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星辉娱乐(300043) - 2021年8月12日投资者关系活动记录表
2022-11-21 16:20
证券代码:300043 证券简称:星辉娱乐 星辉互动娱乐股份有限公司 2021 年 8 月 12 日投资者关系活动记录表 编号:20210812 | --- | --- | --- | |-----------------------------|------------------------------|---------------------------------------------------------| | | | 特定对象调研 □分析师会议 | | | □媒体采访 □业绩说明会 | | | 投资者关系 | □新闻发布会 □路演活动 | | | 活动类别 | □现场参观 | | | | □其他 | ( ) | | 参与单位名称及 | 西南证券:苗泽欣 | | | 人员姓名 | | | | | | | | 时间 | 2021 年 8 月 12 日 | | | 地点 | 广州市天河区黄埔大道西 | 122 号星辉中心 26 楼; | | 上市公司接待人 员姓名 | 董事会秘书刘胜华 | | | | | 公司董事会秘书刘胜华先生首先介绍了公司各项业务的 | | | | 基本情况、业务进展以及未来 ...
星辉娱乐(300043) - 2022年11月16日投资者关系活动记录表
2022-11-19 04:18
证券代码:300043 证券简称:星辉娱乐 星辉互动娱乐股份有限公司 2022 年 11 月 16 日投资者关系活动记录表 编号:20221116 | --- | --- | --- | |-----------------------------|---------------------------------------------|-----------------------------------------------------------------------------------------------------------| | | 特定对象调研 | 分析师会议 | | | □媒体采访 | □业绩说明会 | | 投资者关系 | □新闻发布会 | 路演活动 | | 活动类别 | □现场参观 | | | | □其他 ( | ) | | 参与单位名称及 | | 信达澳银、万家基金、华宝基金(排名不分先后) | | 人员姓名 | | | | 时间 | 2022 年 11 月 16 日 | | | | | | | 地点 | 电话会议 | | | | | | | 上市公司接待人 员姓名 | 总 ...
星辉娱乐(300043) - 2022年5月10日投资者关系活动记录表
2022-11-19 02:42
1 证券代码:300043 证券简称:星辉娱乐 星辉互动娱乐股份有限公司 2022 年 5 月 10 日投资者关系活动记录表 编号:20220510 | --- | --- | --- | |----------------|------------------------------|-----------------------------------------------------------------------------| | | □特定对象调研 □分析师会议 | | | | □媒体采访 | 业绩说明会 | | 投资者关系 | □新闻发布会 □路演活动 | | | 活动类别 | □现场参观 | | | | □其他 | ( ) | | 参与单位名称及 | 线上投资者 | | | 人员姓名 | | | | | | | | 时间 | 2022 年 5 月 10 日 | | | 地点 | 全景•路演天下平台 | | | | 董事长陈雁升 | | | | 总经理陈创煌 | | | 上市公司接待人 | 独立董事姚明安 | | | 员姓名 | 独立董事刘伟 | | | | 董事会秘书刘胜华 | | | | ...
星辉娱乐(300043) - 2022年7月25日投资者关系活动记录表
2022-11-17 15:04
1 证券代码:300043 证券简称:星辉娱乐 星辉互动娱乐股份有限公司 2022 年 7 月 25 日投资者关系活动记录表 编号:20220725 | --- | --- | --- | |----------------|-------------------------------------|----------------------------------------------------------| | | | | | | 特定对象调研 □分析师会议 | | | | □媒体采访 □业绩说明会 | | | 投资者关系 | □新闻发布会 □路演活动 | | | 活动类别 | □现场参观 | | | | □其他 | ( ) | | 参与单位名称及 | 信达证券:冯翠婷 | | | 人员姓名 | 金鹰基金:陈颖 | | | | 中融基金:陈祖睿 | | | 时间 | 2022 年 7 月 25 日 | | | 地点 | 广州市天河区黄埔大道西 | 122 号星辉中心 26 楼; | | | | | | 上市公司接待人 | | 董事会秘书刘胜华、星辉游戏副总经理仲昆杰、财务总监孙琦、 | | 员姓名 ...
星辉娱乐(300043) - 2022年7月27日投资者关系活动记录表
2022-11-17 14:32
证券代码:300043 证券简称:星辉娱乐 星辉互动娱乐股份有限公司 2022 年 7 月 27 日投资者关系活动记录表 编号:20220727 | --- | --- | --- | |-----------------------|------------------------------|--------------------------------------------------------| | | □特定对象调研 □分析师会议 | | | | □媒体采访 □业绩说明会 | | | 投资者关系 | □新闻发布会 | 路演活动 | | 活动类别 | □现场参观 | | | | □其他 | ( ) | | 参与单位名称及 | | 信达证券、前海开源、新华资产、金元顺安基金、国投瑞银基 | | 人员姓名 | | 金、太平基金、创金合信基金、博时基金、新华养老、进门财 | | | | 经、汇丰晋信基金、安信基金、申万宏源、长信基金 | | 时间 | 2022 年 7 月 27 日 | | | 地点 | 电话会议 | | | 上市公司接待人 员姓名 | 代表李穗明 | 总经理陈创煌、董事会秘书刘胜华、 ...
