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星辉娱乐(300043) - 关于拟续聘会计师事务所的公告
2025-10-29 10:19
星辉互动娱乐股份有限公司 关于拟续聘会计师事务所的公告 本公司及董事会全体人员保证信息披露的内容真实、准确和完整,没有虚假记 载、误导性陈述或者重大遗漏。 星辉互动娱乐股份有限公司(以下简称"公司"或"星辉娱乐")于 2025 年 10 月 29 日召开第六届董事会第十四次会议、第六届监事会第十三次会议,审议通过了 《关于拟续聘会计师事务所的议案》,公司拟续聘广东司农会计师事务所(特殊普通 合伙)(下称"司农事务所")为 2025 年度审计机构。现将有关事项公告如下: 一、拟续聘会计师事务所的基本情况 证券代码:300043 证券简称:星辉娱乐 公告编号:2025-045 (一)机构信息 1.基本信息 广东司农会计师事务所(特殊普通合伙)(以下简称"司农事务所")成立于 2020 年 11 月 25 日。司农事务所组织形式:合伙企业(特殊普通合伙);统一社会 信用代码 91440101MA9W0YP8X3;注册地址:广州市南沙区南沙街兴沙路 6 号 704 房 -2;执行事务合伙人(首席合伙人)吉争雄。 截至 2024 年 12 月 31 日,司农事务所从业人员 346 人,合伙人 32 人,注册会 计师 1 ...
星辉娱乐(300043) - 关于修订《公司章程》的公告
2025-10-29 10:19
证券代码:300043 证券简称:星辉娱乐 公告编号:2025-044 星辉互动娱乐股份有限公司 关于修订《公司章程》的公告 本公司及董事会全体人员保证信息披露的内容真实、准确和完整,没有虚假记 载、误导性陈述或者重大遗漏。 星辉互动娱乐股份有限公司(以下简称"公司")于 2025 年 10 月 29 日召开第 六届董事会第十四次会议,审议通过了《关于修订<公司章程>并授权办理工商变更 登记的议案》。现将有关情况公告如下: 一、修订《公司章程》的原因及依据 根据《中华人民共和国公司法》(2023 年修订)的相关规定,结合公司实际情 况,公司将不再设置监事会,监事会的职权由董事会审计委员会行使,《星辉互动 娱乐股份有限公司监事会议事规则》等监事会相关制度相应废止。董事会拟根据《深 圳证券交易所创业板股票上市规则》《上市公司章程指引》等相关法律法规的规定, 结合公司实际情况,对《公司章程》相关条款进行修订。 二、《公司章程》修订情况 1.删除"监事""监事会"相关描述,部分描述由"审计委员会"代替; 2.将"股东大会"改为"股东会"; 3.除前述两类修订外,本次《公司章程》修订的内容具体对照情况如下: | 修订前 ...
星辉娱乐(300043) - 关于使用闲置自有资金进行银行理财的公告
2025-10-29 10:19
证券代码:300043 证券简称:星辉娱乐 公告编号:2025-046 星辉互动娱乐股份有限公司 关于使用闲置自有资金进行银行理财的公告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记 载、误导性陈述或重大遗漏。 重要内容提示: 1.投资种类:安全性高、流动性好的低风险银行理财产品。 2.投资金额:不超过人民币 5 亿元。 3.特别风险提示:金融市场受宏观经济的影响较大,即使购买安全性高、流动 性好的产品,仍不排除该项投资受到市场波动的影响,敬请投资者注意投资风险。 星辉互动娱乐股份有限公司(以下简称"公司")于 2025 年 10 月 29 日召开公 司第六届董事会第十四次会议审议通过了《关于使用闲置自有资金进行银行理财的 议案》,同意公司及子公司在不影响正常经营的情况下,使用不超过 5 亿元人民币的 闲置自有资金购买安全性高、流动性好、低风险的理财产品,使用期限自董事会决 议通过之日起 6 个月内有效,并授权公司管理层具体实施相关事宜。在上述使用期 限及额度范围内,资金可循环滚动使用。具体内容如下: 一、投资情况概述 三、投资风险分析及风险控制措施 1.投资风险 1.投资目的:在不影 ...
