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Magnitude Of Roblox's Q2 Beat Unexpected, Says Analyst
Benzinga· 2025-08-01 16:11
Core Viewpoint - Roblox Corp (RBLX) is experiencing a significant market shift with strong second-quarter bookings and user engagement metrics indicating a robust recovery, despite a mixed financial report [1] Financial Performance - Bookings surged 50% year-over-year to $1.44 billion, exceeding estimates of $1.19 billion and the consensus estimate of $1.24 billion [4] - Adjusted EBITDA rose 180% to $205 million, slightly surpassing guidance but missing consensus [5] - Daily active users reached 111.8 million, above the forecast of 92.8 million, with engagement soaring to 27.8 billion hours, surpassing the estimated 22.2 billion [5] Analyst Revisions - Wall Street analysts have revised their price forecasts upward following the quarterly results, with notable increases from Wedbush, Needham, and Bank of America [2][3] - Alicia Reese from Wedbush raised her forecast from $142 to $165, maintaining an Outperform rating [2] - Bernie McTernan from Needham increased his forecast from $79 to $159, while Omar Dessouky from Bank of America lifted his forecast from $133 to $159 [3] Growth Outlook - Analysts expect double-digit growth through 2027, with a return to 20% year-over-year growth after tough comparisons in 2026 [6] - McTernan raised his 2025 and 2026 adjusted EBITDA estimates by 21% and 45%, respectively, driven by AI leadership and a strong pipeline of viral games [6][7] - Dessouky raised his full-year 2025 bookings estimate to $6.06 billion and EBITDA to $1.41 billion, up from $5.59 billion and $1.24 billion, respectively [10] User Engagement and Market Penetration - Daily active users grew 41% year-over-year, indicating deeper penetration into the 13+ demographic and alleviating concerns of market saturation [9] - The growth was driven by the hit title "Grow a Garden" and a 90% increase in Tier 2 games [9] Cost Management - Operating expenses related to infrastructure and trust & safety rose $18 million sequentially, but a 10% drop in cost per engagement hour was noted as a positive sign [10] Future Guidance - Guidance for the third quarter exceeded expectations, with bookings growth forecasted at 41%, compared to Bank of America's estimate of 23% [10] - Dessouky projects margin expansion of 100 basis points in 2025 and over 300 basis points in 2026–27 [11]
Roblox: Massive Asia User Growth Turns The Tide (Upgrade)
Seeking Alpha· 2025-08-01 15:58
Market Overview - The stock market is currently viewed as prohibitively expensive for investment, indicating a challenging environment for investors [1] - During the Q2 earnings season, it is evident that investors require near-perfect performance from companies to sustain market rallies [1] Analyst Insights - Gary Alexander, with extensive experience in technology sectors and startups, provides insights into current industry themes and trends [1] - His contributions have been recognized in various publications and trading platforms, highlighting his influence in the investment community [1]
Roblox(RBLX.US)Q2电话会:未来目标是占据1800亿美元全球游戏内容市场10%份额
Zhi Tong Cai Jing· 2025-08-01 13:17
Core Insights - Roblox reported Q2 2025 revenue of $1.1 billion, a 21% year-over-year increase, with bookings reaching $1.4 billion, up 51%, marking a historical high [1] - Daily Active Users (DAU) reached 111.8 million, a 41% increase year-over-year, with user engagement time totaling 27.4 billion hours, up 58% [1] - The company raised its fiscal year 2025 revenue guidance to a growth of 22% to 25%, and bookings guidance to a growth of 34% to 37% [1] Financial Performance - Q2 revenue: $1.1 billion, up 21% YoY [1] - Bookings: $1.4 billion, up 51% YoY, a historical high [1] - Developer Exchange (DevEx) revenue: $316.4 million, up 52% YoY, also a historical high [1] User Engagement - DAU: 111.8 million, up 41% YoY [1] - Monthly unique paying users: 23.4 million, up 42% YoY, a historical high [1] - User engagement time: 27.4 billion hours, up 58% YoY [1] Future Outlook - The company aims to capture 10% of the $180 billion global gaming content market [1] - Q3 guidance assumes a return to baseline growth trends for recently viral content [1] - Q4 outlook includes uncertainties due to the timing of bookings [1] Platform Development - The platform