Take-Two Interactive Software(TTWO)

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Video Game Stock Higher Despite GTA Delay
schaeffersresearch.com· 2024-05-17 14:46
Drilling down to today's options activity, 5,564 calls and 14,000 puts have already swapped hands, volume that's 19 times the intraday average amount. The most popular contract is the June 145 put, where sell to open activity is occurring. A premium-selling strategy could be the move for the video game stock. TTWO sports a Schaeffer's Volatility Scorecard (SVS) of 7 out of 100. In other words, both equities has consistently realized lower volatility than its options have priced in. It might be time to monit ...
TTWO Stock Alert: Why Is Take-Two Interactive Trending Today?
investorplace.com· 2024-05-17 14:13
Take-Two Interactive Software (NASDAQ:TTWO) stock is on the move Friday following the release of the video game publishing company's preliminary fiscal Q4 2024 earnings report. The bad news for TTWO stock comes from its net loss of $2.9 billion, or $17.02 per share. That's a massive drop compared to its net loss of $610.3 million, or $3.62 per share reported in the same period of the year prior. Take-Two Interactive Software also reported revenue of $1.4 billion for the quarter. That's better than the $1.32 ...
Take-Two Interactive Software Offers 2nd Chance for Investors
marketbeat.com· 2024-05-17 13:47
Key Points Take-Two Interactive Software (NASDAQ: TTWO) turned a corner in 2022, which resulted in a 60% upswing in the stock price. The growth outlook is intact, but the Q4 results and 2025 guidance have reset the market. The problem is that the timeline for the release of Grand Theft Auto VI, the company's flagship offering, was pushed out to early F2026 and significantly impacted the outlook for this year. Take-Two isn't in trouble; it is in excellent shape with a solid pipeline of new releases slated fo ...
Take-Two (TTWO) Q4 Loss Widens Y/Y, Revenues Decline
zacks.com· 2024-05-17 13:15
Quarter Details Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and advertising) decreased 2% year over year. It accounted for 79% of total GAAP net revenues. Recurrent consumer spending declined due to Grand Theft Auto Online, although it was up for virtual currency and GTA+. Take-Two Interactive Software (TTWO) incurred fourth-quarter fiscal 2024 GAAP net loss of $17.02 per share, wider than a loss of $3.62 r ...
Take-Two Interactive Software(TTWO) - 2024 Q4 - Earnings Call Transcript
2024-05-16 23:57
Take-Two Interactive Software, Inc. (NASDAQ:TTWO) Q4 2024 Earnings Conference Call May 16, 2024 4:30 PM ET Company Participants Nicole Shevins - SVP, IR and Corporate Communications Strauss Zelnick - Chairman and CEO Karl Slatoff - President Lainie Goldstein - CFO Conference Call Participants Eric Handler - ROTH MKM Doug Creutz - TD Cowen Colin Sebastian - Baird Matthew Cost - Morgan Stanley Drew Crum - Stifel Benjamin Soff - Deutsche Bank Martin Yang - Oppenheimer Mike Hickey - Benchmark Company Eric Sheri ...
‘GTA 6' Narrows Down Release Date As Take-Two Reports Massive $2.9 Billion Quarterly Loss
forbes.com· 2024-05-16 23:10
GTA 6 Credit: Rockstar Well there's good news and bad news, I'm afraid. The good news is we've gotten just a tiny bit closer to the actual release date of Rockstar Games' highlyanticipated Grand Theft Auto VI. We already knew that Rockstar was planning to release the game sometime in 2025, but that window has shrunk to Fall of 2025, parent company Take-Two Interactive revealed in an earnings call today. The bad news is that Take-Two posted a massive $2.9 billion loss in its fourth fiscal quarter (Jan 1st - ...
Take-Two (TTWO) Q4 Earnings: Taking a Look at Key Metrics Versus Estimates
zacks.com· 2024-05-16 23:01
Take-Two Interactive (TTWO) reported $1.35 billion in revenue for the quarter ended March 2024, representing a year-over-year decline of 3.2%. EPS of $0.31 for the same period compares to $0.85 a year ago. The reported revenue compares to the Zacks Consensus Estimate of $1.3 billion, representing a surprise of +3.92%. The company delivered an EPS surprise of +342.86%, with the consensus EPS estimate being $0.07. While investors scrutinize revenue and earnings changes year-over-year and how they compare with ...
