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星辉娱乐股价下跌,资金流出与技术调整成主因
Jing Ji Guan Cha Wang· 2026-02-11 08:21
经济观察网星辉娱乐(300043)(300043.SZ)股价下跌主要受个股资金面和技术面因素影响,其所属板 块当日表现相对平稳。 资金面与技术面 当日该股收盘报7.06元,跌幅6.12%,成交11.42亿元,换手率达12.76%。资金流向显示主力资金净流出 约9976万元,其中超大单净流出8602万元,反映出大资金减持意愿较强。技术面上,股价跌破5日均线 (7.012元),但MACD柱状图仍为正值(0.096),KDJ指标中J线为63.429,未进入超卖区间,短期需关注布 林带下轨6.12元附近的支撑力度。 板块变化情况 尽管个股下跌明显,其所属的游戏Ⅱ板块当日仅微跌0.20%,体育产业板块跌1.20%,整体波动小于个 股跌幅。同期上证指数微涨0.09%,深证成指跌0.35%,市场整体呈震荡整理格局,未见系统性风险。 部分机构观点指出,节前市场交投趋于平淡,资金更关注结构性机会,前期涨幅较大的个股可能面临获 利了结压力。 机构持仓分析 以上内容基于公开资料整理,不构成投资建议。 公开信息显示,截至2025年三季度末,华夏中证动漫游戏ETF和国泰中证动漫游戏ETF均位列星辉娱乐 前十大流通股东,且当季度分别增持 ...
星辉娱乐股价跌5.05%,华夏基金旗下1只基金位居十大流通股东,持有2505.19万股浮亏损失951.97万元
Xin Lang Cai Jing· 2026-02-11 02:53
Group 1 - The core point of the news is that Xinghui Entertainment's stock price dropped by 5.05% to 7.14 CNY per share, with a trading volume of 671 million CNY and a turnover rate of 7.43%, resulting in a total market capitalization of 8.884 billion CNY [1] - Xinghui Entertainment, established on May 31, 2000, and listed on January 20, 2010, operates in the gaming, football club, and toy industries, with revenue composition as follows: gaming 35.76%, player transfers 19.13%, car models and baby products 17.72%, TV broadcasting rights 15.18%, ticketing and memberships 5.02%, sponsorship and advertising 3.87%, rental income 1.22%, football derivatives 1.05%, and others 1.04% [1] Group 2 - Among the top ten circulating shareholders of Xinghui Entertainment, Huaxia Fund's Huaxia Zhongzheng Animation Game ETF (159869) increased its holdings by 4.2892 million shares, totaling 25.0519 million shares, which represents 2.01% of the circulating shares [2] - The Huaxia Zhongzheng Animation Game ETF (159869) was established on February 25, 2021, with a latest scale of 12.611 billion CNY, achieving a year-to-date return of 15.72% and a one-year return of 41.16% [2] Group 3 - The fund manager of Huaxia Zhongzheng Animation Game ETF (159869) is Lu Yaun, who has been in the position for 3 years and 248 days, managing a total fund size of 26.429 billion CNY, with the best fund return during his tenure being 94.15% and the worst being -34.01% [3]
3157只个股下跌,2222只个股上涨,字节再出爆款,影视股批量涨停,A股近10年春节前后走势如何?|A股收盘
Sou Hu Cai Jing· 2026-02-10 08:34
Market Overview - The A-share market experienced a narrow fluctuation on February 10, with mixed performance across the three major indices. The Shanghai Composite Index rose by 0.13%, while the Shenzhen Component increased by 0.02%, and the ChiNext Index fell by 0.37% [1] - The total trading volume in the A-share market was 2.12 trillion yuan, a decrease of 145.5 billion yuan compared to the previous trading day. Out of 3,157 stocks, 2,222 rose while 3,157 declined [1] Sector Performance - The sectors that saw significant gains included film and television, short drama games, Sora concept (text-to-video), intellectual property protection, cultural media, mobile games, AI predictions, and online games [1] - Conversely, sectors that experienced declines included precious metals, liquor, cultivated diamonds, photovoltaic equipment, zinc, gold concepts, perovskite batteries, duty-free shops, and horse racing concepts [2] AI Video Generation Impact - ByteDance's AI video generation model, Seedance 2.0, has gained significant attention for its ability to create high-quality videos from text or images in just 60 seconds. This innovation is expected to reshape the content production industry by reducing costs and production cycles [6] - The introduction of Seedance 2.0 is anticipated to accelerate the development of the short drama and animation sectors, which are currently facing challenges such as high costs and long production times. The model's capabilities are expected to lower production costs and increase industry capacity [7] Market Sentiment and Predictions - As the Lunar New Year approaches, investors are faced with the decision to hold stocks or