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滨江区电竞馆竣工验收
Hang Zhou Ri Bao· 2026-01-06 02:48
全省动漫游戏"第一区"再添新版图!近日,备受瞩目的滨江区电竞馆顺利通过竣工验收,标志着这 座以符号"∞"为灵感源泉、深度融合地域文脉与未来科技感的城市电竞新地标正式落成。 滨江区电竞馆位于西兴街道智联街225号,总建筑面积为33488平方米,其中,地上建筑面积为8388 平方米,地下建筑面积为25100平方米。未来,这里既是专业的竞赛场馆,更是一个面向全民开放、充 满互动与可能的活力公共空间。"整个建筑外立面轮廓线条一气呵成,舒展自由,还将钱江潮的意象融 进'∞'的设计理念中,在传递'无限'理念的同时,向钱塘江致敬。"滨江环境发展有限公司相关负责人介 绍道。 整片电竞馆区域,分为电竞馆和电子体育公园两部分。在电竞馆一层设有三个不同规模的竞技场, 分别为1000人的主竞技场、200人的副竞技场和100人的副竞技场,其中两个副竞技场根据比赛规模需要 可分可合。上述负责人表示:"我们希望能打造成一片开放共享、万物互联、绿色生态、生机无限的, 以竞赛、会展为核心功能的城市公共建筑,满足更多电竞爱好者电竞观赛、电竞体验、电竞培训等需 求,也为更多市民提供休闲健身,互动娱乐等功能空间。" 自2004年获批成为首批国家动画 ...
值得买科技战略布局电竞产业 以“兴趣-体验-消费”构建新场景、激发新动能
Zhong Guo Jin Rong Xin Xi Wang· 2025-12-25 12:15
转自:新华财经 新华财经北京12月25日电(记者丁雅雯)记者25日从值得买科技集团获悉,值得买科技精英挑战赛(简 称ZEM)在猫眼平台开启门票预售。此举标志着值得买科技正加快将兴趣消费模式延伸至电竞等新型 消费场景,通过赛事与线下体验结合,探索消费服务能力向新赛道拓展。 据悉,ZEM是值得买科技与歆赛电竞联合打造的《反恐精英2(CS2)》全球官方积分赛事。赛事期 间,值得买科技将在场馆现场打造值得买科技电竞嘉年华(简称ZEC),与ZEM共同构成ZEF值得买科 技电竞节(简称ZEF)。在兴趣体验与情绪价值日益驱动消费选择的当下,ZEF的价值不仅在于承接观 赛热情,更在于通过场景营造、体验设计与多元互动,让用户的兴趣表达、情绪联结与消费意愿在同一 场景内发生,实现从"兴趣"向"体验"再向"消费"自然转化的路径探索。 值得买科技创始人、董事长隋国栋表示:"我们希望通过电竞节,为中国战队搭建与世界强队切磋成长 的舞台,为电竞爱好者营造沉浸式的线下观赛与交流空间,也为硬核外设品牌提供精准触达核心人群的 真实场景,让技术创新在竞技中被感知、被认可。同时,也希望通过这次电竞节,让兴趣在真实场景中 激发需求、转化价值,并将这 ...
深圳打造出海第一城 广州规划大湾区游戏谷 “粤游戏”拿下全国八成营收
Shen Zhen Shang Bao· 2025-12-24 23:37
【深圳商报讯】(驻穗记者 姚嘉莉)深圳将打造中国游戏出海第一城,广州规划建设"大湾区游戏 谷",广东的游戏产业版图不断扩展。12月23日,"拾级而上·粤创未来"2025广东游戏产业年会暨"金钻 盛典·年度游戏成果发布"仪式在广州举办。 从全国到全球,广东游戏更是逐渐成长为中国文化出海的核心力量之一。2024年,广东自研游戏海外收 入突破423.6亿元,全国每10元中,就有4元来自广东。今年的报告显示,2025年广东游戏出海营收预估 达到464.27亿元,同比增长9.60%。"硬核出海"已经成为广东游戏产业的重要发展趋势之一。 广东省游戏产业协会执行会长鲁晓昆在年会上发布《2025广东游戏产业发展报告》。报告显示,2025年 全球游戏市场规模达到1888亿美元,增速为3.4%,其中亚太地区市场规模为876亿美元,增长2.3%;中 国市场预估收入达到523亿美元。2025年广东游戏营收预估达到2836.13亿元,同比增长8.90%。 近几年,电竞越来越成为年轻人社交方式,形成线上与线下融合的电竞文化新社群。再加上一系列政策 的出台与扶持,电竞从依附游戏渐渐成长为初具生态的独立产业链。电竞手柄、电竞椅、电竞赛事门票 ...
