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3D领域的NanoBanana也来了,万物皆可用嘴操控。
数字生命卡兹克· 2026-01-26 02:31
周末看到一个好玩的东西。 3D领域的NanoBanana也来了。 中间有一句比较重要的功能,是我觉得非常有意思的: 可以通过提示进行局部编辑。 玩过NanoBanana的肯定很熟了。 用嘴来修改一切,真的变成了一个是未来必然的趋势。 图片领域有Nano Banana、视频领域有可灵o1,现在3D领域,hyper3D带着他们的Rodin Gen-2也来了。 这现在应该是第一个也是唯一一个,能用嘴编辑3D模型的AI3D产品。 而且是你能上传任意的三方模型上去,进行修改和编辑。 算了补全了一块有意思的拼图。 还是蛮有意思的。 放下他们的视频。 真的,2019年我在学C4D学Blender,在那kuku的手拉box在那渲染模型的时候,真的没想过这么一天。 原来动动嘴,就可以改模型了啊... 网址在此: https://hyper3d.ai/ 进来以后,有两个卡片,一个是图生3D模型。 而这个功能,才是我觉得,最牛逼的。 你完全可以对任意的三方模型,进行二创。 比如我随手可以去 sketchfab上下载一个很爆的模型扔到了Blender里,它长这样。 另一个就是直接上传任意一个obj、fbx之类的3D模型,就可以直接进 ...
97年文科生干出全球最强AI 3D大模型
混沌学园· 2025-12-08 11:57
Core Viewpoint - The article highlights the journey of Simon Song, the founder and CEO of VAST, who aims to create a leading AI 3D model, likening it to a 3D version of TikTok, and emphasizes the importance of enabling creative individuals to focus on creativity rather than repetitive tasks [5][10][31]. Group 1: Company Overview - VAST has achieved significant milestones, including completing three rounds of financing within two years, with each round amounting to several hundred million, and maintaining a leading global valuation in the AI 3D model sector [3][5]. - As of August 2025, VAST's annual recurring revenue (ARR) is projected to reach $12 million, with around 500,000 professional users, over 80% of whom are from overseas [5]. - The company serves over 40,000 small and medium enterprises and approximately 700 large enterprises with its tools [5]. Group 2: Industry Insights - The article discusses the shift in the animation industry from being labor-intensive to a more creative-driven model, advocating for the integration of AI to free creative professionals from repetitive tasks [12][14]. - The emergence of AI-generated content (AIGC) is seen as a pivotal development, with the potential to transform the creative landscape by allowing creators to focus on innovation [14][15]. - The article emphasizes the need for a user-friendly, low-barrier tool for 3D content creation, which could lead to a surge in user-generated content (UGC) and the establishment of a 3D UGC ecosystem [32][34]. Group 3: Technological Perspective - The discussion includes the concept that 3D is the essence of the world, arguing that it provides the highest information density and is the most truthful medium for content creation [21][22]. - The article contrasts the development of language models with 3D models, suggesting that the latter faces unique challenges, including a shortage of high-quality 3D data and the need for interdisciplinary expertise [39][40]. - The rapid advancement in AI technology is noted, with the expectation that 3D models will soon surpass human capabilities in certain areas [51][52]. Group 4: Vision and Philosophy - The ultimate vision articulated is to contribute to civilization and create happiness for humanity, reflecting a long-term commitment to meaningful impact rather than short-term gains [54][58]. - The article discusses the philosophical underpinnings of the founder's approach, emphasizing the importance of maximizing overall happiness and the belief that everyone should have access to their most extreme experiences [56][64].
「善友探索流」第三期|融资数亿的97年创始人宋亚宸,做3D抖音
混沌学园· 2025-12-03 11:57
以下文章来源于铅笔道 ,作者不说谎的 铅笔道 . 最近10年,获得融资最多的科技媒体之一,关注科技主流趋势。自2015年成立以来,始终践行"Pencil never lies"的内容理念,真实报道创新企业15000家,内 容单周最高影响1600万人群。 在全球热议OpenAI的Sora能凭一句文字生成60秒高质量视频的时候,来自中国的VAST却默默做着一件更疯狂的事。 VAST想让AI不止"拍出一段视频",而是"重新生成三维世界"。 过去,建一个3D模型要专业人士花上十几个小时;现在,在VAST的AI 3D工作台Tripo Studio上,只需几6分钟,一个皮肤纹路和衣服褶皱都清晰可见的 3D人物就站在你面前的屏幕上。 Tripo能读懂文字和图片,并一键生成带完整材质的三维模型。它们能直接用于游戏、动画、虚拟空间。 这一刻,AI仿佛不再是工具,而是新的"造物者"。 VAST的创始人宋亚宸,1997年出生在杭州。他获得美国约翰霍普金斯大学国际关系学和经济学双学士学位。 他钟爱一切跟"内容"相关的——读历史、看小说,是《龙与地下城》的老玩家。也许正因为这种跨学科的背景,他更像一个"讲故事的人"。 今年6月,VAS ...
