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游戏行业回暖,2025年上半年多项数据创新高
Di Yi Cai Jing· 2025-07-31 06:25
Core Insights - The gaming industry in China has experienced its steepest growth in nearly four years, with actual sales revenue reaching 168 billion yuan in the first half of 2025, marking a year-on-year increase of over 14% [2][4] - The number of gaming users has also hit a historical high of approximately 679 million, reflecting a year-on-year growth of 0.72% [2] Market Performance - The domestic market for self-developed games generated actual sales revenue of 140.45 billion yuan in the first half of 2025, showing a year-on-year increase of nearly 19.3% [5] - The overseas market for self-developed games achieved actual sales revenue of 9.5 billion USD, with a year-on-year growth of over 11%, primarily driven by long-term product revenues and new releases [5] Segment Highlights - The mini-program gaming sector saw significant growth, with actual sales revenue of 23.276 billion yuan in the first half of 2025, reflecting a year-on-year increase of over 40% [7] - The console gaming market in China generated actual sales revenue of 1.03 billion yuan, with a year-on-year growth of nearly 30% [7] - The esports gaming market also performed well, with actual sales revenue of 80.65 billion yuan, marking a year-on-year increase of 16.6% [7] Company Performance - Century Huatong is projected to achieve a net profit of 2.4 billion to 3 billion yuan in the first half of 2025, representing a year-on-year increase of 107% to 159% [7] - Youzu Interactive is expected to report a net profit of approximately 40 million to 60 million yuan, with a year-on-year growth rate of 768.7% to 1203% [7] - Tencent's gaming business reached a record single-quarter revenue of 59.5 billion yuan, with growth exceeding 20% in both domestic and international markets [8] Industry Trends - The gaming industry is witnessing a boost from the introduction of new game titles and the sustained performance of evergreen games, alongside strong growth in esports and mini-program games [5][7] - The Chinese government is supporting talent development in the gaming sector, with the inclusion of game art design in higher education, marking a new phase of systematic and professional training [8]