新华财经晚报:对原产于欧盟的进口相关乳制品实施临时反补贴措施
Xin Hua Cai Jing· 2025-12-22 16:22
Group 1: Childcare Services Legislation - The draft law on childcare services was presented for the first review at the 19th meeting of the 14th National People's Congress Standing Committee, aiming to protect infants under three years old and alleviate parenting anxiety for families. The draft consists of 8 chapters and 76 articles covering general principles, childcare institutions, personnel, service provision, support measures, supervision, legal responsibilities, and appendices [1]. Group 2: Audit Rectification Report - The State Council reported on the rectification of issues identified in the 2024 annual audit, revealing that 98% of the 2,186 immediate rectification issues have been resolved by September 2025. Additionally, 1.04 trillion yuan has been rectified across various localities, departments, and units, with over 1,090 institutional improvements and disciplinary actions taken against more than 3,420 individuals [1]. Group 3: Trade Measures on Dairy Products - The Ministry of Commerce announced a preliminary ruling on anti-subsidy investigations, deciding to implement temporary anti-subsidy measures on imported dairy products from the EU starting December 23, 2025, in the form of a temporary anti-subsidy tax deposit [2]. Group 4: Economic Data - The telecommunications industry reported a total revenue of 1,609.6 billion yuan for the first 11 months of the year, reflecting a year-on-year growth of 0.9%. When adjusted for last year's prices, the total telecommunications business volume increased by 9.1% [3].
上海“游戏沪十条”要来了!迎政策“春风”,游戏电竞行业怎么看?
Di Yi Cai Jing· 2025-12-19 11:12
Core Insights - Shanghai is launching ten measures to support the development of the gaming and esports industry, termed "Game Shanghai Ten Measures," aimed at enhancing the quality of the gaming industry in Shanghai and China [1][3] Group 1: Industry Development - The gaming industry in Shanghai is projected to achieve sales revenue of 170.7 billion yuan in 2025, with a year-on-year growth of approximately 9.6%, and overseas revenue expected to reach 30.3 billion yuan, growing by 13.7% [3] - The "Game Shanghai Ten Measures" focuses on building industrial clusters, enhancing technology empowerment, talent cultivation, and financial support, among other areas [4][6] - The policy aims to attract more game entrepreneurs to Shanghai, enhancing the city's overall competitiveness [3][4] Group 2: Investment and Financial Support - The measures include the establishment of an industrial investment fund to support key enterprises and small teams in the gaming industry [4][6] - The Shanghai Gaming Industry Special Fund is being established to support single-player game development and related cultural sectors, with a focus on both state-owned and market-driven capital [6][11] - The policy is expected to boost confidence among investors and entrepreneurs in the gaming sector, as it provides clear support and reduces uncertainties [6][12] Group 3: IP and Esports Development - The policy emphasizes the cultivation of IP ecosystems, encouraging the development of original game products that promote traditional Chinese culture and Shanghai's unique characteristics [8][9] - Shanghai is recognized as a leading esports hub, with plans to enhance its global esports event profile and support local esports clubs [9][11] - The measures aim to create a self-branded esports event system with global influence, indicating a long-term commitment to developing the esports industry [9][12] Group 4: International Expansion - The "Game Shanghai Ten Measures" propose the creation of a comprehensive service platform for international expansion, addressing localization, compliance, and financial services for gaming companies [11][12] - Shanghai's gaming companies have shown strong demand for international market entry, despite facing challenges such as intellectual property issues abroad [11][12] Group 5: Talent and Ecosystem - Shanghai's unique cultural and talent advantages position it as a favorable environment for the gaming and esports industry [12][16] - The measures include optimizing talent cultivation by supporting the establishment of gaming-related academic programs and attracting talent [12][16] - The city has developed a complete gaming ecosystem, with major companies and emerging players contributing to a vibrant industry landscape [12][15]
