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Xbox’s Strategy Is Becoming Actively Repellant To Players
Forbes· 2025-10-03 15:13
Core Insights - Microsoft has significantly raised prices for Xbox Game Pass and current-generation hardware, which is seen as incomprehensible given the current economic climate [2][4] - The Xbox Series X now costs $600, which is $100 more than its launch price five years ago, and the Xbox Series X 2TB is priced at $800, making it more expensive than the PS5 Pro [3] - Xbox has been losing the console sales war against Sony, with estimates suggesting a starting ratio of 2:1 against Sony, which has worsened over time [4] Pricing Strategy - The price hike for Xbox Game Pass contradicts Microsoft's claims of profitability, raising questions about the company's motives—whether it is a greedy move or a sign of desperation due to stagnating subscription growth [4][5] - The subscription service's price increase of 50% to $360 per year lacks coherent justification, potentially alienating both existing and new players [5] Market Position - The current strategy appears to repel consumers, as the Xbox ecosystem feels unnecessary with many games available on rival platforms like PlayStation and PC [5] - For Microsoft to become a gaming leader through Game Pass, it would need to focus on high-quality first-party games, partnerships with third-party titles, and a reasonable subscription price [6][7] Future Outlook - Without significant changes, the long-term viability of the Xbox brand is in question, given the current decisions being made by Microsoft [7]
微软XGP Ultimate订阅费暴涨50%,部分用户担忧连续涨价而取消订阅
Huan Qiu Wang· 2025-10-02 05:54
来源:环球网 【环球网科技综合报道】10月2日消息,据外媒engadget报道称,微软宣布对 Xbox Game Pass 阵容进行 大规模调整:顶级套餐 Game Pass Ultimate 即日起提价 50%,上调至 30 美元/月,年费对应 360 美元; 同时新增 45 款游戏,并正式整合 Ubisoft+ 订阅内容与 Fortnite Crew 福利,以强化高价位价值叙事。 据了解,本次调价距离上次(2024 年 7 月)仅 15 个月,期间 Ultimate 费用已上涨 76% 新价格系单月计费,不提供年付或季付折扣选项,360 美元年费约为竞品 PlayStation Plus Premium(160 美元)的2.25 倍。 Xbox 业务负责人菲尔·斯宾塞表示:"我们希望为高端玩家提供整合式价值——一次订阅即可畅玩育碧 新作、获得 Fortnite 额外货币并第一时间体验 Xbox 第一方大作。"微软承认涨价幅度显著,但强调新增 内容零售价已超 35 美元/月,"对多平台、多品类玩家而言整体更划算。" 消息公布后,社交媒体出现"取消订阅"教程刷屏,部分用户担忧连续涨价趋势。分析机构 Omdia ...
统计数据显示美国年轻人在游戏领域消费支出大幅下降
Sou Hu Cai Jing· 2025-07-20 04:41
Group 1 - The core viewpoint is that spending on video games by young Americans aged 18 to 24 has significantly decreased, with a nearly 25% year-over-year decline, which is more pronounced than declines in other sectors like technology and apparel [1][3]. - From January to April this year, spending in all categories for this age group fell by 13%, with video games experiencing the steepest drop [3]. - Economic pressures, including the resumption of student loan repayments and rising credit card default rates, are identified as primary reasons for this decline [3][6]. Group 2 - Circana has revised its 2025 revenue forecast for the U.S. gaming industry down to $56.5 billion, a 4.7% decrease from 2024, marking the lowest level since 2019 [6]. - The previous forecast had anticipated a 4.3% growth, largely based on the assumption of the release of "GTA 6" later this year [6]. - The gaming industry is also facing a historic wave of layoffs, with over 2,800 developers losing their jobs in 2025 alone, following 14,600 layoffs last year [6].
《胜利女神:新的希望》正式上线;索尼PlayStation Stars停止新注册|游戏早参
Mei Ri Jing Ji Xin Wen· 2025-05-22 22:06
Group 1 - The game "Goddess of Victory: Nikke" officially launched on May 22 and topped the iOS free game chart, indicating strong market appeal [1] - The successful launch may boost market confidence in the 2D shooting game genre and the joint operation model, positively impacting related gaming companies and sectors [1] Group 2 - Sony announced on May 21 that the PlayStation Stars program will no longer accept new registrations, posing challenges to its ecosystem and player loyalty initiatives [2] - The discontinuation of new user registrations may raise concerns about the sustainability of game subscription services and affect market expectations regarding long-term user engagement and profitability in the gaming industry [2] Group 3 - Guangdong Province released policies on May 22 aimed at promoting high-quality development in the online gaming industry, including 13 measures to support original content and technological innovation [3] - The policies are designed to create a better development environment for gaming companies, enhancing overall sector vitality and positively influencing related industry stocks and market sentiment [3]