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腾讯等多家厂商亮相SIGGRAPH Asia2025
Zheng Quan Ri Bao Wang· 2025-12-19 13:40
Group 1 - The 18th ACMSIGGRAPH Asia conference will be held from December 15 to 18, 2025, focusing on "Generative Renaissance" and how AI is reshaping the creative industry, attracting over 7,000 participants and 600 speakers from global tech companies like Tencent, Huawei, and Adobe [1] - Tencent hosted multiple technical seminars on "Neural Graphics and Generative AI," showcasing advancements in 3D perception world models and presenting a complete path from academic papers to billion-level products, with 9 selected papers and 3 thematic shares focusing on AI's impact on asset creation and engine rendering [1] Group 2 - Tencent's game technology team presented the paper "Imaginarium: Vision-guided High-Quality Scene Layout Generation," addressing the industry pain point of time-consuming layout generation in open-world games, proposing a method for high-quality 3D scene layout generation [2] - Imaginarium is an AI-based intelligent scene generation system that understands text commands and generates 3D scenes that align with specific artistic styles and logical layouts, allowing art teams to focus on core creative design [2] - The system's breakthrough lies in its ability to reason about scene logic and narrative intent, achieving a "slow thinking" process similar to human experts, enhancing the immersive and smooth interactive experience in future games through innovations in lighting, animation, physics simulation, geometry processing, and real-time rendering [2]
IGG(00799)12月19日斥资42.26万港元回购11万股
智通财经网· 2025-12-19 09:43
智通财经APP讯,IGG(00799)发布公告,于2025年12月19日斥资42.26万港元回购11万股。 ...
IGG12月19日斥资42.26万港元回购11万股
Zhi Tong Cai Jing· 2025-12-19 09:43
IGG(00799)发布公告,于2025年12月19日斥资42.26万港元回购11万股。 ...
IGG(00799.HK)12月19日耗资42.26万港元回购11万股
Ge Long Hui· 2025-12-19 09:42
格隆汇12月19日丨IGG(00799.HK)发布公告,2025年12月19日耗资42.26万港元回购11万股,回购价格每 股3.84-3.85港元。 ...
IGG(00799) - 翌日披露报表
2025-12-19 09:31
FF305 FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) 表格類別: 股票 狀態: 新提交 公司名稱: IGG Inc 呈交日期: 2025年12月19日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 | 第一章節 | | | | | | | | --- | --- | --- | --- | --- | --- | --- | | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | 於香港聯交所上市 | 是 | | | 證券代號 (如上市) | 00799 | 說明 | | | | | | A. 已發行股份或庫存股份變動 | | | | | | | | | | 已發行股份(不包括庫存股份)變動 | | 庫存股份變動 | | | | | 事件 | 已發行股份(不包括庫存股份)數 目 | 佔有關事件前的現有已發 行股份(不 ...
智通港股回购统计|12月19日





智通财经网· 2025-12-19 02:24
Group 1 - The article reports on share buybacks conducted by various companies on December 18, 2025, with Tencent Holdings leading in both the number of shares repurchased and the total amount spent [1] - Tencent Holdings repurchased 1.055 million shares for a total of 636 million yuan, representing 1.030% of its total share capital for the year [2] - Other notable companies involved in the buyback include Xiaomi Group, which repurchased 3.75 million shares for 151 million yuan, and China National Petroleum Corporation, which repurchased 254,000 shares for 116.38 million yuan [3] Group 2 - The total number of shares repurchased by companies varied significantly, with China National Petroleum Corporation having a cumulative buyback of 230 million shares, which is 0.190% of its total share capital [3] - Companies like IGG and VITASOY also participated, with IGG repurchasing 182,000 shares for 68.49 million yuan and VITASOY repurchasing 122,000 shares for 77.94 million yuan [3] - The buyback activity reflects a strategic move by these companies to enhance shareholder value and manage their capital structure effectively [1][2]
IGG(00799.HK)12月18日耗资68.5万港元回购18.2万股
Ge Long Hui· 2025-12-18 09:44
