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Nintendo’s 98% staff retention rate means the average employee has been there 15 years
Fortune· 2025-12-05 09:47
Good morning. When experienced employees leave–whether they get laid off, or jump ship for a better opportunity–they take their years, if not decades, of experience with them. Over time, the company loses that institutional knowledge.But what happens when a company excels at keeping its workers? Nintendo, the Japanese video game giant, is an example. Its Japanese employees spend an average of 15 years at the company, which boasts a yearly retention rate of 98%. That’s not just better than the layoff-prone v ...
Japanese game maker Nintendo reports zooming sales and profit on its hit Switch 2 machine
Yahoo Finance· 2025-11-04 07:56
Core Insights - Nintendo's net profit surged by 85% in the first half of the fiscal year, reaching 198.9 billion yen ($1.3 billion) compared to 108.6 billion yen the previous year [1][3] - Sales for the same period more than doubled to nearly 1.1 trillion yen ($7.1 billion) from 523 billion yen in the prior year [2][3] - The company raised its full fiscal year profit forecast to 350 billion yen ($2.3 billion) from an earlier estimate of 300 billion yen ($1.9 billion) [3] Financial Performance - The net profit for April-September was 198.9 billion yen ($1.3 billion), an increase from 108.6 billion yen the previous year [1] - Sales increased to nearly 1.1 trillion yen ($7.1 billion) from 523 billion yen in the same period of 2024 [2] - Nintendo's profit forecast for the full fiscal year through March 2026 was raised to 350 billion yen ($2.3 billion) [3] Product Performance - Nintendo sold over 10 million units of the Switch 2 by the end of September, with an increased sales forecast to 19 million units from 15 million [3] - Popular games for the Switch 2 include "Mario Kart World" and "Donkey Kong Bananza" [3] - Sales of the older Nintendo Switch have declined, but game sales remain strong due to compatibility with the Switch 2 [3] Market Outlook - Analysts anticipate strong earnings for Nintendo during the upcoming holiday season, supported by new game releases in the Pokemon and Kirby franchises [4] - Despite a steady rise in Nintendo stocks over the past year, there was a 0.8% decline on Tuesday [4]
Videogiochi: un ponte tra generazioni e culture | Massimiliano Stazi | TEDxLecco
TEDx Talks· 2025-10-13 15:31
[Musica] Buon pomeriggio a tutti. Io sono Massimiliano. Molti di voi, chi non lo so, mi conosce come Seva Gamer e sono un mi piace chiamarmi divulgatore videoludico, in sostanza parlo dei videogiochi, e ho 45 anni.Perché specifico che ho che ho 45 anni. Perché è un problema, non per me ovviamente, ma per molte persone è un problema. Immaginate, chiamiamolo Faustino.Faustino è un uomo di circa 50-60 anni, sta sul suo eh divano a scorrere Instagram, a scorrere TikTok e gli capita un mio video. Lo guarda e in ...
O que Passa pela Cabeça de quem Compõe Trilhas Sonoras? | Fabiano Krieger | TEDxBlumenau
TEDx Talks· 2025-08-14 15:02
Music in Film & Media - Programmatic music, aiming to tell a story through instrumental music, often falls short due to music's abstract nature [1][2] - Music's impact is subjective, varying based on individual experiences and contexts, unless external context is provided [2][3] - Soundtrack can consist of original compositions or pre-existing music, with context alteration [4] The Composer's Role - A film's music is considered its soul, requiring careful selection and integration [4][5] - Effective film music often operates invisibly, enhancing the scene without drawing undue attention [6] - Composers must prioritize the scene's needs over showcasing their music, ensuring harmony between sound and visuals [7][8] Technical Aspects of Film Scoring - Scoring involves adapting to the scene's emotional shifts, potentially altering tempo and time signatures [10][11][12] - Key musical themes are strategically placed throughout a scene, including introductions, emotional turning points, and climaxes [13] - The creative process blends technical skill with intuition, balancing artistic expression with the scene's requirements [14][15]
Nintendo's Switch 2 has powered a $39 billion rally this year
CNBC· 2025-06-18 07:26
Core Viewpoint - Nintendo's newly launched Switch 2 console has generated significant consumer interest and excitement, leading to a record high in the company's stock price and a substantial increase in market capitalization [1][2]. Sales Performance - Nintendo sold 3.5 million units of the Switch 2 within the first four days of its launch, indicating strong demand [3]. - The company has forecasted sales of 15 million units for the fiscal year ending March 2026, although analysts believe this estimate may be conservative [3]. Stock Market Impact - Nintendo's shares have increased by 46% this year, adding approximately $39 billion to the company's market value [2]. - Since the launch of the original Switch in March 2017, Nintendo's stock has surged nearly 470%, resulting in an increase of over $81 billion in market capitalization [6]. Historical Context - The original Switch console, launched in 2017, has sold over 152 million units, making it Nintendo's second-most successful console [4]. - The hybrid nature of the Switch, allowing for both TV and portable play, has contributed to its popularity [4]. Strategic Advantages - Nintendo has leveraged its strong franchises, including Super Mario, Zelda, and Pokemon, to enhance the success of its consoles [5]. - The company has also expanded its intellectual property into movies and theme parks, further boosting its core video game products [5].