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电魂网络今日大宗交易折价成交30万股,成交额620.7万元
Xin Lang Cai Jing· 2025-08-14 09:36
8月14日,电魂网络大宗交易成交30万股,成交额620.7万元,占当日总成交额的3.7%,成交价20.69元,较市场收盘价22.9元折价9.65%。 | 交易日期 | 证券简称 | 证券代码 | 成交价(元) 成交金额(万元) 成交量( * ) 买入营业部 | | | 卖出营业部 | | --- | --- | --- | --- | --- | --- | --- | | 2025-08-14 | 电魂网络 | 603258 | 20.69 620.7 30 | 方正证券股份有限 | 中国银河证券股份 | | | | | | | 公司杭州新业路证 | 有限公司庆元濛洲 | | | | | | | 44 | 14-3 = 344 == 11 = 0 | | ...
游戏公司股东减持观察:神州泰岳副董事长李力减持套现4.5亿元 宝通科技实控人包志方拟减持上限或超2亿元
Xin Lang Zheng Quan· 2025-08-14 09:19
Group 1 - The China Securities Regulatory Commission (CSRC) has introduced new regulations to manage the shareholding and reduction behaviors of listed companies' directors, supervisors, and senior management, aiming to protect investors' rights and maintain market order [1] - The CSRC encourages controlling shareholders and actual controllers to hold shares for the long term, promoting stability in the control of listed companies [1] - In the A-share gaming industry, seven listed companies have disclosed share reduction plans by controlling shareholders and senior management, primarily due to personal financial needs [1] Group 2 - Shen Zhou Tai Yue's vice chairman, Li Li, has cumulatively reduced his holdings, cashing out approximately 449.48 million yuan [5] - From July 2023 to January 2024, Hu Yubiao, the actual controller of Dianhun Network, reduced his holdings by 1.53 million shares, amounting to 49.44 million yuan [3] - The total cash out from the gaming companies' controlling shareholders and senior management since 2024 is approximately 524 million yuan, with Li Li having the highest cash-out amount [6] Group 3 - Three gaming companies, including Zhangqu Technology, Dianhun Network, and Baotong Technology, have disclosed share reduction plans with a potential maximum cash-out of 537 million yuan [8][10] - Zhangqu Technology's chairman, Liu Huicheng, plans to reduce up to 27.2 million shares, with a maximum cash-out of approximately 160 million yuan [9] - Dianhun Network's actual controller, Hu Jianping, intends to reduce up to 4.89 million shares, with a maximum cash-out of around 160 million yuan [10] Group 4 - The stock prices of Dianhun Network have decreased by 5.18% since the announcement of the share reduction plan, while Zhangqu Technology and Baotong Technology have seen increases of 10.76% and 6.12%, respectively [11]
电魂网络今日大宗交易折价成交49.32万股,成交额1021.42万元
Xin Lang Cai Jing· 2025-08-13 09:36
8月13日,电魂网络大宗交易成交49.32万股,成交额1021.42万元,占当日总成交额的8.79%,成交价20.71元,较市场收盘价22.99元折价9.92%。 | 交易日期 | 证券简称 | 证券代码 | 成交价(元) 成交金额(万元) 成交量(*) 买入营业部 | | | | | 卖出营业部 | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 2025-08-13 | 电魂网络 | 603258 | 20.71 | 200.06 | 9.66 | 机构专用 | 中国银河证券股份 有限公司庆元蒙洲 | | | | | | | | | | 街证券营业部 | | | 大宗交易信息 | | | | | | | | | | 股票基金信息 | | | | | | | | | | 交易日期 | 证券简称 | 证券代码 | 成交价(元) 成交金额(万元) 成交量(*) 买入营业部 | | | | | 卖出营业部 | | 2025-08-13 | 电魂网络 | 603258 | 20.71 | 310.65 | ાર | 中信证券股份有限 公司上海分公司 ...
电魂网络(603258.SH):实际控制人胡建平合计减持93.25万股公司股份
Ge Long Hui A P P· 2025-08-06 13:33
格隆汇8月6日丨电魂网络(603258.SH)公布,公司于近日收到公司实际控制人胡建平、陈芳发来的《关 于权益变动比例触及1%及5%刻度的告知函》,2024年11月20日至2025年7月1日期间,因公司部分限制 性股票回购注销股本减少被动增持;胡建平于2025年7月23日至2025年8月6日期间,通过集中竞价方式 减持公司股份28万股,通过大宗交易方式减持公司股份65.25万股,合计减持公司股份93.25万股,其与 一致行动人合计持有公司股份比例由20.32%变动至20.00%,权益变动触及1%及5%刻度。 ...
