游戏技术创新

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国产游戏用中国传统文化“圈粉”数亿海外玩家
Yang Shi Wang· 2025-07-25 05:58
Group 1 - The gaming industry is a significant category and growth point in China's service trade, with over 4,000 gaming companies concentrated in Shenzhen, forming an ecosystem of "large companies leading + small teams innovating" [1][7] - In 2024, the overseas sales revenue of domestic games is expected to exceed $18.5 billion, showcasing the success of Chinese games in international markets [1][8] - Chinese games are increasingly recognized as a new "cultural business card" for contemporary China, appealing to millions of overseas players through traditional culture and innovative design [1][8] Group 2 - A "flower planting" game from China has gained immense popularity in Thailand, attracting 20,000 users daily [3] - The cultural dissemination through gaming is subtle yet impactful, allowing overseas players to experience Chinese traditional culture and aesthetics [4] - The game "Black Myth: Wukong" has gained global attention in 2024, demonstrating the strength of China's self-developed games, with other titles like "Delta Force" and "Ming Tide" also achieving significant user engagement [5][8] Group 3 - The acceleration of Chinese games entering overseas markets is evident, with a reported overseas market sales revenue of $4.805 billion in the first quarter of 2025, marking a year-on-year growth of 17.92% [8] - Overseas players are not only engaging with the games but are also interested in visiting real-life locations depicted in the games, indicating a deeper cultural connection [8]
腾讯手游《仙剑奇侠传 Online》将停运;任天堂推迟Switch 2在美预购
Mei Ri Jing Ji Xin Wen· 2025-04-06 22:33
Group 1 - Tencent announced that its mobile game "Xianjian Qixia Chuan Online" will cease operations on June 2, after nearly 8 years since its public launch on April 26, 2017 [1] - The game stopped recharge and registration functions on March 31, and users who purchased products before that date can claim compensation during the event period [1] - This decision may affect investors' perception of Tencent's gaming business sustainability, although compensation measures could alleviate concerns about user attrition [1] Group 2 - Asobo Studio released a "Sim Update 2" for "Microsoft Flight Simulator 2024," introducing a "gaze point rendering" feature that reduces GPU load and improves frame rates by focusing rendering on the user's gaze [2] - The update enhances the VR experience and indicates the company's commitment to technological innovation, potentially boosting market confidence in its growth prospects [2] - This development positively impacts the gaming software and VR device sectors, contributing to a favorable sentiment towards technological advancements in the industry [2] Group 3 - Nintendo announced a delay in the pre-order of Switch 2 in the U.S. due to the assessment of potential impacts from U.S. tariff policies and changing market conditions [3] - The release date for Switch 2 remains unchanged at June 5, with the multilingual version priced at 69,980 yen (approximately 3,462 RMB) [3] - This cautious approach may raise market concerns regarding Nintendo's supply chain and cost structure, potentially affecting the video game hardware sector and investor expectations [3]