虚拟现实
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到2030年,培育100家左右数智供应链领军企业
Mei Ri Jing Ji Xin Wen· 2025-05-27 14:03
Core Viewpoint - The Ministry of Commerce and other departments have issued the "Special Action Plan for Accelerating the Development of Intelligent Supply Chains," aiming to establish a resilient and secure supply chain system by 2030, with a focus on digital and intelligent integration [1] Group 1: Key Areas of Focus - The Action Plan targets five key areas: enhancing agricultural supply chain organization, promoting intelligent development in manufacturing supply chains, strengthening integration in wholesale supply chains, optimizing retail supply chain supply levels, and reducing overall logistics costs [2] - In agriculture, the plan emphasizes the development of smart agriculture and the implementation of "Internet + agricultural products" initiatives to enhance the digital transformation of the agricultural supply chain [2] - For retail, the plan encourages large retail enterprises to leverage their advantages to strengthen supply chain collaboration and promote models such as centralized procurement and automatic replenishment [3] Group 2: Implementation Strategies - The plan advocates for key enterprises in the supply chain to accelerate the integration of digital technologies, establish cooperation mechanisms, and create intelligent supply chain laboratories to enhance data flow and information exchange [4] - It also highlights the need for supply chain management services to evolve towards specialization and high-value chain extensions, providing comprehensive solutions for various sectors including agriculture, manufacturing, and retail [4]
总投资290亿元!京东方新产线在京全面量产
Bei Jing Ri Bao Ke Hu Duan· 2025-05-26 10:20
Core Viewpoint - The production line of BOE's 6th generation new semiconductor display devices has commenced full-scale production, representing a total investment of 29 billion yuan, aimed at meeting the display needs of various high-end sectors including VR, consumer electronics, and smart transportation, thereby accelerating the development of the global virtual reality industry and digital economy [1][3]. Group 1: Investment and Production Capacity - The total investment for the new production line is 29 billion yuan, covering an area of 420,000 square meters, with a designed monthly production capacity of 50,000 pieces [3]. - The production line focuses on high-end products such as VR display panels, small to medium-sized high-value IT display panels, and automotive display panels, utilizing LTPO and LTPS technologies [3]. Group 2: Technological and Environmental Innovations - The production line incorporates innovative technologies such as cleanroom airflow control, AI-based temperature and humidity adjustment, and centralized electricity management, achieving a 100% heat recovery rate, an 80% pure water reuse rate, and pollutant emissions below the standard by 50% [4]. - The production process has seen improvements in stability and yield analysis efficiency by 20% through smart production scheduling, predictive maintenance, and intelligent defect management [4]. Group 3: Market Position and Industry Impact - BOE has evolved from addressing China's "chip and screen shortage" to becoming a leading player in the display industry, with one in every four smart terminals globally featuring a display from BOE [3]. - The production line is part of Beijing's 100 key technology innovation and high-end industry projects for 2023, highlighting its significance in the local economy [4].
文化新观察·文化赋能经济社会发展系列谈丨数字技术重构文化消费
Xin Hua Wang· 2025-05-26 03:33
Core Viewpoint - The integration of digital technology is reshaping cultural consumption, enhancing traditional culture and driving growth in the cultural tourism market [1][3][5]. Group 1: Impact of Digital Technology on Cultural Consumption - The application of digital technologies such as virtual reality and artificial intelligence is creating immersive experiences that revitalize traditional culture and attract more visitors [3][5]. - During the 2024 "May Day" holiday, the Qingming Riverside Garden received 557,800 visitors and generated a total revenue of 75.0888 million yuan, marking increases of 44.28% and 47.55% respectively compared to the same period in 2023 [3]. Group 2: Innovation in Cultural Experiences - New immersive experiences, such as the VR cinema at Beijing's 798 Art District, are breaking the boundaries between reality and virtuality, offering diverse themes and interactive storytelling [4][5]. - The emergence of various immersive and interactive cultural consumption scenarios is creating new hotspots and growth points in the cultural tourism market [5][6]. Group 3: Personalization and Quality in Cultural Products - There is a growing demand for personalized and high-quality cultural products, driven by advancements in big data and AI technologies that allow for tailored consumer experiences [6][7]. - The content co-creation model is gaining popularity, as seen in creative design activities related to popular IPs, which enhance consumer engagement and drive sales of related cultural products [6]. Group 4: Growth of New Cultural Business Models - The rapid development of online cultural consumption is transforming the landscape, with digital platforms becoming primary channels for accessing cultural products and services [8]. - In 2024, the revenue of large-scale cultural and related industries reached 1,415.1 billion yuan, a 6% increase from the previous year, with 16 sub-sectors showing a 9.8% growth [8].
