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文化如何安置地方?日本“内容经济”的治理想象
Jing Ji Guan Cha Wang· 2025-07-29 08:20
Core Insights - The evolution of otaku culture from a niche interest to a mainstream entertainment form has significantly impacted Japan's content industry and local economies [1][18] - The "Cool Japan" strategy initiated by the Japanese government aims to promote cultural exports and has aligned with local revitalization efforts [1][6] - The phenomenon of "sacred site pilgrimage" has emerged as a popular method for integrating content industries with local tourism, creating new economic opportunities for marginalized areas [5][9] Group 1: Cultural and Economic Context - Japan's urbanization has led to a concentration of population and economic activity in major cities, leaving rural areas economically stagnant [3][4] - The content industry has become a vital part of Japan's cultural identity and economic strategy, particularly in the context of local revitalization [1][12] - The rise of "sacred site pilgrimage" reflects a shift in tourism strategies, leveraging popular media to attract visitors to lesser-known regions [5][6] Group 2: Case Studies and Success Stories - The collaboration between the anime "Girls und Panzer" and the town of Ōarai serves as a successful example of how local economies can benefit from content-driven tourism [8][15] - The increase in visitor numbers and economic benefits in Ōarai demonstrates the potential of content industries to revitalize struggling local economies [8][14] - Other regions have attempted similar strategies, but not all have achieved the same level of success, highlighting the importance of quality content and community engagement [15][16] Group 3: Challenges and Sustainability - The sustainability of content-driven local revitalization efforts is questioned, as the popularity of specific media can be fleeting [11][12] - The need for a long-term vision that integrates cultural production with local identity is emphasized to avoid the pitfalls of short-term commercial exploitation [12][18] - The balance between cultural significance and economic viability remains a critical challenge for local governments and content creators [10][12]
“圣地巡礼”背后,是游戏+文旅的新江湖
3 6 Ke· 2025-05-21 08:33
Core Viewpoint - The collaboration between the game "如鸢" and the cultural tourism of Yangzhou has deepened the integration of game IP with local culture, creating a new trend of "pilgrimage" for players to explore real-world locations that resonate with the game [6][12][40] Group 1: Game and Cultural Tourism Integration - The partnership between "如鸢" and Yangzhou is driven by the historical and cultural alignment between the game's setting and the city, particularly the historical significance of Yangzhou as the fief of the Guangling King [10][12] - Players are actively visiting Yangzhou's landmarks, such as the Guangling King Tomb Museum and Slender West Lake, to find elements that mirror the game, enhancing their experience through social media sharing [5][13] - The phenomenon of "pilgrimage" in the ACGN (Animation, Comics, Games, Novels) community is exemplified by players visiting real locations that inspired their favorite games, creating a blend of virtual and real experiences [16][40] Group 2: Challenges in Immersive Experience - Despite the excitement, the integration of game IP with cultural tourism faces challenges, such as achieving a truly immersive experience and avoiding conflicts between game content and cultural elements [7][29] - Many collaborations have not met expectations, leading to a superficial experience where players feel disconnected from the deeper cultural narratives [8][31] - The "immersion deficit" stems from a lack of meaningful interaction and engagement with the real-world locations, often reducing them to mere photo opportunities rather than immersive experiences [31][32] Group 3: Diverse Collaboration Models - Various models of collaboration between games and cultural tourism are emerging, ranging from large-scale provincial initiatives to city-specific partnerships that highlight local cultural heritage [21][27] - Successful collaborations often involve creating thematic experiences that allow players to engage with the narrative and history of the game in a real-world context [28][32] - The development of immersive theme parks or districts based on game IP is another avenue being explored, enhancing the connection between the virtual and physical worlds [23][24] Group 4: Future Directions and Recommendations - The integration of game IP with cultural tourism offers new opportunities for both sectors, fostering cultural expression and enhancing player engagement [27][28] - To improve the immersive experience, a collaborative ecosystem involving players, cultural tourism officials, and game developers is essential, allowing for deeper cultural interactions [33][34] - Careful management and respect for cultural narratives are crucial to avoid negative impacts on both the game and tourism sectors, ensuring a mutually beneficial relationship [34][39]