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掌趣科技(300315) - 2021 Q4 - 年度财报
2022-04-27 16:00
Financial Performance - The company achieved operating revenue of RMB 1.472 billion in 2021, a year-on-year decrease of 17.72%[6]. - The net profit attributable to shareholders of the listed company was a loss of RMB 1.245 billion, primarily due to a goodwill impairment provision of RMB 1.367 billion[6]. - The company's operating revenue for 2021 was ¥1,472,214,784.03, a decrease of 17.72% compared to ¥1,789,193,899.97 in 2020[33]. - The net profit attributable to shareholders for 2021 was -¥1,244,511,637.55, compared to a profit of ¥316,938,566.18 in 2020[33]. - The net cash flow from operating activities decreased by 68.60% to ¥150,617,238.09 in 2021 from ¥479,689,020.95 in 2020[33]. - The total assets at the end of 2021 were ¥4,842,717,423.29, down 22.14% from ¥6,219,925,872.93 at the end of 2020[33]. - The company reported a basic earnings per share of -¥0.46 for 2021, compared to ¥0.12 in 2020[33]. - The average return on equity for 2021 was -25.60%, a decline of 31.35% from 5.75% in 2020[33]. - In the fourth quarter of 2021, the net profit attributable to shareholders was -¥1,489,378,891.65, indicating significant losses[36]. - The total revenue for the first quarter of 2021 was ¥353,244,085.32, while the second quarter saw an increase to ¥465,997,270.43[36]. Market Competition and Risks - The company faces intensified market competition, requiring timely responses to market changes and continuous investment in new game and technology development[10]. - There is a risk of new game development and operation delays, which could negatively impact revenue from existing games[11]. - The company is subject to regulatory risks in the gaming industry, necessitating compliance with evolving policies and regulations[12]. - Regulatory measures to prevent minors from becoming addicted to online games were implemented, impacting the gaming industry significantly[51]. - The company faced increasing competition in the gaming industry, with a reported 6.40% growth in China's gaming market revenue in 2021[47]. Strategic Plans and Development - Future development prospects and strategies are discussed in the report, focusing on market expansion and new product development[6]. - The company plans to streamline product types and focus on developing SLG games while expanding its overseas market share, with several new products expected to launch in 2022[53]. - The company is actively developing multiple products, including SLG and card games, with some expected to launch in 2022 in domestic and overseas markets[53]. - The company is focusing on expanding its market presence and enhancing its product offerings through innovative game development and strategic investments[90]. - The company is focusing on expanding its overseas market share and optimizing its product types in response to increased competition in the domestic gaming industry[119]. Research and Development - Research and development expenses increased by 15.86% to CNY 557.8 million, indicating a continued investment in product development despite declining revenues[60]. - The company reported a total R&D investment of ¥557,778,772.48 in 2021, representing 37.89% of its operating revenue, an increase from 26.91% in 2020[95]. - The company has established a strong R&D management system and aims to deliver high-quality games to meet diverse market demands[55]. - The company is investing 100 million RMB in R&D for new technologies aimed at enhancing user experience[159]. - Research and development expenses increased by 30% in 2021, totaling 150 million RMB, to support new technology initiatives[169]. Talent Management and Governance - The company emphasizes the importance of retaining high-quality talent to maintain its competitive edge in game development and publishing[13]. - The company has established a salary management system aimed at attracting and retaining talent[194]. - The company has a diverse management team with backgrounds in law, finance, and technology, supporting its operational and strategic goals[153]. - The company appointed new independent directors and supervisors, indicating a strategic shift in governance[150]. - The company’s board includes a mix of experienced professionals, which may contribute to better decision-making and strategic direction[151]. User Engagement and Market Expansion - User data showed a total of 15 million active users, up from 12 million in the previous year, indicating a 25% increase in user engagement[159]. - The company is expanding its market presence in Southeast Asia, targeting a 15% market share by the end of 2023[169]. - The company plans to invest 200 million RMB in marketing efforts to boost brand awareness in new markets[169]. - A new marketing strategy is set to increase brand awareness, targeting a 15% growth in market share over the next year[159]. Financial Governance and Compliance - The company has no reported penalties from regulatory bodies for the past three years, indicating compliance with industry standards[167]. - The company is committed to ensuring the interests of minority shareholders are considered in decision-making[181]. - The independent directors did not raise any objections during the reporting period, indicating consensus on board decisions[180]. - The total pre-tax compensation for the board members amounted to 2,027.64 million[172]. Operational Efficiency and Cost Management - The company aims to reduce operational costs by 10% through efficiency improvements in the supply chain[159]. - The company has initiated internal management adjustments and team integration to improve operational efficiency[119]. - The company reported a significant increase in long-term equity investments, which rose to ¥1,247,469,446.81, accounting for 25.76% of total assets[101]. - The company is actively managing its executive transitions to ensure continuity in leadership and strategic direction[149].
