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杰富瑞上调Take-Two互动软件目标价至300美元
Ge Long Hui· 2025-11-04 09:45
Group 1 - Jefferies has raised the target price for Take-Two Interactive Software from $270 to $300 while maintaining a "Buy" rating [1]
NBA TAKE-TWO MEDIA UNVEILS NEW NBA 2K LEAGUE
Prnewswire· 2025-11-03 16:00
Core Insights - The NBA 2K League (2KL) has been re-launched as an innovative entertainment property that merges competition with culture, aiming to engage fans, NBA players, and creators regardless of their gaming skill level [1][3][4] Company Overview - NBA Take-Two Media (NBAT2) represents the partnership between the NBA and Take-Two Interactive Software, focusing on blending basketball with cultural elements through competitive gaming and original content [10] - The league will feature a multi-year partnership with the National Basketball Players Association (NBPA), allowing for greater player involvement and storytelling opportunities [3][10] League Structure - The 2KL will start with six teams: Boston Celtics, Detroit Pistons, Memphis Grizzlies, Toronto Raptors, Utah Jazz, and Washington Wizards, each represented by a duo of creators and NBA players [4] - The league will include a unique open-ladder competition, allowing fans to compete alongside their favorite creators and NBA players [8] Content and Engagement - The inaugural season will kick off with "MyPLAYER Mayhem," a competitive reality series featuring creators and players, with episodes airing on the 2K League YouTube channel [6] - The league aims to create engaging storylines and moments that reflect the culture surrounding basketball [7] Community and Participation - Fans can sign up for "Next Fan Up," an open 2K ladder competition that allows them to compete for their favorite NBA team and rise through ranks via gameplay and social media challenges [8] - Jesser, a prominent figure with over 35 million YouTube subscribers, will serve as the Honorary Commissioner, guiding the league's direction and player drafts [5]
Video Game CEO Says Regenerative AI Will 'Increase Employment,' Despite Job Losses In The Industry
Yahoo Finance· 2025-11-01 18:01
Core Viewpoint - Regenerative AI is expected to create more jobs in the video game industry, despite recent layoffs among animators and other workers due to the technology [1][2]. Group 1: Employment Impact - Take-Two CEO Strauss Zelnick stated that technology increases productivity, which subsequently boosts GDP and employment [2]. - A report indicated that 1-in-10 game developers were laid off in the past year, with 30% of surveyed developers believing AI negatively impacts the industry, marking a 12-point increase from the previous year [2]. Group 2: Company Actions - Microsoft laid off 9,000 workers in July, with many cuts occurring in its gaming division, including those who trained AI for game development [3]. - Multiple video game production companies have adopted regenerative AI for game development after significant layoffs [3]. Group 3: AI's Role in Creativity - Zelnick emphasized that while AI has benefits, it cannot fully replace human creativity, stating that "the genius is human" and AI is merely a tool [4][5]. - He noted that AI cannot create hits or genius-level content, highlighting the limitations of AI in the creative process [5].
Take-Two Interactive set to deliver in-line Q2 results, Wedbush lifts price target
Proactiveinvestors NA· 2025-10-31 15:56
Group 1 - Proactive provides fast, accessible, informative, and actionable business and finance news content to a global investment audience [2] - The news team covers medium and small-cap markets, as well as blue-chip companies, commodities, and broader investment stories [3] - Proactive has a presence in key finance and investing hubs with bureaus and studios in major cities including London, New York, Toronto, Vancouver, Sydney, and Perth [2][3] Group 2 - The company is committed to using technology to enhance workflows and has adopted various automation and software tools, including generative AI [4][5] - All content published by Proactive is edited and authored by humans, ensuring adherence to best practices in content production and search engine optimization [5]
Take-Two Interactive Software, Inc. (TTWO) is Attracting Investor Attention: Here is What You Should Know
ZACKS· 2025-10-30 14:01
