenges such as ongoing significant losses due to high infrastructure costs and investments in safety and AI tools [7] - The business model prioritizes growth over efficiency, making it difficult to predict when profitability will be achieved [7] - The perception of Roblox as a "great stock" depends on investor confidence in its long-term monetization strategies and individual risk tolerance [8]
Roblox CEO David Baszucki on new safety features
CNBC Television· 2025-09-05 22:15
Safety Initiatives - Roblox emphasizes the universal desire for child safety on its platform [1] - The company is proactively implementing safety measures, aiming to set an industry standard [2] - Roblox currently prohibits image sharing and filters all text to ensure safety [2] New Technologies & Policies - Roblox will use age estimation technology, including ID or AI-based selfies, to verify the age of all users engaging in communication [3] - The company will use age verification to adjust communication settings, preventing minors from interacting with adults unless they know each other in real life [3]
Roblox set for continued momentum as RDC highlights platform expansion, AI tools: analysts
Proactiveinvestors NA· 2025-09-04 19:58
Company Overview - Proactive is a financial news publisher that provides fast, accessible, informative, and actionable business and finance news content to a global investment audience [2] - The company operates with a team of experienced and qualified news journalists across key finance and investing hubs including London, New York, Toronto, Vancouver, Sydney, and Perth [2] Market Focus - Proactive specializes in medium and small-cap markets while also covering blue-chip companies, commodities, and broader investment stories [3] - The content delivered by the team includes insights across various sectors such as biotech and pharma, mining and natural resources, battery metals, oil and gas, crypto, and emerging digital and EV technologies [3] Technology Adoption - Proactive is recognized for its forward-looking approach and enthusiastic adoption of technology to enhance workflows [4] - The company utilizes automation and software tools, including generative AI, while ensuring that all content is edited and authored by humans to maintain quality and best practices in content production [5]