电魂网络(603258) - 电魂网络简式权益变动报告书
2025-08-06 12:47
杭州电魂网络科技股份有限公司 简式权益变动报告书 上市公司名称:杭州电魂网络科技股份有限公司 信息披露义务人一:胡建平 通讯地址:杭州市滨江区滨安路 435 号电魂大楼 信息披露义务人二:陈芳 通讯地址:杭州市滨江区滨安路 435 号电魂大楼 股份变动性质:股份减少 信息披露义务人声明 一、信息披露义务人依据《中华人民共和国证券法》(以下简称"《证券法》")、 《上市公司收购管理办法》(以下简称"《收购管理办法》")、《公开发行证 券的公司信息披露内容与格式准则第 15 号——权益变动报告书》(以下简称"《准 则 15 号》")及其他相关的法律、法规和规范性文件编写本报告书。 二、信息披露义务人签署本报告书已获得必要的授权和批准。 三、依据《证券法》、《收购管理办法》、《准则 15 号》的规定,本报告 书已全面披露信息披露义务人在杭州电魂网络科技股份有限公司中拥有权益的 股份变动情况。截止本报告书签署之日,除本报告书披露的持股信息外,信息披 露义务人没有通过任何其他方式增加或减少其在杭州电魂网络科技股份有限公 司中拥有权益的股份。 四、本次权益变动系根据本报告书所载明的资料进行。信息披露义务人没有 委托或者授 ...
电魂网络(603258) - 关于持股5%以上股东权益变动触及1%、5%刻度暨披露简式权益变动报告书的提示性公告
2025-08-06 12:45
证券代码:603258 证券简称:电魂网络 公告编号:2025-023 杭州电魂网络科技股份有限公司关于持股 5%以上股 东权益变动触及 1%、5%刻度暨披露简式权益变动报告 书的提示性公告 公司实际控制人及其一致行动人胡建平、陈芳保证向本公司提供的信 息真实、准确、完整,没有虚假记载、误导性陈述或重大遗漏。 本公司董事会及全体董事保证公告内容与信息披露义务人提供的信息 一致。 一、 信息披露义务人及其一致行动人的基本信息 1.身份类别 | | 控股股东/实际控制人及其一致行动人 | | --- | --- | | | □其他 5%以上大股东及其一致行动人 | | 投资者及其一致行动人的身份 | □合并口径第一大股东及其一致行动人(仅适用 | | | 于无控股股东、实际控制人) | | | □其他______________(请注明) | | 一致行动人名称 | | 投资者身份 | 统一社会信用代码 | | --- | --- | --- | --- | | 陈芳 | | 控股股东/实控人 | 不适用 | | | □ | 控股股东/实控人的一致 | | | | 行动人 | | | | | □ | 其他直 ...
电魂网络今日大宗交易折价成交9.5万股,成交额202.64万元
Xin Lang Cai Jing· 2025-08-05 09:37
Group 1 - On August 5, 2025, Dianhun Network executed a block trade of 95,000 shares, with a transaction amount of 2.0264 million yuan, accounting for 1.03% of the total transaction volume for that day [1] - The transaction price was 21.33 yuan, which represents an 8.69% discount compared to the market closing price of 23.36 yuan [1]
游戏板块8月1日涨0.48%,吉比特领涨,主力资金净流出6.64亿元
Market Overview - On August 1, the gaming sector rose by 0.48% compared to the previous trading day, with G-bits leading the gains [1] - The Shanghai Composite Index closed at 3559.95, down 0.37%, while the Shenzhen Component Index closed at 10991.32, down 0.17% [1] Top Gainers in Gaming Sector - G-bits (603444) closed at 348.00, up 2.40% with a trading volume of 18,300 lots and a transaction value of 614 million [1] - ST Kaiwen (002425) closed at 3.04, up 1.67% with a trading volume of 94,500 lots [1] - Giant Network (002558) closed at 24.12, up 1.60% with a trading volume of 416,500 lots [1] - ST Huaton (002602) closed at 12.89, up 1.42% with a trading volume of 1,107,300 lots and a transaction value of 1.408 billion [1] Top Losers in Gaming Sector - Glacier Network (300533) closed at 34.88, down 3.54% with a trading volume of 198,800 lots [2] - Youzu Interactive (002174) closed at 14.43, down 2.43% with a trading volume of 496,400 lots [2] - WenTou Holdings (600715) closed at 2.29, down 1.29% with a trading volume of 340,700 lots [2] Capital Flow Analysis - The gaming sector experienced a net outflow of 664 million from main funds, while speculative funds saw a net inflow of 166 million and retail investors had a net inflow of 498 million [2] - Specific stocks like ST Huaton and Xunyou Technology had varying levels of net inflow and outflow from different investor types [3]
王浩专题调研文化建设“八项工程”实施20周年有关工作并赴省文化广电和旅游厅调度
Hang Zhou Ri Bao· 2025-07-28 02:36
Core Insights - The article emphasizes the importance of cultural development in Zhejiang, highlighting the need to integrate cultural initiatives with high-quality development and common prosperity goals [1][4]. Group 1: Cultural Development Initiatives - The implementation of the "Eight Cultural Projects" marks its 20th anniversary, aiming to enhance cultural construction in Zhejiang [1]. - The focus is on promoting cultural industries and ensuring the provision of high-quality cultural products to the public [2]. - The government aims to leverage