SW-TECH(300113)
Search documents
研报掘金丨华鑫证券:首予顺网科技“买入”评级,AI如何赋能主业数字营销广告业务仍可期
Ge Long Hui A P P· 2026-01-05 05:42
Core Viewpoint - The report from Huaxin Securities highlights the potential of Shunwang Technology's AI in enhancing its core digital marketing advertising business, which is expected to significantly contribute to revenue growth in the coming years [1] Group 1: Revenue Contribution - The company's main revenue sources include digital marketing advertising, gaming, and exhibition businesses, with digital marketing advertising expected to account for 79.23% of revenue in the first half of 2025, while gaming revenue is projected to be 20.6% [1] - The digital marketing advertising business utilizes big data analysis to implement a "one-to-one" advertising push model, significantly improving advertising conversion efficiency [1] Group 2: Strategic Partnerships - The company maintains a daily business cooperation with Douyin in the internet advertising promotion sector, with Douyin being the "official content cooperation platform" for ChinaJoy and its associated events [1] - The integration of esports and AI is aimed at building a smart ecosystem that promotes the commercialization of edge computing [1] Group 3: Future Outlook - The digital marketing advertising business, empowered by AI, remains promising, with new gaming products expected to be launched in 2026 [1] - The ongoing development of the esports and AI integration is anticipated to further enhance the smart ecosystem [1]
顺网科技(300113):看AI如何赋能广告、电竞、游戏业务?
Xin Lang Cai Jing· 2026-01-05 00:34
Group 1: Core Business and Revenue Contribution - The company's main business includes significant contributions from online advertising value-added services, with digital marketing advertising revenue accounting for 79.23% and gaming revenue for 20.6% in the first half of 2025 [1] - The digital marketing advertising business enhances ad conversion efficiency through big data analysis, implementing a "one-to-one" advertising push model [1] - The company maintains a daily business cooperation with Douyin in internet advertising promotion, with Douyin Live serving as the official content cooperation platform for ChinaJoy [1] Group 2: Gaming Business and Technological Advancements - The company's gaming revenue primarily comes from mobile and PC game item consumption, with a focus on the asymmetric competitive card mobile game "Three Kingdoms: Hundred Generals Card" in 2026 [2] - The development of 5G technology supports cloud gaming, lowering user barriers and enhancing gaming experiences through a cloud gaming platform [2] - The company promotes the light asset transformation of internet cafes and esports hotels through a "rent instead of buy" model, integrating cloud gaming technology for seamless multi-terminal access [2] Group 3: Integration of Esports and AI - The launch of "Shunwang Esports Cloud Computer CITY Edition" extends cloud services from the esports sector to broader urban and digital consumption scenarios [3] - The company combines AI technology with products like "Network Maintenance Master" and "Internet Cafe Manager" to provide intelligent maintenance, security protection, and user profiling services [3] - The company has developed a computing power service platform that meets various intelligent computing needs, including cloud esports and AI model training [3] Group 4: Profit Forecast - Revenue projections for the company are estimated at 2.133 billion, 2.467 billion, and 2.707 billion yuan for 2025-2027, with net profits of 365 million, 459 million, and 575 million yuan respectively [4] - Earnings per share (EPS) are forecasted to be 0.53, 0.67, and 0.84 yuan for the same period, with corresponding price-to-earnings (PE) ratios of 37.9, 30.2, and 24.1 times [4] - The digital marketing advertising business remains promising under AI empowerment, with attention on new gaming products in 2026 and the integration of esports and AI to build a smart ecosystem [4]
游戏行业点评:游戏版号总量创新高,2026年新品供给充沛
Orient Securities· 2025-12-31 13:42
