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钟馗来了——我们能从游戏科学的PV中想到的
3 6 Ke· 2025-08-20 03:59
Core Viewpoint - The announcement of the new game "Black Myth: Zhong Kui" by Game Science during the Cologne Game Show has generated significant interest, especially given the company's tradition of revealing new content on August 20 [1][3][16]. Group 1: Game Announcement and Content - The teaser for "Black Myth: Zhong Kui" was released, showcasing limited information but emphasizing the character Zhong Kui and its artistic style [3][8]. - The video primarily introduces the theme, art style, and setting of the game, while leaving out details about combat and storyline [3][6]. - The choice of Zhong Kui as the protagonist is seen as a bold and creative decision, aiming to explore themes of ghosts and the supernatural [17][22]. Group 2: Development Background - The development of "Black Myth: Zhong Kui" began approximately six months ago, indicating a relatively quick turnaround from the previous title [10][22]. - The decision to create a new game instead of a DLC for "Black Myth: Wukong" was influenced by a desire to explore different gameplay experiences and narrative elements [22][23]. Group 3: Cultural Significance - The game aims to leverage rich Chinese cultural narratives, with Zhong Kui being a lesser-known but culturally significant figure, allowing for unique storytelling opportunities [19][21]. - The narrative approach seeks to resonate with both domestic and international audiences by highlighting universal themes of struggle and freedom [19][21][20]. Group 4: Marketing and Community Engagement - Game Science has effectively utilized social media to build anticipation, with cryptic teasers and community engagement strategies [12][24]. - The meticulous planning and execution of the teaser release reflect the company's commitment to quality and detail in their marketing efforts [24].
光线传媒(300251):《哪吒2》火爆 转型为IP创作者和运营商
Xin Lang Cai Jing· 2025-04-22 02:40
Core Viewpoint - The company's 2024 and 1Q25 performance fell short of expectations, primarily due to lower-than-expected revenue and higher credit impairment losses and investment losses [1] Group 1: Financial Performance - In 2024, the company reported revenue of 1.586 billion, a year-on-year increase of 2.6%, but net profit attributable to shareholders was 292 million, a decline of 30.1% [1] - The non-recurring net profit was 244 million, down 37.1% year-on-year [1] - For 1Q25, revenue reached 2.97 billion, a significant year-on-year increase of 178%, with net profit attributable to shareholders at 2.016 billion, showing substantial growth [1] Group 2: Development Trends - The film business is expected to experience fluctuations in 2024, with "Nezha: The Devil's Child" likely contributing significantly to revenue and profit in 1Q25 [2] - The company anticipates a 12.2% decline in revenue from film and related derivative businesses in 2024, with fewer major film projects expected to be released [2] - Upcoming projects include "The Legend of the Three Kingdoms" and "Non-Human: Limited Player," slated for release in 2025, while "The Unique One" is set for May 1 [2] Group 3: Future Positioning - The company is undergoing a strategic transformation from a "high-end content provider" to an "IP creator and operator" [3] - Plans include focusing more on animated films and expanding production capacity through new and existing brands [3] - The company is developing a "Chinese Mythology Universe," with the first film "Zhuolu" expected to be released in 2028 [3] Group 4: Profit Forecast and Valuation - The company maintains its net profit forecasts for 2025 and 2026, with the current stock price corresponding to a P/E ratio of 22 for 2025 [4] - The target price has been raised by 13.6% to 25, reflecting a 24 times P/E for 2025, indicating an 11% upside potential from the current stock price [4]
《哪吒2》带动,A股公司归母净利润暴增375%!
证券时报· 2025-04-21 15:48
4月21日晚,光线传媒(300251)披露了2024年年报及2025年一季度报告。在《哪吒之魔童闹海》(下称 《哪吒2》)的带动下,光线传媒今年一季度业绩大幅增长。 财报显示,2025年一季度,光线传媒实现营业收入29.75亿元,同比大幅增长177.87%;实现归母净利润 20.16亿元,同比大幅增长374.79%;实现扣非净利润20亿元,同比增长380.71%。 光线传媒表示,根据国家电影局发布的数据,2025年春节档(1月28日至2月4日)电影票房为95.1亿元,观 影人次为1.87亿,创造了新的春节档票房和观影人次纪录。 今年一季度公司业绩增长的主要驱动力来自电影及衍生品业务。光线传媒表示,一季度,公司电影及衍生 业务收入及利润,较去年同期均实现大幅增长。 光线传媒并未披露《哪吒2》具体分账收益情况。灯塔平台数据显示,截至今年3月31日,《哪吒2》票房接 近151亿元。 不过,电影票房并不直接等于营业收入。按照光线传媒披露的信息,公司对于影视剧收入确认有严格的标 准和程序。 另外,光线传媒今年一季度经营现金净流入48.85亿元,去年同期为流出8541万元。 《哪吒2》带动下,光线传媒一季度收入超去年全年 ...
哪吒115亿,最大赢家出现了
投资界· 2025-02-16 07:58
始于10年前的"投资"。 作者 I 周佳丽 报道 I 投资界PEdaily 《哪吒2》票房已超115亿元,继续冲击全球影史榜前十。 如此一幕,背后最大赢家浮现——光线传媒。作为《哪吒2》的主要出品方,光线传媒自春节后开盘以来,8天录得6板,市值飙涨720 亿元冲破1000亿元,创下历史最高纪录。 图源:《哪吒之魔童闹海》官方微博 回想20 23年,光线传媒董事长王长田在访谈中期待《哪吒2》带动中国电影票房进入70亿时代时,曾一度被群嘲。但没想到,《哪吒 2》很快攻破1 00亿大关。见证这足以载入史册的一幕,王长田在个人微博上回应: "百尺竿头,还有好多步。" 这一笔结缘自2 015年的投资,如今回报惊人——有投资者分析测算,光线传媒能从《哪吒2》分到超20亿元,堪称开年最高回报。 10年前投了哪吒 8天市值大涨720亿 故事从创造哪吒的导演饺子说起。 饺子原名杨宇,并非影视科班出身,大三开始自学动画,毕业后辞职回家专心创作自己的动画短片。2 008年,饺子耗费三年精心打造 的《打,打个大西瓜》一炮而红,国内外大奖拿到手软。 此时的他坚信,靠作品说话,中国的动画产业未来一定有光明。但之后的6年,饺子还是回到了籍 ...