星辉娱乐(300043) - 关于召开2025年第三次临时股东大会的通知
2025-10-29 10:17
证券代码:300043 证券简称:星辉娱乐 公告编号:2025-047 星辉互动娱乐股份有限公司 关于召开2025年第三次临时股东大会的通知 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记 载、误导性陈述或重大遗漏。 重要提示: 星辉互动娱乐股份有限公司(以下简称"公司")根据公司第六届董事会第十 四次会议决议,决定于 2025 年 11 月 17 日 14:30 召开公司 2025 年第三次临时股东大 会,现将有关事项通知如下: 一、召开会议的基本情况 1、股东大会届次:2025 年第三次临时股东大会 2、股东大会的召集人:董事会 3、会议召开的合法、合规性 公司于 2025年 10 月29 日召开的第六届董事会第十四次会议及第六届监事会第 十三次会议审议通过了本次提交股东大会审议的相关议案,本次会议的召集和召开 符合有关法律、行政法规、部门规章、规范性文件和《公司章程》的相关规定。 4、会议时间: (1)现场会议时间:2025 年 11 月 17 日 14:30 (2)网络投票时间:通过深圳证券交易所系统进行网络投票的具体时间为 2025 年 11 月 17 日 9:15-9:25, ...
星辉娱乐(300043) - 第六届监事会第十三次会议决议公告
2025-10-29 10:16
证券代码:300043 证券简称:星辉娱乐 公告编号:2025-042 星辉互动娱乐股份有限公司 第六届监事会第十三次会议决议公告 本公司及监事会全体人员保证信息披露的内容真实、准确和完整,没有虚假记 载、误导性陈述或者重大遗漏。 一、监事会会议召开情况 星辉互动娱乐股份有限公司(以下简称"公司")第六届监事会第十三次会议 于2025年10月29日上午11:30在公司会议室以现场结合通讯方式召开,会议通知 已以专人送达、邮件等方式送达全体监事,与会的各位监事已经知悉与所议事项 相关的必要信息。本次监事会会议应出席监事3名,实际出席会议监事3名,会议 由监事会主席彭飞先生主持,会议的召集和召开符合《公司法》和《公司章程》 的有关规定。 二、监事会会议审议情况 会议采用记名投票的方式进行表决,经与会的监事表决,审议通过了以下决 议: (一)审议通过《2025 年第三季度报告》; 经审核,监事会认为董事会对公司《2025 年第三季度报告》的编制和审核 程序符合法律、行政法规和中国证监会的规定,报告的内容能够真实、准确、完 整地反映公司的实际情况,报告所载资料不存在虚假记载、误导性陈述或者重大 遗漏。 公司《2025 ...
星辉娱乐(300043) - 第六届董事会第十四次会议决议公告
2025-10-29 10:15
证券代码:300043 证券简称:星辉娱乐 公告编号:2025-041 星辉互动娱乐股份有限公司 第六届董事会第十四次会议决议公告 本公司及董事会全体人员保证信息披露的内容真实、准确和完整,没有虚假记 载、误导性陈述或者重大遗漏。 一、董事会会议召开情况 星辉互动娱乐股份有限公司(以下简称"公司")第六届董事会第十四次会议 于2025年10月29日上午10:30在公司会议室以现场结合通讯方式召开,会议通知已以 专人送达、邮件、传真等方式送达全体董事和监事,与会的各位董事已经知悉与所 议事项相关的必要信息。本次董事会会议应出席董事7名,实际出席会议董事7名。 公司监事及相关高管人员列席了本次会议。会议由董事长陈创煌先生主持,会议的 召集和召开符合《中华人民共和国公司法》(以下简称"《公司法》")和《公司 章程》的有关规定。 二、董事会会议审议情况 会议采用记名投票的方式进行表决,经与会的董事表决,审议通过了以下决议: (一)审议通过《2025 年第三季度报告》; 公司《2025 年第三季度报告》的具体内容详见同日刊登在中国证监会指定的创 业板信息披露网站上的公告。 本议案已经公司董事会审计委员会审议通过。 表决 ...
