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星辉娱乐(300043) - 关于股东权益变动触及1%整数倍暨减持计划实施完成的公告
2026-01-23 10:42
证券代码:300043 证券简称:星辉娱乐 公告编号:2026-002 星辉互动娱乐股份有限公司 关于股东权益变动触及1%整数倍暨减持计划实施完成的公告 股东陈雁升先生、陈冬琼女士保证向本公司提供的信息内容真实、准确、完整, 没有虚假记载、误导性陈述或重大遗漏。 | 陈雁升 | 合计持有股份 | 40,204.57 | 32.32 | 38,289.19 | 30.78 | | --- | --- | --- | --- | --- | --- | | 其中:无限售条件股份 | | 40,204.57 | 32.32 | 38,289.19 | 30.78 | | 0.00 | 有限售条件股份 | | 0.00 | 0.00 | 0.00 | | 1,188.16 陈冬琼 | 合计持有股份 | | 0.96 | 1,188.16 | 0.96 | | (一致行动 1,188.16 人) | 其中:无限售条件股份 | | 0.96 | 1,188.16 | 0.96 | | 有限售条件股份 0.00 | | | 0.00 | 0.00 | 0.00 | | 合计持有股份 | | 41,392.73 | 33.2 ...
星辉娱乐今日大宗交易折价成交1915.38万股,成交额1亿元
Xin Lang Cai Jing· 2026-01-23 09:08
Group 1 - The core event involves a block trade of 19.15 million shares of Xinghui Entertainment, with a transaction value of 100 million yuan, accounting for 17.77% of the total trading volume on that day [1] - The transaction price was 5.24 yuan per share, representing a discount of 21.56% compared to the market closing price of 6.68 yuan [1]
2025年中国自研游戏市场现状分析:中国TOP20移动游戏企业研发投入合计超990亿元【组图】
Qian Zhan Wang· 2026-01-22 09:08
Core Insights - The Chinese mobile gaming industry is experiencing significant growth in research and development (R&D) investments, with the top 20 companies projected to invest over 99 billion yuan in 2024, marking an 8.8% year-on-year increase [1] - The domestic revenue from self-developed games is expected to exceed 260 billion yuan in 2024, reflecting a 1.7% increase compared to the previous year [4] - The overseas revenue from self-developed games is anticipated to surpass 18.5 billion USD in 2024, showing a 13.39% year-on-year growth [6] R&D Investments - The total R&D investment by the top 20 mobile gaming companies in China is projected to reach 99.02 billion yuan in 2024, with a continuous increase from 2017 to 2024 [1] - The number of R&D personnel in these companies has shown a declining trend, with a total of 15,721 employees in 2024, down by 1.66% year-on-year [3] - The median percentage of R&D personnel in the top 20 companies is 47.24% in 2024, which is a decrease of 5.97 percentage points from the previous year [3] Domestic Revenue - The actual sales revenue from self-developed games in the domestic market is projected to be 260.736 billion yuan in 2024, reflecting a 1.7% increase year-on-year [4] - The growth in domestic revenue is attributed to the expanding and maturing domestic gaming market, with companies focusing on self-developed games to capture market opportunities [4] Overseas Revenue - The overseas revenue from self-developed games is expected to reach 18.557 billion USD in 2024, marking a 13.39% increase compared to the previous year [6] - The overseas revenue has consistently exceeded 100 billion yuan for five consecutive years, driven by advancements in cloud gaming and AI technologies [6] - The primary markets for overseas revenue are the United States, Japan, and South Korea, contributing 31.06%, 17.32%, and 8.89% respectively to the total overseas income [8]
游戏板块1月22日涨0%,名臣健康领涨,主力资金净流出2.22亿元
Zheng Xing Xing Ye Ri Bao· 2026-01-22 09:02
Market Overview - The gaming sector experienced a slight increase of 0.0% on January 22, with Mingchen Health leading the gains [1] - The Shanghai Composite Index closed at 4122.58, up 0.14%, while the Shenzhen Component Index closed at 14327.05, up 0.5% [1] Individual Stock Performance - Mingchen Health (002919) closed at 26.91, with a rise of 6.41% and a trading volume of 150,400 shares, amounting to a transaction value of 398 million yuan [1] - Other notable gainers included Shunwang Technology (300113) with a 2.35% increase, and Electric Soul Network (603258) with a 1.95% increase [1] - Conversely, stocks like Kaiying Network (002517) and Giant Network (002558) saw declines of 2.27% and 1.91%, respectively [2] Capital Flow Analysis - The gaming sector saw a net outflow of 222 million yuan from institutional investors, while retail investors experienced a net outflow of 97.08 million yuan [2] - Notable net inflows from retail investors were observed in stocks like Kunlun Wanwei (300418) and Yaoji Technology (002605) [3] ETF Performance - The Gaming ETF (159869) tracking the China Animation and Gaming Index decreased by 4.62% over the past five days, with a net redemption of 200 million yuan [5] - The Food and Beverage ETF (515170) saw a slight decline of 2.34% and an increase in shares by 4.5 million [5]
