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星辉娱乐:出售西班牙人俱乐部股权已完成交割,截至9月30日本次交易增加归母净利润约4706.94万元
Mei Ri Jing Ji Xin Wen· 2025-11-04 01:16
(文章来源:每日经济新闻) 每经AI快讯,有投资者在投资者互动平台提问:西班牙人俱乐部卖了之后收到的钱会进入财务报表 吗? 星辉娱乐(300043.SZ)11月4日在投资者互动平台表示,出售西班牙人俱乐部股权已完成交割,截至 2025年9月30日,本次交易增加公司归母净利润约人民币4706.94万元(按9月30日汇率测算)。前述数 据未经审计,具体以年度审计报告为准。 ...
星辉娱乐:出售西班牙人俱乐部增加归母净利润约4706.94万元
Sou Hu Cai Jing· 2025-11-04 01:15
证券之星消息,星辉娱乐(300043)11月03日在投资者关系平台上答复投资者关心的问题。 投资者提问:尊敬的董秘,您好,西班牙人俱乐部卖了之后收到的钱会进入财务报表吗? 星辉娱乐回复:感谢您的关注!出售西班牙人俱乐部股权已完成交割,截至2025年9月30日,本次交易 增加公司归母净利润约人民币4,706.94万元(按9月30日汇率测算)。前述数据未经审计,具体以年度审 计报告为准。谢谢! 以上内容为证券之星据公开信息整理,由AI算法生成(网信算备310104345710301240019号),不构成 投资建议。 ...
11月3日投资时钟(399391)指数涨0.23%,成份股星辉娱乐(300043)领涨
Sou Hu Cai Jing· 2025-11-03 11:10
证券之星消息,11月3日,投资时钟(399391)指数报收于3364.41点,涨0.23%,成交956.71亿元,换手 率0.98%。当日该指数成份股中,上涨的有66家,星辉娱乐以9.29%的涨幅领涨,下跌的有33家,岭南控 股以5.24%的跌幅领跌。 投资时钟(399391)指数十大成份股详情如下: | 证券代码 | 股票简称 | 权重 | 最新价 | 涨跌幅 | 总市值(亿元) | | 所属行业 | | --- | --- | --- | --- | --- | --- | --- | --- | | sh600519 | 贵州茅台 | 16.68% | 1435.00 | 0.35% | | 17970.08 | 食品饮 | | sh600036 | 招商银行 | 15.74% | 41.79 | 2.20% | | 10539.37 | ● 银 | | sh601899 | 紫金矿业 | 7.34% | 30.00 | -1.64% | | 7973.27 | 有色金 | | sz000858 | 五粮液 | 5.26% | 118.98 | -0.01% | S | 4618.34 | 食品饮 | ...
A股11月“开门红”,文化传媒概念集中爆发,吉视传媒涨停
2 1 Shi Ji Jing Ji Bao Dao· 2025-11-03 10:57
Core Viewpoint - The A-share market experienced a rebound on November 3, with all three major indices turning positive and over 3,500 stocks rising, particularly in the cultural media sector, driven by favorable policies from Tencent and Douyin [1] Industry Summary - The cultural media sector saw significant gains, with stocks like 37 Interactive Entertainment, Oriental Pearl, and Jishi Media hitting the daily limit, while Wanlong Optoelectronics rose over 16% and Fushi Holdings increased by over 13% [1] - Tencent's new policy for advertising, released on October 30, allows eligible content providers in the "entertainment - micro-drama" category to receive up to a 95% revenue share, with additional incentives for authorized content on official mini-programs [1] - Douyin's short drama copyright center has launched collaboration guidelines for finished micro-drama business, expanding its platform offerings and enhancing AI-driven incentives for micro-drama production, which is expected to lower production costs and improve profitability compared to short dramas [1] Company Performance - According to a report from CITIC Securities, the entire cultural media sector is benefiting from favorable conditions, with an increase in industry prosperity due to platforms enhancing AI micro-drama incentives [1] - The third-quarter reports indicate a mixed performance across different segments of the media sector, with gaming and film companies that possess quality content showing notable growth [1] - The gaming sector has seen impressive revenue growth driven by new product launches and increased operational efforts during the summer season [1]
电子竞技概念上涨2.62%,5股主力资金净流入超亿元
Zheng Quan Shi Bao Wang· 2025-11-03 08:55
Core Insights - The esports sector has seen a rise of 2.62% as of the market close on November 3, ranking 8th among concept sectors, with 33 stocks increasing in value, including notable gains from companies like 37 Interactive Entertainment, Oriental Pearl, and ST Huaton, which hit the daily limit up [1][2]. Market Performance - The esports concept sector attracted a net inflow of 1.659 billion yuan, with 18 stocks receiving net inflows, and 5 stocks exceeding 100 million yuan in net inflows. The leading stock in terms of net inflow was 37 Interactive Entertainment, with 600 million yuan, followed by ST Huaton and Oriental Pearl with 384 million yuan and 257 million yuan respectively [2][3]. Stock Performance - The top stocks in the esports sector based on net inflow ratio include 37 Interactive Entertainment at 45.94%, ST Huaton at 15.60%, and Wanlong Optoelectronics at 14.19%. Other notable performers include Oriental Pearl and Perfect World with net inflow ratios of 12.16% and 9.31% respectively [3][4].