Core Viewpoint - Take-Two Interactive (TTWO) has been experiencing fluctuations in stock performance, with recent earnings estimates and revenue growth forecasts indicating potential for improvement in the near term [1][2][10]. Earnings Estimate Revisions - For the current quarter, Take-Two is expected to report earnings of $0.91 per share, reflecting a year-over-year increase of +37.9% and a +10% change in the Zacks Consensus Estimate over the last 30 days [5]. - The consensus earnings estimate for the current fiscal year stands at $2.86, indicating a year-over-year change of +39.5%, with a +4.7% adjustment in the last month [5]. - For the next fiscal year, the consensus estimate is $9.2, representing a significant increase of +221.5% compared to the previous year, with a slight change of +0.2% recently [6]. Revenue Growth Forecast - The consensus sales estimate for the current quarter is $1.74 billion, indicating a year-over-year growth of +17.7% [10]. - For the current fiscal year, the revenue estimate is $6.11 billion, reflecting an increase of +8.1%, while the next fiscal year's estimate of $9.25 billion shows a growth of +51.5% [10]. Last Reported Results and Surprise History - In the last reported quarter, Take-Two achieved revenues of $1.42 billion, marking a year-over-year increase of +16.8%, and an EPS of $0.61 compared to $0.05 a year ago [11]. - The company exceeded the Zacks Consensus Estimate for revenues by +10.71% and for EPS by +125.93% [11]. - Take-Two has consistently beaten consensus EPS estimates in the last four quarters and has surpassed revenue estimates three times during this period [12]. Valuation - Take-Two is currently graded F on the Zacks Value Style Score, indicating that it is trading at a premium compared to its peers [16]. - Valuation multiples such as price-to-earnings (P/E), price-to-sales (P/S), and price-to-cash flow (P/CF) are essential for assessing whether the stock is overvalued, fairly valued, or undervalued [14][16]. Conclusion - The Zacks Rank 1 designation suggests that Take-Two may outperform the broader market in the near term, despite its current premium valuation [17].
Take-Two CEO 泽尔尼克:AI 不可能生成一款堪比《GTA》的游戏
Sou Hu Cai Jing· 2025-10-29 23:40
Core Insights - Take-Two's CEO Strauss Zelnick stated that generative AI currently has a limited impact on the development of large games like Grand Theft Auto due to its fundamental lack of creativity [1][3] - Zelnick acknowledged that while AI has entered the game production process, its role in enhancing development efficiency remains quite limited [1] Group 1 - Zelnick does not deny the value of AI but believes that the changes it brings to production processes are not as significant as many perceive [3] - One reason for this limitation is intellectual property issues, while a deeper barrier is that AI is inherently "backward-looking," relying on vast databases of historical data [3] - Zelnick emphasized that even if AI were unrestricted, it would not be possible to generate a game comparable to GTA with a complete marketing plan at the push of a button [3] Group 2 - The essence of AI is a combination of large datasets, significant computing power, and large language models, which are fundamentally retrospective in nature [3] - AI can assist in areas that rely on historical data, but it is incapable of true creativity, which is essential in certain business aspects of Take-Two [3] - Take-Two is committed to creating long-lasting series, with Grand Theft Auto being a prime example, showcasing the creativity of its team and Rockstar Games' pursuit of perfection [3]
Can AI create next 'Grand Theft Auto'? Take-Two Interactive CEO says no
CNBC· 2025-10-28 19:30
Core Insights - Strauss Zelnick, CEO of Take-Two Interactive, acknowledges the potential of artificial intelligence (AI) but notes its current limited impact on game development and production [1][4] AI and Intellectual Property - The integration of AI in creative industries raises concerns regarding intellectual property rights, as AI-generated content may not be protectable [2] - The ongoing conflict between AI companies and content creators has led to licensing deals and lawsuits as AI firms seek data for training [2] Concerns with AI in Content Creation - The release of OpenAI's video creation app Sora has intensified concerns about deepfakes and the unauthorized use of individuals' likenesses [3] - Zelnick emphasizes the importance of adhering to copyright laws and protecting individual rights in AI-generated content [4] Limitations of AI in Game Development - Zelnick argues that even without constraints, AI cannot replicate the marketing strategies of successful franchises like "Grand Theft Auto" [5] - AI's reliance on historical data limits its ability to create innovative and unique content, often resulting in derivative outputs [5][9] Creative Edge and Market Position - Take-Two's success hinges on maintaining a creative edge, especially as the gaming industry sees significant mergers and acquisitions [7] - The company aims to develop enduring franchises, with "Grand Theft Auto" set to launch its next iteration in May 2026, following the record-breaking sales of its predecessor [8] The Nature of Creativity - Zelnick asserts that true creativity cannot be achieved through AI, as it is fundamentally data-driven and lacks the ability to innovate [9]