星辉娱乐股价连续8天上涨累计涨幅23.89%,华夏基金旗下1只基金持2505.19万股,浮盈赚取3382.01万元
Xin Lang Cai Jing· 2026-01-14 07:12
Group 1 - The core point of the news is that Xinghui Entertainment's stock has risen for eight consecutive days, with a cumulative increase of 23.89% during this period, reaching a price of 7.01 CNY per share and a market capitalization of 8.722 billion CNY [1] - The main business segments of Xinghui Entertainment include gaming (35.76%), player transfers (19.13%), toy business (17.72%), TV broadcasting rights (15.18%), ticketing and memberships (5.02%), sponsorship and advertising (3.87%), rental income (1.22%), football derivatives (1.05%), and other revenues (1.04%) [1] Group 2 - Among the top shareholders of Xinghui Entertainment, Huaxia Fund's Huaxia Zhongzheng Animation Game ETF (159869) has increased its holdings by 4.2892 million shares, now owning 25.0519 million shares, which is 2.01% of the circulating shares [2] - The Huaxia Zhongzheng Animation Game ETF has achieved a year-to-date return of 17.32% and a one-year return of 81.67%, ranking 78 out of 5520 and 280 out of 4203 in its category, respectively [2]
AI应用商业化拐点已至!GEO崛起重构流量逻辑,豆包元宝等APP普及,2026行业赛道迎来爆发式增长
Xin Lang Cai Jing· 2026-01-13 11:27
Group 1 - Tongdahai, located in Chongqing, is a core service provider in the court informationization sector, focusing on judicial AI applications with over 2,000 courts using its products nationwide [1] - The company's intelligent document generation system improves judges' work efficiency by over 50%, while its intelligent case allocation system meets the smart management needs of courts [1] - As demand for judicial AI continues to grow, the company is expected to enhance its market coverage and commercialization capabilities, becoming a key beneficiary in the judicial AI sector [1] Group 2 - Tianlong Group, based in Shantou, Guangdong, operates in digital marketing and ink chemicals, with a strong focus on AI applications in digital marketing [2] - The company’s advertising optimization through AI technology has increased conversion rates by over 30% compared to traditional methods [2] - AI applications are driving the company's performance growth, leveraging its technical expertise and channel resources to meet advertisers' needs [2] Group 3 - Guangyun Technology, a leading player in the e-commerce SaaS sector based in Hangzhou, focuses on AI application development for e-commerce scenarios [3] - Its AI selection system provides precise product recommendations based on comprehensive e-commerce data analysis [3] - The company is expected to maintain its leading position in the e-commerce AI sector as demand for intelligent solutions increases [3] Group 4 - Zhangqu Technology, located in Beijing, is an established player in the mobile gaming industry, innovating AI applications in game development [4] - AI-generated content tools reduce development cycles by 20%-30% and costs by over 15% [4] - The company is positioned to leverage AI applications for intelligent transformation in the gaming business [4] Group 5 - Zhuoyi Information, based in Wuxi, Jiangsu, specializes in cloud computing infrastructure and AI computing power services [5] - The company optimizes AI computing power scheduling efficiency, supporting large model training and inference [5] - As demand for AI computing power continues to grow, the company is set to benefit significantly from its foundational role in AI application deployment [5] Group 6 - Dian Diagnostics, a leading third-party medical diagnostics company in Hangzhou, focuses on AI applications in the medical field [6] - Its AI diagnostic systems achieve over 95% accuracy in identifying cancer cells and enhance diagnostic efficiency [6] - The company is expected to expand its AI application scenarios in the medical sector, driving intelligent transformation in diagnostics [6] Group 7 - Zhidema, based in Beijing, operates a consumer content and shopping guide