Take-Two Interactive Software(TTWO) - 2024 Q4 - Earnings Call Presentation
2024-05-16 20:44
FORWARD LOOKING STATEMENTS 2 Q4 FY2024 RESULTS SUMMARY: Q4 Note: GAAP results were impacted by: 1) a goodwill impairment charge of $2.2 billion, 2) an impairment charge of $304 million related to acquired intangible assets; and 3) $93 million of business reorganization expenses related to our cost reduction program TAKE-TWO INTERACTIVE TAKE-TWO INTERACTIVE SOFTWARE, INC. (NASDAQ: TTWO) FOURTH QUARTER AND FISCAL 2024 RESULTS & GUIDANCE SUMMARY Statements contained herein which are not historical facts are co ...
Take-Two (TTWO) flourishes on steady demand for mobile gaming
invezz.com· 2024-05-16 20:19
Follow Invezz on Telegram , Twitter , and Google News for instant updates > Take-Two (NASDAQ: TTWO) revealed its Q4 2024 financial performance on 16 May. The firm's revenue stood at $1.349 billion, surpassing consensus estimate of $1.32 billion and down 3% YoY. Are you looking for signals & alerts from pro-traders? Sign-up to Invezz Signals™ for FREE. Takes 2 mins. Meanwhile, earnings per share missed the -0.98 estimate at -17.02, whereas sales came at $1.399 billon versus the forecasted $1.299 billion. Mob ...
Take-Two Interactive Software(TTWO) - 2024 Q4 - Annual Results
2024-05-16 20:11
Financial Performance - Q4 2024 Net Bookings reached $1.35 billion, with NBA 2K24, Zynga's in-app purchases, and the Grand Theft Auto series being key contributors[2][4] - Fiscal Year 2024 Net Bookings totaled $5.33 billion, a 1% increase compared to the previous fiscal year[2][14] - Recurrent consumer spending accounted for 79% of Q4 2024 Net Bookings, decreasing by 2% year-over-year[10] - GAAP net loss for Q4 2024 was $2.90 billion, including $2.18 billion in goodwill impairment charges[10] - Fiscal Year 2025 Net Bookings are projected to be between $5.55 billion and $5.65 billion[3][16] - Fiscal Year 2024 GAAP net loss was $3.74 billion, including $2.34 billion in goodwill impairment charges[14] - Fiscal Year 2025 GAAP net loss is expected to range from $674 million to $606 million[16] - Recurrent consumer spending increased by 2% in Fiscal Year 2024, accounting for 78% of total Net Bookings[14] - Fiscal Year 2025 EBITDA is projected to be between $429 million and $483 million[16] - Total net revenue for Q1 2024 is projected to be between $1,300 million and $1,350 million, with a deferred net revenue adjustment of $(100) million[17] - Net loss for Q1 2024 is expected to range from $(272) million to $(245) million, with a net loss per share between $(1.58) and $(1.43)[17] - Non-GAAP EBITDA for Q1 2024 is forecasted to be between $26 million and $47 million[17] - Net bookings for Q1 2024 are anticipated to be between $1,200 million and $1,250 million[17] - The company's GAAP net loss for the twelve months ended March 31, 2024, was $(3,744.2) million, with a basic and diluted loss per share of $(22.01)[34] - Gross profit for the twelve months ended March 31, 2024, was $2,241.8 million, compared to $2,285.3 million in the previous year[34] - The company's total operating expenses for the twelve months ended March 31, 2024, were $5,832.4 million, including a goodwill impairment of $2,342.1 million[34] - Net loss increased significantly from $1.12 billion in 2023 to $3.74 billion in 2024, driven by a $2.34 billion goodwill impairment[38] - Net revenue decreased slightly from $1.45 billion in 2023 to $1.40 billion in 2024, with the United States contributing 62% of total revenue in 2024 compared to 66% in 2023[40] - Net cash used in operating activities was $16.1 million in 2024, compared to net cash provided by operating activities of $1.1 million in 2023[38] - Net revenue for the twelve months ended March 31, 2024, was $5,349.6 million, slightly down from $5,349.9 million in 2023[43] - Cost of revenue for game intangibles increased to $1,301.1 million in 2024 from $1,169.7 million in 2023[43] - Goodwill impairment for 2024 