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巴菲特教导Z世代:选对伙伴是致富的关键
财富FORTUNE· 2025-10-08 13:47
即将退休的伯克希尔-哈撒韦公司(Berkshire Hathaway)老板被问及如何才能成为白手起家的百万富 翁。虽然他的想法更抽象,没有提供创业的具体步骤,但"不要害怕犯错"这一观念可能尤其会引起Z世 代的共鸣。 由于疫情和经济不确定性,Z世代的职业生涯起步颇为坎坷,有些人在职场中未能达到预期目标。但那 些将逆境视为正面挑战并勇敢面对的人,或许最终能积累更多财富。 选择正确的商业伙伴能决定事业的成败 图片来源:JOHANNES EISELE/AFP VIA GETTY IMAGES 沃伦·巴菲特对可口可乐(Coca-Cola)的喜爱众人皆知,这位亿万富翁在其事业鼎盛时期每天要喝掉五 罐以上的这种含糖饮料。 然而,他对该产品的钟爱不止是因为它的口感,更在于它对其职业生涯产生的颠覆性影响。巴菲特的第 一份工作就是挨家挨户卖可乐瓶,这为他32岁时成为百万富翁(按今日美元计算约合1,000万美元)奠 定了基础。他表示,其他人只要听从一条简单的建议,也可以走上致富的道路: 他对CBS新闻表示:"先明确自己的优势所在,然后选择与合适的人共事,并且不要害怕犯错。" 巴菲特对CNBC表示:"每次和查理在一起,我至少会对某个 ...
艺电(EA.US)达成550亿美元出售协议,创史上最大规模杠杆收购纪录
智通财经网· 2025-09-29 13:30
智通财经APP获悉,艺电公司(EA.US)已同意出售给一组私人投资者,此次交易对该公司的估值达550亿 美元,成为全球史上规模最大的杠杆收购案。 根据周一发布的声明,由银湖资本(Silver Lake Management)、沙特公共投资基金(Saudi Arabia's Public Investment Fund,简称PIF)及贾里德·库什纳(Jared Kushner)旗下Affinity Partners组成的财团,将以每股 210美元现金的价格收购这家总部位于美国加利福尼亚州雷德伍德市的企业。这一报价较上周五收购谈 判消息泄露前的股价,溢价25%。 作为《EA SPORTS FC》《模拟人生》等知名游戏的开发商,艺电此次出售的背景是:视频游戏行业规 模虽达1780亿美元,但在疫情封锁期间销售额大幅增长后,如今整体增长已显乏力。艺电此前已经历多 轮裁员,且一直在寻找新的增长方向——目前玩家更倾向于选择"免费游玩(F2P)"且持续更新的游戏系 列,而非斥资80美元购买新推出的盒装游戏,艺电亟需吸引这类玩家群体。 此次交易包含摩根大通提供的200亿美元债务融资,这一交易也表明:尽管衰退担忧与地缘政治风险对 ...