Investment Rating - The industry investment rating is maintained as "Positive" [5] Core Insights - The total supply of game licenses continues to increase, with a significant rise in new products expected in 2026. The number of game licenses issued in 2025 reached 1,771, a 25.07% increase from 1,416 in 2024, marking a new high since the regulations were established in 2018 [8] - The approval process for imported game licenses has been optimized, with the average number of licenses issued per batch increasing from approximately 80 in 2023 to 160 in the second half of 2025, indicating a supportive policy environment [8] - The number of cross-platform headlining games has significantly increased, with 1,729 mobile games, 159 client games, 19 web games, and 8 console games licensed in 2025. The growth of cross-platform products is expected to continue, driven by high-end engine usage [8] - The gaming market is expected to see intense competition in genres such as simulation, RPG, and open-world games in 2026, with a notable presence of low ARPU (Average Revenue Per User) games that may exhibit stronger resilience against deflationary pressures [8] Summary by Sections Investment Suggestions and Targets - The report suggests focusing on companies with a reserve of cross-platform headlining projects and those with a strong portfolio of enduring games that have high daily active users (DAU) but low ARPU. Recommended stocks include Tencent Holdings (00700, Buy), NetEase (09999, Buy), and others [3] Industry Dynamics - The gaming industry is experiencing a robust growth trajectory, with a notable increase in the number of game licenses and an improved business environment for game developers due to policy support [8]
AI游戏:从AI NPC到AI引擎:传媒
Huafu Securities· 2025-12-31 11:44
Investment Rating - The industry rating is "Outperform the Market," indicating that the overall return of the industry is expected to exceed the market benchmark index by more than 5% in the next 6 months [17]. Core Insights - The report highlights significant advancements in AI gaming, particularly with the introduction of playable AI NPCs by Ubisoft, which allows players to interact with AI teammates in a dynamic gaming environment [3]. - The emergence of commercial products based on AI world models, such as Marble by World Labs and Tencent's mixed reality model, showcases the potential for creating immersive 3D worlds using generative AI [4]. - The development of AI game creation tools, like YouTube's Playables Builder, is democratizing game development by enabling users to create games without programming knowledge [4][5]. Summary by Sections AI NPC Development - Ubisoft launched a playable demo of AI NPCs named "Teammates," where players can command AI teammates using natural language, powered by Google's Gemini and Ubisoft's middleware [3]. AI World Models - Companies like Google DeepMind and Tencent are advancing in AI world models, with Tencent's mixed reality model allowing users to create interactive worlds from text or images [4]. AI Game Creation Tools - YouTube is testing an AI game creation tool, Playables Builder, which allows users to create games using simple text and media inputs, currently in testing phases in select markets [4]. - The AI game creation platform SOON by Kaiying Network integrates generative AI to streamline complex game development processes, significantly lowering technical barriers and costs [5]. Investment Recommendations - The report suggests focusing on companies related to gaming, including Tencent, NetEase, Bilibili, Giant Network, and others, as potential investment opportunities [6].
顺网科技涨2.44%,成交额1.48亿元,主力资金净流入1797.38万元
Xin Lang Cai Jing· 2025-12-30 02:07
Core Viewpoint - Shunwang Technology's stock has shown a significant increase in price and trading activity, indicating positive market sentiment and potential growth opportunities for investors [1][2]. Financial Performance - For the period from January to September 2025, Shunwang Technology achieved a revenue of 1.509 billion yuan, representing a year-on-year growth of 8.04% [2]. - The net profit attributable to shareholders for the same period was 324 million yuan, reflecting a substantial year-on-year increase of 52.59% [2]. Stock Performance - As of December 30, Shunwang Technology's stock price rose by 2.44%, reaching 20.15 yuan per share, with a total market capitalization of 13.774 billion yuan [1]. - The stock has increased by 20.51% year-to-date, with a 4.40% rise over the last five trading days [1]. Shareholder Information - As of September 30, 2025, the number of shareholders decreased by 5.22% to 54,200, while the average number of circulating shares per person increased by 5.50% to 9,563 shares [2][3]. - The top ten circulating shareholders include significant institutional investors, with Hong Kong Central Clearing Limited holding 30.5178 million shares, an increase of 2.1451 million shares from the previous period [3]. Business Segments - Shunwang Technology's main business segments include network advertising and promotion (79.23% of revenue), game operations (20.60%), and other services (0.18%) [2]. - The company is involved in various concept sectors such as NFT, Web3, data rights, virtual digital humans, and AI agents [2].