星辉娱乐(300043) - 2025 Q3 - 季度财报
2025-10-29 10:10
Financial Performance - Revenue for Q3 2025 reached ¥591,804,525.96, an increase of 41.26% year-over-year, and total revenue for the year-to-date is ¥1,726,836,067.21, up 67.03% compared to the same period last year[4] - Net profit attributable to shareholders for Q3 2025 was ¥113,148,380.58, a significant increase of 317.56% year-over-year, with year-to-date net profit at ¥268,201,511.54, up 216.26%[4] - Basic earnings per share for Q3 2025 was ¥0.09, reflecting a growth of 280.00% year-over-year, while diluted earnings per share also stood at ¥0.09[4] - The company reported a significant reduction in intangible assets by 91.05% to 45,045.16 million, primarily due to the sale of the Espanyol Club[7] - The net profit for the current period is CNY 268,501,323.43, a significant recovery from a net loss of CNY 231,513,811.78 in the previous period[32] - The company reported a total comprehensive income of CNY 284,244,546.45, recovering from a loss of CNY 240,099,609.40 in the prior period[33] Cash Flow and Assets - Cash flow from operating activities for the year-to-date was ¥408,266,801.22, a substantial increase of 259.78% compared to the previous year[4] - Cash and cash equivalents increased by 251.48% to 68,994,572.62 compared to the previous year[43] - The company's current assets totaled RMB 1.12 billion, a substantial increase from RMB 475.20 million at the beginning of the period, representing a growth of approximately 135%[29] - The company's cash and cash equivalents increased to RMB 194.23 million from RMB 92.44 million, marking a growth of approximately 109%[28] - The cash and cash equivalents at the end of the period amounted to CNY 125,029,288.88, compared to CNY 121,281,631.19 at the end of the previous period[36] Liabilities and Equity - The company's total assets decreased by 8.71% from the end of the previous year, amounting to ¥3,460,323,143.65[5] - Shareholders' equity attributable to the parent company increased by 18.93% year-over-year, reaching ¥1,717,990,579.98[5] - The company's total liabilities decreased to RMB 1.75 billion from RMB 2.35 billion, showing a reduction of about 25.6%[30] - Total liabilities decreased significantly, with contract liabilities down by 64.99% and employee compensation payable down by 83.47% due to the sale of the Espanyol Club[11] Research and Development - Research and development expenses decreased by 50.07% year-over-year to ¥39,589,790.32, indicating a strategic shift in investment[8] - Research and development expenses decreased to CNY 39,589,790.32 from CNY 79,283,377.87, a reduction of about 50%[32] Business Segments and Operations - The toy business maintained stable growth in both revenue and net profit, driven by product structure upgrades and deep channel development[22] - New products launched in the toy segment included high-end remote-controlled cars and bicycles, enhancing the product matrix[22] - The game business saw significant revenue contributions from multiple game launches, achieving profitability for the first three quarters[23] - The game "Ragnarok: Dawn" topped the iOS free charts in Taiwan on its launch day, achieving high rankings in various regions[23] - The self-developed strategy game "Three Kingdoms: Strategy in the Nine Provinces" began full-platform public testing in October 2025, ranking first on several app store charts[24] - The company continues to explore deep cooperation opportunities with international IPs to support long-term growth in the toy business[22] Investment and Gains - Non-recurring gains and losses for Q3 2025 totaled ¥50,592,110.32, with significant contributions from asset disposal gains and government subsidies[6] - Investment income increased by 11,806.25% to 5,300.81 million, resulting from the recognition of investment gains from the sale of the Espanyol Club[30] - The company achieved an investment income of CNY 52,559,136.89, a significant improvement from a loss of CNY 448,983.72 in the previous period[32]
电子宠物“卖爆了”
财联社· 2025-10-26 11:32
Core Viewpoint - The integration of AI into toys is rapidly transforming the industry, with AI-enabled toys becoming a core development direction for the next decade, enhancing product lifecycles and creating new business models focused on continuous service rather than one-time purchases [3][4][14]. Group 1: AI Toy Market Trends - AI toys have gained significant attention in the secondary market, with the Shantou International Toy and Gift Expo showcasing a variety of AI-enabled products, including smart companion robots and AI story machines [3][4]. - The primary consumer demographic for AI toys consists of parents of children aged 3-12, particularly those from the 80s and 90s who prioritize educational investments and technological trends [4][15]. - The current leading category in AI toys is plush toys, which are perceived as more relatable for children [5][7]. Group 2: Technological Integration and Challenges - The integration of AI into toys has enhanced their emotional value and companionship attributes, with products like the AI Magic Star allowing for interactive experiences with plush toys [4][9]. - Despite the rapid advancement of AI technology, challenges remain in fully integrating AI capabilities into toy functionalities, with many products still relying on AI as an add-on rather than a core feature [7][15]. - The industry is witnessing a shift from traditional toy functionalities to more interactive and emotionally engaging experiences, although some products still face limitations in AI capabilities, such as dialogue accuracy and contextual understanding [15][16]. Group 3: Policy and Ecosystem Support - The Guangdong provincial government has initiated policies to accelerate the integration of AI into the toy industry, aiming to redefine toy forms and functions and explore new market opportunities [14][15]. - The Shantou toy industry, which accounts for 55% of China's toy production and 33% of global capacity, is transitioning from manufacturing to intelligent manufacturing, aligning with government initiatives [14]. - The introduction of AI technologies is improving production efficiency, with reports indicating a 30%-50% increase in efficiency for some toy production lines [16]. Group 4: Market Performance and Future Outlook - The AI toy market is projected to see significant growth, with sales expected to exceed 30 billion yuan in the first half of 2025, reflecting a 65% year-on-year increase [16]. - Major brands with strong AI functionalities are experiencing rapid sales growth, indicating a bright future for AI toys, although the market is still in its early stages of development [16]. - Companies are adjusting pricing strategies to make AI toys more accessible to consumers, aiming to reduce costs while maintaining product quality [16].