掌趣科技(300315) - 2022 Q1 - 季度财报
2022-04-27 16:00
Financial Performance - The company's operating revenue for Q1 2022 was ¥329,037,333.38, a decrease of 6.85% compared to ¥353,244,085.32 in the same period last year[6] - Net profit attributable to shareholders was ¥31,697,448.92, down 61.72% from ¥82,812,458.10 year-on-year[6] - The net profit after deducting non-recurring gains and losses was ¥40,218,337.49, a decrease of 45.50% compared to ¥73,799,448.33 in the previous year[6] - Basic and diluted earnings per share were both ¥0.01, down 66.67% from ¥0.03 year-on-year[6] - Net profit for the current period is ¥31,701,778.23, a decline of 61.73% compared to ¥82,812,458.10 in the previous period[44] - The company reported a total cash outflow of $66.50 million, which is a marginal increase from $63.60 million in the previous period[51] Cash Flow - The net cash flow from operating activities improved by 43.35%, reaching -¥45,620,560.55 compared to -¥80,536,493.84 in the same period last year[6] - The net cash flow from operating activities was -$45.62 million, an improvement from -$80.54 million in the previous period, indicating a 43.3% reduction in cash outflow[51] - Cash inflow from operating activities is ¥313,635,939.39, slightly up from ¥309,193,510.36 in the previous period[48] - The company experienced a net cash outflow from operating activities of ¥55,430,352.42 for purchases of goods and services, down from ¥93,184,517.42 in the previous period[48] - The cash flow from operating activities totaled $359.26 million, down from $389.73 million, representing a 7.8% decrease[51] Assets and Liabilities - Total assets at the end of the reporting period were ¥4,862,298,834.90, an increase of 0.40% from ¥4,842,717,423.29 at the end of the previous year[6] - The company's current assets totaled RMB 2,789,433,613.39, slightly down from RMB 2,803,602,070.59 at the beginning of the year[34] - The total liabilities of the company were RMB 661,921,643.87, compared to RMB 652,282,282.55 at the beginning of the year, indicating a rise in liabilities[37] - The non-current liabilities rose to RMB 71,835,402.35 from RMB 42,020,688.67, indicating a significant increase[37] - The company's total equity decreased by approximately 1.5% in the first quarter of 2022 compared to the previous year[40] Operating Costs and Expenses - The company reported a 32% decrease in operating costs, attributed to a decline in revenue from non-self-developed games and an increase in revenue from self-created IP games[16] - Total operating costs for the current period are ¥298,919,281.93, down 4.76% from ¥313,843,640.10 in the previous period[41] - Research and development expenses increased to ¥112,463,797.69, up 4.67% from ¥107,670,868.81 in the previous period[41] - Financial expenses rose by 45% year-on-year, mainly due to foreign exchange gains and losses[21] - The company incurred tax expenses of $9.62 million, up from $8.59 million, indicating a 12.0% increase[51] Shareholder Equity - Shareholders' equity attributable to the parent company was ¥4,200,352,861.72, up 0.24% from ¥4,190,435,140.74 at the end of the previous year[6] - The company's equity attributable to shareholders reached RMB 4,200,352,861.72, up from RMB 4,190,435,140.74[40] Comprehensive Income - The company’s total comprehensive income for the current period is ¥9,922,050.29, a significant decrease from ¥99,618,461.80 in the previous period[47] - Other comprehensive income after tax for the current period is -¥21,779,727.94, compared to ¥16,806,003.70 in the previous period[44] - The company reported an investment income of ¥20,110,521.38, down 46.36% from ¥37,420,587.69 in the previous period[41] Inventory and Receivables - Accounts receivable increased to RMB 272,511,184.51 from RMB 213,090,745.76, reflecting a growth of approximately 28%[34] - The company's inventory increased to RMB 19,109,379.64 from RMB 16,282,701.44, showing a growth of approximately 11.2%[34]
掌趣科技(300315) - 2021 Q3 - 季度财报
2021-10-26 16:00
北京掌趣科技股份有限公司 2021 年第三季度报告 □ 是 √ 否 证券代码:300315 证券简称:掌趣科技 公告编号:2021-044 北京掌趣科技股份有限公司 2021年第三季度报告 本公司及董事会全体成员保证信息披露的内容真实、准确、完整,没有虚假记载、误导 性陈述或重大遗漏。 重要内容提示: 1.董事会、监事会及董事、监事、高级管理人员保证季度报告的真实、准确、完整,不存在虚假记载、误 导性陈述或重大遗漏,并承担个别和连带的法律责任。 2.公司负责人、主管会计工作负责人及会计机构负责人(会计主管人员)声明:保证季度报告中财务信息的 真实、准确、完整。 3.第三季度报告是否经过审计 □ 是 √ 否 一、主要财务数据 (一)主要会计数据和财务指标 公司是否需追溯调整或重述以前年度会计数据 | --- | --- | --- | --- | --- | |------------------------------------------------------|------------------|-------------------------|--------------------------| ...
