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Canon hints at groundbreaking new camera with Instagram teaser
Techpinions· 2025-09-10 13:10
Canon is preparing to unveil a new addition to its Cinema EOS line on September 9, 2025, at 2 PM BST (11 PM AEST). A teaser posted on Canon’s Instagram hints at the reveal of this exciting new camera, rumored to be the Canon EOS C50. The teaser, captioned “Open your world to what’s next,” features a side-on silhouette of the upcoming camera.The choice of words suggests that the new camera may support Open Gate video recording, a feature highly valued by filmmakers and content creators for its ability to uti ...
The Perfect 100% Critic Scored Amazon Prime Show Few People Know About
Forbes· 2025-09-09 19:42
Core Insights - The article discusses the challenges faced by critically-acclaimed shows in gaining media attention and public buzz in the era of social media [1][8] - Amazon's "The Narrow Road to the Deep North," despite critical acclaim, has not achieved significant cultural impact or media coverage compared to other shows like "Reacher" [8][10] Show Overview - "The Narrow Road to the Deep North" is based on Richard Flanagan's 2014 Man Booker Prize-winning novel and follows the experiences of WWII surgeon Dorrigo Evans [2][3] - The show explores themes of trauma, memory, and mental stability, particularly focusing on Evans' PTSD from his time as a POW [3] Production Details - The production rights were initially acquired by Fremantle in 2018, but leadership changes and pandemic-related shutdowns delayed the project [6] - The show was eventually produced by Curio Pictures and distributed by Amazon Prime Video in select regions, with Sony Pictures Television handling international distribution [7] Critical Reception - The show holds a 100% rating from critics on Rotten Tomatoes, praised for its direction and performances, particularly by Jacob Elordi [9] - However, audience ratings are significantly lower at 72%, indicating a disconnect between critical acclaim and viewer engagement [9][10] Media Coverage Comparison - In April, "The Narrow Road to the Deep North" received 618 articles of media coverage, which is notably less than "Reacher," which garnered 1,772 articles [11] - The disparity in media attention is attributed to "Reacher's" established franchise status and more accessible content, despite both shows having similar critical ratings [12]
Swift Navigation’s Partner Program Becomes Largest Hardware Ecosystem for Centimeter-Accurate GPS
The Manila Times· 2025-09-09 19:39
Core Insights - Swift Navigation's Partner Program has become the largest hardware ecosystem for centimeter-accurate GPS, with over 20 GNSS receiver manufacturers participating, enhancing the adoption of precise positioning across various industries [3][6][9] - The program aims to reduce integration barriers, lower costs, and accelerate time-to-market for applications in automotive, robotics, mobile, and mapping sectors [3][5][7] Industry Impact - Centimeter-accurate positioning technologies are crucial for advancing vehicle autonomy, industrial automation, and next-generation location-based mobile applications [4][5] - Swift's open and receiver-agnostic ecosystem allows for a wide range of interoperable components, facilitating easier integration and faster deployment of precise positioning solutions [7][9] Customer Benefits - The ecosystem approach provides continuous innovation, future-proofing, streamlined design, minimized costs, accelerated integration, and the freedom to evolve hardware without changing the corrections pipeline [10][12][13] - Customers can select the best components for their needs, ensuring flexibility and avoiding vendor lock-in [8][12] Collaborative Development - Swift's strategy includes co-defining precision targets, validating designs through joint testing, and rigorously field-testing to ensure performance at scale [11] - The collaboration with various partners, such as Sony, STMicroelectronics, and Quectel, highlights the integration of Skylark-compatible products that enhance performance and reduce costs [14][15][16] Future Outlook - Swift Navigation is positioned as a key infrastructure layer for precise positioning, supporting mass adoption across diverse industries [9][21] - The company emphasizes the importance of openness, collaboration, and scalability in the future of precise positioning technology [21]
Headlines Today in Finance, Technology & Geopolitics — AI Goes to Hollywood: OpenAI’s $30M Cartoon Could Rewrite the Movie Business
Medium· 2025-09-09 18:08
Group 1: AI and Entertainment Industry - OpenAI is co-producing an animated film, Critterz, with a budget of $30 million, significantly lower than typical Pixar or Sony releases, which can cost around $180 million [2] - The use of AI tools in film production could disrupt Hollywood's cost structure, potentially reducing crew sizes and budgets, leading to conflicts over credits and ownership of creative work [2][3] Group 2: Technology Sector and Market Dynamics - OpenAI's spending forecast is projected to reach $115 billion by 2029, indicating a growing demand for computing power and capital, benefiting chipmakers like Broadcom [3] - Google's advertising business faces legal challenges as rivals claim it stifles competition, while the shift in ad dollars towards platforms like TikTok and Amazon is noted [5] Group 3: Consumer Electronics - Apple's introduction of the iPhone 17 "Air" targets design-conscious consumers, but the stock has already surged by $430 billion since July, suggesting that investor expectations may be overly optimistic without substantial new features [4] Group 4: IPO Market - StubHub and Klarna are planning IPOs amid a rising market, but historical patterns indicate that initial hype may not sustain, especially as both companies continue to incur losses [7] Group 5: Public Sentiment on Capitalism - A Gallup poll shows support for capitalism at its lowest since 2010 at 54%, while small businesses and free enterprise remain popular, indicating a disconnect between public sentiment and perceptions of large corporations [8]
GTA 6 set to break boundaries as the world’s first ‘AAAAA’ game: What does it really mean?
