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对话ArtArch黄严:不追求“一句话生成”,用想象力捍卫创作者的表达权|AI Founder 请回答
Tai Mei Ti A P P· 2025-12-15 07:39
而Skira得以实现这种独特创作方式的底层原因,是被称作"想象力引擎"的创作架构。这套引擎内置了 ArtArch 团队自己打造的编译器和编程语言,把多模态模型的能力、创作素材、工作流等内容,都封装 进平台里。这也是ArtArch团队的核心能力。 图片来源:网络 当所有AI生成工具疯狂地内卷优化prompt并争相标榜自己可以一句话生成图片和视频时,一支年轻的字 节系创业团队,基于自己对于创作的深度理解,用一套积木式创作架构工具同时击穿了专业制作人和普 通用户的痛点,构建了一个自成循环的创作生态。这支团队就是我们今天对话的主角——ArtArch。 2024年底成立的ArtArch,在2025年初就连续完成了两轮融资,投资方包括锦秋基金、九合创投、BV百 度风投。十月底,ArtArch 发布了自己的第一款产品——Skira。 在加入字节之前,ArtArch的创始人兼CEO黄严已经完整走过一条从底层系统到大规模业务的技术路 径。在北大念硕士期间,就以第5号员工的身份加入了格灵深瞳,从早期到上市,7年时间,把算法、后 端、前端、工程架构、大数据中心、机器学习平台做了个遍。 2020年,黄严加入了字节跳动AI Lab,担 ...
【环球财经】华为在罗马尼亚发布Pura 80系列旗舰手机
Xin Hua Cai Jing· 2025-08-27 15:10
Core Insights - Huawei launched the Pura 80 series smartphones and MatePad 11.5 tablet in Romania, emphasizing advancements in imaging technology and creative expression [1][2] Product Features - The Pura 80 Ultra smartphone features a dual long-focus lens system, combining a 3.7x medium telephoto lens and a 9.4x super telephoto lens, ensuring high-quality zoom capabilities [2] - It is equipped with a 50MP one-inch RYYB sensor, variable aperture, and supports 16 levels of dynamic range, excelling in low-light conditions [2] - The device has a 5170mAh battery with 100W wired and 80W wireless fast charging, catering to users' needs for extended usage [2] - The MatePad 11.5 tablet supports multitasking and efficient office work, suitable for learning, work, and entertainment [2] Market Position and Growth - Huawei's wearable devices are projected to exceed 200 million units shipped globally by June 2025, with a year-on-year growth of 42.4% in Q1 2025, leading the global wearable market [4] - Huawei holds the top market share in wearable products across Poland, Bulgaria, Romania, Serbia, Turkey, and Croatia [4] User Experience and Reception - The Pura 80 Ultra is viewed as a potential replacement for professional cameras, appealing to professionals and content creators due to its high-quality imaging capabilities [3] - Users have expressed enthusiasm for the device's ability to capture travel moments with a professional touch, highlighting its stylish design and powerful features [3]
快乐、治愈、陪伴,“潮”出新高度!凭借“文化共鸣+创意表达”中国潮玩走红全球
Yang Shi Wang· 2025-07-30 04:20
Core Viewpoint - The Chinese潮玩 (trendy toys) market is experiencing explosive growth, with the popular character 拉布布 becoming a cultural phenomenon and driving significant sales both domestically and internationally [1][4][25]. Industry Growth - In the first half of 2025, the growth rate of the潮玩 industry doubled compared to 2024, with companies operating around the clock to meet demand [6][8]. - By June 2025, the number of潮玩-related enterprises registered in China increased by 41.08% year-on-year, indicating a robust expansion in the sector [7]. - In Dongguan, the largest潮玩 production base in China, many companies reported overwhelming orders during the same period [7]. Sales Trends -毛绒挂件 (plush accessories) saw a transaction volume increase of 164% year-on-year in the first half of 2025, marking it as one of the fastest-growing categories in毛绒玩具 (plush toys) [12]. - Male consumers accounted for over 40% of拉布布's sales, breaking the traditional female-dominated消费 (consumption) pattern in the潮玩 market [12]. Emotional Value - The success of潮玩 is attributed to their emotional value, as they resonate with consumers' feelings rather than merely fulfilling material needs [14][20]. -潮玩 products are designed to provide a "healing" experience, with careful attention to materials, textures, and emotional expressions [20][22]. Global Expansion - Chinese潮玩 products are increasingly recognized as global consumer goods, with unique designs and international marketing strategies allowing them to transcend cultural and geographical boundaries [25]. - In the first half of 2025,潮玩 exports from Dongguan reached 9.97 billion RMB, with a year-on-year growth of 6.3%, highlighting the international demand for these products [31]. Market Size - The Chinese潮玩 market is projected to grow from 229 billion RMB in 2020 to 877 billion RMB by 2025, with a compound annual growth rate of 35.1% [34]. - The global潮玩 market is expected to reach 52 billion USD (approximately 3727.5 billion RMB) by 2025, indicating a significant shift towards emotional consumption in the toy industry [34].