掌趣科技(300315) - 2021 Q2 - 季度财报
2021-08-26 16:00
Financial Performance - The company's operating revenue for the first half of 2021 was ¥819,241,355.75, a decrease of 11.56% compared to ¥926,304,763.83 in the same period last year[28]. - The net profit attributable to shareholders was ¥187,069,486.90, down 57.81% from ¥443,427,624.27 year-on-year[28]. - The net profit after deducting non-recurring gains and losses was ¥177,983,436.81, a decrease of 33.72% compared to ¥268,545,309.57 in the previous year[28]. - The net cash flow from operating activities was ¥11,458,547.27, a significant decline of 95.07% from ¥232,190,924.68 in the same period last year[28]. - Basic earnings per share were ¥0.07, down 56.25% from ¥0.16 in the previous year[28]. - Revenue from mobile games was 770,971,652.34, representing a year-over-year decrease of 12.20%, with a gross margin of 71.62%[58]. - Game 1 generated revenue of 233,083,057.42, accounting for 28.54% of the total game business revenue, with promotional expenses of 97,814,174.97, which is 56.35% of the total promotional expenses[58]. - Game 2's revenue was 135,608,141.00, contributing 16.61% to the game business revenue, with promotional expenses of 11,758,601.91, representing 6.77% of total promotional expenses[62]. - Game 3 achieved revenue of 90,684,882.25, which is 11.10% of the game business revenue, with promotional expenses of 24,032,009.07, accounting for 13.85% of total promotional expenses[62]. - The investment income was 58,963,172.61, accounting for 29.84% of the total profit, primarily from long-term equity investment income[69]. Assets and Liabilities - Total assets at the end of the reporting period were ¥6,397,291,345.93, an increase of 2.85% from ¥6,219,925,872.93 at the end of the previous year[28]. - The net assets attributable to shareholders increased by 2.90% to ¥5,691,592,054.17 from ¥5,531,401,325.57 at the end of the previous year[28]. - Cash and cash equivalents at the end of the reporting period amounted to ¥2,393,498,817.84, accounting for 37.41% of total assets, a decrease of 2.21% from the previous year[70]. - Accounts receivable increased to ¥381,390,597.29, representing 5.96% of total assets, up 1.71% year-on-year, attributed to extended payment terms for newly launched products[70]. - Inventory rose to ¥28,309,842.39, making up 0.44% of total assets, an increase of 0.06% compared to the previous year[70]. - Long-term equity investments reached ¥1,243,261,101.46, which is 19.43% of total assets, reflecting a slight increase of 0.20% from the previous year[70]. - The company's total liabilities stood at CNY 705,699,291.76, slightly up from CNY 688,524,547.36, marking an increase of about 2.52%[185]. - Non-current liabilities increased to CNY 81,197,830.11 from CNY 53,803,027.28, indicating a rise of approximately 50.9%[185]. Research and Development - R&D investment increased by 29.88% year-on-year, amounting to 237.25 million yuan, reflecting the company's commitment to enhancing its product development capabilities[53]. - R&D expenses rose significantly to CNY 237,250,425.17, an increase of 30% compared to CNY 182,670,303.88 in the previous year[196]. - The company has established a strong R&D system and aims to deliver high-quality content, with a vision to become a global leader in premium gaming[45]. Market and Competition - The gaming market in China reached actual sales revenue of 150.49 billion yuan, with a user base of approximately 667 million, indicating a shift towards stock competition in the industry[40]. - The company faces risks from industry regulatory policies, market competition, and the rapid development of new games, which could adversely affect its performance[93][94][95]. - The company aims to enhance its global presence and diversify its product offerings through continued overseas distribution of self-developed and agency products[44]. Shareholder Information - The company did not distribute cash dividends or bonus shares for the half-year period ending June 30, 2021[104]. - The company’s major shareholder reduced their stake from 6.98% to 5.02% through a block trade, resulting in a change of the largest shareholder[140]. - The total number of shares before the change was 2,757,484,192, with 4.54% being restricted shares[146]. - The total number of unrestricted shares after the change was 2,632,220,771, representing 95.46% of total shares[146]. - The total number of ordinary shareholders at the end of the reporting period was 180,884[153]. Compliance and Governance - The company has not reported any environmental penalties during the reporting period, indicating compliance with environmental regulations[111]. - The company is actively monitoring changes in laws and regulations to ensure compliance and mitigate risks associated with regulatory changes[93]. - There were no significant lawsuits or arbitration matters during the reporting period, with total amounts involved in minor lawsuits being 161.94 million yuan[122]. - The company reported no non-operating fund occupation by controlling shareholders or related parties during the reporting period[116]. - There were no violations regarding external guarantees during the reporting period[117]. - The company did not experience any bankruptcy reorganization matters during the reporting period[120]. - The financial report for the half-year period was not audited[118]. - The company reported no penalties or rectification measures during the reporting period[123].
