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游戏账号租赁乱象调查:花几元钱就可绕过未成年人游戏时长限制
Yang Guang Wang· 2025-07-10 11:30
Core Viewpoint - The article discusses the challenges faced by gaming companies in enforcing regulations on minors' gaming time due to the rise of account rental services that allow minors to bypass restrictions [1][2][3]. Group 1: Regulatory Challenges - Multiple gaming platforms, including Tencent, have implemented restrictions on minors' gaming time, allowing only 27 hours over two months during the summer [1]. - Despite these regulations, minors can easily rent adult-registered accounts online for a few yuan, effectively circumventing the gaming time limits [2][3]. - The National Press and Publication Administration had previously mandated that minors could only play games for one hour on weekends and holidays, highlighting the ongoing struggle to enforce these rules [1]. Group 2: Account Rental Market - A significant number of students are renting gaming accounts to access higher-level features and skins, with many reporting that their peers have engaged in this practice [2]. - Various merchants have capitalized on this loophole, offering account rental services on e-commerce platforms, despite claiming that minors are prohibited from purchasing [2][3]. - The rental process often involves using software that bypasses the verification systems, allowing minors to play without restrictions [3]. Group 3: Legal and Ethical Implications - The provision of rental services and associated software that bypasses verification is considered illegal, as it violates the terms set by gaming companies [4][5]. - While renting or selling personal gaming accounts may breach user agreements, it is not inherently illegal unless it involves minors attempting to circumvent regulations [5]. - The lack of specific regulations governing the rental of gaming accounts complicates enforcement, as many platforms operate within a gray area of legality [5].
陈承:优化内容生态 从源头守护未成年人成长
Group 1 - The core viewpoint is that instead of completely blocking minors from electronic devices, it is more effective to guide them positively and enhance content selection and cognitive protection [1] - The use of electronic devices for educational tasks has expanded the "reasonable space" for children, but it also raises concerns about prolonged exposure to unrelated content [1] - There is a concern about the impact of short video products on minors' thinking, as they often present information in a compressed manner that can lead to cognitive biases [1] Group 2 - The spread of "black language" among teenagers is noted, with unregulated language from live-streamers and short video creators affecting children's language expression [2] - The mobile gaming platform TapTap launched a "minor mode" in 2023, allowing parents to manage content recommendations, download permissions, and time control [2] - TapTap has implemented over 100 protective strategies for minors since 2022, with a curated content pool of over 2,000 games and daily processing of over 3,000 potentially harmful content items [2] Group 3 - Game companies are encouraged to consider the design phase to avoid exploiting human weaknesses, particularly in creating inducements for low-age users [3] - Reducing excessive in-game purchases and daily check-in mechanisms is essential for establishing a positive interaction between game manufacturers, guardians, and minors [3]