Take-Two Interactive Software(TTWO)
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Wells Fargo Raises Take-Two Interactive (TTWO) PT To $301 Following Q3 Bookings Beat
Yahoo Finance· 2026-02-05 12:19
Core Viewpoint - Take-Two Interactive Software Inc. is projected to double by 2030, with recent price target increases from Wells Fargo and BMO Capital reflecting positive sentiment following strong Q3 performance [1][3]. Group 1: Financial Performance - Wells Fargo raised its price target for Take-Two to $301 from $288, maintaining an Overweight rating, citing that Q3 2025 bookings and EBITDA significantly outperformed expectations [1]. - BMO Capital increased its price target for Take-Two to $280 from $275 with an Outperform rating, highlighting comprehensive strength in Q3, particularly in mobile and NBA 2K [3]. Group 2: Product Development and Market Position - Management expressed confidence in meeting the November 19, 2026 release date for Grand Theft Auto VI, which is expected to alleviate investor concerns regarding AI impacts on the company [2]. - Take-Two develops and publishes popular action products under well-known franchises such as GTA, LA Noire, and Red Dead Redemption, positioning itself strongly in the interactive entertainment market [4]. Group 3: Industry Context - Despite concerns about potential AI threats, analysts believe that Take-Two and other major gaming platforms are well-positioned to implement AI technology effectively within the industry [3].
富国银行上调Take-Two目标价至301美元
Ge Long Hui· 2026-02-05 09:46
Group 1 - Wells Fargo raised the target price for Take-Two Interactive Software from $288 to $301, maintaining an "Outperform" rating [1]
谷歌新模型“暴击”游戏股,全球厂商“慌”了
2 1 Shi Ji Jing Ji Bao Dao· 2026-02-05 00:10
Core Insights - Google DeepMind's launch of Project Genie has raised concerns about the impact of AI tools on the gaming industry, leading to significant stock declines for companies like Unity and Take-Two [1][3] - Project Genie is a generative AI model capable of creating real-time rendered, interactive 3D virtual scenes, but it still faces limitations in editing capabilities and detail refinement [1][3][4] - The gaming industry is recognizing the revolutionary potential of AI models, but there are ongoing debates about their application and the associated compliance issues [2][6] Group 1: Market Reactions - Unity's stock fell by 24.22%, marking its largest single-day drop since 2022, while Take-Two and Roblox also experienced significant declines of 7.93% and 13.17%, respectively [1] - The release of Project Genie has sparked intense discussions within the industry, with many companies expressing mixed feelings about AI's role in game development [6][7] Group 2: AI Model Limitations - Project Genie currently lacks "editable" attributes, making it difficult for developers to adjust scenes and interactions, which are crucial for the competitive edge of open-world games [3][4] - The model's early-stage development means it does not yet significantly impact the business models or competitive landscape of game engines and developers [4] Group 3: Potential Benefits - Smaller and independent game developers may leverage Project Genie to enhance their product quality and reduce the gap with larger firms [5] - The real-time generation capability of AI could expand the possibilities for game formats, particularly in open-world exploration games, enhancing user engagement [5][12] Group 4: Industry Perspectives - A significant portion of game developers (over 50%) believe that generative AI has a negative impact on the industry, a sentiment that has increased compared to two years ago [7] - Some companies, like Games Workshop and Hooded Horse, have implemented strict policies against the use of AI in content creation, reflecting a cautious approach to AI integration [7][8] Group 5: Future Directions - The industry is moving towards a more nuanced understanding of AI's role, shifting from a binary "yes or no" stance to more refined operational models [10] - There is a call for the development of AI application platforms and support systems to facilitate the integration of AI into game development processes [11]
Take-Two Misses Q3 Earnings Estimates, Raises FY26 Sales View
ZACKS· 2026-02-04 18:11
Core Insights - Take-Two Interactive Software (TTWO) reported a narrower GAAP net loss of 50 cents per share for Q3 fiscal 2026, compared to a loss of 71 cents in the same quarter last year, while revenues increased by 24.9% year over year to $1.7 billion, surpassing the Zacks Consensus Estimate of $1.58 billion [1][10] Revenue Breakdown - Revenues from the United States rose by 22.6% year over year to $1.01 billion, making up 59.6% of total GAAP net revenues, while international revenues increased by 28.6% to $686.8 million [2] - Game revenues, which constitute 92.4% of total revenues, grew by 26.3% year over year to $1.57 billion, while advertising revenues increased by 10.3% to $128.7 million [2] Net Bookings - Net Bookings improved by 27.9% year over year to $1.76 billion, with U.S. bookings rising by 24.4% to $1.05 billion, accounting for 59.6% of total Net Bookings, and international bookings increasing by 33.6% to $710.1 million [3] Consumer Spending - Recurrent consumer spending rose by 23% during the period, representing 76% of Net Bookings [4] Distribution Channels - Digital online revenues grew by 26.2% year over year to $1.65 billion, accounting for 97.4% of GAAP net revenues, while physical retail revenues decreased by 9.4% to $44.5 million [5] - Digital online bookings increased by 29.3% year over year to $1.71 billion, also making up 97.4% of total bookings [5] Platform Performance - Revenues from mobile, console, and PC/other accounted for 51%, 38.4%, and 10.7% of GAAP net revenues, respectively, with mobile revenues increasing by 18.3% to $865.8 million, console revenues growing by 28.4% to $652.1 million, and PC/other revenues jumping by 50.5% to $181.1 million [6] Future Releases - Take-Two has a strong multi-year content pipeline, with confirmed titles including Sid Meier's Civilization VII and PGA TOUR 2K25, along with major franchises and new IPs such as WWE 2K26 and Grand Theft Auto VI [9] Financial Guidance - For Q4 fiscal 2026, Take-Two expects GAAP net revenues between $1.57 billion and $1.62 billion, with a projected loss per share between 70 cents and 54 cents [15] - For the full fiscal 2026, the company raised its revenue guidance to between $6.55 billion and $6.60 billion, and net bookings to between $6.65 billion and $6.70 billion [16]
Take-Two Stock Drops Despite Raised Outlook. Why It Could Be a Buying Opportunity.