星辉娱乐(300043) - 2022年9月22日投资者关系活动记录表
2022-11-14 10:33
1 证券代码:300043 证券简称:星辉娱乐 星辉互动娱乐股份有限公司 2022 年 9 月 22 日投资者关系活动记录表 | --- | --- | --- | --- | |-------------------------|-----------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----------------| | | □特定对象调研 □分析师会议 | | 编号: 20220922 | | | □媒体采访 □业绩说明会 | | | | 投资者关系 | □新闻发布会 □路演活动 | | | | 活动类别 | □现场参观 | | | | | 其他 ( | 集体接待日网上交流 ) ...
星辉娱乐(300043) - 2022年11月10日投资者关系活动记录表
2022-11-14 10:21
1 证券代码:300043 证券简称:星辉娱乐 星辉互动娱乐股份有限公司 2022 年 11 月 10 日投资者关系活动记录表 编号:20221110 | --- | --- | --- | |-----------------------------|----------------------------------------------------------------------|-----------------------------------------------------------------------------------------------------------| | 投资者关系 \n活动类别 | 特定对象调研 \n□媒体采访 \n□新闻发布会 \n□现场参观 \n□其他 ( | 分析师会议 \n□业绩说明会 \n 路演活动 \n) | | 参与单位名称及 | 富安达基金 朱义、新华资产 | 朱战宇、新疆前海联合 熊钰、 | | 人员姓名 | 泰信基金 董山青、中信保诚 | 邹伟、德邦证券 马笑(排名不 | | | 分先后) | | | 时间 | 2022 年 11 ...
星辉娱乐(300043) - 2022 Q3 - 季度财报
2022-10-27 16:00
星辉互动娱乐股份有限公司 2022 年第三季度报告 证券代码:300043 证券简称:星辉娱乐 公告编号:2022-028 星辉互动娱乐股份有限公司 2022 年第三季度报告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误 导性陈述或重大遗漏。 重要内容提示: 1.董事会、监事会及董事、监事、高级管理人员保证季度报告的真实、准确、完整, 不存在虚假记载、误导性陈述或重大遗漏,并承担个别和连带的法律责任。 2.公司负责人、主管会计工作负责人及会计机构负责人(会计主管人员)声明:保证季 度报告中财务信息的真实、准确、完整。 3.第三季度报告是否经过审计 □是 否 一、主要财务数据 (一) 主要会计数据和财务指标 公司是否需追溯调整或重述以前年度会计数据 □是 否 | | 本报告期 | 本报告期比上年同期 | 年初至报告期末 | 年初至报告期末比上 | | --- | --- | --- | --- | --- | | | | 增减 | | 年同期增减 | | 营业收入(元) | 522,606,570.42 | 23.76% | 1,299,903,318.24 | 36.54% | ...
星辉娱乐(300043) - 2022 Q2 - 季度财报
2022-08-28 16:00
Financial Performance - The company reported a significant increase in revenue for the first half of 2022, with total revenue reaching RMB 1.2 billion, representing a year-on-year growth of 25%[20]. - The company's operating revenue for the reporting period reached ¥777,296,748, representing a 46.72% increase compared to ¥529,784,060 in the same period last year[29]. - In the first half of 2022, the company achieved total revenue of 777 million yuan, a year-on-year increase of 46.72%[56]. - The company reported a revenue of ¥777,296,747.82 for the current period, representing a 46.72% increase compared to ¥529,784,060.14 in the previous year, primarily due to increased broadcasting rights income from the return of the Espanyol football club to La Liga[79]. - The company reported a net profit margin of 18%, reflecting effective cost management and operational efficiency improvements[20]. - The net loss attributable to shareholders decreased significantly to ¥13,633,341, improving by 93.09% from a loss of ¥197,392,233 in the previous year[29]. - The net profit attributable to shareholders was a loss of 13.63 million yuan, significantly narrowing compared to the previous year[56]. - The company reported a significant increase in cash funds, reaching 330,868,463.83, a 295.69% increase compared to the previous year[94]. - The net profit from the Spanish football club for the first half of 2022 was ¥5.64 million, representing a 36.52% increase[96]. - The net profit from Xinghui Games (Hong Kong) Co., Ltd. for the first half of 2022 was ¥6.84 million, reflecting a 32.24% increase[97]. User Engagement and Market Expansion - User data showed that the average revenue per user (ARPU) increased to RMB 150, up from RMB 120 in the same period last year, indicating improved monetization strategies[20]. - The company plans to expand its market presence by launching three new mobile games in Q3 2022, targeting a 15% increase in user acquisition[20]. - The number of newly registered users for mobile games in the first quarter was 1,630,483, increasing to 2,175,732 in the second quarter[66]. - The company is focusing on expanding its international presence in the gaming sector, supported by government policies aimed at enhancing cultural