platform, integrating AI technology for consumer decision-making [7] - The platform's conversion rate is 40% higher than the industry average due to its AI recommendation system [7] - AI applications are crucial for enhancing user experience and monetization in the consumer sector [7] Group 8 - Yidian Tianxia, located in Xi'an, focuses on AI marketing applications for cross-border e-commerce and overseas enterprises [8] - The company’s AI creative platform generates multilingual advertising materials, adapting to various cultural contexts [8] - As demand for cross-border AI marketing grows, the company is positioned as a key bridge for enterprises entering AI applications [8] Group 9 - Weishidun, a digital transformation service provider, specializes in AI applications for the financial and government sectors [9] - Its intelligent risk control system effectively identifies financial risks, reducing bad debt rates [9] - The company is expected to expand its market share in financial and government AI solutions as demand increases [9] Group 10 - Xinlicheng, based in Zhengzhou, focuses on AI applications in grassroots medical services and health management [10] - The company’s AI-assisted diagnostic systems enhance the capabilities of grassroots doctors [10] - As the government promotes improvements in grassroots medical capabilities, the company is set to enhance service accessibility and quality through AI [10] Group 11 - Waifu Holdings, located in Shanghai, is a leader in human resources services, integrating AI technology into its applications [11] - The AI recruitment system improves hiring efficiency by over 60% [11] - The company is positioned to expand its AI applications in human resources, driving the sector's digital transformation [11] Group 12 - Zhonggong Education, based in Wuhu, is a leading vocational education company focusing on AI applications [12] - Its AI learning platform generates personalized study plans, enhancing learning efficiency [12] - The company is expected to solidify its leading position in vocational education through innovative AI applications [12] Group 13 - Zhizhen Technology, located in Beijing, focuses on AI applications in the telecommunications sector [13] - Its AI network operation system enhances network stability and reduces operational costs [13] - The company is set to expand its market share in telecommunications AI solutions as demand grows [13] Group 14 - Visual China, based in Chongqing, is a leader in visual content services, leveraging AI to transform content production and transaction [14] - The company’s AI content generation platform supports efficient visual content creation [14] - As demand for AI-generated visual content increases, the company is positioned to benefit significantly in this sector [14] Group 15 - Yiyuan Media, located in Beijing, is an integrated marketing service provider focusing on AI marketing applications [15] - The company’s AI marketing creative platform generates advertising materials quickly, adapting to short video marketing needs [15] - AI is a core technology driving innovation in the marketing sector, positioning the company as a leader in AI marketing [15] Group 16 - Shenguang Group, based in Guangzhou, is a leading advertising marketing company that integrates AI technology into its global marketing applications [16] - The company’s AI creative center generates multilingual advertising content, catering to overseas market needs [16] - As cross-border AI marketing demand grows, the company is expected to strengthen its position in the marketing industry [16]
游戏板块1月13日涨0.31%,掌趣科技领涨,主力资金净流出11.92亿元
Zheng Xing Xing Ye Ri Bao· 2026-01-13 09:06
证券之星消息,1月13日游戏板块较上一交易日上涨0.31%,掌趣科技领涨。当日上证指数报收于4138.76,下跌0.64%。深证成指报收于14169.4, 下跌1.37%。游戏板块个股涨跌见下表: | 代码 | 名称 | 收盘价 | 涨跌幅 | 成交量(手) | 成交额(元) | | | --- | --- | --- | --- | --- | --- | --- | | 300315 | 享邀科技 | 6.86 | 14.91% | 889.53万 | | 58.68亿 | | 600633 | 浙数文化 | 16.17 | 5.48% | 188.82万 | | 31.36亿 | | 300043 | 星辉娱乐 | 7.00 | 4.79% | 239.86万 | | 16.86亿 | | 600892 | *ST大晟 | 3.59 | 4.36% | 13.94万 | | 4940.57万 | | 300052 | ST中青宝 | 13.69 | 3.87% | 20.23万 | | 2.78亿 | | 002605 | 姚记科技 | 28.31 | 2.46% | 54.42万 | | 15.19亿 ...
