Rastar(300043)

Search documents
星辉娱乐(300043) - 2025年员工持股计划管理办法
2025-08-28 13:02
星辉互动娱乐股份有限公司 2025年员工持股计划管理办法 第一章 总则 第一条 为规范公司2025年员工持股计划的实施,公司根据《中华人民共和 国公司法》(以下简称"《公司法》")《中华人民共和国证券法》(以下简称 "《证券法》")《关于上市公司实施员工持股计划试点的指导意见》(以下简 称"《指导意见》")《深圳证券交易所上市公司自律监管指引第2号——创业 板上市公司规范运作》(以下简称"《自律监管指引第2号》")等有关法律、 行政法规、部门规章、规范性文件和《星辉互动娱乐股份有限公司章程》(以下 简称"《公司章程》")《星辉互动娱乐股份有限公司2025年员工持股计划(草 案)》(以下简称"本计划草案")之规定,特制定《星辉互动娱乐股份有限公 司2025年员工持股计划管理办法》(以下简称"本管理办法")。 第二章 员工持股计划的制定 第二条 员工持股计划的基本原则 (一)依法合规原则 公司实施员工持股计划,严格按照法律、行政法规的规定履行程序,真实、 准确、完整、及时地实施信息披露义务。任何人不得利用员工持股计划进行内幕 交易、操纵证券市场等证券欺诈行为。 (二)自愿参与原则 公司实施员工持股计划遵循公司自主 ...
星辉娱乐(300043) - 2025 Q2 - 季度财报
2025-08-28 12:50
在此处键入公式。星辉互动娱乐股份有限公司 2025 年半年度报告 【披露时间】 01 重要提示、目录和释义 星辉互动娱乐股份有限公司 2023 年年度报告全文 1 第一节 重要提示、目录和释义 第一节 重要提示、目录和释义 公司董事会、监事会及董事、监事、高级管理人员保证半年度报告内容 的真实、准确、完整,不存在虚假记载、误导性陈述或者重大遗漏,并承担 个别和连带的法律责任。 公司负责人陈创煌、主管会计工作负责人孙琦及会计机构负责人(会计主 管人员)刘小玲声明:保证本半年度报告中财务报告的真实、准确、完整。 所有董事均已出席了审议本次半年报的董事会会议。 公司半年度报告涉及的未来计划等前瞻性陈述,不构成公司对投资者的 实质承诺,投资者及相关人士均应当对此保持足够的风险认识,并请理解计 划、预测与承诺之间的差异。 公司需遵守《深圳证券交易所上市公司自律监管指引第 4 号——创业板 行业信息披露》中的"互联网游戏业务"的披露要求: 公司不存在在经营状况、财务状况和持续盈利能力方面有严重不利影响 的风险因素。有关公司可能面对的风险及公司应对措施等详见本报告第三节 "管理层讨论与分析"中"公司面临的风险和应对措施"。 ...
游戏板块8月28日涨1.34%,冰川网络领涨,主力资金净流出10.32亿元
Zheng Xing Xing Ye Ri Bao· 2025-08-28 08:42
证券之星消息,8月28日游戏板块较上一交易日上涨1.34%,冰川网络领涨。当日上证指数报收于 3843.6,上涨1.14%。深证成指报收于12571.37,上涨2.25%。游戏板块个股涨跌见下表: | 代码 | 名称 | 收盘价 | 涨跌幅 | 成交量(手) | 成交额(元) | | | --- | --- | --- | --- | --- | --- | --- | | 300533 | 冰川网络 | 45.66 | 9.50% | 28.51万 | | 12.35 Z | | 600715 | 文投控股 | 2.73 | 5.41% | 199.21万 | | · 5.35亿 | | 300494 | 盛天网络 | 15.67 | 3.77% | 58.72万 | | 260.6 | | 300043 | 星辉娱乐 | 4.96 | 3.77% | 86.60万 | | 4.18亿 | | 002919 | 名臣健康 | 16.30 | 3.76% | 12.88万 | | 2.08亿 | | 002602 | ST生通 | 14.79 | 2.92% | 136.15万 | | 19.91亿 | | ...