记者手记:人文之光洒向商贸之路
Xin Hua Wang· 2025-05-25 23:52
Economic and Trade Achievements - The fourth China-Central and Eastern European Countries Expo and International Consumer Goods Expo reported an import procurement order of 10.98 billion yuan and signed 24 investment projects in the field of artificial intelligence [1] - The event showcased a vibrant exchange of goods and investment opportunities between China and Central and Eastern European countries over four days [1] Cultural Exchange and Activities - The expo featured various cultural activities, including performances by a Slovenian band and a Romanian craftsman, highlighting the unique cultural characteristics of China and Central and Eastern European nations [2] - Culinary fusion was demonstrated by a young chef who creatively combined Chinese and Central and Eastern European cuisines, promoting cultural exchange through food [2] Humanistic and Cultural Engagement - The event facilitated a strong interest in cultural exchange, with participants expressing a desire to learn about different cultures, indicating a growing openness and confidence from China on the global stage [3] - The expo served as a platform to strengthen ties in various sectors, including trade, tourism, and education, promoting cross-regional development [3] Technological and Innovative Collaboration - A virtual reality technology exhibit from Hungary attracted significant attention, showcasing the integration of classic Hungarian stories with modern technology, indicating a trend towards innovative cultural presentations [4] - The ongoing cooperation since the establishment of the China-Central and Eastern European Countries cooperation mechanism in 2012 reflects a commitment to mutual benefit and cultural exchange [4]
文博会首设潮玩文化展区 从消费文化到千亿产业
Shen Zhen Shang Bao· 2025-05-23 17:00
Core Insights - The 21st Cultural Expo officially opened on May 22, showcasing the significance of the cultural industry as a "barometer" for trends, with a focus on the newly established潮玩 (trendy toys) culture exhibition area [1] Industry Overview - The Chinese潮玩 industry is projected to reach a total value of 110.1 billion yuan by 2026, with an average annual growth rate exceeding 20% [1] - Dongguan, known as the "Capital of Trendy Toys," is home to approximately 85% of China's潮玩 production, with 160 large-scale enterprises in the sector expected to generate nearly 23.8 billion yuan in revenue in 2024, reflecting a year-on-year growth of nearly 19% [3] Company Highlights - Pop Mart, recognized as the "first stock of blind boxes," showcased its offerings at the expo, including the immersive IP theme park, POP LAND, which opened in September 2023 and has attracted numerous visitors [2] - Pop Mart's collaboration with the film "Nezha: Birth of the Demon Child" led to a surge in sales of related merchandise, with stock selling out within a day of the film's release despite doubling the usual inventory [2] - As of the end of 2024, Pop Mart plans to operate over 500 physical stores and more than 2,300 robotic stores across more than 30 countries and regions globally, with its market capitalization surpassing 300 billion HKD [2] Cultural Integration -潮玩 serves as a medium for emotional resonance and self-expression among Generation Z, integrating with various cultural forms such as movies, anime, and online games to create an IP matrix that promotes local culture [3] - Companies are increasingly drawing inspiration from traditional culture for product development, as seen in the "本潮纲目" series that merges traditional Chinese medicine with modern潮玩 design [3] Technological Innovation - The incorporation of advanced technologies like artificial intelligence and virtual reality into潮玩 products is enhancing their interactivity and appeal, exemplified by the AI smart潮玩 product "娃三岁," which features voice recognition and emotional interaction capabilities [4]
虚拟现实电影《唐宫夜宴》戛纳引关注
Ren Min Ri Bao Hai Wai Ban· 2025-05-23 00:56
Core Viewpoint - The premiere of China's first virtual reality film "Tang Palace Night Banquet" at the 78th Cannes Film Festival marks a significant exploration of future film forms, blending technology and culture, and allowing audiences to interact with history in an immersive environment [1][2]. Group 1: Film and Technology - "Tang Palace Night Banquet" utilizes virtual reality and real-time positioning technology to transform flat images into an interactive cultural space [1]. - The film represents a new cinematic form that encourages deep dialogue between civilizations, showcasing the unique charm of Chinese culture through advanced virtual reality technology [1][2]. Group 2: International Reception - The film has attracted significant attention from international filmmakers, distributors, and critics, with experience reservations from various countries including France, Germany, Italy, and Switzerland [1]. - Audience reactions highlight the film's ability to redefine the cinematic experience, suggesting that future films may not be confined to traditional viewing methods [2]. Group 3: Cultural Impact - The film has sparked increased interest in Chinese culture among overseas audiences, reflecting the artistic awareness and cultural responsibility of Chinese filmmakers [2]. - The event "China Night," co-hosted by the Cannes Film Market and the China Film Producers Association, aims to deepen the connection between the Chinese film industry and international markets, with "Tang Palace Night Banquet" being one of the most discussed works [2].
