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泡泡玛特四个月市值蒸发2000亿,Labubu市场溢价在消退
Di Yi Cai Jing· 2025-12-11 14:45
但资本市场却对此有所担忧。据香港《经济日报》,德银发布的报告称,为满足激增需求,Labubu产 能从上半年的1000万只拉升至年底的月均5000万只。对于依赖"酷"和"稀缺"属性的潮流玩具而言,普及 往往是热度衰退的前兆。报告称,自今年8月以来,Labubu及其他热门IP的市场溢价已见消退。其中, Labubu隐藏款的溢价幅度缩水超过50%,而Labubu3.0及4.0常规款式在二手平台价格已跌穿官方零售 价。 在此前的17个月内(2024年3月-2025年8月),泡泡玛特的股价翻了接近15倍,创下了港股消费股的新 神话。 近日,泡泡玛特(09992.HK)股价持续下跌,12月8日股价跌超8%,12月9日跌超5%。自今年8月高点 339.8港元/股以来,其累计跌幅约40%,总市值蒸发超过2000亿港元(约合人民币1800亿元)。 在此前的17个月内(2024年3月-2025年8月),泡泡玛特的股价翻了接近15倍,创下了港股消费股的神 话。 在股价一路高歌猛进的时间段里,泡泡玛特的业绩也在逐步上涨。2024年上半年,泡泡玛特的净利润为 9.2亿元,2024年全年则斩获了31.3亿元的净利润。进入2025年,单是 ...
LVMH大中华区总裁加入泡泡玛特董事会 品牌近期海外密集开店
12月10日晚间,泡泡玛特发布公告称,何愚因其他工作安排已辞任公司非执行董事职位,自2025年12月 10日起生效。泡泡玛特对何愚任期内对公司的贡献表示衷心感谢。 二是深度价值:看好潮玩行业上行趋势与全球扩散能力,认可"IP+生态"的长期布局,以长期持有为 主,北向持续加仓就是印证。 此外,泡泡玛特还宣布,吴越已获委任为公司非执行董事,自2025年12月10日起生效。据介绍,吴越现 年69岁,于1984年5月获得加拿大约克大学国际关系与人文科学学士学位,并于1989年11月获得加拿大 约克大学舒立克商学院国际商务与市场营销硕士学位。 三是介于价值与景气投资之间的资金:重点关注边际催化,圣诞节销售数据、新品表现、消费者心智渗 透、全球化进程等边际催化因素。 1993年至2000年2月,吴越担任LVMH路威酩轩集团旗下Parfums Christian Dior品牌总经理及董事总经 理,负责其在中国的业务;2000年2月至2005年10月,担任索尼国际音乐娱乐集团亚洲区副总裁,负责 其在中国的业务;自2005年11月起,担任LVMH大中华区集团总裁,负责监督LVMH多品牌组合在中国 市场的业务。 11月,泡泡玛特 ...
泡泡玛特盘中重挫9%!美国“黑五”销售疑不及预期,做空比例创两年新高
Hua Er Jie Jian Wen· 2025-12-08 07:38
美国市场表现成为焦点,此前泡泡玛特在三季度财报中披露美国销售同比增长超1200%,令投资者对海 外扩张充满期待。 但最新迹象显示增长动能正在减弱。伯恩斯坦驻香港亚洲消费股分析师Melinda Hu指出,股价疲软"很 可能是受11月份北美线下销售趋势下滑推动",她预计公司本季度美国销售增速将放缓至500%以下。 晨星分析师Jeff Zhang警告,潜在的美国销售疲软可能削弱市场对泡泡玛特增长的信心,海外销售势头 此前一直是投资者紧密追踪的关键指标。 泡泡玛特股价周一遭遇重挫,投资者对这家潮玩制造商在美国市场的增长势头产生疑虑。在公司此前公 布美国市场超预期增长后,市场正密切关注其销售动能能否维持。 周一,泡泡玛特港股盘中一度暴跌9%,为逾一个月最大跌幅,较8月高点累计回撤约40%。市场担忧其 在美国"黑五"促销期间的销售可能未达预期,打击了投资者信心。 股价承压之际,做空力量持续集聚。据标普全球数据,截至上周四,泡泡玛特的卖空股份已升至流通股 的6.3%,创2023年8月以来最高水平。 光大证券国际策略师Kenny Ng表示,投资者对泡泡玛特销售势头放缓存在担忧,同时卖方的一些谨慎 观点也打压了股价。 从增长1 ...