cash. Historical data suggests a tendency for the Shanghai Composite Index to rise around the holiday period, with 7 out of the last 10 years showing gains [8] - Multiple institutions express optimism regarding the market's performance around the New Year, with a prevailing recommendation to "hold stocks for the holiday." This sentiment is supported by recent policy measures aimed at enhancing market confidence and liquidity [9] - Current valuation levels indicate that the overall A-share index price-to-book ratio has dropped to 1.90, which is at the historical median level. Earnings forecasts suggest a shift in focus from valuation to profitability, with certain sectors like technology manufacturing showing positive trends [10]
字节,再出爆款!引爆A股涨停潮
证券时报· 2026-02-10 04:19
Core Viewpoint - ByteDance's AI video generation model Seedance 2.0 has gained significant attention both domestically and internationally, leading to a surge in AI application themes in the A-share market [1][4]. Market Overview - On February 10, the A-share market exhibited a fluctuating trend with noticeable structural differentiation. AI application themes saw widespread increases, particularly in sectors such as short drama games, cultural media, online games, virtual humans, and cybersecurity, while the photovoltaic industry experienced a pullback [1]. - The Shanghai Composite Index closed at 4122.34, down 0.02%, and the Shenzhen Component Index closed at 14206.26, also down 0.02% [2]. Cultural Media Sector - The cultural media sector experienced a significant surge, with multiple stocks hitting the 20% limit up, including Readkey Culture, Jiecheng Co., Rongxin Culture, Light Media, and Chinese Online. Other stocks like Happiness Blue Sea rose over 10% [4][5]. - The cultural media index rose by 6.76%, indicating strong market performance [5]. AI Video Technology Impact - Seedance 2.0 is expected to lead the way in the short content field, such as AI comic dramas and short dramas, by significantly reducing production costs and shortening production cycles. This advancement is anticipated to drive industry capacity expansion [6]. - The model's capabilities include self-storyboarding, multi-modal references, audio-visual synchronization, and multi-camera narrative capabilities, which are expected to enhance video usability and lower production costs [6]. Gaming Sector Performance - The gaming sector also saw widespread gains on February 10, with stocks like Wento Holdings and Perfect World reaching their daily limits [8]. - The gaming index increased by 4.71%, reflecting positive market sentiment [9]. Regulatory Environment and Market Growth - In January 2026, 182 game licenses were issued, continuing a trend of normalized issuance since 2025, indicating regulatory support for the industry's healthy development. The gaming market's actual sales revenue is projected to reach 350.79 billion yuan in 2025, marking a 7.68% year-on-year growth [9][10]. - The gaming sector is expected to benefit from AI applications, with both established and new games leveraging AI to enhance user engagement and content creation [10]. Hong Kong Market Trends - The Hong Kong market mirrored the A-share surge, particularly in cultural media and innovative drug services, with notable gains in stocks like WuXi Biologics and WuXi AppTec [11].
星辉娱乐股价涨5.26%,华夏基金旗下1只基金位居十大流通股东,持有2505.19万股浮盈赚取926.92万元
Xin Lang Cai Jing· 2026-02-10 03:05
2月10日,星辉娱乐涨5.26%,截至发稿,报7.40元/股,成交8.39亿元,换手率9.39%,总市值92.07亿 元。 资料显示,星辉互动娱乐股份有限公司位于广东省广州市天河区黄埔大道西122号星辉中心26楼,成立 日期2000年5月31日,上市日期2010年1月20日,公司主营业务涉及游戏业务、足球俱乐部业务、玩具业 务。主营业务收入构成为:游戏35.76%,球员转会19.13%,车模及婴童用品17.72%,电视转播权 15.18%,票务、会员5.02%,赞助及广告3.87%,租金1.22%,足球衍生品1.05%,其他1.04%。 数据显示,华夏基金旗下1只基金位居星辉娱乐十大流通股东。华夏中证动漫游戏ETF(159869)三季 度增持428.92万股,持有股数2505.19万股,占流通股的比例为2.01%。根据测算,今日浮盈赚取约 926.92万元。 责任编辑:小浪快报 截至发稿,鲁亚运累计任职时间3年247天,现任基金资产总规模264.29亿元,任职期间最佳基金回报 99.34%, 任职期间最差基金回报-33.45%。 声明:市场有风险,投资需谨慎。 本文基于第三方数据库自动发布,不代表新浪财经观点 ...