从40+公司三季报看IP市场
3 6 Ke· 2025-11-03 04:57
Group 1: Overall Market Performance - Domestic and international toy companies are experiencing a decline in performance due to macroeconomic challenges and tariff uncertainties, with notable declines in sales for major companies like Mattel, SpinMaster, and Jakks [1] - Hasbro managed to achieve an 8% revenue growth, reaching approximately $1.388 billion, through intensive promotion of its "Magic: The Gathering" IP and expansion of licensing [1] Group 2: Domestic IP-Related Companies - Among over 40 domestic IP-related companies listed on A-shares, less than half reported revenue growth, with only six companies achieving over 5% growth, including *ST Mubang, Xinghui Entertainment, Yuanlong Yatu, Chuangyuan Co., Guangbo Co., and Chenguang Co. [3] - Companies like *ST Mubang, Xinghui Entertainment, and Yuanlong Yatu saw significant revenue rebounds (over 30% year-on-year) after restructuring their business models and IP matrices [3] Group 3: Toy and Stationery Companies Performance - Morning Glory Co. reported a revenue of 6.519 billion yuan, a 7.52% increase, and a net profit of 391 million yuan, up 0.63% [4] - Yuanlong Yatu's revenue surged by 41.06% to 823 million yuan, with net profit increasing by 235.80% [4] - Xinghui Entertainment's revenue grew by 41.26% to 592 million yuan, with a net profit increase of 317.56% [4] - Guangbo Co. achieved an 8.71% revenue increase to 667 million yuan, with a net profit rise of 52% [4] Group 4: Film and Cultural Entertainment Companies Performance - Huazhi Shumei's revenue skyrocketed by 2634.01% to 66 million yuan, although it reported a net loss of 295 million yuan [6][18] - Chinese Film's revenue reached 1.212 billion yuan, a 35.61% increase, with net profit soaring nearly 15 times to 177 million yuan [21] - Shanghai Film's revenue doubled to 361 million yuan, with net profit increasing by 123.51% to 86 million yuan [22] - Light Media's revenue grew by 247.54% to 374 million yuan, with net profit increasing approximately tenfold to 106 million yuan [25] Group 5: Strategic Developments and Innovations - Xinghui Entertainment refocused on its core toy business after divesting its football operations, leading to a significant revenue increase [7] - Yuanlong Yatu's growth is attributed to cost reduction and efficiency improvements, alongside a strategic focus on both domestic and international IP collaborations [9] - Morning Glory Co. expanded its retail presence, with over 870 stores nationwide, and launched multiple collaborations with external IPs [12] - Real Rich Culture is emphasizing AI technology as a core innovation driver, planning to launch AI-themed toys in collaboration with Baidu Smart Cloud [16]
多家游戏上市公司披露三季报,机构称产品趋势基本验证,财报兑现度较高
Mei Ri Jing Ji Xin Wen· 2025-11-03 02:51
Group 1 - The gaming sector is showing strong performance, with the gaming ETF rising nearly 3% and attracting significant capital inflow of 2.921 billion yuan over the last 20 trading days, reaching a total product scale of 11.168 billion yuan [1] - Several gaming companies have reported their Q3 earnings, with 37 Interactive Entertainment achieving a net profit of 2.345 billion yuan, a year-on-year increase of 23.57%, and Giant Network reporting a revenue of 1.71 billion yuan, up 115.6% year-on-year [1] - The report highlights the potential for investment opportunities in leading gaming companies, particularly those exploring AI and new gaming paradigms, which could lead to a revaluation of their stock prices [2] Group 2 - The financial reports indicate a high degree of realization, with major products and new pipeline games expected to enhance revenue stability through frequent content updates [2] - The gaming sector is experiencing multiple catalysts, including AI, content, and commercialization model transformations, which could provide further investment opportunities [2] - The gaming ETF tracks the performance of the A-share listed companies in the animation and gaming industry, suggesting a focus on ETF investment opportunities [2]