was $2,342.1 million, compared to $0 in 2023[43] - Adjusted Unrestricted Operating Cash Flow for 2024 was $42.0 million, down from $55.7 million in 2023[44] - Net loss for the twelve months ended March 31, 2024, was $(3,744.2) million, compared to $(1,124.7) million in 2023[45] - EBITDA for the twelve months ended March 31, 2024, was $272.0 million, down from $351.4 million in 2023[45] - Fiscal Year 2025 outlook projects a net loss of $(674) to $(606) million and EBITDA of $429 to $483 million[46] - Q2 2024 outlook projects a net loss of $(272) to $(245) million and EBITDA of $26 to $47 million[47] Product Releases and Expectations - Grand Theft Auto VI release window narrowed to Fall 2025, with high commercial expectations[5] - Key product releases in 2024 include "Penny's Big Breakaway" (February 21), "WWE 2K24" (March 8), and "TopSpin 2K25" (April 26)[18] - Future product lineup includes "Star Wars Hunters" (June 4, 2024) and "Grand Theft Auto VI" (Fall 2025)[21] Revenue and Bookings Breakdown - Digital online revenue accounted for 95% of total net revenue in 2024, consistent with 96% in 2023, indicating a continued shift towards digital distribution[40] - Mobile platform revenue remained stable at 51% of total net revenue in 2024, while console revenue decreased slightly from 40% to 41%[40] - Net Bookings by geographic region showed a slight decrease in the United States from 62% in 2023 to 61% in 2024, while international bookings remained stable at 39%[40] - Net revenue for the twelve months ended March 31, 2024, was $5,349.6 million, with the United States contributing $3,279.2 million (61%) and international markets contributing $2,070.4 million (39%)[41] - Digital online distribution accounted for 96% of net revenue ($5,112.2 million) in the twelve months ended March 31, 2024, up from 95% ($5,085.7 million) in the same period last year[41] - Mobile platform revenue increased to $2,748.0 million (51% of total) in the twelve months ended March 31, 2024, compared to $2,538.6 million (47%) in the previous year[41] - Net bookings for the twelve months ended March 31, 2024, were $5,333.0 million, with mobile platform bookings reaching $2,757.7 million (52%)[41] Expenses and Costs - Cost of revenue for the three months ended March 31, 2024, was $474.7 million for game intangibles and $210.7 million for product costs[42] - Software development costs and royalties for the three months ended March 31, 2024, were $88.2 million, with an additional $78.6 million for licenses[42] - General and administrative expenses for the three months ended March 31, 2024, were $175.0 million, with research and development costs at $245.5 million[42] - Amortization and impairment of acquired intangibles for the three months ended March 31, 2024, totaled $474.7 million[42] - Stock-based compensation for the three months ended March 31, 2024, was $29.2 million for general and administrative expenses and $25.0 million for research and development[42] - Acquisition-related expenses for the three months ended March 31, 2024, were $12.5 million, with a significant impact from goodwill impairment of $2,176.7 million[42] Balance Sheet and Cash Flow - Total assets decreased from $15.86 billion in 2023 to $12.22 billion in 2024, primarily due to a reduction in goodwill from $6.77 billion to $4.43 billion[36] - Cash and cash equivalents decreased from $827.4 million in 2023 to $754.0 million in 2024, while restricted cash and cash equivalents also declined from $307.6 million to $252.1 million[36] - Long-term debt increased from $1.73 billion in 2023 to $3.06 billion in 2024, reflecting higher borrowing activities[36] - Total stockholders' equity decreased from $9.04 billion in 2023 to $5.67 billion in 2024, primarily due to the accumulated deficit increasing to $2.58 billion[36] Tax and Share Count - The company's tax rate is expected to be 18%, with a share count of 171.7 million for GAAP net loss per share calculations[19]