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Sensor Tower:2025年四季度TikTok与CapCut包揽非游戏出海收入榜、下载榜与MAU榜的冠亚军席位
Zhi Tong Cai Jing· 2026-01-14 03:12
Core Insights - The global non-gaming mobile applications market experienced strong performance in Q4 2025, driven by seasonal consumption peaks and the success of ByteDance's TikTok and CapCut, which dominated revenue, downloads, and MAU rankings [1][9] Group 1: Revenue Performance - The short video sector and AI imaging tools emerged as the two major winners in Q4, with global in-app purchases for short video applications surpassing $2.8 billion, reflecting a 116% year-on-year increase [2] - ReelShort and DramaBox topped the revenue and download charts for short video applications, with DramaBox's revenue increasing by 75% to $530 million and downloads surging by 112% [2] - Dramawave, under Kunlun Wanwei, saw a 20% quarter-on-quarter revenue growth and an impressive 28-fold annual revenue increase, ranking among the top five [3] Group 2: Download Performance - The download rankings highlighted significant growth driven by year-end promotions and holiday entertainment demand, with AliExpress experiencing a 12% quarter-on-quarter increase in downloads [4] - AI search application Seekee maintained a strong position in the download rankings, while Kunlun Wanwei's FreeReels saw a remarkable 580% increase in downloads, ranking seventh [4] - ShortMax also demonstrated significant growth with over a 130% increase in downloads, indicating a shift towards multi-platform development in the short video sector [4] Group 3: Active User Metrics - Xiaomi's ecosystem solidified its global user base, with system-level tools occupying nearly one-third of the active user rankings, supported by hardware shipments in South Asia, Southeast Asia, and Russia [7] - Temu, along with SHEIN and AliExpress, maintained a strong position in the active user rankings, with Temu's global monthly active users exceeding 760 million [7] - WPS Office experienced a 2.8% increase in active users, bolstered by the integration of AI office assistants, enhancing its competitiveness in the overseas mobile office market [8] Group 4: Industry Trends - The seasonal benefits are being systematically leveraged by Chinese developers, with key consumption and holiday periods becoming significant growth engines for both cross-border e-commerce and content applications [9] - AI is accelerating the commercialization of tool applications, significantly enhancing product value and user willingness to pay, leading to dual growth in revenue and usage for multiple applications in Q4 [9] - The hardware ecosystem remains a solid long-term moat, with companies like Xiaomi establishing high-frequency, essential usage scenarios in overseas markets, providing a stable user base for Chinese applications [9]
2025年5月中国应用/游戏厂商出海收入Top30榜
3 6 Ke· 2025-06-19 02:49
Core Insights - In May, ByteDance maintained a significant lead in overseas revenue among non-gaming Chinese companies, while Ruqi Software saw a revenue surge of over 32.4% due to its AI-enhanced app features [3][4] - Meitu's overseas revenue increased by over 12.4% driven by its AI features in the app "Wink," contributing to its stable ranking [3] - Xiaohongshu, rebranded as "rednote," experienced a 75% increase in overseas revenue, helping its parent company rise in rankings [4] Non-Gaming Companies - ByteDance ranked first with 78 apps, maintaining its leading position in overseas revenue [1] - Ruqi Software's app "PictureThis" achieved an estimated monthly revenue of nearly 100 million yuan, marking a continuous growth trend [3] - Meitu's "BeautyCam" and other apps are part of its strategy to embrace AI, contributing to revenue growth [3] - Xiaohongshu's global strategy has led to a stable monthly active user base exceeding 10 million [4] - Youku's overseas version saw an 18.9% revenue increase due to popular content, allowing it to return to the rankings [4] Gaming Companies - Diandian Interactive's new game "Kingshot" saw a revenue increase of over 81.7%, reaching an estimated 190 million yuan [7] - Lilith's game "AFK Journey" experienced a revenue growth of over 54.9%, particularly in the U.S. market [7] - NetEase's new game "Dunk City Dynasty" generated over 1 million USD in less than ten days, indicating potential for future growth [8] - Jiangyu Interactive's "Top Heroes" achieved an estimated revenue of nearly 230 million yuan, contributing to its ranking improvement [8] - Yishijie’s new game "Lands of Jail" generated over 8.21 million USD, with a growth rate of over 75.4% [9]