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电魂网络(603258) - 浙江京衡律师事务所关于杭州电魂网络科技股份有限公司2024年限制性股票激励计划部分限制性股票回购注销实施的法律意见书
2025-06-26 12:02
杭州电魂网络科技股份有限公司 浙江京衡律师事务所 关于 2024年限制性股票激励计划 部分限制性股票回购注销实施的 法律意见书 地址:浙江省杭州市杭大路黄龙世纪广场C区九层 邮编:310007 电话:0571-28006970 传真:0571-87901646 浙江京衡律师事务所 法律意见书 浙江京衡律师事务所 关于杭州电魂网络科技股份有限公司 2024 年限制性股票激励计划 部分限制性股票回购注销实施的 法律意见书 致:杭州电魂网络科技股份有限公司 根据《中华人民共和国公司法》(以下简称"《公司法》")、《中华人民 共和国证券法》(以下简称"《证券法》")、《上市公司股权激励管理办法》 (以下简称"《激励管理办法》")等有关法律、法规和规范性文件以及《杭州 电魂网络科技股份有限公司章程》(以下简称"《公司章程》")、《杭州电魂 网络科技股份有限公司2024年限制性股票激励计划(草案)》(以下简称"《激 励计划(草案)》")的有关规定,浙江京衡律师事务所(以下简称"本所") 接受杭州电魂网络科技股份有限公司(以下简称"电魂网络"或"公司")的委 托,就公司2024年限制性股票激励计划(以下简称"本激励计划") ...
北京等多地出台利好政策,游戏板块表现强势
Di Yi Cai Jing· 2025-06-24 03:32
Group 1 - The valuation of core companies in the gaming sector is currently between 15-20x, which is significantly lower than that of core companies in the new consumption sector, indicating a positive outlook for the gaming sector [1][3] - On June 24, the gaming sector showed strong performance, with notable stock price increases: Glacier Network up 20%, Electric Soul Network up 10%, and other companies like Changqu Technology and Sheng Tian Network also seeing gains [1][2] - Recent policies from the Beijing Municipal Committee for Propaganda aim to promote high-quality development in the gaming and esports industry, emphasizing the integration of technology such as AI and AIGC into game development and operations [2][3] Group 2 - The policy document supports enterprises in the gaming and esports sector to invest in related fields such as artificial intelligence, game engines, and interactive streaming, encouraging the establishment of key laboratories and core technology breakthroughs [3] - The report from CITIC Securities highlights that gaming is an important yet overlooked aspect of new consumption, characterized by high frequency and cost-effectiveness, and the potential for generating original game IPs [3] - Huaxi Securities' research indicates that the industry is experiencing steady growth, with leading companies leveraging long-term IP operations and technological innovation to enhance user value, while the resilience of the overseas market is becoming a core competitive barrier [3]
游戏板块持续拉升,电魂网络涨停
news flash· 2025-06-24 01:50
Group 1 - The gaming sector is experiencing a significant rally, with stocks such as Dianhun Network (603258) hitting the daily limit, and Bingchuan Network (300533) rising over 15% [1] - Other companies in the sector, including Zhangqu Technology (300315), Shengtian Network (300494), and Giant Network (002558), are also seeing notable increases in their stock prices [1] - There is a noticeable influx of dark pool capital into these stocks, indicating strong investor interest [1]
A股游戏板块盘初走强,冰川网络涨超10%,掌趣科技涨超5%,电魂网络、富春股份、巨人网络、星辉娱乐、盛天网络、迅游科技、游族网络等跟涨。消息面上,伽马数据近日发布了《2025年5月中国游戏产业月度报告(完整版)》。2025年5月,中国游戏市场规模为280.51亿元,同比增长9.86%,环比增长2.56%。
news flash· 2025-06-24 01:43
Group 1 - The A-share gaming sector showed strong performance at the beginning of trading, with Glacier Network rising over 10% and Zhangqu Technology increasing over 5% [1] - Other companies such as Dihun Network, Fuchun Co., Giant Network, Xinghui Entertainment, Shengtian Network, Xunyou Technology, and Youzu Network also experienced gains [1] - According to Gamma Data's recent report, the Chinese gaming market size reached 28.051 billion yuan in May 2025, representing a year-on-year growth of 9.86% and a month-on-month increase of 2.56% [1]
A股游戏板块多股低开,电魂网络开跌3.21%,掌趣科技开跌3.1%,冰川网络、昆仑万维等跟跌。
news flash· 2025-06-23 01:34
A股游戏板块多股低开,电魂网络开跌3.21%,掌趣科技开跌3.1%,冰川网络、昆仑万维等跟跌。 ...