陕西馆亮相第二十一届深圳文博会
Shan Xi Ri Bao· 2025-05-22 22:53
Group 1 - The 21st China (Shenzhen) International Cultural Industries Fair opened in Shenzhen, showcasing the theme "Digital Empowerment, Cultural Shaanxi" with various digital experience and cultural products [1] - The Shaanxi Pavilion featured a "virtual reality cinema" that utilizes XR technology, providing an immersive experience that traditional films cannot match, highlighting the integration of culture and technology in Shaanxi [1] - The immersive digital cultural tourism projects in Shaanxi are gaining attention, with the province leading the nation in the virtual reality film sector, as noted by a researcher from Zhejiang Province [1][2] Group 2 - The project "The Dusty Empire - The Tomb of Qin Shi Huang" is the first officially authorized digital creation project of a cultural heritage site in China, combining VR technology and digital space reconstruction [2] - Another project, "Awakening the East," will offer an immersive VR experience of the historical culture of the Qin Dynasty and will be launched in various landmark locations starting in 2026 [2] - Shaanxi's cultural industry is experiencing a new wave of development with over 1,500 products displayed at the fair, focusing on "Digital New Shaanxi" and "Cultural New Consumption" [2][3] Group 3 - The exhibition included over 1,500 products, featuring replicas of cultural relics and various creative cultural products that attracted significant interest [3] - The Xi'an National Version Museum showcased over 40 unique cultural products and interactive activities, emphasizing the cultural heritage and depth of Xi'an [4]
东莞文旅参展深圳文博会 潮玩产品唱主角
Guang Zhou Ri Bao· 2025-05-22 21:20
Group 1 - The 21st China (Shenzhen) International Cultural Industries Fair opened, showcasing Dongguan's "Trendy Dongguan" theme, focusing on the trendy toy industry and cultural tourism integration [1] - Dongguan is the largest toy export base in China, producing nearly 85% of the country's trendy toys, with the slogan "World toys look to China, Chinese toys look to Dongguan" gaining recognition [1] - In 2023, Dongguan was awarded the title of "China's Trendy Toy Capital," with 160 enterprises in the trendy toy production sector achieving nearly 23.8 billion yuan in revenue, a year-on-year growth of nearly 19% [1] Group 2 - The trendy fashion toy display area highlighted the application and integration of trendy art and fashion culture in the toy sector, featuring brands like TOYCITY and products based on popular domestic animation IPs [2] - The warm companionship toy display area focused on plush toys for companionship and parent-child interaction, showcasing products that blend traditional Chinese medicine culture with modern toy design [2] - The high-tech interactive toy display area featured innovations in artificial intelligence and virtual reality, including AI smart toys capable of interactive communication with users [2]
文博会亮点纷呈 科技创新助推文化产业高质量发展
Zhong Guo Zheng Quan Bao· 2025-05-22 20:36
Group 1 - The 21st China (Shenzhen) International Cultural Industries Fair opened with 120,000 cultural products on display and over 4,000 investment and financing projects available for transaction [1] - The fair focuses on exploring effective mechanisms for the integration of culture and technology, emphasizing the exhibition and transaction functions while enhancing internationalization, marketization, professionalism, and digitalization [1][2] - The event features a new artificial intelligence exhibition area with over 60 AI companies participating, showcasing immersive experiences through robotics, drones, and smart devices [2][3] Group 2 - Guangdong Province has been promoting the integration of culture and technology, implementing various policies to support the rapid development of digital cultural technology and new cultural business models [3] - Shenzhen's cultural industry has seen significant growth, with 3,754 cultural enterprises achieving a revenue of 1,287.51 billion yuan in 2024, accounting for 51.5% of the province's total and 9.1% of the national total [3] - Emerging cultural industries such as digital creativity, short dramas, and immersive experiences are rapidly developing, becoming new growth drivers for Shenzhen's cultural sector [3] Group 3 - The fair includes specialized exhibition areas for cultural