Barrons· 2026-02-04 17:03
Core Viewpoint - Take-Two Interactive raised its fiscal year guidance, indicating positive expectations for future performance, yet the stock experienced a decline due to a broader tech selloff [1] Group 1: Company Performance - Take-Two Interactive's stock dropped despite an increase in fiscal year guidance, suggesting that market conditions may overshadow company-specific positive news [1] Group 2: Market Context - The overall technology sector faced a selloff on the same day, which impacted Take-Two's stock performance, highlighting the influence of market trends on individual stocks [1]
Take-Two Interactive raises 2026 guidance as Q3 bookings surge
Proactiveinvestors NA· 2026-02-04 16:33
Company Overview - Proactive provides fast, accessible, informative, and actionable business and finance news content to a global investment audience [2] - The news team operates from key finance and investing hubs including London, New York, Toronto, Vancouver, Sydney, and Perth [2] Expertise and Focus Areas - The company specializes in medium and small-cap markets while also covering blue-chip companies, commodities, and broader investment stories [3] - Proactive delivers news and insights across various sectors including biotech and pharma, mining and natural resources, battery metals, oil and gas, crypto, and emerging digital and EV technologies [3] Technology Adoption - Proactive is recognized as a forward-looking technology adopter, utilizing automation and software tools, including generative AI, to enhance workflows [4][5] - All content published by Proactive is edited and authored by humans, ensuring adherence to best practices in content production and search engine optimization [5]
Take-Two Interactive Q3: Live Service Funding A Major Release Every Decade, Boring
Seeking Alpha· 2026-02-04 14:28
分组1 - Take-Two Interactive Software, Inc. reported disappointing Q3 numbers, although there was some positive impact from the success of its live service games [1] - The company is focused on funding future projects, particularly a Master of Science in Finance program [1] - The investment strategy mentioned emphasizes a long-term horizon of 5-10 years, with a preference for a mix of growth, value, and dividend-paying stocks [1]
无限期推迟还不够:Take-Two 宣布暂停开发 Switch 2 版《无主之地 4》游戏
Xin Lang Cai Jing· 2026-02-04 12:25
Core Viewpoint - Take-Two has announced the suspension of the development of the Switch 2 version of Borderlands 4, originally scheduled for release on October 3, 2025, now indefinitely postponed [1][8]. Group 1: Development Status - The Switch 2 version of Borderlands 4 has been removed from Take-Two's "upcoming" list, previously marked as "release date pending" [7][12]. - Take-Two spokesperson Alan Lewis stated that the decision to pause development was difficult, emphasizing the company's focus on improving game quality and providing high-quality incremental content while continuing collaboration with Nintendo [1][8]. Group 2: Performance Issues - The game has faced significant performance challenges since its announcement, with feedback from the 2025 Cologne Game Show indicating issues with frame rate, input delay, and graphical quality [1][8]. - Gearbox President Randy Pitchford confirmed that the target frame rate for the game is only 30 frames per second, which may drop in complex scenes [1][8]. - Reports indicate that the game could barely maintain 30 frames per second with four enemies on screen in docked mode, suffering from severe input delay and low render resolution [9].
美股异动丨Take-Two互动软件盘前涨超5%,爆款游戏定档+上调全年净预订额指引
Ge Long Hui· 2026-02-04 09:27
Core Viewpoint - Take-Two Interactive Software (TTWO.US) reported strong Q3 FY2026 results, with net bookings exceeding analyst expectations, leading to a pre-market stock increase of over 5% to $223.07 [1] Financial Performance - Net bookings for Q3 FY2026 increased by 28% year-over-year to $1.76 billion, surpassing analyst expectations of $1.59 billion [1] - The company recorded a loss per share of $0.50, an improvement from a loss of $0.71 per share in the same period last year [1] Future Outlook - For FY2026, the company raised its net bookings forecast to between $6.65 billion and $6.7 billion, up from the previous estimate of $6.4 billion to $6.5 billion [1] - The highly anticipated release of Grand Theft Auto VI is scheduled for November 19 [1]
Take-Two CEO泽尔尼克回应股价下跌:我们正在积极拥抱生成式AI
Sou Hu Cai Jing· 2026-02-04 05:50
Core Viewpoint - Take-Two's CEO Strauss Zelnick expressed that he is not concerned about the impact of Google's AI game model Genie 3 on the company, despite a 10% drop in stock value following its announcement [1][3]. Group 1: Company Response to AI - Zelnick stated that the gaming industry is built on machine learning and artificial intelligence, and the company is excited about new tools that can enhance efficiency [3]. - Take-Two is actively embracing generative AI, with hundreds of pilot projects across various fields, aiming to simplify daily tasks and allow creators to focus on producing exceptional entertainment experiences [3]. Group 2: Market Reaction and Analysis - The launch of Google's Genie 3 on January 30 raised concerns in the industry, leading to significant market fluctuations for gaming companies, including a notable decrease in Take-Two's market value [1]. - Take-Two's President Karl Slatoff highlighted the potential benefits of Genie for developers, suggesting that if the tool proves its value, it could enhance efficiency and quality across the company's operations [3].