Group 1 - The core point of the article is that IGG (00799.HK) announced a share buyback on December 18, 2025, spending HKD 685,000 to repurchase 182,000 shares at a price range of HKD 3.74 to HKD 3.78 per share [1][1][1] - On December 12, 2025, IGG also conducted a share buyback, spending HKD 575,700 to repurchase 150,000 shares [1][1][1]
IGG12月18日斥资68.49万港元回购18.2万股
Zhi Tong Cai Jing· 2025-12-18 09:19
Core Viewpoint - IGG (00799) announced a share buyback plan, indicating confidence in its stock value and future prospects [1] Group 1: Share Buyback Details - The company will repurchase 182,000 shares at a total cost of HKD 684,900 [1] - The buyback price per share ranges from HKD 3.74 to HKD 3.78 [1]
IGG(00799) - 翌日披露报表
2025-12-18 09:13
FF305 翌日披露報表 (股份發行人 ── 已發行股份或庫存股份變動、股份購回及/或在場内出售庫存股份) 表格類別: 股票 狀態: 新提交 公司名稱: IGG Inc 呈交日期: 2025年12月18日 如上市發行人的已發行股份或庫存股份出現變動而須根據《香港聯合交易所有限公司(「香港聯交所」)證券上市規則》(「《主板上市規則》」)第13.25A條 / 《香港聯合交易所有限公司GEM證券 上市規則》(「《GEM上市規則》」)第17.27A條作出披露,必須填妥第一章節 。 | 第一章節 | | | | | | | | --- | --- | --- | --- | --- | --- | --- | | 1. 股份分類 | 普通股 | 股份類別 不適用 | | 於香港聯交所上市 | 是 | | | 證券代號 (如上市) | 00799 | 說明 | | | | | | A. 已發行股份或庫存股份變動 | | | | | | | | | | 已發行股份(不包括庫存股份)變動 | | 庫存股份變動 | | | | | 事件 | 已發行股份(不包括庫存股份)數 目 | 佔有關事件前的現有已發 行股份(不包括庫存股 ...
传媒行业12月投资策略:把握游戏龙头底部机会,布局AI应用新周期
Guoxin Securities· 2025-12-15 13:37
Investment Rating - The report maintains an "Outperform" rating for the media industry [3] Core Insights - The media sector outperformed the market in November, with the Shenwan Media Index rising by 1.69%, surpassing the CSI 300 Index by 4.14 percentage points, ranking 7th among 31 industries [4][20] - The number of game approvals reached a new high, with 178 domestic games and 6 imported games approved in November, contributing to a total of 1,625 game approvals from January to November, a year-on-year increase of 26.8% [4][28] - The gaming market revenue in October was 31.4 billion yuan, a year-on-year growth of 7.8%, driven by strong product cycles from leading companies [4][32] Summary by Sections Market and Industry Review - The media sector's performance in November was strong, with a 1.69% increase in the Shenwan Media Index, outperforming the CSI 300 Index [4][20] - The current TTM-PE for the Shenwan Media Index is 42.6x, positioned at the 82.2% percentile over the past five years [20][26] Gaming - The number of game approvals in November was the highest in three years, with a total of 178 domestic and 6 imported games approved [28] - The gaming market revenue in October was 31.4 billion yuan, with mobile gaming revenue at 22.6 billion yuan, reflecting a year-on-year growth of 2.4% [32] - The overseas revenue for Chinese self-developed games reached 1.799 billion USD in October, marking an 11.9% year-on-year increase [41] Film and Television - The total box office in November reached 3.553 billion yuan, a year-on-year increase of 89.3%, primarily due to the success of "Zootopia 2" [49] - The top five films in November included "Zootopia 2," which grossed over 2.2 billion yuan within nine days of release [60] - The drama market saw high viewership, with "The Tang Dynasty Mysteries" leading with 1.5 billion views [67] AI Applications - The report highlights advancements in AI video models, including the launch of the O1 video model by Keling AI, which allows users to generate videos from text prompts [79] - PixVerse V5.5 was released, enabling the creation of multi-angle narrative videos [84] - Google's Gemini 3 Pro and Nano Banana Pro were launched, showcasing significant improvements in AI capabilities [91] Investment Recommendations - The report suggests focusing on the gaming sector's new product cycles and AI applications, recommending companies such as Giant Network, G-bits, and K-Game Network [96] - The December investment portfolio includes Giant Network, K-Game Network, Bilibili, and HuiLiang Technology [7]