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上半年多家文旅公司亏损 桂林旅游股份收回巨额欠款扭亏
Hua Xia Shi Bao· 2025-07-17 14:22
7月11日,桂林旅游披露了上半年业绩预告。数据显示,今年上半年,公司归属于上市公司股东的净利 润约为800万元,而2024年同期则是亏损1909.33万元。值得关注的是,今年上半年,桂林旅游曾因为5 年亏损近10亿元引发市场关注,更引发了业内外对于旅游行业发展现状的思考。 关于业绩变动的原因,桂林旅游方面表示,报告期内,公司坚持稳中求进工作总基调,以效益为导向, 深化改革创新,通过优化产品结构、强化市场营销、加强应收款催收力度等举措,实现归属于上市公司 股东的净利润扭亏为盈。 "亏损"依旧是今年上半年旅游上市公司的主要业绩状态。7月15日,长白山旅游股份有限公司 (603099.SH)(下称"长白山旅游")及大连圣亚股份有限公司(600593.SH)(下称"大连圣亚")披露 业绩预告,两家企业上半年均出现亏损。值得关注的是,桂林旅游股份有限公司(000978.SZ)(下 称"桂林旅游")则是在行业普亏中实现盈利,预计公司归属于上市公司股东的净利润约为800万元。 《华夏时报》记者注意到,桂林旅游有关景区今年上半年接待游客人次有所增加。同时,公司收回了 5434万元的欠款,对业绩起到了明显的支持作用。 成功扭亏 ...
走,去见识“黑科技”(文旅新象)
江西省宜春市铜鼓县天柱峰景区依托秀美山水,打造机器人互动体验、水上卡丁船竞赛、直升机高空游 览等新业态,让游客感受山水与科技的融合之趣。周亮摄(人民图片) 福建省福清市石竹山景区,游客穿戴"外骨骼机器人"下山。谢贵明摄(人民图片) 今年以来,安徽黄山、山东泰山、福建太姥山、江西庐山等多个景区引入"外骨骼机器人"作为登山辅助 设备,解决了许多人"爬不动"的担忧。泰山文旅集团相关负责人介绍,泰山配备的"外骨骼机器人"受到 游客认可。"五一"假期前,泰山景区已投放500台,覆盖主要登山路线及游客密集区域,基本处于满负 荷运转。 位于福建省福鼎市的太姥山,以"峰险、石奇、洞幽、雾幻"闻名,共有3600多级石阶,垂直高差超900 米,大部分标志性景观位于海拔500米至700米的山体。想要登顶一览风光,对很多人来说是个不小的挑 战。4月初,太姥山景区试水"机器人进景区",引入多套与地形适配的"外骨骼机器人"。这些让游客"爬 台阶时感觉脚下有股力量"的机器人,在社交平台亮相后,吸引众多游客慕名前往体验。 这样的"黑科技"在文旅领域越来越多:在中国科学技术馆举办的航天科幻扩展现实(XR)大空间体验 展上,游客可沉浸式体验一场 ...
利好来袭!浙江,最新发布
Group 1 - The core viewpoint emphasizes the support for game companies to expand and internationalize, particularly through the "Belt and Road" initiative for potential market opportunities [1] - The initiative includes nurturing game export market entities and implementing a digital cultural enterprise cultivation plan to enhance the competitiveness of game companies [1] - There is a focus on deepening cooperation with international game distribution platforms and fostering a positive international public opinion environment for game exports [1] Group 2 - The integration of gaming with cultural tourism is highlighted, aiming to enhance international competitiveness in travel services and promote inbound tourism through gaming scenarios [2] - The implementation of a cultural tourism autonomous large model ecological cultivation project is set to develop AI applications in tourism, creating a Zhejiang model [2] - The encouragement of game developers to create peripheral products and participate in cultural product competitions is aimed at boosting related cultural product exports [2] Group 3 - Increased financial support for game exports is a key focus, leveraging central and provincial special funds to promote international development [3] - The optimization of investment and export credit services for the digital cultural industry is intended to facilitate game companies in expanding overseas markets [3] - Financial institutions are encouraged to provide comprehensive and diversified financial services to the game export industry, reducing overseas risks [3]