银湖、PIF与库什纳旗下基金组财团 或以480亿美元私有化游戏巨头艺电(EA.US)
Zhi Tong Cai Jing· 2025-09-27 01:24
Group 1 - Electronic Arts (EA) is in talks for privatization with a consortium led by Silver Lake Management, the Saudi Public Investment Fund, and Jared Kushner's Affinity Partners [1] - The deal could be announced as early as next week and is expected to be one of the largest transactions announced in 2025, potentially becoming the largest leveraged buyout in history [1] - EA's stock price rose approximately 15% to $193.35, giving the company a market capitalization of about $48 billion [1] Group 2 - EA is set to release "Battlefield 6" on October 10, competing with Microsoft's "Call of Duty" in the video game shooting market [2] - The video game industry is experiencing sluggish growth, having laid off tens of thousands of employees over the past three years following a surge in player numbers during the COVID-19 pandemic [2] - Earlier this year, EA cut hundreds of jobs, marking the third major round of layoffs since 2023 [2]
特朗普女婿参与,游戏巨头EA将“私有化”,500亿美元估值创杠杆收购记录
Hua Er Jie Jian Wen· 2025-09-27 00:47
Core Viewpoint - EA is in advanced negotiations for a potential privatization deal worth up to $50 billion, which could become the largest leveraged buyout in history and significantly alter the global gaming industry landscape [1][6]. Group 1: Deal Details - The deal is expected to be announced as early as next week and could surpass the previous record for leveraged buyouts set in 2007 with the TXU acquisition at approximately $32 billion [1][6]. - The acquisition consortium is led by Silver Lake Partners, the Saudi Public Investment Fund (PIF), and Jared Kushner's Affinity Partners, with JPMorgan responsible for arranging the financing [1][4]. Group 2: Financial Impact - Following the news of the potential deal, EA's stock surged nearly 15% to a record high of $193.35, raising the company's market capitalization to approximately $48 billion [1]. - The deal is positioned to be one of the largest transactions announced in 2025, indicating strong investor interest in the gaming sector [6]. Group 3: Consortium Strength - Silver Lake Partners manages around $110 billion in assets and has existing investments in the gaming sector, including a stake in Unity Software, a major client of EA [4]. - The Saudi PIF holds about 10% of EA and has been active in the gaming industry, including a recent $5 billion acquisition of Scopely and a 6.5% stake in Take-Two Interactive [4]. - Affinity Partners, founded by Jared Kushner, has garnered support from investors including the PIF [4]. Group 4: Industry Context - The gaming industry is currently experiencing a slowdown after a period of explosive growth during the COVID-19 pandemic, leading to significant job cuts across the sector [9]. - EA has faced performance fluctuations, with its latest football game underperforming, but recent reports indicate better-than-expected results from its overall product lineup [10].
SensorTower:2025年迄今PC/主机游戏下载量已超10亿次 Steam平台全年收入有望突破120亿美元
智通财经网· 2025-09-17 02:53
Group 1 - In 2025, PC/console game downloads are expected to exceed 1 billion, with Steam holding the largest market share due to its dominance on the PC platform [1] - Steam's game purchase revenue is projected to grow by 15% compared to the same period in 2024, potentially surpassing $12 billion by the end of the year [3] - Action games (262 million downloads), shooting games (189 million downloads), and role-playing games (131 million downloads) are the most popular genres among PC/console players in 2025 [5] Group 2 - Electronic Arts (EA) is currently the highest download publisher, benefiting from sports and IP game series, as well as collaborations like "Split Fiction" and "It Takes Two" [8] - Microsoft and Sony rank second and third respectively, with Sony's content performing better on PlayStation and Microsoft's content being more popular on Xbox, largely due to the integration with Game Pass [8] - Notable games include "Marvel Rivals" by NetEase, which is the most downloaded PC/console game this year, and Kepler Interactive's "Clair Obscur: Expedition 33" and "REMATCH" gaining significant traction [11] Group 3 - In the AAA game sector, sports games like "EA SPORTS FC 25" and "NBA 2K25" continue to dominate, while the action RPG "Monster Hunter Wilds" also performs strongly [14] - The AA game "Clair Obscur: Expedition 33" has received critical acclaim and surpassed "NBA 2K25" in downloads [14] - The independent game "R.E.P.O." has the highest sales, reflecting its popularity in content creation circles, while the second-ranked independent game "Schedule I" achieved comparable download performance at double the price [14]
狂飙的《三角洲行动》
新财富· 2025-09-11 08:06
Core Viewpoint - Tencent's Q2 financial report exceeded expectations, highlighting the success of the game "Delta Operation" which has rapidly gained popularity in the gaming market [1][3]. Group 1: Game Performance and Market Potential - "Delta Operation" achieved 12 million daily active users (DAU) in April and surpassed 20 million DAU in July, ranking among the top five in the domestic gaming industry [1]. - The game has become Tencent's new "cash cow" within just 10 months, raising questions about its potential ceiling [1]. - The success of "Delta Operation" is attributed to the resurgence of the shooting game genre, which has been underexplored in the Chinese market despite its popularity in the West [3][6]. Group 2: Game Design and Mechanics - "Delta Operation" features three main gameplay modes, with "Search, Fight, and Retreat" being the most popular, emphasizing high-risk, high-reward gameplay [18][20]. - The game incorporates a unique mechanic where players can lose their equipment upon death, enhancing the tension and excitement of gameplay [23]. - The integration of in-game and out-of-game systems, such as the use of "Havf Coins" for purchasing equipment, creates a dynamic balance in player decision-making [26][28]. Group 3: Social and Marketing Strategy - Tencent aims to position "Delta Operation" as a social phenomenon, similar to "Honor of Kings," by leveraging its strong operational capabilities [31][33]. - The game has gained traction among younger audiences, becoming a new form of social capital among players [33][34]. - Tencent's marketing strategies include offline events, celebrity endorsements, and viral content on social media platforms, contributing to the game's rapid spread beyond traditional gaming circles [33].