the rich cultural heritage and diverse tourism offerings in Zhejiang to enhance the integration of culture and tourism [2]. Group 2: Cultural Export and Innovation - There is a strong emphasis on promoting the export of cultural "new three samples" (online literature, online dramas, and online games) to enhance cultural trade and global presence [3]. - The government plans to create a full industrial chain for cultural exports, combining policies, services, and reforms to support leading enterprises and cultivate cultural brands [3][4]. - The application of digital technologies, such as AI, is encouraged to transform cultural products into high-tech and digital trade products [4]. Group 3: Organizational Goals and Responsibilities - The provincial cultural and tourism department is seen as a key player in achieving high-quality cultural development and supporting the overall economic goals of the province [4]. - There is a call for high standards in executing the "Eight Cultural Projects" and ensuring that annual targets are met with tangible results [4]. - The article stresses the importance of enhancing planning capabilities and fostering a strong workforce within the cultural and tourism sectors to achieve these objectives [4].
电魂网络游戏产品青黄不接核心IP《梦三国》“独木难支” 涨停当晚实控人抛减持计划套现规模超1亿元
Xin Lang Zheng Quan· 2025-07-22 03:53
Core Viewpoint - The company, Dianhun Network, is expected to report significant losses in the first half of 2025, with a projected net profit loss of between 11 million to 7.5 million yuan, indicating a decline compared to the previous year [1][11]. Financial Performance - The company's revenue has decreased from 1.024 billion yuan in 2021 to 550 million yuan in 2024, representing a decline of 46.3% [11]. - Net profit has plummeted from 454 million yuan to 54 million yuan during the same period, a staggering drop of 88.11% [11]. - For 2024, the total revenue was 359.26 million yuan, down 18.46% from 2023 [5]. Game Performance - The core game, "Dream Three Kingdoms," has been in operation for over 15 years and is experiencing a decline in revenue and active users [1][3]. - In 2024, the revenue from "Dream Three Kingdoms" was 359 million yuan, accounting for 65.27% of total revenue, but this was an 18.46% decrease year-on-year [4][5]. - The average monthly active users (MAU) for 2024 was 566,400, a decrease of 3.9% from 2023 [5]. Management and Ownership Changes - The company has seen a significant reduction in its founding team, with only two founders remaining, Hu Jianping and Chen Fang [2][19]. - Founders have collectively cashed out 850 million yuan since the company's IPO, raising concerns about management stability [2][19]. Investment and Asset Management - The company has faced substantial investment losses, with long-term equity investments and goodwill impairments totaling 68.28 million yuan, which exceeded the net profit for the period [12][18]. - Six out of ten major invested companies are facing operational difficulties, leading to full impairment of their book values [12][13]. New Game Releases - The company has several new game titles planned for release, including "Wild Barbarian Battle 2" and "Xianxia Era," but the performance of these new titles has been underwhelming [6][7]. - "Wild Barbarian Battle 2" initially performed well but quickly fell in rankings and revenue, indicating challenges in sustaining player interest [9]. Market Context - The gaming industry is experiencing a policy-driven recovery, which has led to a temporary increase in stock prices, but the company's internal challenges remain significant [20][21].