Take-Two Interactive Software(TTWO)

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Where Will Take-Two Stock Be in 3 Years?
The Motley Fool· 2025-05-25 22:25
Core Viewpoint - Take-Two Interactive is experiencing a positive trend in its stock price, driven by strong sales from its video game franchises, particularly Grand Theft Auto [1] Group 1: Stock Performance and Market Expectations - Take-Two's stock is gaining attention as the release date for Grand Theft Auto VI approaches, with the current version, Grand Theft Auto V, having sold over 215 million copies since its 2013 release [2] - The stock has historically performed well, doubling within three years of the GTA V release and achieving a remarkable 1,230% increase to date [2] - Wall Street anticipates record revenue for Take-Two, with non-GAAP revenue estimates reaching $9 billion by fiscal 2027, up from $5.6 billion in the recent fiscal year [7] Group 2: Anticipated Sales and Demand - The Grand Theft Auto series has sold a cumulative 450 million copies, making it one of the best-selling franchises of all time, with each new release expanding its popularity [5] - The second trailer for GTA VI garnered a record 475 million views within the first 24 hours, indicating significant pent-up demand from players [6] - The launch of GTA V was a pivotal moment for Take-Two, nearly doubling the company's revenue from $1.2 billion to $2.3 billion in fiscal 2014, suggesting that the next release could generate even higher sales [7] Group 3: Future Stock Projections - The stock is currently trading at a price-to-sales (P/S) multiple of 7, which is below the 8.5 multiple that Microsoft paid for Activision Blizzard, indicating potential undervaluation [10] - If the stock maintains its current P/S multiple, it could see a price increase in line with revenue growth, with fiscal 2027 bookings estimates being 60% higher than trailing-12-month bookings [11] - Investors can expect a potential return of around 50% from current share prices over the next three years, assuming continued strong performance [11] Group 4: Management and Strategic Focus - Take-Two's management is planning several other releases to enhance shareholder returns and is focused on cost management to improve profit margins [14] - The company is well-regarded for delivering high-quality gaming experiences, which supports the expectation that it is more likely to exceed sales estimates rather than miss them [13]
Take-Two互动软件(TTWO US):关注GTA VI后续营销与玩家反馈
HTSC· 2025-05-22 01:35
Investment Rating - The investment rating for the company is "Buy" with a target price of $259.30 [8][9]. Core Insights - The company reported a revenue of $1.58 billion for Q4 FY25, which is a year-on-year increase of 13.1%, outperforming the consensus estimate of 12.1% [1]. - The GAAP net loss was $3.7 billion, which was worse than the consensus estimate of a $0.2 billion loss, primarily due to a one-time goodwill impairment of $3.6 billion [1]. - The company expects limited future impairments as the total goodwill value decreased from $4.43 billion at the end of FY24 to $1.06 billion at the end of FY25 [1]. - The release of the second trailer for GTA VI on May 6 received over 475 million views within 24 hours, indicating strong player anticipation despite the game's delay to May 26, 2026 [1][3]. Revenue and Profit Forecast - The company’s net bookings for Q4 FY25 were $1.58 billion, aligning with the previous guidance of $1.52 to $1.62 billion [2]. - The management indicated that growth was primarily driven by the strong performance of NBA 2K, with consumer spending increasing by 42% year-on-year [2]. - For FY26, the company guides net bookings of $5.9 to $6.0 billion and total revenue of $5.95 to $6.05 billion, with a GAAP net loss projected between $0.44 to $0.50 billion [2]. Product Pipeline - The core product GTA VI is now expected to launch on May 26, 2026, which is clearer than the previously vague timeline of Fall 2025, reducing the likelihood of further delays [3]. - The company plans to release major titles such as Mafia and Borderlands 4 in August FY26, with a total of 21 core games, 9 mobile games, and 8 sequels expected between FY26 and FY28 [4]. Adjusted Profit and Valuation - The profit forecasts for FY26 and FY27 have been adjusted to net losses of $0.45 billion and a profit of $0.73 billion, respectively, with FY28 projected at $1.01 billion [5][13]. - The revenue forecast for FY26 has been reduced to $6.01 billion, while FY27 revenue is expected to be $9.45 billion, reflecting a 14.2% increase from previous estimates [5][13]. - The valuation window has been adjusted to FY27, with a target price-to-sales ratio of 4.9x, leading to a new target price of $259.30, up from $213.60 [5][16].