中国游戏最卷赛道,要发生变化了吗?
3 6 Ke· 2025-09-04 08:22
Core Insights - The Chinese shooting game market is dominated by realistic shooting games, with Tencent being the leading player, holding a significant share of the top products [1][2][4] - Tencent has a robust pipeline of upcoming shooting games, including both self-developed and overseas licensed titles, indicating a strategic focus on diversifying its offerings [2][3] - The overall landscape of shooting games is evolving, with a shift towards differentiation in gameplay and themes, as companies explore new genres and innovative mechanics [13][30] Tencent's Position - Tencent's dominance in the shooting genre is evident, with several top titles like "Peace Elite" and "Call of Duty Mobile" under its belt, showcasing its strong market presence [1][4] - The company is actively developing new titles that avoid the saturated military realism theme, focusing instead on fantasy and unique gameplay experiences [3][5] - Tencent's upcoming titles include "Rainbow Six" and "The Division: Dawn," which are set to expand its portfolio in the shooting genre [2][3] Industry Trends - The shooting game market is experiencing saturation in the military realism segment, prompting companies to seek differentiation through innovative gameplay and thematic diversity [13][30] - There is a growing trend towards "PVE" and "PVPVE" modes, which may become focal points for future competition, as they cater to diverse player preferences [34][35] - The integration of AI technology in game development is expected to enhance gameplay experiences, leading to new innovations in shooting games [34][35] Global Market Dynamics - The global shooting game market remains dominated by realistic titles, with major franchises like "Call of Duty" and "Battlefield" achieving significant sales [14][16] - Companies like Sony and Microsoft are also exploring new gameplay styles and themes, indicating a broader trend towards diversification in the shooting genre [22][24] - The emergence of new gameplay mechanics, such as "search and rescue" combined with battle royale elements, reflects the industry's shift towards innovative and hybrid gaming experiences [19][30]
OpenAI斥资11亿美元收购Statsig公司|首席资讯日报
首席商业评论· 2025-09-04 03:44
Group 1 - Apple faces talent loss in AI as its robotics AI research head Jian Zhang joins Meta, along with three other AI researchers from its large language model team, exacerbating instability within the team [2] - OpenAI confirms an $11 billion acquisition of product analytics company Statsig, which specializes in A/B testing, as part of a restructuring of its executive team [3] - Paramount and Activision have reached an agreement to develop a live-action film based on the "Call of Duty" video game series [3] Group 2 - A U.S. judge ruled that Google must share data with competitors and open the online search market, while rejecting calls to divest Chrome and Android systems [5] - Goldman Sachs predicts a significant increase in M&A activity, estimating global deal volume to reach approximately $3.1 trillion by the end of this year and $3.9 trillion next year, potentially leading to a record year in 2026 [6] - Microsoft announces a new agreement with the U.S. government to provide free Microsoft 365 Copilot services, expected to save over $3 billion in the first year [7] Group 3 - Midea Group has repurchased 61.22 million shares, totaling over 4.4 billion yuan, as part of its share buyback plan [8] - BYD wins a defamation lawsuit against a media outlet, receiving over 2.01 million yuan in damages, with the amount executed and an apology issued [9] - Strategy purchased 4,048 bitcoins for a total of $449.3 million between August 26 and September 1, increasing its total holdings to 636,505 BTC [10] Group 4 - NIO's CEO Li Bin sets a Q4 delivery target of 50,000 vehicles per month, aiming for a total of over 150,000 vehicles for the quarter [12] - Gree Electric's major shareholder, Jinghai Internet Technology, completed a shareholding increase plan, acquiring 46.38 million shares for approximately 2.1 billion yuan, raising its stake to 7.83% [13]
沪游简报|强制年龄验证会对竞技游戏产生什么影响?