2025上海电竞大师赛开赛 中外顶级选手上演“巅峰对决”
Zhong Guo Xin Wen Wang· 2025-12-04 13:28
Core Points - The 2025 Shanghai Esports Master Tournament officially commenced on December 4, 2025, at the Jing'an Sports Center, featuring four main games: "Victory Peak," "Fearless Contract," "Overwatch," and "Identity V," attracting nearly 100 top players from China, South Korea, and Mongolia [1][2] - The event has garnered attention from esports organizations in the United States and South Korea, who expressed admiration and support for the tournament, viewing it as a potential global benchmark for esports events [2] - The Shanghai Esports Master Tournament, established in 2019, has successfully held four editions and aims to showcase Shanghai's vibrant esports culture and potential on a global stage [2] Industry Development - The Jing'an District has introduced over 30 gaming and esports companies in the past five years, with more than 100 companies currently operating in the area [5] - In 2024, key gaming and esports enterprises in Jing'an District reported nearly 4 billion yuan in revenue and contributed approximately 400 million yuan in taxes [5] - The district supports major events such as the Global Esports Conference, China Game Innovation Competition, and the Shanghai Esports Master Tournament to enhance the local esports ecosystem [5] Community Engagement - The tournament's promotional activities began in late November, with event-themed banners displayed in various locations, including Nanjing West Road and surrounding areas [3] - Danning Music Plaza hosted a viewing carnival with special offers, while other commercial areas provided exclusive benefits related to the tournament [3]
亚运会新电竞项目沪上首秀 2025上海电竞大师赛将开赛
Xin Hua Cai Jing· 2025-12-01 14:51
据悉,本次大师赛将线上线下协同发力。其中,线上方面,赛事将在斗鱼、哔哩哔哩、微信视频号、抖音游戏、 雷速体育等多个平台进行全程直播。线下体验将更为多元,大宁音乐广场、大宁国际商业广场将设"第二现场",同 步直播赛事并开展互动表演,并将纳入上海首批"乐动上海"消费券目录,万象天地、CP静安、上海久光中心等商 圈推出票根联动品牌商户优惠活动。此外,赛事期间主办方将在赛场举办"静安数字共生文化市集",市民游客可免 费领取"段位卡",通过非遗体验、游戏挑战赛等六大主题品牌展位积攒积分兑换周边与门票活动。 随着全球电竞大会、中国游戏创新大赛、电竞上海大师赛三大高能级活动及赛事的年年举办,上海静安进一步打 响"宇宙电竞中心"知名度。静安区文化和旅游局副局长吴芳艺介绍,"十四五"期间,静安已累计新引进游戏、电竞 类企业30余家,集聚企业超100家,形成了"研发-运营-赛事"全产业链。 去年12月,上海市区协同打造的"视听静界上海超高清视听产业集聚区"正式揭牌。大宁资产经营(集团)有限公司 副总经理汤琛平表示,大宁功能区作为静安发展超高清视听的核心承载区,依托芯片设计、影视电竞、人工智能 等领域的产业积淀,推动"视听静界"的 ...
刚刚!成都AG超玩会夺冠!王者荣耀又火了,KPL年总决赛,打破吉尼斯纪录
Zheng Quan Shi Bao· 2025-11-08 14:46
Core Insights - The 2025 KPL Annual Finals took place at the National Stadium (Bird's Nest), where Chengdu AG Super Play defeated Chongqing Wolves 4-2, securing their eighth championship title and achieving a six consecutive championship streak in the KPL event system [1][4]. Group 1: Event Highlights - The 2025 KPL Finals set a Guinness World Record with an attendance of 62,196, making it the most attended single esports event [4]. - This event marked the first time a mobile esports event was held at the Bird's Nest, which is now recognized as the largest venue for mobile esports events [4]. Group 2: Industry Growth - The KPL is a significant extension of Tencent's game "Honor of Kings," with esports events serving as a vital presentation of game content, culture, and competition [7]. - According to the China Audio-Video and Digital Publishing Association, the esports industry in China generated revenue of 12.761 billion in the first half of the year, with nearly 493 million users [7]. - The report indicates that the Chinese esports industry is expanding into overseas markets, with peak viewership for major events exceeding 4.13 million [7]. - Projections suggest that by 2026, the Chinese esports market will surpass 300 billion, driving the surrounding industry scale to over 1 trillion, becoming a crucial growth point for China's digital economy [7]. Group 3: Policy Support - Various cities in China are implementing policies to support the esports industry, with Beijing and Shenzhen being proactive in creating "esports cities" [8][9]. - Beijing has introduced multiple measures to promote high-quality development in the gaming and esports sector, including 11 initiatives aimed at enhancing market vitality and competitiveness [8]. - Shenzhen has established measures to build an international esports capital, including funding for high-level esports events and clubs achieving excellent results [9].