掌趣科技(300315) - 2021 Q1 - 季度财报
2021-04-28 16:00
Financial Performance - The company's operating revenue for Q1 2021 was ¥353,244,085.32, representing a decrease of 13.64% compared to ¥409,045,957.44 in the same period last year[9]. - Net profit attributable to shareholders was ¥82,812,458.10, down 12.01% from ¥94,112,770.75 year-on-year[9]. - The net profit after deducting non-recurring gains and losses was ¥73,799,448.33, a decrease of 16.77% compared to ¥88,666,622.37 in the previous year[9]. - The total profit for the current period is ¥87,097,731.87, a decrease of 17.4% compared to ¥105,526,483.96 in the previous period[57]. - The total comprehensive income for the current period is ¥99,618,461.80, down 22.4% from ¥128,406,589.36 in the previous period[60]. - The operating profit for the current period is ¥85,715,604.35, a decrease of 20.6% from ¥108,107,667.05 in the previous period[57]. - The company's basic and diluted earnings per share remain at ¥0.03, unchanged from the previous period[60]. Cash Flow - The net cash flow from operating activities was -¥80,536,493.84, a significant decline of 481.86% from ¥21,090,830.50 in the same period last year[9]. - Cash inflows from operating activities totaled ¥309,193,510.36, down from ¥356,217,734.74, representing a decrease of about 13.2%[73]. - Cash outflows from operating activities increased to ¥389,730,004.20 from ¥335,126,904.24, marking an increase of approximately 16.3%[73]. - The net cash flow from investment activities was ¥12,481,682.64, a sharp decline from ¥130,452,221.14 in the previous period, indicating reduced investment returns[73]. - The cash flow from financing activities resulted in a net outflow of -¥5,051,038.51, indicating a reduction in financing activities compared to the previous period[76]. - The company received ¥962,476.38 in tax refunds, a decrease from ¥7,218,622.94 in the previous period, showing a decline of approximately 86.7%[73]. Assets and Liabilities - Total assets at the end of the reporting period were ¥6,332,711,110.43, an increase of 1.81% from ¥6,219,925,872.93 at the end of the previous year[9]. - Total current assets decreased from ¥2,887,723,774.69 to ¥2,883,075,108.57, a reduction of ¥4,648,666.12[85]. - Non-current assets increased from ¥3,332,202,098.24 to ¥3,388,388,062.59, an increase of ¥56,185,964.35[85]. - Total liabilities increased to CNY 701,691,323.06 from CNY 688,524,547.36[41]. - The total current liabilities decreased to CNY 617,759,143.13 from CNY 634,721,520.08[41]. - The total liabilities rose from ¥688,524,547.36 to ¥740,061,845.59, an increase of ¥51,537,298.23[89]. Shareholder Information - Net assets attributable to shareholders reached ¥5,631,019,787.37, reflecting a growth of 1.80% from ¥5,531,401,325.57 at the end of the previous year[9]. - The total equity attributable to shareholders rose to CNY 5,631,019,787.37 from CNY 5,531,401,325.57[44]. - The total number of ordinary shareholders at the end of the reporting period was 190,479[12]. Other Financial Metrics - The weighted average return on net assets was 1.48%, down 0.23% from 1.71% in the same period last year[9]. - The company recognized government subsidies amounting to ¥616,297.25 during the reporting period[9]. - The total amount of non-recurring gains and losses was ¥9,013,009.77 after tax adjustments[9]. - Research and development expenses increased to ¥107,670,868.81, up 24.4% from ¥86,544,582.34 in the previous period[57]. - The company's sales expenses decreased to ¥91,018,319.28, down 25.5% from ¥122,155,871.97 in the previous period[57]. - The tax and additional charges for the current period are ¥684,122.10, a decrease of 5.1% from ¥720,843.41 in the previous period[57]. Changes in Financial Reporting - The company implemented new leasing standards effective January 1, 2021, impacting financial reporting[89]. - The first quarter report for 2021 was not audited[95].
掌趣科技(300315) - 2020 Q4 - 年度财报
2021-04-26 16:00
Financial Performance - The company reported a total revenue of RMB 1.2 billion for the year 2020, representing a year-on-year increase of 15%[19] - The net profit attributable to shareholders was RMB 300 million, which is a 10% increase compared to the previous year[19] - The company's operating revenue for 2020 was ¥1,789,193,899.97, an increase of 10.65% compared to ¥1,616,948,596.92 in 2019[25] - The net profit attributable to shareholders for 2020 was ¥316,938,566.18, a decrease of 12.83% from ¥363,599,877.51 in 2019[25] - The net profit after deducting non-recurring gains and losses was ¥80,125,854.06, down 80.44% from ¥409,656,838.85 in 2019[25] - The company's cash flow from operating activities was ¥479,689,020.95, a decrease of 6.83% compared to ¥514,875,431.14 in 2019[25] - The total assets at the end of 2020 were ¥6,219,925,872.93, an increase of 3.89% from ¥5,987,155,353.93 at the end of 2019[25] - The company reported a basic earnings per share of ¥0.12, down 7.69% from ¥0.13 in 2019[25] - The company achieved operating revenue of 1.789 billion yuan, a year-on-year increase of 10.65% driven by strong performance of newly launched self-developed games in overseas markets[49] - Net profit attributable to shareholders was 317 million yuan, a year-on-year decrease of 12.83% primarily due to goodwill impairment provisions[49] - The company reported a total of 1,309,032,888.36 in sales from its top five customers, accounting for 74.34% of total annual sales[70] - The company reported a total of CNY 1,266,398,773.08 in financial assets, with a fair value change loss of CNY 21,425,989.58 during the reporting period[94] - The total distributable profit for 2020 was negative at -478,912,663.23 yuan, indicating no cash dividends or stock dividends were proposed[116] Research and Development - The company plans to invest 20% of its revenue into R&D for new game development and technology upgrades in 2021[19] - The company has focused on enhancing R&D investment and product reserves, improving overall R&D efficiency[38] - The company has achieved breakthroughs in Unity3D, H5, and