The Economic Times· 2025-09-09 17:09
Core Insights - The upcoming release of Grand Theft Auto 6 (GTA 6) is generating speculation about the classification of blockbuster video games, with the game being positioned as the first true "AAAAA" title, surpassing the traditional "AAA" and "AAAA" labels [1][2][15] - The game is expected to redefine benchmarks for open-world gaming through its unprecedented budget, advanced technology, and expansive marketing efforts [4][7][15] Industry Classification - Historically, the gaming industry has categorized high-budget games as "AAA" and "AAAA," with "AAAA" representing titles developed by major companies with significant resources and marketing [6][15] - Devolver Digital co-founder Nigel Lowrie asserts that GTA 6 will set a new standard as the first "AAAAA" game, indicating a transformative shift in game development and marketing [2][8][15] Financial Projections - Industry analysts predict that GTA 6 could generate approximately $7.6 billion in total revenue within the first 60 days of its release [9][10] - The anticipated price for GTA 6 is around $80, which is higher than the standard price for AAA titles, indicating a potential shift in pricing strategies within the industry [10][15] Release Timeline - The launch date for GTA 6 has been set for May 26, 2026, after being delayed from an earlier expected release in the second half of 2025 [11][12][15] - The second trailer for the game has garnered significant attention, with over 250 million views, highlighting the cultural impact and anticipation surrounding the title [13][15]
Sigma Announces AF Cine Lenses and Three New Full-Frame Lenses for Sony E, L-Mount; YouTube First Look and More Info at B&H
Globenewswire· 2025-09-09 08:00
Core Insights - Sigma has announced its first autofocus-enabled cine lens, the 28-45mm T2 AF Cine Zoom, marking the introduction of a new AF Cine Line aimed at filmmakers [1] - The company also introduced three new lenses for full-frame Sony E and L-Mount cameras, including the 35mm f/1.2 DG II Art, 135mm f/1.4 DG Art, and 20-200mm f/3.5-6.3 DG Contemporary, showcasing Sigma's commitment to optical innovation [2][3] Product Details - The 35mm f/1.2 DG II Art lens improves upon its predecessor with a total of 13 groups and 17 elements, including one SLD and four aspherical lenses, resulting in enhanced rendering and clarity [4] - The 135mm f/1.4 DG Art lens is notable for being the first autofocus lens in its category at this wide maximum aperture, featuring 17 elements in 13 groups and designed to suppress aberrations [6][7] - The 20-200mm f/3.5-6.3 DG Contemporary lens offers a 10x zoom range in a compact form, with 18 elements in 14 groups, making it versatile for everyday photography [8] Performance Features - All three lenses utilize Sigma's High-Response Linear Actuator motors for fast and accurate autofocus, with the Art primes featuring a dual HLA system [10] - The lenses are designed with dust and splash-resistant structures, along with water and oil-repellent coatings, ensuring durability in various shooting conditions [10] Accessories and Support - Sigma will provide accessories for the new lenses, including hoods, caps, filters, and an Arca-type tripod socket for the 135mm f/1.4 [11]
Prime Video Becomes Streaming Home To Sony Pictures & Roadshow Movies In Australia
Deadline· 2025-09-08 20:00
Group 1 - Prime Video Australia has secured multi-year exclusive streaming deals with Sony Pictures Entertainment and Roadshow Films for major films, starting in August [1][4] - The agreement allows Prime Video to stream notable titles such as "28 Years Later," "In the Grey," and various upcoming films, enhancing its content library [2][3] - The partnerships aim to provide Prime members with first access to stream these films post-theatrical release, increasing choice and value for customers [4] Group 2 - The collaboration with Sony Pictures includes a diverse slate of films featuring renowned talent and directors, promising exciting content for Australian audiences [4] - Roadshow Films expresses enthusiasm for the extended partnership, emphasizing the commitment to delivering memorable cinematic experiences through Prime Video [4]
索尼2000万卖掉的IP,Netflix赚翻了,《猎魔女团》背后是万亿虚拟偶像市场
3 6 Ke· 2025-09-05 12:51
Core Insights - The entertainment industry is undergoing a transformation with the rise of virtual idols, exemplified by the success of the animated film "K-POP: Demon Hunters" and its fictional girl group HUNTR/X [2][4][8] - The film has become a cultural phenomenon, surpassing traditional K-pop groups like BTS and BLACKPINK in popularity, indicating a shift in how music and entertainment are consumed [4][6][9] - The potential market for virtual idols is projected to reach $1.8 trillion by 2033, highlighting significant commercial opportunities in this space [6][49] Group 1: Film and Music Success - "K-POP: Demon Hunters" has achieved over 236 million views on Netflix, making it the most-watched English film on the platform [9] - The film's soundtrack features four songs from HUNTR/X and Saja Boys in the Billboard Hot 100 top ten, with HUNTR/X's "Golden" reaching number one [11][13] - Netflix's unique marketing strategy included a sing-along