Take-Two Interactive: A Closer Look at Its Market Potential
The Motley Fool· 2025-05-21 23:00
Group 1 - The article does not provide specific insights or analysis on any companies or industries, focusing instead on the positions of individuals related to stocks mentioned [1]
Take-Two Interactive Software(TTWO) - 2025 Q4 - Annual Report
2025-05-20 10:32
Cybersecurity and Data Protection - The company has implemented various measures to enhance cybersecurity protections, addressing risks from potential attacks on its software supply chain [94]. - Information technology disruptions and security breaches have negatively impacted business continuity and financial results, with ongoing risks heightened by external events like the Russia-Ukraine war [95]. - The company faces significant costs related to responding to cyberattacks, which could lead to revenue loss and reputational harm if security breaches occur [96]. - Consumer data protection measures are critical, as breaches could lead to reputational damage and increased compliance costs [98]. - The company may face significant penalties from the ESRB for violations related to game ratings, including revocation of ratings or monetary fines [152]. - If a game is rated "AO" by the ESRB, platform licensors may not certify the game, and retailers may refuse to sell it, negatively impacting sales [153]. - The company has implemented processes to comply with ESRB requirements, but human error and resource constraints could lead to undisclosed content issues, resulting in recalls or fines [154]. - The company is exposed to potential reputational damage and financial impact from piracy and unauthorized copying of its software [157]. Market and Competition - The shift towards digital sales and free-to-play games increases competition and requires new marketing strategies, which may not be successful [109]. - The company is increasingly dependent on monetizing free-to-play games, facing risks if new products do not achieve commercial success [110]. - Successfully developing games for mobile platforms is essential, with uncertainties affecting the ability to launch new features and maintain financial performance [112]. - The company derives revenue from advertisements and offers integrated into free-to-play games, relying on strong relationships with advertisers to maintain sufficient inventory [113]. - Advertising revenues are subject to seasonality, with budgets peaking in Q4 and declining significantly in Q1, negatively impacting revenues [117]. - Competition for intellectual property licenses, especially for sports titles, may increase costs and affect revenue and profitability [140]. - Unauthorized third-party sales of game accounts and virtual items could impede revenue growth and create downward pressure on prices [162]. Regulatory and Legal Risks - The company faces increased regulatory scrutiny, such as Apple's AppTracking Transparency framework, which requires explicit user consent for targeted advertising [114]. - The company is subject to evolving laws regarding consumer protection, data privacy, and competition, which may increase compliance costs and legal risks [127]. - The Trade and Cooperation Agreement post-Brexit may disrupt markets and complicate business operations in Europe, potentially affecting sales [131]. - Ongoing discussions in multiple jurisdictions regarding the regulation of game genres and mechanics, such as loot boxes, may lead to civil and criminal penalties for non-compliance [173]. - The FTC's enforcement action against a game developer resulted in a $20 million fine and a ten-year compliance monitoring program, highlighting the risks associated with consumer protection violations [173]. - The U.K. government is reviewing loot box regulations, which may lead to further restrictions impacting the company's games [174]. - The E.U. is considering a ban on loot boxes as part of the Digital Fairness Act, which could significantly affect the company's operations in the region [175]. - The company faces potential fines of up to 6% of annual global revenues for non-compliance with the E.U. Digital Services Act, which imposes new content moderation and transparency obligations [181]. - The evolving landscape of privacy laws in the U.S. and E.U. may increase compliance costs and expose the company to government investigations and substantial fines [180]. - The company must navigate complex regulations regarding the collection and use of data from minors, which could impact marketing strategies and game features [182]. - Changes in platform policies regarding data collection may affect how the company engages with players and operates its business [185]. - The company is subject to various U.S. and foreign laws and regulations, which may increase compliance costs and expose it to litigation, penalties, or fines linked to a percentage of global turnover [171]. Financial Performance and Risks - The company relies on key management and creative personnel, with potential risks associated with employee turnover impacting product development and market performance [101]. - The company is dependent on the successful release of hit titles, which can lead to significant fluctuations in quarterly operating results [143]. - Price protection and product returns may adversely affect operating results, with revenue recognized after deducting estimated price protection and reserves for returns [146]. - Fluctuations in recurring revenue from annualized titles and services may negatively impact financial and operating results [142]. - Insufficient server capacity could result in decreased sales and loss of consumer base, adversely affecting reputation and financial performance [135]. - As of March 31, 2025, the company had $3,650.0 million in outstanding senior notes and a $750.0 million revolving credit facility with no outstanding borrowings [165]. - The company has recorded a valuation allowance against the majority of its deferred tax assets due to uncertainty regarding their realization [193]. - Changes in tax laws, including the Base Erosion Anti-Abuse Tax, could adversely impact the company's effective tax rate and financial condition in future periods [195]. - The company may issue additional equity securities in the future, which could dilute existing stockholders' ownership and adversely affect the market price of its common stock [205]. - The company is susceptible to declines in consumer spending, which could materially affect its business and financial condition [202]. - The company may face increased credit risk during periods of economic weakness, which could adversely impact financial condition and operating results [203]. - Inflation has the potential to increase the company's overall cost structure, impacting its financial position and liquidity [209]. International Operations and Currency Risks - The company may experience adverse effects from international operations due to compliance with foreign laws and potential trade restrictions [123]. - Cultural differences may impact product performance in international markets, necessitating modifications to content and pricing strategies [124]. - 39.5% of the company's net revenue for the fiscal year ended March 31, 2025, was earned outside the U.S. [200]. - The company faces risks related to fluctuations in foreign currency exchange rates, especially in jurisdictions like Turkey, which could adversely affect operating results [200]. - The company recognized foreign currency exchange transaction losses of $22.6 million, $28.6 million, and $31.8 million for the fiscal years ended March 31, 2025, 2024, and 2023, respectively [314]. - As of March 31, 2025, the company had $97.0 million of forward contracts outstanding to buy foreign currencies and $299.8 million to sell foreign currencies, all with maturities of less than one year [315]. - A hypothetical 10% increase in the value of the U.S. dollar against all currencies would decrease revenue by 4.0%, while a 10% decrease would increase revenue by 4.0% [315]. Strategic Initiatives and Growth - The company is continuing to execute growth initiatives in Asia, particularly in expanding its online gaming presence in China [200]. - The company has divested certain products and services that no longer align with long-term strategies, which may affect operating results and financial condition [122]. - Major world events, such as the Russia-Ukraine war, could decrease demand for products and services, impacting business operations [125]. - Catastrophic events and climate change may disrupt the company's operations and adversely affect its financial condition and operating results [207]. - The company may be restricted from taking actions beneficial to its interests due to covenants in its debt agreements [166]. - The company may face legal proceedings that could disrupt operations and have a material adverse effect on its business and financial condition [211].
TTWO Investors Have Opportunity to Join Take-Two Interactive Software, Inc. Fraud Investigation with the Schall Law Firm
Prnewswire· 2025-05-20 09:30
Core Viewpoint - The Schall Law Firm is investigating claims against Take-Two Interactive Software, Inc. for potential violations of securities laws related to misleading statements and failure to disclose important information to investors [1][2]. Group 1: Investigation Details - The investigation centers on whether Take-Two issued false or misleading statements or failed to disclose relevant information to investors [2]. - Take-Two's Rockstar Games announced a delay for the highly anticipated video game Grand Theft Auto VI, moving the release date from fall 2025 to May 26, 2026 [2]. - Following the announcement of the delay, Take-Two's shares dropped by over 6.6% on the same day [2].