环球产品与消费体验中国十年,4个关键词解读IP价值
Sou Hu Cai Jing· 2025-10-27 03:33
Core Insights - The article discusses the dual opportunities and challenges faced by Universal in the Chinese market as it marks the 10th anniversary of its operations in the Greater China region [3] - Universal aims to capture and meet the diverse and evolving demands of Chinese consumers while establishing a unique value narrative between local and international brands [4] Group 1: Market Performance - Universal achieved a 47% share of the Hollywood box office in China during the recent summer season, contributing to a 35% share for the entire year, leading the market [4][5] - The company released three sequels of popular IPs this summer, with "Jurassic World: Dominion" grossing 567 million, making it the highest-grossing Hollywood film in China this year [5][7] Group 2: IP Strategy - Universal's core IPs, such as "Kung Fu Panda," "Shrek," and "Fast & Furious," continue to support its product and consumer experience business [5] - The company is focusing on creating new value narratives between local Chinese IPs and international brands, especially as local IPs gain traction [4][8] Group 3: Consumer Engagement - Universal emphasizes the importance of immersive and interactive experiences in conveying the emotions and culture of its IPs, as seen in events like the Minion Banana Festival in Shanghai [9][11] - Collaborations with partners like Miniso and Mattel have led to themed stores and events that enhance consumer engagement and provide valuable data insights [11] Group 4: Global Expansion - Universal is focusing on empowering partners through global expansion, leveraging its influential IPs to help Chinese brands enter new markets [13] - A strategic partnership with Amazon Global Store aims to explore new pathways for Chinese brands to globalize, enhancing the perception of "Made in China" beyond just cost-effectiveness [13]
泡泡玛特股价“过山车”,19个月来发生了什么
Di Yi Cai Jing Zi Xun· 2025-10-23 11:08
Core Viewpoint - The recent decline in Pop Mart's stock price, which has dropped 30% over the past two months, contrasts sharply with its previous 15-fold increase over 17 months, highlighting volatility in the market and concerns about future growth sustainability [2][4]. Group 1: Stock Performance - On October 23, Pop Mart's stock fell by 9%, marking its largest single-day drop since April [2]. - The stock has experienced a continuous decline for five consecutive trading days [2]. - Despite the recent downturn, Pop Mart's stock had previously surged nearly 15 times from March 2024 to August 2025 [2]. Group 2: Financial Performance - In the first half of 2024, Pop Mart reported a net profit of 920 million yuan, with an expected total of 3.13 billion yuan for the entire year [2]. - For the first half of 2025, the company earned 4.57 billion yuan [2]. - Recent third-quarter operational data indicates a revenue increase of 245% to 250% year-on-year, with specific growth rates of 185% to 190% in China and 365% to 370% in overseas markets [4]. Group 3: Product and Market Dynamics - The surge in stock price is partly attributed to the popularity of Pop Mart's flagship IP, LABUBU, which gained significant traction in 2025 [3]. - LABUBU's appeal has expanded internationally, with products selling out domestically and long queues at overseas stores [3]. - There are concerns about consumer fatigue regarding Pop Mart's product offerings, with calls for more diverse product forms beyond just variations of existing toys [5]. Group 4: Market Sentiment and Future Outlook - Market skepticism is growing regarding the sustainability of Pop Mart's growth, with some analysts predicting a potential slowdown in revenue growth starting next year [4]. - Optimistic forecasts from some institutions, such as China Merchants Securities, suggest that Pop Mart's net profit could reach 7 billion yuan in 2025, exceeding market expectations by approximately 15% [4]. - Industry experts note that the current market dynamics may lead to a correction in valuation as the excitement around LABUBU wanes, emphasizing the need for Pop Mart to strengthen its internal capabilities and innovate [5].
