ZEF值得买科技电竞节
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值得买科技:以电竞为支点 系统拓展“兴趣+消费”融合模式
Xin Hua Cai Jing· 2026-01-26 12:53
Core Insights - The first ZEF Tech E-sports Festival successfully concluded in Beijing, with the company aiming to leverage this event to systematically expand the "interest + consumption" integration model, transforming e-sports from a singular viewing experience into a comprehensive consumption scenario that is "participatory, experiential, and convertible" [2] Group 1 - The ZEF is not just a single event but a composite interest scenario that integrates international-level CS2 competitions (ZEM), offline immersive carnivals (ZEC), and deep online platform interactions [2] - The event gathered 16 top global teams, delivering several high-stakes matches that attracted core e-sports audiences and broad content attention [2] - The ZEC carnival featured seven themed exhibition areas, showcasing e-sports hardware, consumer electronics, and trendy lifestyle brands in high-interaction settings, directly reaching young users [2] Group 2 - The coherent design of "event gathering attention, offline deepening experience, and online sustaining interest" successfully combines online content influence with offline immersive experiences, providing a comprehensive space for partner brands to engage deeply with target users [2] - The exploration of the new "e-sports + consumption" pathway by the company is expected to deepen engagement within specific interest circles while expanding richer value growth opportunities, injecting new vitality into its long-term development [2]
值得买科技:以电竞为支点,系统拓展“兴趣+消费”融合模式
Zhong Guo Jin Rong Xin Xi Wang· 2026-01-26 12:40
Core Insights - The first ZEF Worth Buying Technology E-sports Festival successfully concluded in Beijing, marking a significant step for the company in expanding the "interest + consumption" integration model in the e-sports sector [1] - The event was not just a single competition but a composite interest scene that integrated international-level CS2 competitions (ZEM), offline immersive carnivals (ZEC), and deep online platform interactions [1] - The festival attracted 16 top global teams, generating high-stakes matches that captured the attention of core e-sports audiences and broader content engagement [1] Company Strategy - Worth Buying Technology aims to upgrade e-sports from a singular viewing experience to a comprehensive consumption scenario that is participatory, experiential, and convertible [1] - The ZEC carnival featured seven themed exhibition areas, showcasing e-sports hardware, consumer electronics, and trendy lifestyle brands, directly engaging young users [1] - The coherent design of "event gathering attention, offline deepening experience, and online sustaining interest" effectively combined online content influence with offline immersive experiences, providing a platform for brands to communicate deeply with target users [1] Industry Implications - The exploration of the new "e-sports + consumption" pathway by Worth Buying Technology is expected to deepen engagement within specific interest circles while expanding the company's value growth opportunities [1] - This initiative is anticipated to inject new vitality into the company's long-term development [1]
首届ZEF值得买科技电竞节落幕:FlyQuest摘得ZEM冠军,“赛事+嘉年华”燃动北京
Jin Rong Jie· 2026-01-26 02:57
Core Insights - The first Zhi-Tech Esports Festival (ZEF) successfully concluded in Beijing, featuring the Zhi-Tech Elite Masters (ZEM) championship where FlyQuest defeated JiJieHao with a score of 3:0, accumulating 1490 VRS points [1][4][5] - The event showcased a complete integration of online and offline experiences, promoting esports brands and engaging young audiences through immersive exhibitions and high-level competitions [4][10] Event Overview - ZEF took place from January 23 to 25, marking Beijing's return to hosting major international CS events after seven years, with ZEM at its core [4] - The tournament featured 16 top global teams, with intense matches leading to a thrilling final, highlighting the strategic depth and execution in CS2 gameplay [5][6] Audience Engagement - The festival included interactive elements such as KOL signing events, allowing fans to engage with players and influencers, enhancing the overall experience [8][10] - The event received extensive media coverage, with platforms like Huya, Douyu, and Bilibili providing live broadcasts and in-depth analyses, showcasing ZEM as a new connection point for global youth [8][10] Brand and Industry Impact - ZEF created a dual-channel interaction model, linking offline experiences with online engagement, thus driving consumer interest and brand exposure [10][11] - The festival serves as a practical example of the "event economy," transforming esports from mere viewing content into a participatory and experiential interest landscape [10][11] Future Directions - The organizing company plans to leverage insights gained from ZEF to further develop the integration of interests and consumption, aiming to enhance user satisfaction and engagement in future events [11]
值得买科技战略布局电竞产业 以“兴趣-体验-消费”构建新场景、激发新动能
Zhong Guo Jin Rong Xin Xi Wang· 2025-12-25 12:15
Group 1 - The core idea of the news is that Worth Buying Technology is accelerating the extension of its interest consumption model into new consumption scenarios such as esports, through events and offline experiences [1][2] - The ZEM (Worth Buying Technology Elite Challenge) is a global official points event for "Counter-Strike 2 (CS2)" co-created by Worth Buying Technology and XinSai Esports, marking a significant step in the company's strategy [1] - The event will feature the Worth Buying Technology Esports Carnival (ZEC) at the venue, which, along with ZEM, will form the Worth Buying Technology Esports Festival (ZEF), aiming to enhance user engagement and drive consumption through immersive experiences [1] Group 2 - The founder and chairman of Worth Buying Technology, Sui Guodong, expressed the intention to create a platform for Chinese teams to compete with world-class teams and provide an immersive offline viewing and communication space for esports enthusiasts [2] - The esports festival aims to stimulate demand and convert value in real scenarios, addressing the interest expression and consumption choices of the younger generation [2]