trade[46]. - The company is actively expanding its overseas gaming market to enhance global potential and ensure sustainable profitability[109]. Research and Development - Research and development investments increased by 30% year-on-year, totaling RMB 200 million, focusing on enhancing game technology and user experience[20]. - The company has a competitive advantage in R&D, with a fully integrated operation model in its gaming business, allowing for efficient product development and high gross margins[72]. - The company’s R&D expenditure decreased by 28.00% to ¥7,902,150.78, indicating no significant changes in major projects[80]. Strategic Investments and Acquisitions - The company is exploring potential acquisitions to enhance its portfolio, with a budget of up to RMB 500 million allocated for strategic investments[20]. - The company has established a comprehensive IP resource reserve, including over 35 well-known automotive brands and more than 400 model car production licenses, enhancing its core user attraction and profitability[68][69]. Legal and Compliance Issues - RCDE is currently involved in multiple labor disputes, with claims totaling €67.07 million from Javier Carrión and Roberto Nestares[146]. - The company is actively managing its legal disputes, which could influence its future strategic decisions and market positioning[146]. - The company is currently involved in multiple ongoing legal disputes, including a labor dispute with Eric Llorca Campos, scheduled for trial on November 3, 2022[147]. - The company has ongoing litigation with a compensation claim of 190 million yuan against a cultural dissemination company[149]. Social Responsibility and Community Engagement - The company actively participates in social responsibility initiatives, including donations of toys to underprivileged children and support for pandemic prevention efforts[133]. - The company organized 25 volunteers to assist in the second round of nucleic acid testing in Guangzhou, demonstrating commitment to social responsibility[134]. - The company aims to integrate corporate social responsibility with business development to create more value and returns for shareholders and society[134]. Financial Stability and Cash Flow - The net cash flow from operating activities turned positive at ¥140,161,892, a remarkable increase of 466.01% compared to a negative cash flow of ¥38,294,980 in the same period last year[29]. - The company's operating cash flow increased by 466.01%, reaching ¥140,161,892.27, primarily due to increased cash received from sales of goods and services[80]. - The cash and cash equivalents increased by 174.17% to ¥177,232,151.39, driven by improved operating and financing cash flows[80]. Market Risks and Challenges - The company faces risks in the gaming industry due to rapid technological changes and increasing competition, which may impact product development and user experience[109]. - The company is monitoring raw material prices to manage risks related to fluctuations in costs for plastic and packaging materials, which could impact profitability[112]. - The company faces increased market expansion risks due to trade barriers, which have raised entry thresholds and increased export difficulties for toy products[114]. - The company's overseas business revenue constitutes a significant portion of total revenue, making it vulnerable to fluctuations in the RMB exchange rate[115]. Shareholder Information - The total number of shareholders at the end of the reporting period was 51,116[182]. - The largest shareholder, Chen Yansheng, holds 32.77% of the total shares, amounting to 407,721,600 shares[182]. - Chen Yansheng and Chen Dongqiong collectively hold 40.61% of the company's shares[182]. - There were no new shares issued or repurchased during the reporting period[178].