星辉娱乐实控人夫妇11天减持1685万股 套现1亿元
Zhong Guo Jing Ji Wang· 2026-01-12 08:19
中国经济网北京1月12日讯星辉娱乐(300043)(300043.SZ)近日披露《关于股东权益变动触及1%整数倍 的公告》。 公司于近日收到控股股东、实际控制人陈雁升及其一致行动人陈冬琼出具的《关于权益变动触及1%整 数倍的告知函》。 星辉娱乐披露情况显示,陈雁升及陈冬琼系夫妻关系。 根据公告,因自身资金需求,陈冬琼于2023年5月10日以大宗交易方式减持6,643,800股。 本次权益变动不会导致公司控制权发生变更,不会对公司治理结构及持续性经营产生影响。 根据2025年11月24日披露的《关于控股股东股份减持计划的预披露公告》(公告编号:2025-050),陈雁 升于2025年12月30日至2026年1月9日以集中竞价及大宗交易方式减持5,675,900股,减持均价6.01元;陈 冬琼于2026年1月9日以集中竞价交易方式减持11,173,400股,减持均价6.25元。合计减持16,849,300股, 根据减持期间股价均价计算,套现总金额约103,945,909元。 本次变动前,陈雁升合计持有公司股份40,772.16万股,占公司总股本的32.77%;陈冬琼合计持有公司 股份2,969.88万股,占公司总 ...
星辉娱乐股价涨5.04%,国泰基金旗下1只基金位居十大流通股东,持有707.08万股浮盈赚取226.27万元
Xin Lang Cai Jing· 2026-01-12 03:27
Group 1 - The core point of the article is that Xinghui Entertainment's stock has seen a significant increase, rising 5.04% to 6.67 CNY per share, with a total market capitalization of 8.299 billion CNY and a cumulative increase of 12.39% over the past five days [1] - Xinghui Entertainment's main business segments include gaming (35.76%), player transfers (19.13%), toy business (17.72%), TV broadcasting rights (15.18%), ticketing and memberships (5.02%), sponsorship and advertising (3.87%), rent (1.22%), football derivatives (1.05%), and others (1.04%) [1] - The company is located in Guangzhou, Guangdong Province, and was established on May 31, 2000, with its listing date on January 20, 2010 [1] Group 2 - Among the top circulating shareholders of Xinghui Entertainment, Guotai Fund's Guotai Zhongzheng Animation Game ETF (516010) increased its holdings by 793,000 shares, bringing its total to 7.0708 million shares, which is 0.57% of the circulating shares [2] - The Guotai Zhongzheng Animation Game ETF has generated a floating profit of approximately 2.2627 million CNY today and a total of 4.9496 million CNY during the five-day increase [2] - The fund was established on February 25, 2021, with a current scale of 3.001 billion CNY and has achieved a year-to-date return of 9.83% [2]
星辉娱乐(300043) - 关于股东权益变动触及1%整数倍的公告
2026-01-09 10:14
证券代码:300043 证券简称:星辉娱乐 公告编号:2026-001 星辉互动娱乐股份有限公司 关于股东权益变动触及1%整数倍的公告 股东陈雁升先生、陈冬琼女士保证向本公司提供的信息内容真实、准确、完整, 没有虚假记载、误导性陈述或重大遗漏。 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记 载、误导性陈述或重大遗漏。 变动类型 上升□ 下降 一致行动人 有 无□ 是否为第一大股东或实际控制人 是 否□ 2.本次权益变动情况 股份种类 减持股数(万股) 减持比例(%) A 股 2,349.31 1.89 合计 2,349.31 1.89 本次权益变动方式(可多选) 通过证券交易所的集中交易 通过证券交易所的大宗交易 其他 □(请注明) 本次增持股份的资金来源 (可多选) 自有资金 □ 银行贷款 □ 其他金融机构借款 □ 股东投资款 □ 其他 □(请注明) 不涉及资金来源 3.本次变动前后,投资者及其一致行动人拥有上市公司权益的股份情况 股东名称 股份性质 本次变动前持有股份 本次变动后持有股份 股数(万股) 占总股本比 例(%) 股数(万股) 占总股本比 例(%) 陈雁升 合计持有股份 ...