5 Stocks That Could Create Lasting Generational Wealth
The Motley Fool· 2025-05-20 00:00
Group 1: Investment Philosophy - Investing is compared to making good BBQ, requiring time and patience for optimal results [1] - The right stocks can create generational wealth over decades [1] Group 2: Company Highlights - **Amazon**: Dominates U.S. e-commerce with approximately 40% market share; growth opportunities in grocery, healthcare, and automotive sales; also a leader in cloud computing [4][5] - **Coca-Cola**: Continues to grow with a diverse product range; 68% of people in emerging markets do not consume commercial beverages, indicating potential for expansion [6][7] - **Realty Income**: A real estate investment trust with a 5.7% dividend yield; has paid and raised dividends for 32 years, providing durable revenue streams [9][11] - **Philip Morris International**: Transitioning to next-generation nicotine products, which now account for 42% of net revenue; expected to continue growth and dividend payments [12][13] - **Take-Two Interactive Software**: A major player in the video game industry with franchises like Grand Theft Auto; the global gaming market projected to reach $257 billion by 2028 [14][16]
Take-Two Interactive: Negative EPS And Game Release Date Changes (Q4 Review)
Seeking Alpha· 2025-05-19 15:08
Group 1 - Take-Two Interactive Software, Inc. is recognized as a leading company in the gaming industry, owning popular titles such as Grand Theft Auto, NBA2K, and Red Dead Redemption [1] - The focus is on identifying high-quality companies with a market capitalization of less than $10 billion, which present significant growth opportunities [1] - The ideal companies should demonstrate a long-term capability of capital compounding with a high compound annual growth rate, potentially delivering tenfold returns or more [1] Group 2 - A conservative investment strategy is primarily adopted, with occasional pursuits of opportunities that offer a favorable risk-reward ratio [1] - The approach emphasizes maintaining a long-term perspective to achieve higher returns compared to market indices in a rapidly evolving investment landscape [1]
Take-Two CEO再次表示自己非常看好任天堂Switch 2
Sou Hu Cai Jing· 2025-05-17 06:30
Core Viewpoint - Nintendo Switch 2 is set to launch on June 5, expected to be the largest console launch in history, with a strong emphasis on third-party game support alongside its traditional first-party offerings [1][3]. Group 1: Nintendo Switch 2 Launch - The Nintendo Switch 2 is scheduled for release on June 5, with expectations of a record-breaking launch scale [1]. - Take-Two Interactive is one of the major publishers supporting the new console, with its CEO expressing optimism about the Switch 2, although he notes that the final outcome remains to be seen [3]. Group 2: Take-Two Interactive's Support - Take-Two Interactive has announced four games for the Switch 2, indicating a stronger launch support than ever before [3]. - The confirmed titles for the Switch 2 from Take-Two include "Borderlands 4," and upcoming "NBA 2K" and "WWE 2K" series games [3]. - There are rumors about "Red Dead Redemption 2" potentially being available on Switch 2 in 2025, but this information has not been officially confirmed [3]. Group 3: Challenges and Opportunities - Take-Two's CEO acknowledged the historical challenges of third-party games succeeding on Nintendo platforms, but believes Nintendo is attempting to change this narrative [4]. - Take-Two Interactive is ready to embrace the challenge and opportunity presented by Nintendo's efforts to enhance third-party support [4]. - The CEO emphasized that Take-Two is demonstrating its commitment to supporting Nintendo, and they will observe the developments closely [4].