阅文集团升级三大AI应用 覆盖IP全周期
Zhong Zheng Wang· 2025-10-16 11:22
Core Insights - The CEO of the company highlighted four key trends for the future: the importance of storytelling in the content explosion era, originality as the soul of works in the AIGC era, IP as a super leverage in the new consumption era, and Chinese stories as a global language in the era of global co-creation. The next decade is expected to be the golden age for Chinese super IPs [1] Group 1: Expansion into New Content Areas - The company is entering the "manga drama" sector following its success in short dramas, supported by its vast IP reserves, animation production capacity, and AI technology [2] - Four major initiatives have been launched to build the manga drama ecosystem, including opening access to 100,000 premium IPs, establishing a billion yuan creative fund, launching AIGC tools like "Manga Drama Assistant," and creating a collaborative ecosystem across the entire production and distribution chain [2] - Currently, 30 manga drama works have surpassed 10 million views, indicating strong audience engagement [2] Group 2: Development of Merchandise - In the first half of the year, the company's derivative product GMV reached 480 million yuan, nearing last year's total, showcasing the potential of the trendy toy market [3] - The company announced a "Global Trendy Toy Co-Creation Plan" to collaborate with top global artists for the incubation of original trendy toy IPs and to leverage its entire industrial chain for product design, production, and marketing [3] - The company has already invested in niche enterprises like Super Vitality Factory to strengthen its capabilities in popular categories such as plush toys [3] Group 3: AI Application Upgrades - AI technology is a crucial direction for the company's sustainable development, with three major AI application upgrades announced: "Miao Bi Tong Jian," "Copyright Assistant," and "Manga Drama Assistant," covering various stages of content creation and IP development [4] - "Miao Bi Tong Jian" provides deep understanding of millions of words in web literature, assisting in detail review, plot summary, character organization, and foreshadowing [4] - The "Copyright Assistant" efficiently matches the company's extensive work library with downstream IP adaptation needs, while the "Manga Drama Assistant" offers comprehensive support for manga drama creation [4]
B站《三国:谋定天下》解锁GVG新玩法;创梦天地《卡拉彼丘手游》定档10月公测丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-09-14 22:33
Group 1 - Bilibili's mobile game "Three Kingdoms: Strategizing the World" introduces a new GVG gameplay mode called "Kingdoms' Contest" and plans to launch a GVE mode "Subduing the Rebels" [1] - The game will feature a crossover with the national comic "Fire Phoenix Liao Yuan," allowing players to obtain a limited appearance of "Xiao Meng × Diao Chan" for free [1] - The content upgrade occurs just three months after the game's public launch, indicating Bilibili's commitment to heavy operation [1] Group 2 - Chuangmeng Tiandi announces that its self-developed mobile game "Kara Bichu" will officially launch on all platforms in October [2] - The game is a key part of Chuangmeng Tiandi's dual strategy of "overseas premium distribution + self-developed breakthroughs," aiming to differentiate itself in the competitive two-dimensional market [2] - The success of "Kara Bichu" could validate the company's strategic focus, especially as its current P/E ratio is lower than leading competitors [2] Group 3 - Indian unicorn Hike officially shuts down following a ban on real-money gaming, becoming a significant event after the implementation of the country's online gaming promotion and regulation bill in 2025 [3] - The new law prohibits all online games involving real money transactions, with violators facing severe penalties, which directly impacts Hike's revenue model [3] - Hike's founder, Kavin Bharti Mittal, acknowledged the need for a complete capital restructuring for global expansion, indicating that the current situation is not the best use of capital and time [3]
一张卡牌炒至数万元,合作企业股价飙升160%,北京宝可梦道馆排队数小时:理财还是热爱?
