Workflow
Take-Two Interactive Software(TTWO)
icon
Search documents
GTA 6 Delay Makes Take-Two Valuation Tough: Video Game ETF CEO Says 'Long-Only Holders Need Patience'
Benzinga· 2025-07-18 16:52
Core Viewpoint - Take-Two Interactive Software's stock valuation is heavily influenced by the anticipated release of "Grand Theft Auto VI," now scheduled for May 26, 2026, which has led to a significant shift in revenue forecasts and stock performance [1][2][6]. Group 1: Release Date and Market Expectations - The release of "Grand Theft Auto VI" has been officially set for May 26, 2026, moving it out of fiscal 2026 and into fiscal 2027, allowing the development team to finalize what is described as their "most ambitious title ever" [2]. - Prediction markets indicate a 68% chance of the game being released before June 2026, an 84% chance before August 2026, and a 94% chance before 2027 [3]. Group 2: Pricing Strategy - Analysts expect the game to be priced higher than typical releases, with standard editions around $80 and deluxe editions exceeding $100, reflecting the franchise's strong market position [4]. - The higher pricing strategy is not expected to impact the overall gaming sector significantly, as most publishers will continue to release games at $70 and monetize through post-launch content [5]. Group 3: Stock Valuation and Performance - The delay of "Grand Theft Auto VI" has caused Take-Two's stock to drop by 7% to 10%, translating to a $2 billion reduction in revenue forecasts for the current year [6]. - Despite the short-term challenges, sell-side targets for Take-Two's stock remain clustered around $235 to $240, anticipating a $3 billion-plus launch year in fiscal 2027 [6]. - Take-Two's stock is currently trading at $228.66, with a year-to-date increase of 25.8% in 2025, within a 52-week range of $135.24 to $245.08 [6].
Should You Buy Take-Two Stock Around $235?
The Motley Fool· 2025-07-15 00:22
Core Viewpoint - Investors are optimistic about Take-Two Interactive's future, particularly with the upcoming release of Grand Theft Auto VI, which is expected to significantly boost the company's performance [1][3]. Financial Outlook - Take-Two's stock is currently trading at a forward price-to-earnings (P/E) ratio of 87 for the fiscal year ending March 31, 2026, which is projected to drop to 25 for fiscal 2027, reflecting expectations for strong sales from GTA VI and other titles [5]. - Management anticipates net bookings to grow approximately 5% in fiscal 2026, reaching between $5.9 billion and $6.0 billion, with nearly half of these bookings expected from Zynga's mobile titles [7]. - Analysts project a 52% revenue growth for fiscal 2027, estimating it will reach a record $9.1 billion, driven by the sales of GTA VI [8]. Growth Projections - Wall Street analysts forecast that Take-Two's revenue could reach $10.9 billion by fiscal 2030, indicating a compound annual growth rate of 14% over the next five years [10]. - The company has a long-term growth strategy with 25 titles planned for release through fiscal 2028, which includes existing franchises and new mobile titles [11]. Earnings and Consumer Spending - A significant portion of Take-Two's revenue, approximately 75%, comes from recurrent consumer spending, which includes virtual currency and in-game purchases, indicating strong potential for margin growth [12]. - Analysts expect adjusted earnings to grow at an annualized rate of 39% over the next five years, potentially reaching $16.03 per share, which could lead to a share price of $400 if the stock maintains a P/E ratio of 25 [13].
Sea Limited vs. Take-Two Interactive: Which Gaming Stock has an Edge?