每日报告精选-20250827





GUOTAI HAITONG SECURITIES· 2025-08-27 02:00
Market Performance - Global markets continued to rise last week, with MSCI Global up by 1.5%, MSCI Developed up by 1.5%, and MSCI Emerging up by 1.3%[3] - The US stock market's earnings expectations for 2025 were revised upward, with the S&P 500 EPS forecast increased from 268 to 269[4] Economic Expectations - Global economic expectations were adjusted upward, with the Citigroup Economic Surprise Index for the US rising due to dovish signals from the Fed[4] - The issuance of new special bonds by local governments reached 2392.7 billion CNY, a year-on-year increase of 76.7%[19] Industry Insights - In the home appliance sector, TCL Electronics reported a total revenue of 54.777 billion HKD for H1 2025, a year-on-year increase of 20.4%[15] - The gaming industry saw a record high of 166 domestic game approvals in August, with a total of 1050 approvals in the first eight months of 2025, significantly higher than the previous year's 850[31] Investment Recommendations - In the home appliance sector, recommended stocks include Stone Technology and Ecovacs for their strong performance and growth potential[14] - For the construction industry, low valuation high-dividend companies such as China State Construction and China Railway Construction are recommended due to their expected benefits from PPP policy catalysts[39]
预见2025:《2025年中国AI玩具行业全景图谱》(附市场现状和发展趋势等)
Qian Zhan Wang· 2025-08-26 03:10
Industry Overview - AI toys are products that integrate AI technology with traditional toys, offering interactive and personalized experiences through voice recognition, image recognition, natural language processing, deep learning, and emotional analysis [1][4] - The advantages of AI toys include multimodal interaction, emotional understanding and feedback, and intelligent learning and adaptation [3] Industry Chain Analysis - The upstream of the AI toy industry chain includes raw materials (metals, textiles, plastics), hardware (chips, sensors, batteries), and software (AI technologies) [4][5] - The midstream involves the design and manufacturing of AI toy products, including smart dolls, robot toys, AI plush toys, and AI-themed merchandise [4][5] - The downstream consists of sales channels, including offline retail and online e-commerce platforms [4][5] Industry Development History - The period before 2020 was characterized as a technology exploration phase, with limited AI applications in children's educational hardware [6][10] - From 2020 to 2023, the market entered a budding phase, with the introduction of interactive products and policy support for AI education, although product functionality was often homogeneous [6][10] - Post-2024, the industry is expected to enter a rapid development phase, with multimodal interaction becoming standard and significant advancements in AI technology [6][10] Industry Policy Direction - The government is promoting the "Artificial Intelligence +" action plan, which aims to integrate AI with traditional and emerging industries, creating a conducive environment for AI toy development [11][12] Current Industry Status - The toy market in China is projected to exceed 150 billion yuan in 2024, with AI toys expected to reach a market size of approximately 246 billion yuan [14][22] - The number of registered AI toy companies has shown a fluctuating trend, with a peak in 2019 and a decline in new registrations from 2021 to 2025 due to increased technical barriers and market regulation [15] Competitive Landscape - The AI toy market features a diverse competitive landscape, including traditional toy companies, tech startups, internet tech firms, and companies with strong IP reserves [21][22] - AI toy prices vary significantly, ranging from around 300-400 yuan for basic models to over 10,000 yuan for high-end products with advanced features [17][21] Future Development Trends - The AI toy market is expected to continue expanding, with a focus on emotional connection and deep companionship, targeting not only children but also young adults and the elderly [22] - By 2030, the AI toy market in China is predicted to exceed 700 billion yuan, driven by the integration of AI technology into various toy categories [22]
星辉娱乐(300043)8月25日主力资金净流入1711.49万元
Sou Hu Cai Jing· 2025-08-25 10:41
Group 1 - The core viewpoint of the news highlights the financial performance and stock activity of Xinghui Entertainment, showing a revenue increase and net profit growth in the latest quarterly report [1] - As of August 25, 2025, Xinghui Entertainment's stock closed at 4.88 yuan, with a 1.46% increase and a trading volume of 709,300 hands, amounting to 343 million yuan [1] - The company's total revenue for Q1 2025 was 414 million yuan, representing a year-on-year growth of 37.13%, while the net profit attributable to shareholders was 47.58 million yuan, up 50.81% year-on-year [1] Group 2 - Xinghui Entertainment has made investments in 9 companies and participated in 9 bidding projects, indicating active engagement in business expansion [2] - The company holds 165 trademark registrations and 333 patent registrations, showcasing its commitment to intellectual property [2] - Xinghui Entertainment has 14 administrative licenses, reflecting its compliance and operational capabilities within the industry [2]
【行业深度】洞察2025:中国AI玩具行业竞争格局(附竞争梯队、企业竞争力评价等)
Qian Zhan Wang· 2025-08-19 07:16
Core Insights - The Chinese AI toy industry is characterized by a diverse competitive landscape, with various types of companies participating, including traditional toy manufacturers, tech startups, internet companies, and IP-rich firms [4][11]. Group 1: Competitive Landscape - The AI toy market features a wide price range, from basic models priced around 300-400 yuan to high-end products exceeding 10,000 yuan, reflecting significant performance differences among brands [1][9]. - Major players include traditional toy companies like Aofei Entertainment and Shifeng Culture, which leverage manufacturing capabilities and IP resources to enhance their AI toy offerings [4][11]. - Tech startups such as Haivivi and FoloToy focus on niche markets, creating differentiated products through the integration of software and hardware [4][11]. Group 2: Product Types - AI toys are categorized into three main types: AI smart dolls, AI robot toys, and AI leisure toys, each utilizing advanced technologies like voice recognition and natural language processing [6][9]. - AI smart dolls combine traditional plush toys with AI capabilities, while AI robot toys are highly anthropomorphized robots, and AI leisure toys incorporate AI into traditional puzzle games [6][9]. Group 3: Market Dynamics - The industry has a low concentration of participants, with a diverse competitive structure driven by technological advancements and IP competition [11]. - Key suppliers include chip manufacturers and AI technology providers, with a reliance on imported components, although domestic alternatives are emerging [11]. - The high-end market shows a strong acceptance of premium pricing, and companies are enhancing user engagement through private channels like brand apps and subscription models [11].