TakeTwo's Q4 Loss Widens Year Over Year, Revenues Increase
ZACKS· 2025-05-16 17:01
Core Insights - TakeTwo Interactive Software (TTWO) reported a GAAP net loss of $21.08 per share for the fourth quarter of fiscal 2025, which is wider than the loss of $17.02 in the same quarter last year. The Zacks Consensus Estimate for earnings was $1.08 per share [1] - GAAP net revenues increased by 13.1% year over year to $1.58 billion, surpassing the Zacks Consensus Estimate of $1.55 billion [1] Revenue Breakdown - Revenues from the United States rose by 9.8% year over year to $946.1 million, accounting for 59.8% of total GAAP net revenues. International revenues increased by 18.3% year over year to $636.4 million [2] - Game revenues, which represent 93.1% of total revenues, grew by 16.9% year over year to $1.47 billion, while advertising revenues, making up 6.9% of total revenues, fell by 21.7% year over year to $108.7 million [2] Bookings Performance - Total bookings improved by 17.3% year over year to $1.58 billion, with U.S. bookings increasing by 17.4% to $961.1 million, representing 60.8% of total bookings. International bookings rose by 17.1% to $620.4 million [3] - Recurrent consumer spending increased by 14% for the period, accounting for 77% of net bookings [4] Distribution Channels - Digital online revenues grew by 14.3% year over year to $1.53 billion, making up 96.4% of GAAP net revenues. Conversely, physical retail and other revenues declined by 11.4% to $56.9 million, representing 3.6% of total revenues [4] Platform Revenue Insights - Revenues from mobile, console, and PC/other accounted for 47.2%, 37.4%, and 15.4% of GAAP net revenues, respectively. Mobile revenues increased by 4.6% to $747.4 million, console revenues rose by 4% to $591.2 million, and PC/other revenues surged by 110.7% to $243.6 million [6] Gaming Performance Highlights - NBA 2K25 achieved near-record performance, selling nearly 10 million units, a 7% increase compared to NBA 2K24 [8] - The Grand Theft Auto series exceeded expectations, with GTA V selling over 215 million units, and Red Dead Redemption 2 showing a 23% year-over-year growth in net bookings [10] Operating Details - GAAP gross profit surged by 71.2% year over year to $803.3 million, with gross margin expanding to 50.8% from 33.5% in the previous year [13] - Operating expenses rose by 43.9% year over year to $4.58 billion, with a notable operating loss of $3.78 billion compared to a loss of $2.71 billion in the prior year [14] Financial Position - As of March 31, 2025, TakeTwo had $1.47 billion in cash and short-term investments, up from $1.21 billion as of December 31, 2024. The company had a total debt of $2.51 billion [15] Future Guidance - For the first quarter of fiscal 2026, TakeTwo expects GAAP net revenues between $1.35 billion and $1.40 billion, with anticipated operating expenses between $908 million and $918 million. The expected loss per share is projected to be between 78 cents and 65 cents [16] - For fiscal 2026, the company forecasts GAAP net revenues between $5.95 billion and $6.05 billion, with net bookings expected in the range of $5.9 billion to $6 billion [18]
Take-Two Q4 Beats On NBA 2K, Mobile; Analysts Flag Cautious Guidance On GTA 6 Delay
Benzinga· 2025-05-16 16:48
Core Viewpoint - Take-Two Interactive Software reported mixed fiscal fourth-quarter results, leading to a decline in share price despite some positive analyst ratings and guidance for future performance [1][2]. Financial Performance - The company declared net bookings of $1.582 billion, exceeding consensus estimates of $1.550 billion and reaching the high end of its guidance [2]. - Recurrent consumer spending grew by 14% year-on-year, contributing 77% of total net bookings [7]. - NBA 2K25 sold nearly 10 million units, reflecting a 7% year-on-year increase [6]. Analyst Ratings and Guidance - Wedbush analyst Michael Pachter maintained an Outperform rating and raised the price target from $253 to $269, noting the solid performance across various segments [2]. - Raymond James analyst Andrew Marok reiterated an Outperform rating and increased the price target from $240 to $250, highlighting strong results and positive fan reception for major titles [4]. - Benchmark analyst Mike Hickey reaffirmed a Buy rating with a price target of $250, citing broad-based performance across core franchises and mobile [6]. Future Outlook - Management guided for net bookings of $5.9 billion to $6 billion and earnings of $2.45 to $2.70 per share for fiscal 2026, which was below expectations due to the delay of Grand Theft Auto VI's launch to May 26, 2026 [3]. - Fiscal 2026 is expected to have a solid release slate, with positive responses to major titles like Mafia and Borderlands 4, which should support bookings momentum [5].