星辉娱乐(300043.SZ):2025年三季报净利润为2.68亿元
Xin Lang Cai Jing· 2025-10-30 02:17
2025年10月30日,星辉娱乐(300043.SZ)发布2025年三季报。 公司摊薄每股收益为0.22元。 公司最新总资产周转率为0.48次。最新存货周转率为12.32次,在已披露的同业公司中排名第10,较去年同期存货周转率减少0.40次,同比较去年同期下降 3.17%。 公司股东户数为6.86万户,前十大股东持股数量为5.27亿股,占总股本比例为42.33%,前十大股东持股情况如下: | 序号 | 股东名称 | 持股 | | --- | --- | --- | | l | 陈雁升 | 32.7 | | 2 | 江西贪玩信息技术有限公司 | 2.14 | | 3 | 中国民生银行股份有限公司-华夏中证动漫游戏交易型开放式指数证券投资基金 | 2.01 | | 4 | 陈冬琼 | 1.85 | | 5 | UBS AG | 0.76 | | ଚ | 高盛公司有限责任公司 | 0.74 | | 7 | 缪富珍 | 0.69 | | 8 | 上海浦东发展银行股价有限公司-国泰甲证动漫游戏交易型升放式指数证券投资 | 0.57 | | ರಿ | 浙江争游网络科技有限公司 | 0.40 | | 10 | J.P.Mo ...
星辉互动娱乐股份有限公司 2025年第三季度报告
Xin Lang Cai Jing· 2025-10-29 23:08
Core Viewpoint - The company reported significant growth in revenue and net profit for the first three quarters of 2025, driven by the successful performance of its toy and game businesses, as well as the completion of the sale of the Espanyol football club [12][16]. Financial Performance - The total operating revenue for the first three quarters of 2025 reached 1.727 billion yuan, an increase of 67.03% compared to the same period last year [12]. - The net profit attributable to shareholders of the listed company was 268 million yuan, marking a turnaround from a loss in the previous year [12][10]. - The net cash flow from operating activities was 408 million yuan, a substantial increase of 259.78% year-on-year [11]. Toy Business - The toy business achieved steady growth in both revenue and net profit, focusing on product structure upgrades and deepening market channels [13]. - New product launches included high-end remote-controlled cars and bicycles, enhancing the product matrix [13]. - The company received the 2025 Canton Fair Design Innovation Award for its 1:10 Hummer EV remote-controlled building car, showcasing its design and innovation capabilities [13]. Game Business - The game business saw significant revenue contributions from multiple game launches, achieving profitability for the first time [14]. - The game "Ragnarok: Dawn" launched in July 2025 achieved top rankings in various app stores in Taiwan and Hong Kong [14]. - The company is preparing for the release of its self-developed strategy game "Three Kingdoms: Strategy of the Nine Provinces," which has already gained significant attention [15]. Football Club Business - The company completed the sale of 99.66% of its stake in the Espanyol football club, which positively impacted net profit by approximately 47.07 million yuan [16]. - Following the divestment, the company plans to focus resources on its core businesses of toys and games, particularly in overseas markets and emerging technologies [16].
星辉娱乐(300043) - 董事、高级管理人员离职管理制度(2025年10月)
2025-10-29 11:34
星辉互动娱乐股份有限公司 董事、高级管理人员离职管理制度 第一章 总则 第一条 为进一步完善星辉互动娱乐股份有限公司(以下简称"公司")法人治理 结构,规范公司董事、高级管理人员的离职管理,督促上述人员遵守公司治理相关法律 法规规章和公司章程,忠实勤勉地履行职责,维护公司和全体股东的最大利益,根据《中 华人民共和国公司法》《上市公司治理准则》《深圳证券交易所创业板股票上市规则》 等有关规定及公司章程的规定,制定本制度。 第二条 本制度所指离职包括正常离职、引咎辞职和罢免等情形。 第二章 离职情形 第三条 有下列情形之一的,不能担任公司的董事或高级管理人员: (一)无民事行为能力或者限制民事行为能力; (二)因贪污、贿赂、侵占财产、挪用财产或者破坏社会主义市场经济秩序,被判处 刑罚,或者因犯罪被剥夺政治权利,执行期满未逾 5 年,被宣告缓刑的,自缓刑考验期 满之日起未逾二年; (三)担任破产清算的公司、企业的董事或者厂长、经理,对该公司、企业的破产负 有个人责任的,自该公司、企业破产清算完结之日起未逾 3 年; (四)担任因违法被吊销营业执照、责令关闭的公司、企业的法定代表人,并负有个 人责任的,自该公司、企业 ...