A股游戏板块拉升,电魂网络、巨人网络涨超6%,盛天网络、吉比特、星辉娱乐纷纷跟涨。
news flash· 2025-06-16 02:28
Group 1 - The A-share gaming sector experienced a significant rally, with companies such as Electric Soul Network and Giant Network rising over 6% [1] - Other companies in the sector, including Sheng Tian Network, G-bits, and Xinghui Entertainment, also saw notable increases in their stock prices [1]
电魂网络: 关于上海证券交易所对公司2024年年度报告信息披露监管问询函的回复公告
Zheng Quan Zhi Xing· 2025-06-13 10:07
Core Viewpoint - The company, Hangzhou Dihun Network Technology Co., Ltd., reported a significant decline in revenue and net profit for the year 2024, primarily driven by the performance of its flagship game "Dream Three Kingdoms" which has been operational for over 15 years [1][3][5]. Financial Performance - In 2024, the company achieved operating revenue of 550 million yuan, a year-on-year decrease of 18.71% - The net profit attributable to the parent company was 30.58 million yuan and 5.30 million yuan, reflecting declines of 46.2% and 91.1% respectively [1][3]. Game Performance Metrics - Revenue from "Dream Three Kingdoms" accounted for 65.27% of total revenue - The game experienced a decline in key performance indicators over the past three years: - Revenue in 2024 was 359.26 million yuan, down 18.46% from 2023 - Total transaction amount decreased by 38.47% to 308.06 million yuan in 2024 - Monthly active users fell to 566,400, a decrease of 3.90% [2][3][8]. Revenue Recognition and Accounting Practices - The company recognizes revenue based on the consumption of virtual items and the lifecycle of paying players, which aligns with the accounting standards [4][5]. - The average revenue per user (ARPU) in 2024 was 45.32 yuan, down 35.98% from the previous year [2][3]. Business Model and Cost Structure - The company operates under four business models: self-operated, authorized, joint operation, and agency operation - Despite a decline in revenue, operating costs increased by 12.35% due to rising costs associated with mobile game licensing and operational expenses [5][8]. Cost Composition - The main components of operating costs in 2024 included: - Employee compensation: 78.91 million yuan, up 12.31% - Revenue sharing and licensing fees: 32.15 million yuan, up 48.46% - Server rental fees: 16.81 million yuan, down 10.63% [8][9]. Future Game Development and Risks - The company has several new game products in the pipeline, with various stages of licensing and release planned for 2025 - However, there are risks associated with the timely launch and performance of these new titles, influenced by market conditions and development timelines [4][5][6].
电魂网络(603258) - 关于上海证券交易所对公司2024年年度报告信息披露监管问询函的回复公告
2025-06-13 09:30
证券代码:603258 证券简称:电魂网络 公告编号:2025-020 杭州电魂网络科技股份有限公司 关于上海证券交易所对公司 2024 年年度报告信息披露 监管问询函的回复公告 本公司董事会及全体董事保证本公告内容不存在任何虚假记载、误导性陈述 或者重大遗漏,并对其内容的真实性、准确性和完整性承担个别及连带责任。 杭州电魂网络科技股份有限公司(以下简称公司)近期收到上海证券交易所《关 于杭州电魂网络科技股份有限公司2024年年度报告的信息披露监管问询函》(上证 公函【2025】0593号)(以下简称《监管问询函》),根据上海证券交易所的要求, 经公司认真分析,现就《监管问询函》有关问题回复如下: 一、关于公司经营状况。年报显示,2024 年公司实现营业收入 5.5 亿元,同比下降 18.71%; 实现扣非前后归母净利润 3057.9 万元和 529.9 万元,同比下降 46.2%和 91.1%。报告期内,公 司营业收入主要来源于单一游戏《梦三国》,收入占比达 65.27%,该游戏自 2009 年上线以来 已连续运营超 15 年。 请公司补充披露:(1)近三年《梦三国》收入、流水金额及运营数据,包括月均活跃用 ...
电魂网络(603258) - 中汇会计师事务所(特殊普通合伙)关于上海证券交易所《关于杭州电魂网络科技股份有限公司 2024年年度报告的信息披露监管问询函》有关财务问题回复的专项说明
2025-06-13 09:16
关于上海证券交易所 《关于杭州电魂网络科技股份有限公司 2024 年 年度报告的信息披露监管问询函》 有关财务问题回复的专项说明 中国杭州市钱江新城新业路 8 号 UDC 时代大厦 A 座 5-8 层、12 层、23 层 Floors5-8,12and23,Block A,UDC Times Building,No.8 Xinye Road, Qianjiang New City,Hangzhou Tel.0571-88879999 Fax.0571-88879000 www.zhcpa.cn 请公司补充披露:(1)近三年《梦三国》收入、流水金额及运营数据,包括月均活跃用 户数、月均付费用户数、月均 ARPU、累计注册用户数等,并就其重大变化说明原因;(2)《梦 三国》的运营模式、付费模式、收入确认方式,结合虚拟道具的使用周期及使用方式、玩家生 命周期的测算过程及参数假设等,说明公司收入确认的准确性,是否符合《企业会计准则》的 规定;(3)结合公司新游戏产品储备、版号取得及上线安排等,说明公司已采取或拟采取的 改善持续经营能力的措施,并提示相关风险。请年审会计师对问题(1)(2)发表意见。 公司回复: (一) ...
电魂网络(603258) - 国金证券股份有限公司关于杭州电魂网络科技股份有限公司2024年年度报告的信息披露监管问询函的核查意见
2025-06-13 09:16
国会证券股份有限公司 关于杭州电魂网络科技股份有限公司 2024 年年度报告的信 息披露监管问询函的核查意见 上海证券交易所: 贵所于近日出具的《关于杭州电魂网络科技股份有限公司 2024年年度报告 的信息披露监管问询函》(上证公函【2025】0593 号)(以下简称"《年报问 询函》")已收悉。杭州电魂网络股份有限公司(以下简称"电魂网络"或"公 司")于 2016年首次公开发行上市,募集资金已于 2023年 6月 9日全部使用完 毕,国金证券股份有限公司(以下简称"国金证券"、"保荐人")作为电魂网 络 2016 年首次公开发行股票的保荐机构和持续督导机构,已出具保荐总结报告 及募集资金存放与使用专项核查报告,现对《年报问询函》提出的"请保荐机构 就标的业绩承诺期业绩真实性发表意见"回复如下: 一、电魂网络收购游动网络情况及国金证券发表的核查意见 (一) 变更募集资金收购游动网络 80%股权 1、变更募集资金收购游动网络 80%股权情况 2019年1月30日、2019年2月20日电魂网络分别召开第三届董事会第五 次会议、2019年第二次临时股东大会审议通过《关于变更部分募集资金投资项 目用于收购厦门游动网 ...