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谁在制造《王者荣耀》
晚点LatePost· 2025-10-28 13:05
Core Viewpoint - The article discusses the evolution and sustained success of the mobile game "Honor of Kings" over the past decade, highlighting its ability to adapt to changing player needs and cultural contexts while maintaining a large user base [3][8][28]. Group 1: Game Evolution and User Engagement - In 2018, "Honor of Kings" experienced a slowdown in new hero releases, dropping from 22 to 14, and subsequently averaging fewer than 6 new heroes per year [3][4]. - The game has shifted from weekly to monthly updates, reflecting a more deliberate approach to content release [3]. - The team has actively sought to redefine what "Honor of Kings" represents, drawing inspiration from Chinese culture and heritage to create new skins and heroes [4][7][8]. Group 2: User Base and Cultural Impact - By 2025, "Honor of Kings" achieved a daily active user count (DAU) of 139 million in China and a monthly active user count (MAU) exceeding 260 million globally, setting records for user engagement [7]. - The game has evolved from a simple competitive platform to a cultural phenomenon, reflecting broader societal changes and player emotional connections to heroes [24][30]. Group 3: Game Mechanics and Player Experience - The game has introduced complex mechanics and diverse gameplay modes to cater to varying player preferences, from competitive play to casual experiences [11][12]. - The design philosophy emphasizes player feedback and co-creation, allowing users to influence game development and maintain engagement [12][13]. Group 4: Cultural Representation and Future Directions - The introduction of culturally significant heroes, such as Sun Quan, marks a shift towards integrating historical figures into the game, enhancing its cultural relevance [26][29]. - The collaboration with cultural institutions, like the Sanxingdui Museum, showcases the game's commitment to celebrating Chinese heritage through its content [33][34].
上半年唯一收入破10亿美元,《王者荣耀》连续三年全球手游收入第一
Bei Jing Shang Bao· 2025-08-14 01:13
北京商报讯(记者 张茜琦)8月13日,腾讯发布Q2财报,显示其本土市场游戏收入为人民币404亿元,同比增长17%。其中《王者荣耀》再次因亮眼的成绩 被提及,其收入增长再次为腾讯游戏整体营收增长作出贡献。 根据游戏工委发布的《2025年第一季度中国游戏产业季度报告》数据显示,中国游戏市场实际销售收入 857.04亿元,同比增长17.99%,其中移动游戏市场 收入636.26亿元,同比大涨20.29%。在游戏类型上,报告指出,MOBA类、射击类、策略类(含SLG)、动作类产品流水份额增加,其中,MOBA类产品流 水份额增加主要受《王者荣耀》流水创新高影响。 在玩法设计上,《王者荣耀》展现了高度的包容性和开放性。不仅容纳硬核排位,也提供了快节奏的梦境大乱斗模式、技能颠覆性进化的终极觉醒模式和双 人同舞模式等娱乐玩法,更衍生出女性向英雄情感陪伴企划、虚拟偶像企划等多元体验;在商业策略上,《王者荣耀》以玩家情感体验为核心,表现出了与 时俱进的敏感度;在生态辐射上,《王者荣耀》的影响力,已经延伸到了社会各个领域。 根据AppMagic的估算,《王者荣耀》是今年上半年唯一一款收入破10亿美元的手游。此前,《王者荣耀》在20 ...