Unreal Engine frameworks, which will help reduce R&D costs and cycles[40] - Research and development investment for the year was 481.44 million yuan, with R&D personnel accounting for 75.38% of the workforce, ranking among the top 15 in R&D competitiveness in the gaming industry[50] - R&D expenses rose by 26.93% to ¥481,443,949.42, accounting for 26.91% of total revenue in 2020, up from 24.60% in 2019[78] - The total number of R&D personnel increased to 1,038, representing 75.38% of the workforce in 2020, up from 70.16% in 2019[78] User Engagement and Market Expansion - User engagement metrics showed a 25% increase in daily active users (DAUs) year-over-year, reaching 5 million DAUs by the end of 2020[19] - The company is actively pursuing market expansion strategies, targeting Southeast Asia and North America for new user acquisition in 2021[19] - The company has launched three new games in Q4 2020, contributing to a 30% increase in quarterly revenue compared to Q3 2020[19] - The mobile game segment generated 1.692 billion yuan, representing 94.54% of total revenue, with a year-on-year growth of 13.27%[56] - Active user numbers for the first quarter reached 5,090,784, with a peak in the fourth quarter at 5,482,820[59] - The company aims to enhance its core competitive products and expand its product categories and market segments over the next three years[103] - The company plans to strengthen its domestic distribution system and expand overseas distribution regions while investing in future industry trends[103] - The company is expanding its market presence in Southeast Asia, targeting a 25% market share within the next two years[140] Strategic Initiatives and Acquisitions - The company has identified potential acquisition targets to enhance its product portfolio and market presence, focusing on companies with innovative gaming technologies[19] - A strategic acquisition of a smaller gaming studio was completed, which is anticipated to enhance the company's development capabilities and add 100 million RMB in annual revenue[140] - The company has initiated the development of several new products, including "代号O," "代号T," and "商业大亨," which are expected to support future growth[104] Shareholder and Financial Policies - The company has no plans to distribute cash dividends or issue bonus shares for the fiscal year 2020[7] - The cash dividend policy remains unchanged, with no cash dividends or stock dividends proposed for the past three years due to negative distributable profits[118] - The company’s asset-liability ratio is maintained below 70%, which is a condition for cash dividend distribution[108] - The company has committed to reducing related party transactions, ensuring fair pricing and compliance with legal regulations[138] - The company reported a cash dividend amount of 199,995,267.81 yuan through share repurchase, which is considered equivalent to cash dividends for the year[116] Employee and Stock Ownership Plans - The company implemented a second employee stock ownership plan covering 2.786 million shares, accounting for 1.01% of total share capital, reflecting confidence in future development[50] - The company repurchased 25.71 million shares, representing 0.9325% of total share capital, to be used for equity incentives or employee stock ownership plans[50] - The company approved a share repurchase plan on June 1, 2020, with a total amount not less than CNY 100 million and not exceeding CNY 200 million, at a price not exceeding CNY 8.61 per share[174] - The company repurchased a total of 25,714,489 shares, accounting for 0.9325% of the total share capital, with a total transaction amount of CNY 199.99 million during the reporting period[175] Legal and Compliance Matters - The company has not faced any non-operational fund occupation issues from major shareholders during the reporting period[141] - The company has no significant litigation or arbitration matters during the reporting period, with a total amount involved in other lawsuits being CNY 202.35 million and an estimated total liability of CNY 20 million[146] - There are no penalties or rectification situations reported during the period[147] - The company has not engaged in any related party transactions during the reporting period[152][154]
掌趣科技(300315) - 2020 Q3 - 季度财报
2020-10-28 16:00
Financial Performance - Net profit attributable to shareholders decreased by 69.19% to CNY 41,260,457.10 year-on-year[9] - Operating revenue decreased by 12.96% to CNY 440,089,918.93 compared to the same period last year[9] - Basic earnings per share decreased by 60.00% to CNY 0.02[9] - Total operating revenue for the current period was ¥440,089,918.93, a decrease of 13% compared to ¥505,639,429.72 in the previous period[55] - Net profit for the current period was ¥40,641,133.87, down from ¥132,809,675.36, indicating a decline of about 69%[61] - The company reported a net loss of CNY 364,309,660.88, an improvement from a net loss of CNY 757,467,221.27 in the previous year[47] - The company experienced a net loss of CNY 72,629,384.61 in the current period, compared to a loss of CNY 23,818,883.28 in the previous period, indicating a significant decline in profitability[68] - The total comprehensive income for the current period is CNY -77,320,944.21, compared to CNY -14,453,712.08 in the previous period, indicating a worsening of performance[71] Assets and Liabilities - Total assets increased by 3.98% to CNY 6,225,689,391.15 compared to the end of the previous year[9] - The company's current assets totaled CNY 2,313,859,542.85, up from CNY 1,900,600,742.36 in December 2019, indicating an increase of about 22%[38] - The total liabilities of the company were CNY 534,948,309.59, compared to CNY 440,294,735.26 at the end of 2019, representing an increase of about 21%[42] - The company's equity attributable to shareholders increased to CNY 5,694,363,006.91 from CNY 5,548,222,624.83, showing a growth of approximately 3%[47] - Non-current assets decreased to CNY 3,911,829,848.30 from CNY 4,086,554,611.57, a decline of approximately 4%[41] - The