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首届虚拟体育公开赛启幕
Su Zhou Ri Bao· 2025-10-11 23:37
活动于9月底开启报名,将持续至11月1日,在多个分赛区陆续展开,赛事内容涵盖HADO挑战赛、 虚拟高尔夫、虚拟滑雪、电子竞技等四大核心项目,并辅以多项互动体验活动,市民可通过"运动苏 州"平台实时关注赛程并参与互动。 昨天(10月11日)晚上,2025苏州市第三届数字体育嘉年华暨虚拟体育公开赛在观前街区新艺广场 璀璨启幕。本次活动以"在苏州,慧运动"为主题,由苏州市体育局主办,苏州市体育信息中心等单位承 办,为市民打造前所未有的智慧运动体验。 2023年苏州市体育局首次策划推出数字运动会,2024年盛夏升级为苏州数字运动嘉年华。今年,数 字体育嘉年华首次推出虚拟体育公开赛,以前沿科技赋能体育,为市民呈现沉浸式、高互动性的运动新 体验。 ...
1.8万个参赛席位,首届中国虚拟体育公开赛启动线上海选
Xin Jing Bao· 2025-09-05 09:30
Group 1 - The first China Virtual Sports Open will take place on September 21, featuring six events: cycling, racing, skiing, golf, football, and basketball, with online selection and offline finals [1][2] - This event is the first national-level comprehensive virtual sports competition in China, aimed at building experience for the 2027 inaugural esports Olympics [1][2] - The event reflects the growing importance of virtual sports as a significant growth point in the sports industry, driven by advancements in 5G, AI, and virtual reality technologies [1] Group 2 - The China Virtual Sports Open aims to standardize the organization of virtual and simulated sports competitions and equipment, while also preparing teams for the esports Olympics [2] - The event highlights four key aspects: emphasizing sports attributes, youth vitality, technological innovation, and integrated development [2] - The competition will utilize an innovative online and offline model to break traditional sports limitations, promoting diverse participation and advancing the digital sports industry towards a more inclusive experience [2]
首届中国虚拟体育公开赛正式启动
Bei Jing Shang Bao· 2025-09-05 08:25
Group 1 - The first China Virtual Sports Open has officially launched its registration for the skiing event, marking the beginning of a national-level virtual sports competition approved by the General Administration of Sport of China [1] - The inaugural event includes six sports: cycling, racing, skiing, golf, football, and basketball, with a total of 18,000 online participation slots and over 300 offline final spots available [1] - The offline finals and award ceremony are expected to take place in early December in Beijing, with participants aged between 18 and 49 [1] Group 2 - The event aims to enhance participation through a virtual sports carnival and academic exchanges on digital sports industry development, alongside various online activities starting in October [2] - The combination of "events + diverse scenarios" is designed to break the limitations of competitive scale, allowing more non-participants to engage with the "playability" of virtual sports [2] - The International Olympic Committee has included virtual sports in the first Olympic Esports Games in 2024, indicating a growing recognition of this sector [1]
广州:培育孵化一批智能体育、虚拟体育、数字体育等高新技术企业
news flash· 2025-07-23 09:38
Core Viewpoint - The Guangzhou Municipal Government has issued the "Guangzhou Sports Strong City Construction Plan (2024-2035)", which emphasizes the promotion of intelligent sports innovation development through artificial intelligence and digital technology [1] Group 1: Intelligent Sports Development - The plan aims to cultivate and attract digital sports industries such as e-sports, online competitions, smart cycling, smart rowing, and simulated flying [1] - It highlights the role of AI models, virtual reality, and 5G technology in enhancing the overall fitness sector [1] Group 2: Sports Equipment and Technology - The initiative encourages sports equipment companies to develop and produce smart fitness equipment, wearable devices, products for elderly sports, and integrated health and sports products [1] - It aims to drive the transformation and upgrading of Guangzhou's sports manufacturing industry [1] Group 3: Collaborative Innovation - The plan supports the formation of joint ventures between sports enterprises and higher education institutions or research organizations, focusing on areas like computer vision, smart sports rehabilitation devices, and sports biomechanics [1] - It promotes the application and dissemination of AI technology in training systems, sports prescriptions, and sports modeling [1] Group 4: Industrial Park and High-tech Enterprises - The plan encourages the establishment of intelligent sports industrial parks to attract high-end sports enterprises' R&D headquarters to settle in Guangzhou [1] - It aims to nurture and incubate a batch of high-tech enterprises in intelligent sports, virtual sports, and digital sports [1]
北京市政协召开常委会,委员建议培育发展“体育+”新业态
Xin Jing Bao· 2025-06-16 12:52
Group 1: Event System Development - The Beijing Municipal Political Consultative Conference emphasized the need to build a sports event system to promote mass fitness and the sports industry [1] - Suggestions were made to create brand events in virtual sports to help Beijing become a "Three Olympic City" [1][2] - The importance of leveraging regional characteristics to develop unique events was highlighted, with specific recommendations for different districts [1] Group 2: E-sports and Virtual Sports - There is a push to strengthen the layout of high-level e-sports events, aiming to attract top global competitions like the League of Legends World Championship [2] - The government is encouraged to support virtual sports through financial subsidies and the establishment of industry guidance funds [2] - The development of a virtual sports event system and standards is proposed to enhance the digital economy [2] Group 3: Integration of Sports and Arts - The integration of sports and arts is seen as a new business model, with recommendations to create specialized plans for "Sports+" new industries [3] - The establishment of a multi-department online approval platform for "Sports+Art" projects is suggested to streamline processes and reduce operational costs [3] - Marketing support for "Sports+Art" initiatives is recommended to boost market activity and ticket sales [3] Group 4: Enhanced Viewing Experiences - The proposal includes creating immersive viewing experiences and interactive services with athletes to enhance the event experience [4] - A matrix of seasonal ice and snow events alongside professional leagues is suggested to utilize winter Olympic venues year-round [4] - Community sports events are to be supported through a dedicated fund, promoting local engagement and sponsorship incentives [4]
2025MetaSVS光明冷饮虚拟滑雪公开赛完赛,虚实结合赛制改写中国冰雪未来
Sou Hu Wang· 2025-06-10 07:03
2025年6月7日——国内首个"虚实结合"冰雪赛事迎来里程碑时刻:2025 MetaSVS光明冷饮虚拟滑雪公 开赛今日在上海盛大启幕。随着这场关键战打响,MetaSVS2025年度滑雪项目达到高潮——从1月 MetaSVS亚太青少年高山滑雪精英赛的冬奥级真雪雪道的国际竞技、5月MetaSVS长三角青少年滑雪公 开赛(上海首次举办室内真雪环境下的长三角滑雪比赛)、6月1日冒雨角逐MetaSVS长三角青少年旱雪气 垫大跳台公开赛到今日MetaSVS光明冷饮虚拟滑雪公开赛,四大赛事累计吸引超600人参与,虚实结合 的办赛模式正构建起中国冰雪运动 "全季全域、虚实共生" 的新生态。 作为虚拟体育领域的标志性赛事,MetaSVS 一直致力于为青少年提供多元化的冰雪运动体验。今天的 赛事涵盖男子组和女子组从 U8 至 U16 的五大年龄段,共十个参赛组别,比赛项目分为男子高山滑雪大 回转和女子高山滑雪大回转,为不同年龄段的青少年选手提供了展示自我、追逐冰雪梦想的舞台。 上海久事智慧体育有限公司执行董事、总经理薛晶晶表示,"虚实结合的办赛模式为冰雪运动带来了新 的活力,不仅打破了季节和地域的限制,更为青少年选手提供了全新的 ...