游戏板块8月18日涨1.07%,顺网科技领涨,主力资金净流出2.8亿元
Zheng Xing Xing Ye Ri Bao· 2025-08-18 08:45
Market Overview - On August 18, the gaming sector rose by 1.07% compared to the previous trading day, with Shunwang Technology leading the gains [1] - The Shanghai Composite Index closed at 3728.03, up 0.85%, while the Shenzhen Component Index closed at 11835.57, up 1.73% [1] Individual Stock Performance - Shunwang Technology (300113) closed at 23.00, with a gain of 4.83% and a trading volume of 476,000 shares, amounting to a transaction value of 1.068 billion [1] - Other notable performers included: - Fuchun Co., Ltd. (300299) at 7.77, up 3.88% [1] - ST Zhongqingbao (300052) at 11.04, up 3.76% [1] - Xinghui Entertainment (300043) at 4.69, up 3.53% [1] - Xunyou Technology (300467) at 23.61, up 3.37% [1] Capital Flow Analysis - The gaming sector experienced a net outflow of 280 million from institutional investors, while retail investors saw a net inflow of 614 million [2] - Notable capital flows included: - Shunwang Technology had a net inflow of 100 million from institutional investors, but a net outflow of 99.38 million from retail investors [3] - Zhejiang Shuju Culture (600633) saw a net inflow of 88.73 million from institutional investors [3] - Tom Cat (300459) had a net inflow of 39.66 million from retail investors despite a net outflow from institutional investors [3]
游戏板块8月12日涨0.27%,神州泰岳领涨,主力资金净流出2.29亿元
Zheng Xing Xing Ye Ri Bao· 2025-08-12 08:28
证券之星消息,8月12日游戏板块较上一交易日上涨0.27%,神州泰岳领涨。当日上证指数报收于3665.92,上涨0.5%。深证成指报收于11351.63, 上涨0.53%。游戏板块个股涨跌见下表: | 代码 | 名称 | 收盘价 | 涨跌幅 | 成交量(手) | 成交额(元) | | | --- | --- | --- | --- | --- | --- | --- | | 300002 | 神小泰岳 | 14.01 | 5.90% | 226.58万 | | 31.59亿 | | 600892 | *ST大晟 | 3.16 | 4.64% | 28.48万 | | 8916.83万 | | 300113 | 顺网科技 | 22.05 | 4.60% | 52.04万 | | 11.41亿 | | 300418 | 昆仑万维 | 36.30 | 3.74% | 101.92万 | | 36.96亿 | | 300459 | 汤姆猫 | 5.72 | 1.42% | 249.83万 | | 14.31亿 | | 600633 | 浙数文化 | 14.23 | 1.14% | 37.30万 | | 5.28亿 | ...
游戏行业CFO薪酬观察:宝通科技CFO周庆任职时长达14年 年薪53.27万元不到行业平均薪酬一半
Xin Lang Zheng Quan· 2025-08-07 09:02
专题:专题|2024年度A股CFO数据报告:美的集团钟铮年薪946万,比亚迪周亚琳896万 作为上市公司核心管理层关键成员,财务总监CFO的地位与作用至关重要。新浪财经《2024年度A股 CFO数据报告》显示,2024年A股上市公司财务总监CFO群体薪酬规模合计达42.70亿元,平均年薪为 81.48万元。 分行业来看,游戏行业CFO薪酬总额2952.74万元,平均薪酬128.38万元,同比增长2.78%。 按学历来看,游戏行业CFO学历以本科为主,占比56.52%,其次为硕士,占比39.13%,大专仅1人,为 汤姆猫CFO秦海娟。 按年龄来看,游戏行业CFO年龄普遍超过40岁,年龄最小的为恺英网络CFO黄振锋,1990年生,年仅35 岁。 游戏行业,三七互娱CFO叶威薪酬最高,达498.66万元,约是行业平均薪酬的3.9倍,相当于日薪1.99万 元;上年为455.84万元,同比增长9.4%。富春股份CFO林梅薪酬最低,仅48.44万元,比行业平均薪酬 低62.27%。 迅游科技CFO阳旭宇薪酬涨幅最高,年薪81.95万元,上年为63.50万元,同比增长29.1%。姚记科技CFO 梁美锋薪酬降幅最大,年薪10 ...