星辉娱乐(300043) - 2021 Q4 - 年度财报
2022-04-27 16:00
Financial Performance - In 2021, the company's sports business revenue and net profit significantly declined due to the dual impact of the COVID-19 pandemic and the relegation of the Espanyol football club[6]. - Overall net profit decreased compared to the previous year, but the company's core competitiveness and main business did not experience significant adverse changes[6]. - The company's operating revenue for 2021 was ¥1,406,891,138.77, a decrease of 19.28% compared to ¥1,742,854,011.17 in 2020[30]. - The net profit attributable to shareholders was -¥662,605,082.00, representing a decline of 2,647.11% from a profit of ¥26,013,979.26 in 2020[30]. - The net cash flow from operating activities was ¥100,008,315.94, down 84.65% from ¥651,538,788.84 in the previous year[30]. - The total assets at the end of 2021 were ¥4,504,554,947.25, a decrease of 15.96% from ¥5,360,084,427.62 at the end of 2020[30]. - The company's basic and diluted earnings per share were both -¥0.53, a drop of 2,750.00% from ¥0.02 in 2020[30]. - The weighted average return on equity was -25.49%, down 26.37% from 0.88% in 2020[30]. - The company achieved total revenue of 1.407 billion yuan in 2021, a decrease of 19.28% year-on-year, and a net profit attributable to shareholders of -663 million yuan, a decline of 6.89 million yuan compared to the previous year[57]. Business Segments - The gaming business generated main operating revenue of 606 million yuan, down 6.48% year-on-year, accounting for 43.10% of total revenue, with a net profit of 48.35 million yuan, a decrease of 70.50%[57]. - The football club business reported main operating revenue of 363 million yuan, a decrease of 47.95%, and a net profit of -320 million yuan, with broadcast rights income dropping by 47.84% to 258 million yuan[62]. - The toy and derivative products business achieved main operating revenue of 348 million yuan, an increase of 18.78%, and a net profit of 35.39 million yuan, up 415.95%[64]. - The company’s overseas gaming revenue reached 958 million yuan, accounting for 55.97% of total gaming revenue, with significant titles achieving high monthly revenues[58]. - The company has developed a diverse toy product line with over 400 high-quality toys sold in 120 countries and regions, maintaining a leading position in the domestic industry[55]. Strategic Initiatives - The company plans not to distribute cash dividends, issue bonus shares, or increase capital from reserves[8]. - The company has outlined measures to improve profitability in the "Management Discussion and Analysis" section of the report[6]. - The company plans to explore the integration of gaming products with new technologies to enhance user experience and promote cultural exports[60]. - The company aims to leverage its European club resources to develop Chinese football talent, contributing to the growth of the football industry in China[53]. - The company is focusing on expanding its business and diversifying its operations through strategic partnerships[79]. Market Environment - The company operates in an industry without overcapacity or technological substitution risks, indicating a stable market environment[6]. - The sports industry in China is projected to reach a total value of 5 trillion yuan by 2025, supported by national policies and increasing consumer demand[45]. - The gaming industry in China saw a 6.40% increase in actual sales revenue, reaching ¥296.51 billion in 2021[42]. - The overseas sales revenue of domestically developed games reached $18.01 billion in 2021, an increase of 16.59% year-on-year[42]. - The company is positioned to benefit from the growing trend of integrating NFTs into football, with over 20 clubs in major leagues already launching similar products[45]. Risk Management - There are no significant adverse risk factors affecting the company's operational, financial status, or ongoing profitability[7]. - The company emphasizes the importance of understanding the risks associated with forward-looking statements regarding future plans[6]. - The company faces risks in the gaming industry due to rapid technological changes and stricter regulations on game publishing[130]. - The football industry poses risks related to team performance fluctuations, which can affect revenue from broadcasting rights and merchandise sales[131]. - The ongoing COVID-19 pandemic continues to pose risks, with potential impacts on logistics and sales channels, prompting the company to adapt to a new normal[136]. Governance and Management - The company has established a performance evaluation and incentive system linking management compensation to business performance, ensuring transparency in executive appointments[145]. - The governance structure complies with relevant laws and regulations, ensuring independent operation from the controlling shareholder[143]. - The company maintains a complete and independent operational system, including R&D, production, and sales, without reliance on the controlling shareholder[148]. - The company has a diverse board with members holding various qualifications, including CPA and legal qualifications, enhancing its governance structure[159][162]. - The company has seen a stable leadership structure with key executives holding long-term positions, ensuring continuity in management[163]. Employee and Compensation - The total number of employees at the end of the reporting period is 2,179, with 102 in the parent company and 2,077 in major subsidiaries[182]. - The professional composition includes 812 production personnel, 252 sales personnel, 835 technical personnel, 51 financial personnel, and 229 administrative personnel[182]. - The company’s compensation policy emphasizes strategic orientation, focusing on job value, employee capability, and performance, with a different pay distribution model for sales and other personnel[184]. - The total remuneration paid to directors, supervisors, and senior management in 2021 amounted to 3.5725 million yuan[171]. - The remuneration for the chairman and general manager, Chen Chuanghuang, was 445,500 yuan[172]. Research and Development - The company applied for 20 patents in the toy sector during the reporting period, with a total of 270 patents held by the end of the period, including 7 invention patents[65]. - R&D expenses surged by 224.20% to ¥71,121,219.54 in 2021, up from ¥21,937,633.54 in 2020, primarily due to the reclassification of certain game development costs[101]. - The company plans to enhance its game development capabilities through the implementation of an independent AI real-time calculation 3D game project, which is expected to improve brand influence and economic benefits[103]. - The company’s financial director has a strong background in finance, having previously served as the financial director at Xinghui Interactive Entertainment Co., Ltd.[164]. - The company has developed a comprehensive R&D and production system for its toy business, significantly reducing the development cycle for car models from over a year to approximately four months[74].