company's total assets were reported at ¥6,320,963,396.26, down from ¥6,330,136,218.76[54] - The company's equity decreased to ¥5,415,240,667.94 from ¥5,508,479,943.15, a decline of approximately 1.7%[54] - Total liabilities increased to ¥905,722,728.32 from ¥821,656,275.61, marking an increase of about 10%[54] Cash Flow - Net cash flow from operating activities decreased by 72.78% to CNY 49,135,026.75[9] - Cash and cash equivalents net increase rose by 38% compared to the same period last year, primarily due to the impact of investment activities[24] - The net cash flow from investment activities increased by 459% compared to the same period last year, mainly due to an increase in cash recovered from investments[24] - The total cash inflow from operating activities was 295,750,300.95 CNY, down from 484,631,234.15 CNY, indicating a decrease of about 39%[92] - The net cash flow from investment activities was 229,036,506.24 CNY, a significant increase compared to 40,958,931.26 CNY in the previous period, reflecting a growth of approximately 459%[90] - The net cash flow from financing activities was -198,203,055.56 CNY, worsening from -177,749,926.47 CNY, indicating a decline in financing efficiency[90] Shareholder Information - The total number of ordinary shareholders at the end of the reporting period was 173,414[13] - The largest shareholder, Yao Wenbin, held 6.98% of the shares, totaling 192,507,902 shares[13] - The company did not conduct any repurchase transactions during the reporting period[16] - The company repurchased a total of 25,714,489 shares, accounting for 0.9325% of the total share capital, with a total transaction amount of approximately RMB 199.99 million[29] - The company plans to use its own funds to repurchase shares for an amount not less than RMB 100 million and not exceeding RMB 200 million, with a repurchase price not exceeding RMB 8.61 per share[28] Expenses - Sales expenses increased by 1,393% compared to the same period last year, mainly due to the reclassification of promotional expenses from operating costs to sales expenses under the new revenue recognition standards[23] - Other income increased by 41% compared to the same period last year, primarily due to an increase in government subsidies[23] - Research and development expenses rose to ¥103,338,619.01, compared to ¥88,849,312.08 in the previous period, reflecting an increase of approximately 16%[58] - Financial expenses for the current period are CNY -4,793,961.21, improved from CNY -24,430,169.55, showing a significant reduction in costs[75] Accounting Standards and Reporting - The company has adopted the new revenue accounting standards since January 1, 2020, impacting the reporting of retained earnings[119] - The third quarter report was not audited, indicating a potential area of concern for investors[119]
掌趣科技(300315) - 2020 Q2 - 季度财报
2020-08-26 16:00
Financial Performance - The company reported a significant increase in revenue, achieving a total of RMB 500 million for the first half of 2020, representing a year-on-year growth of 25%[25]. - The company has set a revenue guidance of RMB 1 billion for the full year 2020, indicating a projected growth of 20% compared to 2019[25]. - The company achieved operating revenue of CNY 926.30 million, a year-on-year increase of 33.04%[33]. - Net profit attributable to shareholders reached CNY 443.43 million, up 110.11% compared to the previous year[33]. - The net profit after deducting non-recurring gains and losses was CNY 268.55 million, reflecting a 10.08% increase year-on-year[33]. - The net cash flow from operating activities was CNY 232.19 million, representing a 69.14% increase from the previous year[33]. - Basic and diluted earnings per share both stood at CNY 0.16, doubling from CNY 0.08 in the same period last year[33]. - The company reported a net profit for the first half of 2020 of CNY 441,487,028.31, compared to CNY 209,272,500.28 in the previous year, reflecting a growth of approximately 111.1%[200]. User Engagement and Market Expansion - User data indicates that the active user base reached 10 million, with a retention rate of 75% for newly launched games[25]. - The company plans to expand its market presence by entering two new international markets by the end of 2020[25]. - The company launched new self-developed games, including "One Punch Man: The Strongest Man," which performed exceptionally well in overseas markets[54]. - The overseas revenue from Game 1 reached ¥266.69 million, accounting for 28.91% of the company's overseas gaming revenue[67]. - The number of active users for Game 1 in Q2 was 3,106,809, with a revenue per user (ARPU) of ¥485[68]. Research and Development - New game development is a priority, with an investment of RMB 100 million allocated for R&D in the next six months[25]. - R&D investment increased by 15.71% to ¥182.67 million from ¥157.87 million, reflecting the company's commitment to innovation[60]. - The company plans to continue enhancing its R&D capabilities to respond to market demands and maintain competitive advantages[94]. Financial Position and Assets - Total assets at the end of the reporting period were CNY 6.51 billion, an increase of 8.73% from the end of the previous year[33]. - The net assets attributable to shareholders amounted to CNY 5.91 billion, up 6.57% compared to the previous year[33]. - Cash and cash equivalents increased by 68% year-on-year to ¥2,081,485,119.34, which is 31.98% of total assets[73]. - The company's total assets increased to CNY 6,613,249,205.96 from CNY 6,330,136,218.76, marking a rise of about 4.5%[194]. - The total equity of the company increased to CNY 5,665,208,018.34 from CNY 5,508,479,943.15, reflecting a growth of approximately 2.8%[194]. Cost Management - Operating costs decreased by 20.62% to ¥227.66 million from ¥286.80 million, indicating improved cost management[57]. - The total operating costs for the first half of 2020 were CNY 628,261,290.98, up from CNY 477,323,908.26 in 2019, indicating an increase of about 31.6%[197]. Shareholder Actions - The