is enhancing its infrastructure to support over 30 million concurrent users [2] - A hybrid approach of bare-metal infrastructure and cloud services is being utilized for scalability [2] - The introduction of in-game AI features is expected to foster new experiences and developer growth [3] Monetization Strategy - The company is developing a comprehensive ecosystem with various monetization tools for creators [4] - The introduction of reward video ads is anticipated to enhance monetization opportunities [5] - The "Creator Rewards Program" aims to align incentives with long-term platform health [7] Market Expansion - Strong growth in the Asia-Pacific region attributed to improved infrastructure and translation quality [4] - The platform is successfully attracting older demographics, with a notable increase in users aged 13 and above [8][9] - Viral hits like "Grow a Garden" are expanding the user base and engagement [8][9] Content Innovation - The success of "Grow a Garden" is attributed to its unique asynchronous gameplay and effective recommendation algorithms [9][10] - The platform's content rotation reflects ongoing innovation and vitality [3] - The company is focused on optimizing discovery mechanisms to enhance user engagement [7][10]
Roblox第二季度电话会:未来目标是占据1800亿美元全球游戏内容市场10%份额
news flash· 2025-08-01 13:17
Core Insights - Roblox reported a revenue of $1.1 billion for Q2, representing a year-over-year growth of 21% [1] - The company aims to capture 10% of the $180 billion global gaming content market in the future [1] - The guidance for Q3 is conservative, assuming a return to baseline growth trends for recent viral content engagement and spending [1] - There is uncertainty in the Q4 outlook, as a significant portion of bookings typically occurs in the last days and weeks of the quarter [1]
Roblox CEO David Baszucki: 10% of global gaming content will run on Roblox someday
CNBC Television· 2025-08-01 12:40
Financial Performance & Growth - Roblox's engagement numbers raised its annual forecast [1] - Even without "Grow a Garden", year-on-year growth would have been well above 20% [6] - Over 9 billion hours were spent on the platform per month in the last quarter [10] - Over 13 daily active users (DAUs) grew at 64% in the last quarter [12] Strategic Vision & Innovation - Roblox aims to reinvent how people build and consume games [3] - Roblox believes 10% of global gaming content will run on its platform someday [5][12] - The company is creating conditions for new viral hits to emerge, similar to "Grow a Garden" [6][7] - Roblox is innovating in genres like sports, racing, and role-playing games [7] Platform & User Engagement - "Grow a Garden" had over 20 million people playing simultaneously, entering the Guinness Book of World Records [4] - Five experiences on Roblox have 10 million people playing them every day [4] - Time spent on Roblox is social time, involving interaction with friends [10][11] Future Development - Roblox is exploring dating features for users 17 and up, with ID requirements [13][14] - The implementation of dating features will align with local norms in different countries [14][15]
Roblox shares soar on Q2 bookings beat, upbeat guidance
Proactiveinvestors NA· 2025-07-31 15:54
Group 1 - Proactive provides fast, accessible, informative, and actionable business and finance news content to a global investment audience [2] - The company focuses on medium and small-cap markets while also covering blue-chip companies, commodities, and broader investment stories [3] - Proactive's news team delivers insights across various sectors including biotech, pharma, mining, natural resources, battery metals, oil and gas, crypto, and emerging technologies [3] Group 2 - Proactive is committed to adopting technology to enhance workflows and improve content production [4] - The company utilizes automation and software tools, including generative AI, while ensuring all content is edited and authored by humans [5]
美股异动 Q2日均活跃用户创历史新高 “元宇宙第一股”Roblox(RBLX.US)涨超13%
Jin Rong Jie· 2025-07-31 14:55
本文源自:智通财经网 周四,Roblox(RBLX.US)股价走高,截至发稿,该股涨超13%,报142美元。公司Q2营收10.8亿美元, 同比增长21%。日均活跃用户增长41%,达到1.118亿,创下历史新高。用户参与时长也同比跃升58%, 达到274亿小时。这一增长很大程度上得益于"种植园"等病毒式传播的热门游戏。财务方面,第二季度 预订额达14.4亿美元,远超市场预期的12.4亿美元。Roblox大幅上调了2025财年的预订收入预期,从此 前的52.9亿-53.6亿美元提高至58.7亿-59.7亿美元。公司还预计第三季度预订额将达到15.9亿-16.4亿美 元,同样超出了此前13.5亿美元的预期。 ...