Xin Lang Cai Jing· 2025-08-26 10:44
Core Viewpoint - The implementation of age verification on the Microsoft Xbox platform in the UK, effective from July 28, 2025, under the Online Safety Act, is expected to significantly impact the esports industry by potentially reducing the player base and audience numbers for competitive gaming events [2][5][8]. Group 1: Age Verification Implementation - The Online Safety Act mandates that Xbox users must verify their age to access adult-oriented games, which may limit the number of potential players [8]. - Countries like South Korea, China, Germany, and the UK have already enacted laws requiring age verification for gaming, indicating a global trend towards stricter regulations [5][6]. Group 2: Impact on Esports Industry - A reduction in the player base due to age restrictions could lead to a decline in audience numbers for esports events, potentially stalling the growth of the gaming industry [3][4]. - The enforcement of age verification may deter many players, especially those under 18, from engaging with popular games, which could negatively affect the esports ecosystem [9][11]. Group 3: Alternative Verification Methods - To mitigate the negative impact of mandatory age verification, companies like Microsoft are exploring alternative methods, such as mobile carrier verification and age estimation through photo analysis, to provide players with more options [11][12]. - The need for less invasive verification methods is emphasized, as many players are reluctant to share personal identification online, which could lead to decreased participation across all age groups [9][12].
三年裁员1.5万人,微软游戏要完蛋了吗?
创业邦· 2025-08-18 00:10
Core Viewpoint - Microsoft is undergoing significant layoffs, with a total of 15,000 employees laid off over the past three years, indicating a shift in strategy and management issues within the Xbox division [6][9][11]. Group 1: Layoffs and Management Changes - Microsoft announced layoffs of 9,000 employees, marking the fifth round of layoffs in three years, totaling 15,000 [6]. - The Xbox division, led by Phil Spencer, is a primary target of these layoffs, affecting key studios and franchises [7][9]. - The layoffs reflect a broader trend in the gaming industry, with other companies like Embracer Group and Ubisoft also announcing significant job cuts [10]. Group 2: Xbox's Historical Context - Xbox's initial success was driven by strategic decisions and key titles like "Halo: Combat Evolved," which showcased the potential of console gaming [13][15][18]. - The Xbox 360 era saw further success, selling over 10 million units in three years, but management issues persisted [31]. - Microsoft's approach to Xbox has often been reactive, with leadership changes impacting the direction and focus of the gaming division [39][41]. Group 3: Current Strategy and Challenges - Under CEO Satya Nadella, Microsoft shifted focus from hardware to a subscription-based service model, impacting game development and studio management [41][43]. - Recent titles, such as "Redfall," have received poor reviews, highlighting issues in game development and management practices [45][61]. - The Xbox Game Pass (XGP) has generated significant revenue, but developers express concerns over profitability and sustainability [59][61]. Group 4: Future Outlook - The layoffs and strategic shifts may improve financial performance in the short term, but they pose risks to the long-term viability of Xbox and its game offerings [61][62]. - The industry is questioning whether Microsoft can balance service-oriented strategies with the need for creative and engaging game development [62].