exports and imports, helping companies with export potential to showcase their products [4] - Notable companies like Pop Mart are using unique IP strategies to promote Chinese brands internationally, while major players like Tencent and NetEase are showcasing their cultural export products [4] - The fair attracted 305 overseas exhibitors from 65 countries and regions, with an expected attendance of 35,000 overseas professionals [5] Group 4 - The fair aims to enhance the "monetization capability" of the cultural industry by creating various "super platforms" for transactions, investment, and cultural product promotion [6] - A total of 22 transaction promotion measures have been implemented to enhance the trading experience for participating companies [6][7] - The event will host nearly 200 activities, including product launches and investment meetings, and has doubled the number of release areas compared to the previous year [7]
广东发布推动文化产业高质量发展“政策包” 一揽子87条政策措施覆盖影视等6大领域 真金白银“政策包” 产业扶持“放大招”
Guang Zhou Ri Bao· 2025-05-22 19:21
Core Viewpoint - The 21st China (Shenzhen) International Cultural Industries Fair has opened, with Guangdong Province launching a comprehensive policy package of 87 measures aimed at promoting high-quality development in the cultural industry, covering various sectors including film, performing arts, animation, online games, e-sports, and online audio-visual content. Film Industry - Development of the Pearl River Delta Film Industry Belt by leveraging the dual-engine role of Guangzhou and Shenzhen, with tax incentives for eligible enterprises [2] - Establishment of a film creation topic database and project coordination mechanism to encourage diverse creative types and support low-cost excellent films [3] - Implementation of a funding support mechanism for key projects, with up to 2 million yuan available for production stages and additional rewards based on box office performance [4][5] - Encouragement of the establishment of film industry parks and improvement of distribution and investment mechanisms [7][8] - Support for the application of cutting-edge technologies in film production, with funding available for projects utilizing advanced filming techniques [9] Performing Arts Market - Support for Guangzhou and Shenzhen to become international performing arts capitals, with incentives for large-scale performance venues [16] - Promotion of cultural cooperation and exchange within the Guangdong-Hong Kong-Macao Greater Bay Area [16] - Encouragement of international collaboration and the introduction of high-quality performances to Guangdong [16][18] - Support for the development of new performing arts formats and integration with tourism [20] Animation and Film Industry - Creation of a favorable ecosystem for animation and film in the Guangdong-Hong Kong-Macao Greater Bay Area, focusing on original IP and digital transformation [27] - Encouragement of high-quality original animation content production with financial support for selected projects [28] - Support for the application of advanced technologies in animation production [29] - Financial rewards for animation works that achieve significant recognition in national and international awards [30] Online Gaming Industry - Support for the development of original online gaming products and technological innovation, with funding for projects that integrate cultural elements [35] - Optimization of the business environment for gaming companies, including improved administrative services [36] - Development of gaming industry clusters in key regions, enhancing collaboration with other sectors [37][39] E-sports Industry - Establishment of Guangzhou and Shenzhen as e-sports hubs, promoting resource sharing and policy coordination [42] - Support for the production of e-sports content that incorporates traditional cultural elements [43] - Development of a dual-track system for top-tier and unique e-sports events, with funding for international competitions [44] Online Audio-Visual Industry - Increased financial support for the online audio-visual industry, focusing on quality content creation and technological innovation [51] - Enhancement of industry park capabilities to support the growth of the online audio-visual sector [52] - Promotion of high-quality audio-visual content that reflects cultural values and local stories [53]