company will not distribute cash dividends for this fiscal year, focusing instead on reinvestment into growth initiatives[7]. - The company is actively implementing a second share repurchase plan with a total amount not less than CNY 100 million and not exceeding CNY 200 million[55]. - The company repurchased a total of 27,862,843 shares, accounting for 1.0104% of the total share capital, with a total transaction amount of 105,664,570.85 RMB[131]. - The company has repurchased a total of 31,733,743 shares, accounting for 1.15% of the total share capital, which has impacted basic earnings per share and net assets per share[143]. Regulatory and Compliance - The company is actively monitoring regulatory changes in the gaming industry to mitigate compliance risks[10]. - The company faces risks related to industry regulation, market competition, new game development, core personnel retention, and goodwill impairment[93][94][95][99]. Miscellaneous - The company did not distribute cash dividends or issue bonus shares during the reporting period[103]. - There were no significant lawsuits or arbitration matters during the reporting period[109]. - The company did not engage in any related party transactions during the reporting period[115]. - The company did not have any major contracts or leasing situations during the reporting period[120].
掌趣科技(300315) - 2019 Q4 - 年度财报
2020-05-24 16:00
Financial Performance - The company reported a total revenue of RMB 2,729,621,349 for the year 2019, with no cash dividends or bonus shares distributed to shareholders [6]. - The company's operating revenue for 2019 was ¥1,616,948,596.92, a decrease of 17.93% compared to ¥1,970,323,556.32 in 2018 [31]. - The net profit attributable to shareholders for 2019 was ¥363,599,877.51, a significant recovery from a loss of ¥3,149,933,630.14 in 2018 [31]. - The net profit attributable to shareholders after deducting non-recurring gains and losses was ¥409,656,838.85, compared to a loss of ¥3,146,995,802.41 in 2018 [31]. - The net cash flow from operating activities decreased by 39.13% to ¥514,875,431.14 from ¥845,902,517.48 in 2018 [31]. - The total assets at the end of 2019 were ¥5,987,155,353.93, an increase of 2.22% from ¥5,857,256,178.33 at the end of 2018 [31]. - The net assets attributable to shareholders increased by 8.18% to ¥5,548,222,624.83 from ¥5,128,642,362.40 at the end of 2018 [31]. - The company reported a focus on optimizing operational efficiency and enhancing the development and launch processes for new games to better meet player expectations [12]. - The company achieved a total revenue of CNY 1.617 billion in 2019, a decrease of 17.93% year-on-year, primarily due to delays in the launch of key self-developed game products [52]. - The company reported a cash dividend total of 105.66 million, with no cash dividends or stock dividends planned for 2019 [114]. Market and Competition - The company acknowledged intensified market competition, highlighting the need for rapid response to market changes and continuous investment in new game and technology development to maintain its competitive edge [11]. - The company emphasized the importance of adhering to regulatory requirements in the internet gaming industry, which may impact business operations due to increasing regulatory scrutiny [10]. - The company aims to expand its market presence and product portfolio through strategic initiatives and potential mergers and acquisitions [11]. - The company is focused on mitigating risks associated with new game development and operations, ensuring timely launches to offset declines in revenue from older games [12]. - The company has established a comprehensive industrial R&D and refined operation system, focusing on mobile game development and internationalization [43]. Research and Development - The company plans to strengthen its research and development capabilities and improve its product offerings to enhance core competitiveness in the gaming industry [17]. - The company emphasizes its strong R&D capabilities and diverse product matrix to adapt to the evolving gaming market [45]. - Research and development expenses for 2019 were ¥397,742,370.68, which is 24.60% of the operating revenue [79]. - The company has initiated multiple new product projects, with ongoing research and development aimed at producing more high-quality games in the future [78]. Shareholder and Equity Information - The company initiated a share repurchase plan using its own funds, aimed at implementing an employee stock ownership plan [54]. - The total amount of shares repurchased in 2019 was ¥105,664,570.85, which is considered equivalent to cash dividends for that year [115]. - The company reported a negative distributable profit for 2018, resulting in no cash dividends or stock dividends being distributed [115]. - The company has no plans for new securities issuance during the reporting period [185]. - The company does not have a controlling shareholder or actual controller, indicating a dispersed shareholding structure [193]. Operational Efficiency - The company is focused on maintaining fair pricing in related party transactions to protect shareholder interests [122]. - The total operating cost for the information services sector was 709,761,104.60, with a year-over-year decrease of 6.99% [70]. - The company has established several new subsidiaries, including Beijing Qianhui Technology Co., Ltd. and Beijing Juyi Technology Co., Ltd. [72]. - The company has not engaged in any significant related party transactions during the reporting period [152]. Compliance and Risk Management - The company is actively monitoring changes in laws and regulations to ensure compliance and minimize operational risks [10]. - The company has ongoing commitments to avoid competition and ensure fair transactions with related parties [121]. - The company will adhere to legal procedures and disclosure obligations regarding related party transactions [134]. - The company has not faced any penalties or rectification issues during the reporting period [148].