Take-Two CEO泽尔尼克:AI无法创造爆款游戏,创造力属于人类
Sou Hu Cai Jing· 2025-10-27 01:13
Core Viewpoint - Take-Two's CEO Strauss Zelnick maintains a cautious stance on artificial intelligence, emphasizing that while AI may enhance efficiency in game studios, it lacks true creativity and cannot produce hit games [1][3][4] Group 1: AI's Role in the Gaming Industry - Zelnick believes that AI is fundamentally a predictive model based on large datasets and computational power, which primarily reflects past data rather than creating future innovations [3] - He argues that AI's current capabilities are overstated, describing it as "just metadata with a bit of hype," and suggests that society will gradually adapt to its presence, similar to the acceptance of Google [3] Group 2: Employment and AI - Zelnick predicts that the rise of AI will not lead to job losses but rather promote job growth, drawing a historical comparison to the agricultural sector's evolution in the U.S. [4] - He acknowledges AI as beneficial across industries but asserts that it cannot replicate or create genius-level work or blockbuster products [4]
Take-Two Interactive (TTWO) Falls More Steeply Than Broader Market: What Investors Need to Know
ZACKS· 2025-10-22 22:51
Company Performance - Take-Two Interactive (TTWO) shares decreased by 1.81% to $255.56, underperforming the S&P 500's loss of 0.53% on the same day [1] - Over the past month, TTWO shares gained 3.58%, outperforming the Consumer Discretionary sector, which saw a loss of 0.52%, and the S&P 500, which gained 1.13% [1] Upcoming Earnings - The earnings report for Take-Two Interactive is scheduled for November 6, 2025, with projected earnings of $0.91 per share, reflecting a year-over-year growth of 37.88% [2] - Revenue is expected to reach $1.74 billion, indicating a 17.71% increase compared to the same quarter last year [2] Fiscal Year Estimates - For the entire fiscal year, earnings are estimated at $2.83 per share, representing a growth of 38.05%, while revenue is projected at $6.11 billion, showing an increase of 8.13% from the previous year [3] Analyst Estimates - Changes in analyst estimates for Take-Two Interactive are crucial as they reflect short-term business dynamics, with positive adjustments indicating analyst optimism [4] - The Zacks Rank system, which incorporates these estimate changes, provides a rating system for actionable insights [5] Zacks Rank and Valuation - Take-Two Interactive currently holds a Zacks Rank of 3 (Hold), with a consensus EPS projection that has decreased by 0.02% in the past 30 days [6] - The company has a Forward P/E ratio of 91.92, significantly higher than the industry average of 22.31, and a PEG ratio of 2.69 compared to the industry average of 1.8 [7] Industry Overview - The Gaming industry, part of the Consumer Discretionary sector, ranks 61 in the Zacks Industry Rank, placing it in the top 25% of over 250 industries [8] - Research indicates that the top 50% rated industries outperform the bottom half by a factor of 2 to 1 [8]
Take-Two Interactive Software's Quarterly Earnings Preview: What You Need to Know
Yahoo Finance· 2025-10-22 12:49
Core Insights - Take-Two Interactive Software, Inc. (TTWO) is valued at a market cap of $48 billion and is a prominent player in the global video game publishing and development industry, generating revenue through various channels including digital and physical game sales, in-game purchases, subscriptions, and licensing [1] Financial Performance - Analysts anticipate TTWO to report a profit of $0.48 per share for fiscal Q2 2026, reflecting an 84.6% increase from $0.26 per share in the same quarter last year [2] - For fiscal 2026, the expected profit is projected at $1.38 per share, marking a 146.4% increase from $0.56 per share in fiscal 2025, with further growth expected to $7.49 per share in fiscal 2027, representing a 442.8% year-over-year increase [3] Stock Performance - TTWO shares have increased by 65.9% over the past 52 weeks, significantly outperforming the S&P 500 Index's 15.1% return and the Communication Services Select Sector SPDR Fund's 28.4% rise during the same period [4] Recent Developments - On August 7, TTWO reported Q1 results that exceeded expectations, with total revenue rising 12.4% year-over-year to $1.5 billion and total net bookings increasing 16.8% to $1.4 billion. The company raised its fiscal 2026 net bookings guidance to between $6.1 billion and $6.2 billion [5] Analyst Ratings - Wall Street analysts maintain a highly optimistic outlook on TTWO, with an overall "Strong Buy" rating. Out of 27 analysts, 21 recommend "Strong Buy," three suggest "Moderate Buy," and three indicate "Hold." The mean price target for TTWO is $268.37, suggesting a potential upside of 3.1% from current levels [6]