游戏板块10月22日涨1.19%,ST华通领涨,主力资金净流入3.97亿元
Core Viewpoint - The gaming sector experienced a rise of 1.19% on October 22, with ST Huatuo leading the gains, while the overall Shanghai Composite Index fell by 0.07% [1]. Group 1: Market Performance - The Shanghai Composite Index closed at 3913.76, down 0.07% [1]. - The Shenzhen Component Index closed at 12996.61, down 0.62% [1]. - ST Huatuo's stock price increased by 5.00%, closing at 19.10, with a trading volume of 1.7468 million shares and a transaction value of 3.319 billion [1]. Group 2: Individual Stock Performance - Yozu Network's stock rose by 4.59%, closing at 12.98, with a trading volume of 0.955 million shares and a transaction value of 1.223 billion [1]. - Shunwang Technology's stock increased by 3.95%, closing at 24.49, with a trading volume of 0.2432 million shares [1]. - Star Shine Entertainment's stock rose by 2.74%, closing at 6.38, with a trading volume of 0.6328 million shares and a transaction value of 0.401 billion [1]. Group 3: Capital Flow - The gaming sector saw a net inflow of 397 million in main funds, while retail investors experienced a net outflow of 334 million [2]. - Major stocks like Yozu Network and Jibite experienced significant net inflows of 143 million and 107 million respectively [3]. - Conversely, stocks like ST Huatuo and ST Kevin saw net outflows from retail investors, indicating a shift in investor sentiment [3]. Group 4: ETF Performance - The gaming ETF (product code: 159869) tracked the China Securities Animation and Gaming Index and saw a decline of 4.44% over the past five days, with a net outflow of 459 million [5]. - The food and beverage ETF (product code: 515170) remained stable with no change over the past five days, but experienced a slight net outflow of 0.5925 million [5].
星辉娱乐剥离足球业务,西班牙人俱乐部正式易主
Guo Ji Jin Rong Bao· 2025-10-10 12:20
Core Viewpoint - The Spanish football club Espanyol has officially changed ownership, with the transaction involving a total consideration of €130 million (approximately ¥1.08 billion) [2]. Group 1: Ownership Change - Starry Entertainment's subsidiary, Starry Sports (Hong Kong), has completed the registration change for the sale of Espanyol to VELOCITY SPORTS LTD, receiving €65 million in cash and 38.26 million A-class shares valued at €65 million, representing 16.45% of VELOCITY's total equity [1]. - Following the completion of the equity transfer, Espanyol will no longer be included in Starry Entertainment's consolidated financial statements [1]. Group 2: Financial Impact - The transaction is expected to increase Starry Entertainment's net profit attributable to shareholders by approximately ¥47.07 million, based on the exchange rate as of September 30 [1]. - Starry Entertainment previously estimated that the transaction would increase net profit by about ¥150 million, with the difference attributed to operational profits generated from player sales and other activities during the period from the audit report cutoff date to the equity transfer date [1]. Group 3: Historical Context - Starry Entertainment acquired a 50.1% stake in Espanyol in 2015 for approximately €65 million, becoming the first A-share listed company to control a top European football club [2]. - The company increased its stake to 99.35% in 2016 by investing an additional €40 million [2]. Group 4: Recent Performance - Starry Entertainment's revenue in 2024 was ¥1.36 billion, a decrease of 21.49% year-on-year, with a net loss of ¥458 million, largely due to a 52.36% decline in football-related revenue [3]. - In the first half of 2025, the company reported revenue of ¥1.135 billion, a year-on-year increase of 84.58%, with net profit turning positive at ¥155 million, attributed to player transfer income and increased broadcasting and ticketing revenues [3].