screening, generating approximately $19.2 million at the box office from around 1,100 theaters [14] Group 2: Business Implications - Sony Pictures sold the film to Netflix for $200 million, missing out on the potential of a multi-billion dollar IP [6][18][21] - The deal allowed Netflix to control all future revenue streams, including sequels and merchandise, while Sony's profits were limited to a fixed amount [21][26] - The success of the film reveals the vulnerabilities of Sony's "supplier" strategy in a content-driven market, contrasting with vertically integrated companies like Disney [26][28] Group 3: Virtual Idol Potential - HUNTR/X and Saja Boys have the potential to transition from screen to reality, creating a new paradigm for IP development where stories precede idol debuts [29][41] - The emotional connection established through the film enhances the appeal of these virtual idols, making them relatable to fans [32][34] - The technology for creating virtual idols, including motion capture and AI, is advancing rapidly, enabling more interactive and engaging experiences [45][48] Group 4: Market Forecast - The global virtual human market is expected to grow from $43.3 billion in 2023 to $1.827 trillion by 2033, with a compound annual growth rate of 45.1% [49] - The success of virtual idols like PLAVE demonstrates the commercial viability of this model, paving the way for similar ventures in the entertainment industry [37][39] - The integration of technology in entertainment is reshaping traditional business models, allowing for continuous fan engagement and content creation [48][49]
这部动画电影成网飞史上最卖座电影
财富FORTUNE· 2025-09-01 13:06
Core Viewpoint - Netflix's animated film "K-POP: The Demon Hunter Girl" has become a record-breaking success, surpassing previous viewing records and generating significant revenue opportunities for the company, while highlighting a missed opportunity for Sony Animation [2][5][8]. Group 1: Record-Breaking Success - "K-POP: The Demon Hunter Girl" has achieved 236 million views, making it Netflix's most-watched film ever, surpassing "Red Notice" which had 230.9 million views [2][6]. - The film's soundtrack features four songs that simultaneously entered the Billboard Hot 100 top ten, a first in the chart's 67-year history [3][4]. - The film has maintained its position at the top of Netflix's movie chart for ten consecutive weeks, adding 25.4 million views in the latest week alone [4][6]. Group 2: Financial Implications for Sony - Sony Animation invested approximately $100 million in the production of "K-POP: The Demon Hunter Girl," but is expected to earn only about $20 million in profit from the film, a small fraction of its potential value [5][7]. - A distribution agreement made in 2021 allowed Netflix to retain all rights and profits from the film, limiting Sony's financial returns despite the film's success [5][7]. - Sony's CFO acknowledged the company's struggle to develop original IP, which makes the loss of this successful franchise particularly painful [7][8]. Group 3: Future Prospects - Initial discussions for a sequel have begun between Netflix and Sony, indicating the commercial potential of the franchise [8]. - The success of "K-POP: The Demon Hunter Girl" could lead to various revenue streams for Netflix, including films, series, merchandise, and live experiences, while Sony may miss out on these opportunities [8].
索尼与腾讯:台上共舞,台下较劲
Xin Lang Cai Jing· 2025-09-01 07:57
Group 1 - Tencent's game "Delta Action" has successfully launched on PlayStation 5 and Xbox Series X|S, expanding its reach beyond PC and mobile platforms [1] - In July, "Delta Action" achieved over 20 million daily active users, ranking among the top five in China's gaming market, and its revenue is among the top three [3] - The majority of "Delta Action's" revenue comes from the PC platform, with 80% of its users on PC, and it has over 12.3 million downloads on Steam [3] Group 2 - Sony is shifting towards a Games as a Service (GaaS) model due to rising development costs and risks associated with traditional buyout models [4] - Sony's GaaS strategy has faced setbacks, exemplified by the failure of "Starfall," which was shut down shortly after launch [6] - Despite challenges, Sony plans to release 12 GaaS games by the end of the 2026 fiscal year to diversify its revenue streams [6] Group 3 - Sony's first-party studios have struggled with GaaS projects, leading to a restructuring of its interactive entertainment division [10] - Sony's CFO has emphasized the importance of financial discipline over unit sales, acknowledging the difficulties in transitioning to GaaS [11] - Sony's PlayStation platform, with 124 million monthly active users, still relies on third-party GaaS games for significant revenue [11] Group 4 - Tencent and Sony have a history of collaboration, including a successful partnership on the GaaS game "VALORANT," which saw a 30% revenue increase after its console launch [12] - The two companies have also invested in the developer of "Elden Ring," strengthening their ties in the gaming ecosystem [17] - Despite a recent lawsuit from Sony against Tencent regarding IP licensing, both companies are likely to continue their collaboration in the long term [20][24]