Q2日均活跃用户创历史新高 “元宇宙第一股”Roblox(RBLX.US)涨超13%
Zhi Tong Cai Jing· 2025-07-31 14:35
周四,Roblox(RBLX.US)股价走高,截至发稿,该股涨超13%,报142美元。公司Q2营收10.8亿美元, 同比增长21%。日均活跃用户增长41%,达到1.118亿,创下历史新高。用户参与时长也同比跃升58%, 达到274亿小时。这一增长很大程度上得益于"种植园"等病毒式传播的热门游戏。财务方面,第二季度 预订额达14.4亿美元,远超市场预期的12.4亿美元。Roblox大幅上调了2025财年的预订收入预期,从此 前的52.9亿-53.6亿美元提高至58.7亿-59.7亿美元。公司还预计第三季度预订额将达到15.9亿-16.4亿美 元,同样超出了此前13.5亿美元的预期。 ...
美股异动 | Q2日均活跃用户创历史新高 “元宇宙第一股”Roblox(RBLX.US)涨超13%
智通财经网· 2025-07-31 14:30
周四,Roblox(RBLX.US)股价走高,截至发稿,该股涨超13%,报142美元。公司Q2营收10.8亿美元, 同比增长21%。日均活跃用户增长41%,达到1.118亿,创下历史新高。用户参与时长也同比跃升58%, 达到274亿小时。这一增长很大程度上得益于"种植园"等病毒式传播的热门游戏。财务方面,第二季度 预订额达14.4亿美元,远超市场预期的12.4亿美元。Roblox大幅上调了2025财年的预订收入预期,从此 前的52.9亿-53.6亿美元提高至58.7亿-59.7亿美元。公司还预计第三季度预订额将达到15.9亿-16.4亿美 元,同样超出了此前13.5亿美元的预期。 ...
Roblox (RBLX) Reports Q2 Loss, Beats Revenue Estimates
ZACKS· 2025-07-31 14:16
Core Insights - Roblox reported a quarterly loss of $0.41 per share, which was better than the Zacks Consensus Estimate of a loss of $0.46, but worse than a loss of $0.32 per share a year ago, resulting in an earnings surprise of +10.87% [1] - The company achieved revenues of $1.44 billion for the quarter ended June 2025, exceeding the Zacks Consensus Estimate by 11.56%, and showing significant growth from $955.18 million year-over-year [2] - Roblox shares have increased approximately 115.9% since the beginning of the year, outperforming the S&P 500's gain of 8.2% [3] Earnings Outlook - The current consensus EPS estimate for the upcoming quarter is -$0.26 on revenues of $1.4 billion, and for the current fiscal year, it is -$1.43 on revenues of $5.55 billion [7] - The estimate revisions trend for Roblox was mixed ahead of the earnings release, resulting in a Zacks Rank 3 (Hold), indicating expected performance in line with the market [6] Industry Context - The Gaming industry, to which Roblox belongs, is currently ranked in the top 38% of over 250 Zacks industries, suggesting a favorable outlook compared to the bottom 50% [8] - Empirical research indicates a strong correlation between near-term stock movements and trends in earnings estimate revisions, which can be tracked by investors [5]