凡拓数创伍穗颖:自主研发AI 3D解决方案,助力国潮走向世界
Group 1 - The 2025 Guangdong-Hong Kong-Macao Greater Bay Area Cultural Industry Investment Conference was held in Guangzhou from November 26 to 28 [2] - Founder of Fantawild, Wu Suiying, emphasized the Greater Bay Area as a fertile ground for innovation and entrepreneurship, highlighting the company's growth alongside the region's infrastructure development since its establishment in 2002 [2] - Fantawild became the exclusive digital image supplier for the 2010 Guangzhou Asian Games, producing nearly a thousand promotional videos and digital visual work, leading to a transformation from a visualization technology provider to a comprehensive digital solution service provider [2] - The company went public on the Shenzhen Stock Exchange in 2022 after several financing rounds and preparations for transitioning from the New Third Board to the Growth Enterprise Market [2] Group 2 - In 2016, Wu Suiying founded Guangzhou Virtual Power Network Technology Co., Ltd., focusing on AI inertial vision algorithms and motion capture equipment, with products launched three years later [2] - In 2020, Fantawild crowdfunded the development of its proprietary Ai3D software, which is now widely applied in various sectors including intelligent manufacturing, water conservancy, and energy [2] - The company collaborated with top research institutions, including Peking University Shenzhen Research Institute, to create a fully self-developed embodied intelligent data training and simulation platform, aiming to build a third growth curve [3] - Fantawild aims to leverage its expertise in art design and cultural understanding, combined with its Ai3D technology, to develop market-leading cultural products and promote Chinese culture globally [3]
VAST完成数千万美元新融资,他说模型即产品不是真正的产品
暗涌Waves· 2025-06-10 04:57
Core Viewpoint - VAST, a company in the 3D generation model field, has completed a multi-million dollar Pre-A+ round of financing, realizing that the industry's approach to AI-generated 3D models as "model equals product" is flawed [1][2]. Group 1: Industry Insights - The 3D content creation industry is currently in a PGC (Producer Generated Content) ecosystem, unlike other content areas that are UGC (User Generated Content) driven [2][8]. - The target user group for VAST is similar to programmers, who require an AI-native 3D workspace to reshape traditional production processes [2][10]. - VAST's new product, Tripo Studio, aims to provide a complete AI workflow, allowing creators to optimize models quickly from 80 to 95 points [2][10]. Group 2: Product Development - VAST has shifted its focus to developing a comprehensive AI-native workflow that allows users to create 3D content end-to-end [11][12]. - The company plans to evolve from serving professional users to catering to professional consumers (Pro-C) and eventually to UGC users [12][13]. - The long-term vision includes creating a "3D Meitu Xiuxiu" (a user-friendly 3D content creation tool) to lower the entry barrier for non-professional users [14][16]. Group 3: Competitive Landscape - VAST faces competition from major companies like Tencent and ByteDance, but believes its early development and product focus give it an advantage [18][19]. - The company has been proactive in product, engineering, and commercialization, positioning itself ahead of larger competitors who are still in the early stages of model development [18]. Group 4: Market Applications - VAST's technology is applicable in various sectors, including gaming and 3D printing, significantly expanding the potential user base from millions to billions [21][22]. - The company is exploring applications in flexible manufacturing, which includes not only 3D printing but also subtractive and formative manufacturing methods [22][23]. Group 5: User Education and Adoption - The younger generation, particularly those born after 2000, shows a high sensitivity to 3D content, making user education less of a challenge [24]. - The emergence of a "3D Douyin" (a 3D version of the popular short video platform) is anticipated to enhance understanding and engagement with 3D content [25].