ZACKS· 2025-06-26 17:40
Core Insights - Sea Limited (SE) and Take-Two Interactive (TTWO) are benefiting from increased consumer spending on mobile games, with mobile game revenues reaching approximately $6.85 billion in May, reflecting a 5.4% month-over-month increase [2][3] - Video game revenues are projected to grow at a CAGR of 7.01% from 2025 to 2030, reaching $733.22 billion, with mobile game revenues expected to hit $163.98 billion by 2030, indicating significant growth opportunities for both companies [3] Sea Limited (SE) Analysis - SE's Garena Digital Entertainment revenues increased 8.2% year-over-year to $495.6 million in Q1 2025, with bookings soaring 51.4% year-over-year to $775.4 million, driven by the success of Free Fire [4] - Garena Free Fire was the second most downloaded mobile game globally in May 2025, with a growing user base in markets like India, Brazil, and Indonesia [4][5] - Quarterly active users rose 11.3% year-over-year to 661.8 million, while quarterly paying users increased 32.2% year-over-year to 64.6 million, resulting in a paying user ratio of 9.8% [5] - SE's gaming portfolio expansion includes the launch of Delta Force Mobile, which attracted over 10 million downloads, and the company aims for double-digit growth in user base and bookings for Garena in 2025 [6] Take-Two Interactive (TTWO) Analysis - In Q4 fiscal 2025, TTWO's NBA 2K25 exceeded forecasts with nearly 10 million units sold, a 7% increase compared to NBA 2K24 [7] - The Grand Theft Auto series continues to perform well, with GTA V selling over 215 million units, and Red Dead Redemption 2 showing a 23% year-over-year growth in net bookings [7] - However, TTWO's reliance on a few franchises poses challenges, as the anticipated Grand Theft Auto VI release has been delayed to May 26, 2026, impacting near-term revenue expectations [8] - TTWO's fiscal 2026 guidance for net bookings is $5.9-$6 billion, reflecting a modest 5% growth, with increasing cost pressures and flat recurrent consumer spending expected [9][10] Stock Performance and Valuation - Year-to-date, Sea Limited shares have surged 46.8%, outperforming Take-Two Interactive's 31.2% increase [11] - Both companies are currently considered overvalued, with Sea Limited trading at a forward Price/Sales ratio of 3.78X, lower than TTWO's 6.22X [14][17] - The Zacks Consensus Estimate for Sea Limited's 2025 earnings is $2.68 per share, indicating a 41.8% year-over-year increase, while TTWO's fiscal 2026 earnings estimate is $2.93 per share, reflecting a 42.93% year-over-year jump despite a 10.4% decline over the past 30 days [19][20] Business Model Comparison - Sea Limited benefits from a diversified business model, with growth in its e-commerce platform Shopee and fintech service Monee, while TTWO's performance is heavily reliant on its established franchises [21] - Sea Limited's strategic expansion into underserved markets like Brazil signals a pivot towards sustainable growth, contrasting with TTWO's challenges in maintaining consistent release schedules [21][22]
3 Reasons Take-Two Stock is a Sell Despite a 32% YTD Surge
ZACKS· 2025-06-25 16:51
Core Viewpoint - Take-Two Interactive Software (TTWO) has seen a 32% increase year to date, but this rally is viewed with caution due to fundamental weaknesses and concerning financial metrics indicating the stock may be overvalued and due for a correction [1][10]. Financial Performance - Take-Two reported a GAAP net loss of $4.48 billion for fiscal 2025, worsening from a $3.74 billion loss the previous year, primarily due to goodwill impairment charges of $3.55 billion [2]. - The company's operational cash flow turned negative at $45.2 million for fiscal 2025, highlighting fundamental weaknesses despite the stock's recent surge [3]. - Adjusted EBITDA for the full year was only $199.1 million, indicating a disconnect between financial performance and stock price appreciation [4]. Revenue and Growth Expectations - The Zacks Consensus Estimate for fiscal 2026 revenues is $5.99 billion, reflecting a 6.1% year-over-year growth, with earnings expected to rise 42.93% to $2.93 per share [5]. - The company's fiscal 2026 guidance for net bookings is $5.9-$6 billion, representing only 5% growth, which does not justify the recent stock surge [7]. Dependence on Key Releases - Take-Two's business model is heavily reliant on a few blockbuster releases, with the anticipated Grand Theft Auto VI release delayed to May 26, 2026, impacting near-term revenue expectations [6][7]. - The concentration risk is evident as a small number of franchises, such as NBA 2K and Grand Theft Auto, generate the majority of income, limiting diversification [8]. Growth Trajectory and Margin Pressures - The company faces a declining growth trajectory, with guidance indicating flat recurrent consumer spending in fiscal 2026, raising concerns for its business model [9]. - Operating expenses are projected to increase by 3% year-over-year, primarily due to higher marketing costs, which, combined with modest revenue growth, suggests margin compression [12]. - Capital expenditures are planned at approximately $140 million for fiscal 2026, which may not yield immediate returns, adding pressure to near-term financial performance [13]. Competitive Landscape - Take-Two trades at a premium P/E ratio of around 55.11, significantly above the industry average of 34.38, indicating a stretched valuation [14]. - The gaming industry is increasingly competitive, with major players like Microsoft and Sony capturing market share, while Take-Two struggles to match operational metrics of competitors like Electronic Arts and Activision Blizzard [22].
