游戏产品生命周期管理
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柠檬微趣《Gossip Harbor》夺得5月出海手游榜第二;网易《逆水寒》上线休闲竞技玩法|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-06-16 22:56
Group 1 - The core viewpoint of the articles highlights the performance and strategic developments in the Chinese mobile gaming industry, showcasing both successes and challenges faced by different companies [1][2][3] Group 2 - In May, the mobile game "Gossip Harbor" by Lemon Microfun ranked second in overseas revenue, indicating strong performance of Chinese mobile games in international markets [1] - The cumulative revenue of the otome game "Love and Deep Space" by Paper Games reached $650 million (approximately 4.68 billion RMB), reflecting the potential of Chinese games in overseas markets [1] - Nexon's "KartRider: Drift" announced its shutdown after less than two and a half years of operation, raising concerns about the lifecycle management of gaming products [2] - The game director of "KartRider: Drift" emphasized the difficulty in providing satisfactory service for the racing IP, which may lead to cautious evaluations of similar casual racing game projects [2] - NetEase's "Nirvana in Fire" is set to introduce a new casual competitive gameplay mode called "Nirvana Chess," which merges classic auto-chess rules with its game universe, potentially impacting the competitive landscape of similar products [3] - The introduction of "Nirvana Chess" may prompt investors to assess NetEase's strategy to enhance competitiveness through new gameplay features [3]
腾讯《穿越火线》公布游戏违规整治最新进展;育碧射击游戏《不羁联盟》正式停运丨游戏早参
Mei Ri Jing Ji Xin Wen· 2025-06-03 23:25
Group 1 - Ubisoft's free multiplayer shooter game "Hyperscape" has officially ceased operations, with all game servers and official websites shut down, and player account data will be cleared [1] - The game was launched in May 2024 and initially performed well, but due to a lack of sustained interest, it was announced to stop operations in December of the same year [1] - This event highlights the importance of product lifecycle management in the gaming sector, indicating that continuous investment in development and operations is crucial due to intense industry competition [1] Group 2 - Tencent's "CrossFire" has made significant progress in addressing game violations, achieving a 99% removal rate of reported violations on certain platforms [2] - In the past six months, Tencent has successfully handled 30,204 reports, with a 30% increase in reported violations processed in April compared to November of the previous year [2] - The dismantling of a criminal gang selling "magic box" cheats, resulting in the arrest of 15 suspects and an involved amount of 7 million yuan, demonstrates Tencent's commitment to maintaining a healthy gaming ecosystem [2] Group 3 - The "Counter-Strike" (CS2) Major tournament is being held in Austin, Texas, marking the return of Major events to North America after several years [3] - Two Chinese teams, TYLOO and LVG, have secured their spots in the first phase of the tournament [3] - The hosting of the CS2 Austin Major presents an opportunity for companies to enhance brand exposure and commercial value, while also promoting the development of the entire gaming industry chain, including game development, streaming platforms, and esports equipment [3]
腾讯手游《仙剑奇侠传 Online》将停运;任天堂推迟Switch 2在美预购
Mei Ri Jing Ji Xin Wen· 2025-04-06 22:33
Group 1 - Tencent announced that its mobile game "Xianjian Qixia Chuan Online" will cease operations on June 2, after nearly 8 years since its public launch on April 26, 2017 [1] - The game stopped recharge and registration functions on March 31, and users who purchased products before that date can claim compensation during the event period [1] - This decision may affect investors' perception of Tencent's gaming business sustainability, although compensation measures could alleviate concerns about user attrition [1] Group 2 - Asobo Studio released a "Sim Update 2" for "Microsoft Flight Simulator 2024," introducing a "gaze point rendering" feature that reduces GPU load and improves frame rates by focusing rendering on the user's gaze [2] - The update enhances the VR experience and indicates the company's commitment to technological innovation, potentially boosting market confidence in its growth prospects [2] - This development positively impacts the gaming software and VR device sectors, contributing to a favorable sentiment towards technological advancements in the industry [2] Group 3 - Nintendo announced a delay in the pre-order of Switch 2 in the U.S. due to the assessment of potential impacts from U.S. tariff policies and changing market conditions [3] - The release date for Switch 2 remains unchanged at June 5, with the multilingual version priced at 69,980 yen (approximately 3,462 RMB) [3] - This cautious approach may raise market concerns regarding Nintendo's supply chain and cost structure, potentially affecting the video game hardware sector and investor expectations [3]