游戏板块12月25日涨0.51%,*ST大晟领涨,主力资金净流出2.87亿元
Zheng Xing Xing Ye Ri Bao· 2025-12-25 09:15
证券之星消息,12月25日游戏板块较上一交易日上涨0.51%,*ST大晟领涨。当日上证指数报收于3959.62,上涨0.47%。深证成指报收于 13531.41,上涨0.33%。游戏板块个股涨跌见下表: | 涨幅前10个股 | | --- | | 代码 | 名称 | 收盘价 | 涨跌幅 | 成交量(手) | 成交额(元) | | --- | --- | --- | --- | --- | --- | | 600892 | *ST大晟 | 3.61 | 4.94% | 13.28万 | - 4667.78万 | | 300113 | 顺网科技 | 19.86 | 2.37% | 15.83万 | - 3.12 乙 | | 002602 | 世纪委通 | 17.33 | 1.88% | 104.42万 | 17.92亿 | | 002517 | 恺英网络 | 22.07 | 1.19% | 38.71万 | 8.48亿 | | 300052 | ST中青宝 | 12.32 | 1.15% | 4.49万 | 5501.45万 | | 300467 | 迅游科技 | 27.93 | 1.05% | 5.15万 | ...
顺网科技:二级市场股价受资本市场环境、宏观经济、投资者预期等诸多因素影响
Zheng Quan Ri Bao Wang· 2025-12-22 12:40
证券日报网讯12月22日,顺网科技(300113)在互动平台回答投资者提问时表示,二级市场股价受资本 市场环境、宏观经济、投资者预期等诸多因素影响,敬请投资者注意投资风险。此外,公司也将结合战 略发展安排,通过稳健经营、公司治理、规范运作、信息披露、投资者关系等多方面协同发力,提振投 资者信心。 ...
顺网科技发布电竞云电脑CITY版 携手英特尔拓展云服务新场景
Zheng Quan Ri Bao Wang· 2025-12-18 04:48
Core Viewpoint - The conference highlighted the collaboration between Shunwang Technology and Intel, focusing on cloud service ecosystems and the application of all-optical networks and edge computing in the digital economy [1][2]. Group 1: Cloud Service Development - Shunwang Technology launched the "Shunwang E-sports Cloud Computer CITY version," designed for 5ms latency scenarios, which is a key component of the "Shunwang E-sports Cloud" matrix [1][2]. - The company has established a multi-latency cloud service system, including 1ms latency for professional e-sports, 15-30ms for general entertainment, and the CITY version targeting 5ms latency for digital consumption scenarios [1][2]. Group 2: Operational and Experience Enhancements - The CITY version emphasizes four capabilities: dedicated transmission channels for stability, unified cloud management for cost reduction, centralized data storage with security measures, and seamless integration with Shunwang's content ecosystem [2]. - The "Shunwang Family Bucket" integrated solution was introduced, addressing operational challenges in the internet café market by combining various products to enhance compatibility and efficiency [2]. Group 3: Strategic Partnerships and Future Outlook - Industry experts believe Shunwang Technology is accelerating its transformation by leveraging its long-standing presence in the internet café sector and collaborating with partners like Intel to enhance network and computing capabilities [2][3]. - The chairman of Shunwang Technology stated that the CITY version allows cloud services to be more accessible, indicating potential growth in various scenarios such as shopping malls and campuses [3].