Take-Two Interactive (TTWO) Earnings Call Presentation
2025-06-19 13:44
Company Overview - Take-Two Interactive is a leading multi-platform developer, publisher, and marketer of interactive entertainment[7] - The company's strategy is to create hit entertainment experiences delivered on every platform relevant to its audience[9] - The company has significantly expanded its development staff headcount to support its pipeline[24] - As of March 31, 2025, the company's development studio staff headcount is 10,099[26] Market Opportunity - The global video game market is projected to reach $210 billion in 2025[29] - The interactive entertainment market is estimated to reach $95 billion in 2025[31] - There were nearly 136 billion new app downloads in 2024[31] Key Franchises - The Grand Theft Auto franchise has sold-in nearly 450 million units[43] - Grand Theft Auto V has sold-in over 215 million units to date[43] - The Red Dead Redemption series has sold-in over 100 million units worldwide[47] - The NBA 2K franchise has sold-in over 160 million units worldwide[58] Financial Performance - Net bookings are diversified across various platforms, with mobile accounting for 51%, console for 38%, and PC and other for 11% of FY2025 net bookings[128] - FY2025 net bookings is $5,648 million[128]
Take-Two Stock Is Crushing the Nasdaq in 2025. Is It a Buy?
The Motley Fool· 2025-06-17 00:45
Core Viewpoint - Take-Two Interactive has shown strong stock performance, up 27% year to date, significantly outperforming the Nasdaq Composite, which is up only 0.59% [1] - The company reported impressive financial results for fiscal 2025, with a focus on upcoming game releases, including GTA VI, to drive future growth [1][4] Recent Business Performance and Outlook - Take-Two's non-GAAP revenue grew 6% year over year in fiscal 2025, with a notable 17% increase in the most recent quarter [4] - Recurrent consumer spending, which includes player spending on virtual currency and content, accounted for 80% of bookings in fiscal 2025 [5] - For fiscal 2026, management projects bookings to increase by 6% to approximately $6 billion [6] - The highly anticipated GTA VI is set to release on May 26, 2026, with Wall Street estimating bookings could reach $9 billion in fiscal 2027 [7] Historical Growth and Future Projections - Over the past decade, Take-Two has achieved an annualized revenue growth rate of 18%, despite recent profit and cash flow impacts from the acquisition of Zynga [9] - The company aims to expand its game portfolio and increase recurrent consumer spending to enhance margins and revenue [10] - Management expressed confidence in achieving operating margins in the low to mid-20% range, similar to levels during the pandemic [11] Valuation and Investment Considerations - The stock is currently trading at high price-to-sales and forward price-to-earnings multiples, reflecting market expectations for growth [13] - A discounted cash flow model suggests an intrinsic value of $236, assuming double-digit revenue growth to $18 billion by 2035 with a 25% operating margin [15] - To justify a fair value of $300, more aggressive growth projections would be necessary, such as achieving a 30% operating margin or growing revenue to $25 billion [16] - While the stock has potential for modest returns, current valuations suggest it may not significantly outperform the broader market [17]
1306 科技日报 2 中英
2025-06-15 16:04
Summary of Key Points from Conference Call Records Company: Adobe (ADBE) Financial Performance - **Net-new Digital Media ARR**: $460 million, roughly in line with expectations [3] - **Revenue**: $5.87 billion, up 11% year-over-year, exceeding market expectations of $5.80 billion (9% year-over-year) [3] - **Non-GAAP EPS**: $5.06, up 13% year-over-year, compared to Street's expectation of $4.98 (11% year-over-year) [3] - **Digital Media Revenue**: $4.35 billion, 12% year-over-year growth, surpassing Street's expectation of $4.29 billion [3] - **Digital Experience Revenue**: $1.46 billion, 10% year-over-year growth, slightly above Street's expectation of $1.44 billion [3] - **Non-GAAP Operating Margin**: 45.5%, compared to Street's expectation of 45.1% [3] Guidance - **F3Q Revenue Guidance**: $5.875 