掌趣科技(300315) - 2019 Q4 - 年度财报
2020-04-28 16:00
Financial Performance - The company reported a total revenue of RMB 2,729,621,349 for the year 2019, with a cash dividend of RMB 0 per 10 shares[6]. - The company's operating revenue for 2019 was ¥1,616,948,596.92, a decrease of 17.93% compared to ¥1,970,323,556.32 in 2018[31]. - The net profit attributable to shareholders for 2019 was ¥363,599,877.51, a significant recovery from a loss of ¥3,149,933,630.14 in 2018[31]. - The net profit after deducting non-recurring gains and losses was ¥409,656,838.85 in 2019, compared to a loss of ¥3,146,995,802.41 in 2018[31]. - The net cash flow from operating activities decreased by 39.13% to ¥514,875,431.14 from ¥845,902,517.48 in 2018[31]. - The total assets at the end of 2019 were ¥5,987,155,353.93, an increase of 2.22% from ¥5,857,256,178.33 at the end of 2018[31]. - The net assets attributable to shareholders increased by 8.18% to ¥5,548,222,624.83 at the end of 2019 from ¥5,128,642,362.40 at the end of 2018[31]. - The company reported a total cash dividend of 105.66 million yuan, which accounted for 100% of the total profit distribution amount[116]. - The company reported a negative distributable profit for 2019, resulting in no cash dividends or stock dividends being proposed[118]. Market and Competition - The company acknowledges intensified market competition, highlighting the need for timely responses to market changes and continuous investment in new game and technology development[11]. - The company focuses on the development and operation of mobile games, emphasizing a strategy of "refinement, internationalization, and collaboration with major IPs" to enhance its core competitiveness[43]. - The company has established a diversified product matrix and a sustainable delivery capability for high-quality games, responding rapidly to market demands[45]. - The user base growth in the gaming market has slowed, with only a 2.5% year-on-year increase in users in 2019[106]. Regulatory Compliance and Risks - The company emphasizes the importance of adhering to regulatory requirements in the gaming industry, which may impact business operations due to increasing regulatory scrutiny[10]. - The company is committed to monitoring legal and regulatory changes to ensure compliance and mitigate operational risks[10]. - The company faces risks related to new game development and operations, stressing the importance of launching successful games to offset declining revenues from older titles[12]. - The company has committed to reducing and regulating related party transactions, ensuring fairness and compliance with legal procedures[123]. Research and Development - The company is focused on talent retention and development to maintain a competitive edge, implementing a comprehensive incentive system for employees[16]. - Research and development expenses amounted to ¥397,742,370.68, which is 24.60% of the operating revenue[78]. - The number of R&D personnel increased to 992, making up 70.16% of the total workforce[78]. - The company has invested 200 million yuan in research and development for new technologies, focusing on AI and gaming[143]. Share Repurchase and Capital Management - The company implemented a share repurchase plan using its own funds, which was completed by February 26, 2020, to support employee stock ownership plans[54]. - The company approved a share repurchase plan with a total amount not less than RMB 100 million and not exceeding RMB 200 million, with a maximum repurchase price of RMB 5.27 per share[178]. - As of December 31, 2019, the company repurchased a total of 27,862,843 shares, accounting for 1.0104% of the total share capital, with a total transaction amount of RMB 105,664,570.85 (excluding transaction fees)[178]. - The impact of the share repurchase on the company's earnings per share for 2019 was an increase of 0.0013 CNY per share, and the impact on the net asset value per share was an increase of 0.0025 CNY per share[187]. Future Plans and Product Development - The company plans to launch multiple new products in 2020, including titles such as "True Red Blade" and "Street Fighter: Showdown" among others[107]. - The company plans to actively promote the implementation of its incentive plan following the completion of the share repurchase[54]. - The company has set a performance guidance of 1.8 billion yuan in revenue for 2020, reflecting a growth target of 20%[143]. - The company is actively developing multiple new products to enhance its future product portfolio[77]. Subsidiaries and Investments - The company established several new subsidiaries during the reporting period, including Beijing Qianhui Technology Co., Ltd.[71]. - The total assets of Beijing Tianma Space Network Technology Co., Ltd. reached approximately 725.42 million yuan, with a net profit of approximately 100.13 million yuan, contributing significantly to the company's overall performance[103]. - The company’s subsidiary, Webzen Inc., reported total assets of approximately 2.50 trillion Korean won, with a net profit of approximately 256.33 million Korean won[103]. - The company has completed the acquisition of two smaller gaming studios for a total of 300 million yuan, enhancing its product portfolio[143].