Mei Ri Jing Ji Xin Wen· 2025-09-13 08:53
Core Insights - The opening of the first official Pokémon trading card venue in Beijing has attracted significant consumer interest, with long queues observed even days after the launch [1][2] - The popularity of trading cards is expanding beyond traditional demographics, appealing to a wider audience including families and couples [1][2] - The capital market is responding positively to the trading card trend, with companies like Kai Zhi Le International seeing stock price surges following partnerships with Pokémon [2][5] Market Dynamics - The trading card market in China is projected to reach approximately 26.3 billion yuan in 2024, with a compound annual growth rate of 56.6% from 2019 to 2024 [7] - The market is currently dominated by game and cultural IPs, with significant growth potential due to low per capita spending compared to markets like the US and Japan [7][8] - The trading card industry is heavily reliant on IP, which can lead to volatility in company valuations based on the lifecycle and popularity of specific IPs [5][6] Consumer Behavior - Consumers are increasingly willing to spend large amounts on trading cards, with limited edition cards and exclusive events driving demand [3][4] - The Pokémon brand has a strong fan base and brand influence, which translates into consumer purchasing behavior and willingness to pay premium prices [2][3] - The current consumer demographic is primarily young adults and teenagers, with a focus on both entertainment and investment aspects of trading cards [12] Investment Trends - The trading card market is beginning to show signs of becoming a financial asset class, with trends in secondary markets indicating significant appreciation in card values [8][9] - The establishment of authoritative rating agencies and standardized auction platforms could accelerate the financialization of the domestic trading card market [12] - The potential for trading cards to serve as investment collectibles is growing, with notable sales in the secondary market reflecting high demand for rare cards [8][9]
这部动画电影成网飞史上最卖座电影
财富FORTUNE· 2025-09-01 13:06
Core Viewpoint - Netflix's animated film "K-POP: The Demon Hunter Girl" has become a record-breaking success, surpassing previous viewing records and generating significant revenue opportunities for the company, while highlighting a missed opportunity for Sony Animation [2][5][8]. Group 1: Record-Breaking Success - "K-POP: The Demon Hunter Girl" has achieved 236 million views, making it Netflix's most-watched film ever, surpassing "Red Notice" which had 230.9 million views [2][6]. - The film's soundtrack features four songs that simultaneously entered the Billboard Hot 100 top ten, a first in the chart's 67-year history [3][4]. - The film has maintained its position at the top of Netflix's movie chart for ten consecutive weeks, adding 25.4 million views in the latest week alone [4][6]. Group 2: Financial Implications for Sony - Sony Animation invested approximately $100 million in the production of "K-POP: The Demon Hunter Girl," but is expected to earn only about $20 million in profit from the film, a small fraction of its potential value [5][7]. - A distribution agreement made in 2021 allowed Netflix to retain all rights and profits from the film, limiting Sony's financial returns despite the film's success [5][7]. - Sony's CFO acknowledged the company's struggle to develop original IP, which makes the loss of this successful franchise particularly painful [7][8]. Group 3: Future Prospects - Initial discussions for a sequel have begun between Netflix and Sony, indicating the commercial potential of the franchise [8]. - The success of "K-POP: The Demon Hunter Girl" could lead to various revenue streams for Netflix, including films, series, merchandise, and live experiences, while Sony may miss out on these opportunities [8].
2025年暑期档总票房逾119亿元超去年同期
Zheng Quan Ri Bao· 2025-08-31 17:09
Group 1 - The total box office for the 2025 summer season reached 11.943 billion yuan, surpassing the 2024 summer season's performance, with domestic films dominating the top six box office spots [1][2] - High-quality films clustering is a major characteristic of this year's film market, leading to significant improvements in production standards and content quality [1][2] - The strong performance of the summer season lays a solid foundation for achieving the annual box office target of 50 billion yuan [1] Group 2 - Two films exceeded 1 billion yuan in box office: "Nanjing Photo Studio" with 2.89 billion yuan and "Wang Wang Mountain Little Monster" with 1.45 billion yuan [2] - Government subsidies for moviegoers contributed to the box office growth, with various regions providing significant viewing consumption subsidies [2] - The average ticket price for this summer season decreased by 3.6 yuan compared to the same period last year, enhancing the overall box office performance [2] Group 3 - The success of "Wang Wang Mountain Little Monster" has led to a surge in sales of related products, with over 400 licensed derivative items launched [3] - The film's success indicates the growing importance of IP value in the market, suggesting potential for future animated films to succeed in theaters [3] - Anticipation is building for several upcoming films with strong box office potential, including "731" and international releases like "Avatar 3" and "Zootopia 2" [3]