billion to $5.925 billion (mid-point 9.5% year-over-year) vs. Street's expectation of $5.88 billion [4] - **Full-Year Revenue Guidance**: Raised to $23.50 billion to $23.60 billion, slightly above consensus [4] Market Sentiment - **Bullish Perspective**: Advocates argue that Adobe's AI initiatives are beginning to generate real revenue, with Firefly and Express enterprise traction indicating potential for pricing leverage. The stock trades at a ~40% discount to large-cap software peers, with management confident in double-digit revenue growth and mid-40s margins [5] - **Bearish Perspective**: Critics point out that core growth is slowing, with net-new ARR down 6% year-over-year. Concerns include AI monetization challenges, rising operational expenses, and competition from Canva and Meta. The FY-25 guidance is seen as merely FX-aided rather than indicative of demand improvement [6] Company: Apple (AAPL) Market Performance - **iPhone and iPad Demand**: Morgan Stanley anticipates a surge in June revenue by up to $4 billion due to strong sales in China, driven by promotions and subsidies [8][9] - **Production in China**: iPhone builds are expected to rise by 19% year-over-year, while iPad builds are projected to increase by 38% year-over-year [8][9] - **Global Sales Growth**: iPhone sales in China reached the top spot in May, with global sales growing 15% year-over-year during April and May [10][11] Strategic Developments - **Siri AI Upgrade**: Apple plans to release a delayed upgrade for Siri in Spring 2026, which will enhance its capabilities by utilizing consumer data [12][13] Company: Tesla (TSLA) Market Outlook - **Guggenheim's Position**: The firm reiterated a Sell rating, citing deteriorating fundamentals despite short-term enthusiasm around robotaxi narratives. Q2 delivery trends are soft, with a forecast of only 360,000 deliveries, significantly below the consensus of 415,000 [20] - **Model S and X Updates**: Tesla has upgraded its Model S and X vehicles in the U.S., raising prices by $5,000 [21] Company: Zscaler (ZS) Analyst Upgrade - **Wells Fargo Upgrade**: The firm upgraded ZS to Overweight, raising the price target to $385, citing accelerating growth and margin expansion potential. Zscaler is on track to reach $5 billion in ARR by FY27 [16] Company: Oracle (ORCL) Analyst Upgrade - **BMO Upgrade**: BMO Capital upgraded Oracle to Outperform, raising the price target to $235, driven by strong results and confidence in FY26 growth [17] Company: DocuSign (DOCU) Analyst Upgrade - **Wells Fargo Upgrade**: The firm upgraded DOCU to Equal Weight, raising the price target to $80, citing a more reasonable valuation following underwhelming Q1 results [18] Industry Insights - **Chinese Robotics Leadership**: Morgan Stanley highlights China's rapid advancement in robotics, driven by structural advantages and long-term strategies, including dominance in rare earths and government support [36][37] Other Notable Developments - **Walmart and Amazon**: Both companies are exploring the issuance of their own stablecoins, potentially disrupting traditional financial systems [27][28][29]
INVESTOR ALERT: Pomerantz Law Firm Investigates Claims on Behalf of Investors of Take-Two Interactive Software, Inc. - TTWO
GlobeNewswire News Room· 2025-06-06 16:18
Core Viewpoint - Pomerantz LLP is investigating claims of potential securities fraud or unlawful business practices involving Take-Two Interactive Software, Inc. and its officers or directors [1]. Group 1: Company Developments - On May 2, 2025, Take-Two's subsidiary Rockstar Games announced a new release date for Grand Theft Auto VI, moving it to May 26, 2026, from a previously projected fall 2025 release [3]. - Following the announcement of the delayed release, Take-Two's stock price dropped by $15.67 per share, or 6.66%, closing at $219.50 per share on the same day [3]. Group 2: Legal Investigation - Pomerantz LLP is actively seeking investors of Take-Two who may have been affected by the alleged securities fraud and unlawful business practices [1]. - The firm has a long history in corporate, securities, and antitrust class litigation, having recovered numerous multimillion-dollar damages awards for victims of securities fraud [4].