卡位“万兆光网+边缘算力”新赛道 顺网科技联合英特尔举办云业务峰会
Quan Jing Wang· 2025-12-18 00:29
Core Insights - The event on December 17 highlighted the collaboration between Shunwang Technology and Intel, focusing on cloud service advancements in the context of AI and computing power demand [1] - The Ministry of Industry and Information Technology (MIIT) initiated a project to establish a nationwide computing power network by 2027, aiming for millisecond-level response times [1] - Shunwang Technology is expanding its cloud service ecosystem, launching the "Shunwang eSports Cloud Computer CITY Version" designed for 5ms latency scenarios, which is part of its broader digital infrastructure strategy [2] Industry Developments - The MIIT's "millisecond computing" initiative is accelerating the construction of all-optical networks, which are essential for digital transformation across various industries [1] - The all-optical network is expected to enhance transmission speeds and convert distributed computing power into accessible productivity across sectors like entertainment, manufacturing, and education [1] - The market for computing power infrastructure in China is projected to exceed 2.8 trillion yuan in 2024, with a growth rate of 32.5%, and is expected to reach 3.6 trillion yuan by 2025, maintaining over 30% growth [3] Company Progress - Shunwang Technology has established over 300 node data centers across nearly 200 key cities, serving around 800,000 terminals with an operational computing capacity of 50,000 routes [3] - The launch of the "Shunwang eSports Cloud Computer CITY Version" is a significant step in extending cloud services from niche markets to broader applications, supporting various industries [2] - The company is developing a comprehensive service ecosystem, the "Shunwang Full Family Bucket," which integrates multiple products to enhance customer retention and generate stable recurring revenue [2]
传媒行业12月投资策略:把握游戏龙头底部机会,布局AI应用新周期
Guoxin Securities· 2025-12-15 13:37
Investment Rating - The report maintains an "Outperform" rating for the media industry [3] Core Insights - The media sector outperformed the market in November, with the Shenwan Media Index rising by 1.69%, surpassing the CSI 300 Index by 4.14 percentage points, ranking 7th among 31 industries [4][20] - The number of game approvals reached a new high, with 178 domestic games and 6 imported games approved in November, contributing to a total of 1,625 game approvals from January to November, a year-on-year increase of 26.8% [4][28] - The gaming market revenue in October was 31.4 billion yuan, a year-on-year growth of 7.8%, driven by strong product cycles from leading companies [4][32] Summary by Sections Market and Industry Review - The media sector's performance in November was strong, with a 1.69% increase in the Shenwan Media Index, outperforming the CSI 300 Index [4][20] - The current TTM-PE for the Shenwan Media Index is 42.6x, positioned at the 82.2% percentile over the past five years [20][26] Gaming - The number of game approvals in November was the highest in three years, with a total of 178 domestic and 6 imported games approved [28] - The gaming market revenue in October was 31.4 billion yuan, with mobile gaming revenue at 22.6 billion yuan, reflecting a year-on-year growth of 2.4% [32] - The overseas revenue for Chinese self-developed games reached 1.799 billion USD in October, marking an 11.9% year-on-year increase [41] Film and Television - The total box office in November reached 3.553 billion yuan, a year-on-year increase of 89.3%, primarily due to the success of "Zootopia 2" [49] - The top five films in November included "Zootopia 2," which grossed over 2.2 billion yuan within nine days of release [60] - The drama market saw high viewership, with "The Tang Dynasty Mysteries" leading with 1.5 billion views [67] AI Applications - The report highlights advancements in AI video models, including the launch of the O1 video model by Keling AI, which allows users to generate videos from text prompts [79] - PixVerse V5.5 was released, enabling the creation of multi-angle narrative videos [84] - Google's Gemini 3 Pro and Nano Banana Pro were launched, showcasing significant improvements in AI capabilities [91] Investment Recommendations - The report suggests focusing on the gaming sector's new product cycles and AI applications, recommending companies such as Giant Network, G-bits, and K-Game Network [96] - The December investment portfolio includes Giant Network, K-Game Network, Bilibili, and HuiLiang Technology [7]