刚刚!成都AG超玩会夺冠!王者荣耀又火了,KPL年总决赛,打破吉尼斯纪录
证券时报· 2025-11-08 14:40
Core Viewpoint - The 2025 KPL Annual Finals set a Guinness World Record for the highest attendance at a single esports event, with 62,196 attendees, highlighting the growing popularity and economic value of esports in China [1][4]. Group 1: Event Highlights - The KPL Annual Finals took place at the National Stadium (Bird's Nest) on November 8, 2025, where Chengdu AG Super Play defeated Chongqing Wolves 4:2, securing their eighth championship title and achieving a six-year consecutive win in the KPL event system [1][4]. - This event marked the first time a mobile esports event was held at the Bird's Nest, establishing it as the largest venue for mobile esports competitions [4]. Group 2: Industry Growth and Economic Impact - The esports industry in China generated a revenue of 12.761 billion yuan in the first half of 2025, with nearly 493 million users [7]. - The Chinese esports market is projected to exceed 300 billion yuan by 2026, significantly contributing to the digital economy and surrounding industries, which are expected to surpass 1 trillion yuan [7]. - The influence of Chinese self-developed esports games is expanding internationally, with peak viewership for major events exceeding 4.13 million [7]. Group 3: Government Support and Policy Initiatives - Various cities in China are actively implementing policies to support the esports industry, with initiatives aimed at fostering high-quality development and enhancing competitiveness in the gaming sector [8][9][10]. - Specific measures include financial support for hosting international and national esports events, as well as incentives for clubs participating in high-level competitions [10].
上海静安“宇宙电竞中心”是这样炼成的 | 特色产业调研行
Sou Hu Cai Jing· 2025-11-07 14:51
Core Insights - The article highlights the rapid development of the esports industry in Jing'an District, Shanghai, particularly around Lingshi Road, which has become a hub for various esports companies and events [3][6][8]. Industry Overview - Jing'an District is recognized as a key area for esports in Shanghai, with over 100 gaming and esports companies established, including major players like Riot Games and Activision [6][8]. - The district has become a "highland" for esports in China, with Shanghai hosting the most esports events in the country and having around 50 esports clubs [3][6]. Development History - The esports industry in Jing'an began as a grassroots movement among enthusiasts, evolving into a structured ecosystem with professional leagues and clubs [4][6]. - By 2016, the esports industry gained significant attention, and Jing'an had already developed a comprehensive esports ecosystem [6][8]. Policy Support - Jing'an District was one of the first areas in Shanghai to implement supportive policies for the esports industry, including financial incentives for establishing esports parks and hosting major events [8][9]. - Recent policy updates in August 2023 included financial support for esports enterprises and events, further enhancing the district's attractiveness for industry players [9][11]. Economic Impact - The esports industry in China is projected to generate a revenue of 27.568 billion yuan in 2024, with approximately 490 million domestic esports users [13]. - The industry is increasingly recognized as a vital part of the digital economy, contributing to urban economic development and enhancing the city's appeal to young populations [13][14]. Future Prospects - The esports sector is transitioning from online to offline experiences, expanding into cultural, entertainment, and tourism sectors, indicating a shift towards high-quality development [15]. - Major esports events are expected to stimulate local economies, with surrounding businesses experiencing significant revenue increases during events [14].