Will an Innovative Game Pipeline Drive TTWO's Net Bookings Growth?
ZACKS· 2025-06-06 16:11
Core Insights - Take-Two Interactive (TTWO) is experiencing growth due to a strong product portfolio and innovative pipeline, with net bookings increasing 17% year-over-year to $1.58 billion in Q4 fiscal 2025, driven by a 14% rise in recurrent consumer spending, which constituted 77% of total net bookings [1][9] Group 1: Financial Performance - In fiscal 2026, net bookings are projected to be between $5.9 billion and $6 billion, reflecting confidence in the company's growth trajectory [2][9] - The Zacks Consensus Estimate for TTWO's 2026 revenues is $5.99 billion, indicating a 6.10% year-over-year growth, with earnings estimated at $3.27 per share, representing a 59.51% increase from the previous year [14] Group 2: Product Pipeline - Upcoming releases include major titles such as Mafia: The Old Country, Borderlands 4, NBA 2K26, WWE 2K26, CSR 3, Civilization VII for Switch, and the highly anticipated Grand Theft Auto VI, set for May 2026 [3] Group 3: Competitive Landscape - Take-Two faces significant competition from Electronic Arts (EA) and Microsoft, with EA reporting a net bookings increase of 8% year-over-year to $1.8 billion in its fiscal Q4 2025, and Microsoft leveraging its broader portfolio to maintain a competitive edge [4][5][6] Group 4: Stock Performance and Valuation - TTWO shares have appreciated 25.5% year-to-date, outperforming the Zacks Gaming industry's return of 1.8% [7] - The company appears overvalued with a forward price-to-sales ratio of 6.09, higher than the industry average of 3.22, and carries a Value Score of F [11]
Take-Two Rises 24% YTD: Here's Why You Should Stay Away From the Stock
ZACKS· 2025-05-30 15:36
Core Viewpoint - Take-Two Interactive (TTWO) has experienced a 24% year-to-date surge, significantly outperforming the Zacks Consumer Discretionary sector's growth of 1%, but this rally is viewed as a bull trap due to underlying fundamental weaknesses that suggest it is a sell candidate heading into 2025 [1]. Financial Projections - For fiscal 2026, Take-Two expects GAAP net revenues between $5.95 billion and $6.05 billion, with net bookings projected in the range of $5.9 billion to $6 billion. The Zacks Consensus Estimate for revenues is $5.99 billion, indicating a year-over-year growth of 6.1%, while earnings are expected to be $3.58 per share, down 51.6% in the past 30 days [2]. Revenue Impact from Game Delays - The delay of Grand Theft Auto VI from Fall 2025 to May 26, 2026, has significantly impacted revenue projections, removing a key revenue driver for fiscal 2026 and creating a substantial gap in near-term earnings expectations [3][4]. Financial Health Concerns - Take-Two's decision to raise over $1 billion through public stock offerings, pricing 4.75 million shares at $225 each, indicates financial desperation, especially given the timing coinciding with the GTA VI delay, raising questions about cash flow concerns [5][6]. Deteriorating Financial Metrics - Fiscal 2025 results show troubling trends, with operating expenses increasing by 44% to $4.6 billion, largely due to a $3.6 billion impairment charge related to goodwill and acquired intangible assets, suggesting previous acquisitions have not met expectations [7]. Consumer Spending Projections - Management projects flat recurrent consumer spending for fiscal 2026, with anticipated declines in mobile gaming and Grand Theft Auto Online revenues, which are critical high-margin segments, indicating structural challenges in maintaining profitability [8]. Revenue Concentration Risks - Take-Two's revenue is heavily concentrated in a few aging franchises, with 45% of fiscal 2026 net bookings expected from Zynga's mobile titles, 39% from 2K properties, and only 16% from Rockstar Games, exposing the company to sector-wide headwinds [10]. Lack of Diversification - The company has limited new intellectual property in development and faces increasing competition from emerging gaming platforms, indicating a lack of diversification necessary to withstand industry disruptions [11]. Investment Recommendation - Given the combination of GTA VI's delay, significant share dilution, deteriorating financial metrics, and over-reliance on declining revenue streams, the stock is viewed as a clear sell before the market adjusts to these fundamental weaknesses [12].