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谁在制造《王者荣耀》
晚点LatePost· 2025-10-28 13:05
Core Viewpoint - The article discusses the evolution and sustained success of the mobile game "Honor of Kings" over the past decade, highlighting its ability to adapt to changing player needs and cultural contexts while maintaining a large user base [3][8][28]. Group 1: Game Evolution and User Engagement - In 2018, "Honor of Kings" experienced a slowdown in new hero releases, dropping from 22 to 14, and subsequently averaging fewer than 6 new heroes per year [3][4]. - The game has shifted from weekly to monthly updates, reflecting a more deliberate approach to content release [3]. - The team has actively sought to redefine what "Honor of Kings" represents, drawing inspiration from Chinese culture and heritage to create new skins and heroes [4][7][8]. Group 2: User Base and Cultural Impact - By 2025, "Honor of Kings" achieved a daily active user count (DAU) of 139 million in China and a monthly active user count (MAU) exceeding 260 million globally, setting records for user engagement [7]. - The game has evolved from a simple competitive platform to a cultural phenomenon, reflecting broader societal changes and player emotional connections to heroes [24][30]. Group 3: Game Mechanics and Player Experience - The game has introduced complex mechanics and diverse gameplay modes to cater to varying player preferences, from competitive play to casual experiences [11][12]. - The design philosophy emphasizes player feedback and co-creation, allowing users to influence game development and maintain engagement [12][13]. Group 4: Cultural Representation and Future Directions - The introduction of culturally significant heroes, such as Sun Quan, marks a shift towards integrating historical figures into the game, enhancing its cultural relevance [26][29]. - The collaboration with cultural institutions, like the Sanxingdui Museum, showcases the game's commitment to celebrating Chinese heritage through its content [33][34].
上半年唯一收入破10亿美元,《王者荣耀》连续三年全球手游收入第一
Bei Jing Shang Bao· 2025-08-14 01:13
Group 1 - Tencent's Q2 financial report shows domestic game revenue of RMB 404 billion, a year-on-year increase of 17% [1] - "Honor of Kings" is highlighted for its impressive performance, contributing significantly to Tencent's overall game revenue growth [1] - "Honor of Kings" is the only mobile game to surpass $1 billion in revenue in the first half of this year, achieving a global revenue "three-peat" from 2022 to 2024, with a projected revenue growth of 26% in 2024 [3] Group 2 - The Chinese gaming market's actual sales revenue reached RMB 857.04 billion, a year-on-year increase of 17.99%, with mobile game revenue at RMB 636.26 billion, up 20.29% [3] - The report indicates an increase in revenue share for MOBA, shooting, strategy (including SLG), and action game types, with MOBA revenue share rising significantly due to "Honor of Kings" [3] - "Honor of Kings" showcases high inclusivity and openness in gameplay design, offering various modes and experiences, including emotional engagement initiatives and virtual idol projects [3]