20多家游戏公司年终发黄金
Jing Ji Guan Cha Wang· 2026-02-05 13:00
Core Insights - The gaming industry in China is experiencing a recovery, with projected revenue of 350.79 billion yuan in 2025, marking a year-on-year growth of 7.68% and a user base of 683 million, an increase of 1.35% [2][8] - 22 gaming companies have adopted gold as a year-end reward for employees, reflecting the industry's positive outlook and the rising gold prices [2][3] Group 1: Employee Rewards - Companies are giving gold as year-end rewards, with examples including a 5-gram gold bracelet valued at 8,425 yuan given to employees of Mu Tong Technology [2] - The distribution of gold rewards varies: some companies provide gold to all employees, while others include it in a lottery or award it to employees with special contributions [4][5] - The trend of giving gold is linked to its rising value and serves as a morale booster for employees [3][6] Group 2: Company Performance - Several gaming companies are reporting significant financial improvements, with many expected to turn losses into profits in 2025 [2][8] - Companies like Century Huatong and Gigabit are forecasting substantial profit increases, with Century Huatong's net profit expected to rise by 357.5% to 475.3% [8] - MiHoYo's flagship game "Genshin Impact" is projected to generate over 40 billion yuan in global revenue in 2025, highlighting the success of its products [7][8] Group 3: Market Trends - The popularity of gold as a reward is influenced by its status as a sought-after investment, with gold prices reaching historical highs in 2025 [3] - Companies that are less well-known, but have profitable products, are using gold rewards to enhance their employer brand and attract talent [6] - The gaming industry is seeing a resurgence, with many companies capitalizing on successful products and expanding their market presence [8]
游戏板块2月3日涨3.25%,顺网科技领涨,主力资金净流出6.03亿元
Market Overview - The gaming sector increased by 3.25% on February 3, with Shunwang Technology leading the gains [1] - The Shanghai Composite Index closed at 4067.74, up 1.29%, while the Shenzhen Component Index closed at 14127.1, up 2.19% [1] Individual Stock Performance - Shunwang Technology (300113) closed at 27.88, up 13.80%, with a trading volume of 1.18 million shares and a transaction value of 3.22 billion [1] - Xunyou Technology (300467) closed at 34.39, up 9.56%, with a trading volume of 109,800 shares and a transaction value of 372 million [1] - ZheShu Culture (600633) closed at 16.10, up 6.20%, with a trading volume of 763,500 shares and a transaction value of 1.22 billion [1] - Other notable performers include Yuqu Technology (300315) up 6.09%, Kunlun Wanwei (300418) up 6.02%, and Perfect World (002624) up 5.57% [1] Fund Flow Analysis - The gaming sector experienced a net outflow of 603 million from institutional investors, while retail investors saw a net inflow of 1.03 billion [2] - Major stocks like Shunwang Technology had a net inflow of 159 million from institutional investors, but a net outflow of 91.83 million from speculative funds [3] - Other stocks like Kunlun Wanwei and Xunyou Technology also showed mixed fund flows, with varying levels of net inflows and outflows from different investor types [3] ETF Performance - The Gaming ETF (159869) tracking the China Animation and Gaming Index saw a decline of 1.97% over the past five days, with a current P/E ratio of 41.24 [5] - The Food and Beverage ETF (515170) increased by 2.42% over the past five days, with a P/E ratio of 20.04 [5]
星辉娱乐:预计2025年净利润同比增长158.99%至176.68%
Jing Ji Guan Cha Wang· 2026-01-30 10:54
经济观察网2026年1月30日,星辉娱乐(300043)发布2025年度业绩预告,预计2025年净利润2.7亿元至 3.51亿元,同比增长158.99%至176.68%;扣除非经常性损益后的净利润2.17亿元至2.82亿元,同比增长 146.66%至160.66%。 ...
星辉娱乐发预盈,预计2025年度归母净利润2.7亿元至3.51亿元,扭亏为盈
Zhi Tong Cai Jing· 2026-01-30 08:17
星辉娱乐(300043)(300043.SZ)披露2025年度业绩预告,公司预计归属于上市公司股东的净利润2.7亿 元至3.51亿元,扭亏为盈;扣除非经常性损益后的净利润2.17亿元至2.82亿元。 ...
星辉娱乐:2025年预盈2.7亿元~3.51亿元 同比扭亏为盈
Mei Ri Jing Ji Xin Wen· 2026-01-30 08:16
Core Viewpoint - Xinghui Entertainment (300043) is expected to turn a profit in 2025 with a projected net profit attributable to shareholders ranging from 270 million to 351 million yuan, compared to a loss of 458 million yuan in the same period last year [2] Group 1: Financial Performance - The company anticipates a significant turnaround in profitability, moving from a loss of 458 million yuan in the previous year to a projected profit of 270 million to 351 million yuan in 2025 [2] - The gaming segment has seen substantial revenue growth due to the release of several titles, including "MapleStory R: Evolution," "Ragnarok: Dawn," "Battlefield Without Borders," and "Three Kingdoms Heroes: Strategy of the Nine Provinces," contributing to the overall financial improvement [2] Group 2: Business Operations - In the toy business, the company is actively upgrading its product structure and deepening channel layouts, which has led to steady global market expansion and enhanced product competitiveness [2] - The gaming business has benefited from the gradual release of new products, which has helped in achieving a significant increase in revenue and profitability [2]