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“蓉耀青年”第四轮宣讲活动举办
Xin Lang Cai Jing· 2025-12-30 20:11
Group 1 - The event "Rong Yao Youth" aims to facilitate dialogue between young students and urban development, focusing on the high-quality development of Chengdu's digital cultural and creative industry [1][2] - The theme of the event is "Digital Cultural Innovation Engine, New Driving Force for Rongcheng Development," highlighting the importance of digital transformation in cultural industries [1] - The event featured discussions on the integration of traditional craftsmanship into modern gaming, copyright protection in the AIGC era, and new opportunities in the IP industry chain development [2] Group 2 - The event included a presentation by a member of the Sichuan Provincial Scientific Socialism Society, emphasizing the importance of cultural innovation and the development of new productive forces as outlined in the 20th National Congress of the Communist Party [2] - Interactive sessions allowed young participants to engage with industry experts on topics such as career development, technological trends, and the role of cultural innovation in urban empowerment [2] - Attendees also visited the Tianfu Long Island Digital Cultural and Creative Industry Service Platform, showcasing the practical applications of the discussed themes [2]
(活力中国调研行)“哪吒”降世、游戏“出海” 成都打造千亿级数字文创产业
Zhong Guo Xin Wen Wang· 2025-09-04 02:39
Core Insights - Chengdu is developing a trillion-level digital cultural and creative industry, with a projected total scale of 381.9 billion yuan by 2024 [1] - The Chengdu High-tech Zone has over 12,000 employees in the digital cultural and creative sector, with an industry scale exceeding 110 billion yuan [1] Group 1: Industry Development - The Tianfu Changdao Digital Cultural and Creative Park hosts 64 enterprises focusing on animation, gaming, digital music, and ultra-high-definition video, creating a closely-knit collaboration network [1] - The park's enterprises have a "grapevine effect," where the establishment of one company leads to the emergence of many others, exemplified by Tencent's new cultural headquarters attracting over 50 related entities [2] Group 2: Economic Policies and Support - Chengdu High-tech Zone has implemented "26 digital economy policies" to support game development, esports events, and ultra-high-definition products, offering financial rewards for game developers and operators [4] - Companies that obtain game licenses can receive rewards of 500,000 yuan for overseas expansion [4] Group 3: International Expansion and Achievements - The gaming industry in the park is expected to generate over 400 million USD in overseas revenue by 2024, with the game "Wanguo Awakening" having over 100 million global players [4] - AG Esports has established 14 overseas branches and recently won the championship at the Saudi Esports World Cup, attracting 350 million global fans [4] Group 4: Cultural Representation - The game "Jiangmu" showcases traditional Chinese "mortise and tenon" culture internationally and has been featured in exhibitions in Europe [5]
2025中国网络文明大会|数字国乐“破圈”,AI点亮文明新纪元
Yang Guang Wang· 2025-06-10 01:53
Group 1 - The 2025 China Network Civilization Conference was held in Hefei, showcasing the integration of traditional culture and modern technology under the theme "Technology Lights Up the Network Civilization Space" [1][3] - The event featured a variety of performances, including traditional music and modern elements, highlighting the cultural richness of Anhui [2][6] - The conference emphasized the role of artificial intelligence in transforming network civilization and its potential to drive social and economic changes [7][8] Group 2 - The success of the digital interactive product "Craft Wood," which revitalizes traditional craftsmanship through gamification, was highlighted as a case study in cultural transmission [6] - Community initiatives like the "Six-Foot Lane Story" project were discussed, showcasing innovative practices in preserving and promoting local heritage [6] - Performances such as the situational drama "Time and Space Ferry" illustrated the creative combination of Anhui culture and AI, reflecting the evolving nature of cultural expression [8]
陈承:优化内容生态 从源头守护未成年人成长
Zhong Guo Jing Ying Bao· 2025-05-29 05:21
Group 1 - The core viewpoint is that instead of completely blocking minors from electronic devices, it is more effective to guide them positively and enhance content selection and cognitive protection [1] - The use of electronic devices for educational tasks has expanded the "reasonable space" for children, but it also raises concerns about prolonged exposure to unrelated content [1] - There is a concern about the impact of short video products on minors' thinking, as they often present information in a compressed manner that can lead to cognitive biases [1] Group 2 - The spread of "black language" among teenagers is noted, with unregulated language from live-streamers and short video creators affecting children's language expression [2] - The mobile gaming platform TapTap launched a "minor mode" in 2023, allowing parents to manage content recommendations, download permissions, and time control [2] - TapTap has implemented over 100 protective strategies for minors since 2022, with a curated content pool of over 2,000 games and daily processing of over 3,000 potentially harmful content items [2] Group 3 - Game companies are encouraged to consider the design phase to avoid exploiting human weaknesses, particularly in creating inducements for low-age users [3] - Reducing excessive in-game purchases and daily check-in mechanisms is essential for establishing a positive interaction between game manufacturers, guardians, and minors [3]