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Lottery.com Inc. Launches Investigation into Short Selling Activities
Globenewswire· 2025-06-03 15:03
Core Viewpoint - Lottery.com Inc. has initiated an investigation into potential short selling activities affecting its stock, believing it may have been a victim of illegal naked short selling and the dissemination of false information aimed at driving down its stock price [1][2]. Investigation Details - The company has engaged legal counsel from Paul Hastings LLP to conduct the investigation [1]. - Lottery.com has been listed on Nasdaq's Regulation SHO Threshold Security List sixteen times in the past six months, indicating significant failures to deliver its shares [3]. - On February 10, 2025, there were over 1.12 million failures to deliver Lottery.com shares, suggesting potential naked short selling [3]. - The stock has experienced high borrow rates, peaking at over 500%, indicating elevated demand to short the stock [3]. Company Stance - The company is committed to combating the spread of false information and stock manipulation, stating it will take necessary actions to report illegal activities to regulators [4]. - Previous referrals have already been made to regulators including Nasdaq MarketWatch, the SEC, and the Department of Justice [5]. - No action is required from stockholders at this time [5]. Company Overview - Lottery.com Inc. operates a unified ecosystem that integrates gaming, entertainment, and sports, with brands including Sports.com, Tinbu, and WinTogether [6].
Snail Games Celebrates ARK Franchise’s 10-Year Anniversary with New Content and Global Community Events
Globenewswire· 2025-06-02 17:17
Core Insights - Snail, Inc. celebrates the 10-year anniversary of its flagship title ARK: Survival Evolved, highlighting its significant impact on the sandbox survival genre and its ongoing success [1][2] Player Engagement and Performance - ARK: Survival Evolved has an install base of over 92.1 million and has logged more than 3.7 billion hours of total playtime on Steam, with a peak daily active user count of 1.1 million [2] - The next-generation remake, ARK: Survival Ascended, has achieved an install base of 4.2 million since its launch in 2023, with over 275 million hours played and a peak daily active user count of 308,000 [3] Mobile Expansion - The launch of ARK: Ultimate Mobile Edition in December 2024 has resulted in over 6.1 million downloads across iOS and Android, expanding the franchise's reach to a mobile-first audience [4] Upcoming Events and Content - Snail Games will participate in IGN Live from June 6th to June 8th, showcasing ARK: Aquatica and hosting a contest with a $10,000 prize pool [5] - A series of content releases to celebrate the 10-year milestone includes an anniversary event for ARK: Survival Ascended, new updates, and expansions for both mobile and PC platforms [7]
Snail Inc.'s Independent Label, Wandering Wizard, Expands Global Market Presence Through Publishing Partnership with LATAM Studio Seven Leaf Clover
MarketScreener· 2025-05-30 14:37
Group 1 - Snail, Inc. announced a publishing partnership with Argentina-based developer Seven Leaf Clover to acquire the publishing rights to the game Rebel Engine [1] - Rebel Engine is a high-impact, single-player, first-person shooter (FPS) game expected to release on PC in 2025 [1] - The game is designed to expand Wandering Wizard's presence in the global gaming market [1] Group 2 - The game is set in a stylized robot dystopia where players assume the role of Asimov, an enslaved machine leading a revolution against a megacorporation [2] - Rebel Engine features multiple melee weapon styles, custom combos, intense boss fights, and a narrative exploring themes of identity, resistance, and liberation [2]
IAC(IAC) - 2025 FY - Earnings Call Transcript
2025-05-29 14:05
Financial Data and Key Metrics Changes - The company reported adjusted EBITDA guidance of $330 million to $350 million for the full year, with a trailing basis of $309 million [40][41] - Free cash flow conversion remains strong, with a minor amount of capital expenditures and working capital [41] - The company has a net credit facility of $1.2 billion to $1.4 billion and aims to deleverage below four times leverage by year-end [41] Business Line Data and Key Metrics Changes - Dotdash Meredith is the number one digital and print publisher in America, with over $1.8 billion in majority digital revenue [23] - The company has seen consistent digital revenue growth, reporting a 7% increase in the first quarter and guiding for 7% to 9% growth for Q2 [39][40] - Care.com has flat revenue over the last few years, but the company expects improvements with a new management team and better marketing strategies [47] Market Data and Key Metrics Changes - The company noted strength in premium direct advertising revenue, particularly in health and beauty sectors, while experiencing weakness in food and beverage and parts of retail [60] - Programmatic advertising prices have stabilized after initially rising, indicating a shift in market dynamics [60] - MGM Resorts is viewed as undervalued, trading at about 3.3 times the current value of its properties, with significant upside potential [44] Company Strategy and Development Direction - The company is focused on capital allocation, including stock buybacks and strategic acquisitions, while also considering opportunistic divestitures [18][54] - Management changes have been made to enhance execution and focus on free cash flow [15][16] - The company aims to unlock the perceived value of its private assets and reduce the discount at which its equity trades [13][14] Management Comments on Operating Environment and Future Outlook - Management expressed optimism about the future, citing a strong performance in direct premium advertising and a solid position heading into the latter part of the year [62] - The company anticipates some softness in Q2 and Q3 but expects relative strength in Q4, with no significant recession predicted [56] - Management highlighted the importance of resolving tariff issues to improve market conditions [62] Other Important Information - The company has a strong cash position with $900 million available at the holding company level [13] - The integration challenges faced by Dotdash Meredith have been addressed, leading to improved performance [10] - The company is actively exploring M&A opportunities across various stages and sectors, particularly in leisure, entertainment, and media [21] Q&A Session Summary Question: Can you walk through the macro environment regarding tariffs? - Management noted that there was strength in March, but volatility has since increased, with premium direct advertising remaining solid despite some weakness in other sectors [59][60] Question: Is there a path for IAC to take a controlling stake in Turo? - Management indicated that taking a controlling stake is not a priority, focusing instead on executing current opportunities [63] Question: Are there discussions with other large language model developers? - Management confirmed ongoing discussions with various developers, with OpenAI being the most advanced partner [64][65]
国产游戏“抢滩”全球,粤浙力推组团出海
Core Insights - The Chinese gaming industry is increasingly successful in overseas markets, with actual sales revenue from self-developed games reaching $18.557 billion in 2024, a year-on-year increase of 13.39% [1][6] - Various provinces, particularly Guangdong and Zhejiang, are implementing new policies to support the gaming industry's expansion into international markets [10][12] Group 1: Market Performance - The actual sales revenue of the national gaming market in China was approximately 325.78 billion yuan in 2024, showing a recovery from previous years [4] - Guangdong's gaming industry revenue reached 260.43 billion yuan in 2024, with overseas revenue hitting 42.36 billion yuan, a 9.9% increase [7][6] Group 2: Policy Support - Multiple government departments have released policies since 2025 to promote the development of gaming exports and international cooperation [10] - Guangdong and Zhejiang provinces are focusing on collaborative strategies for gaming companies to share resources and reduce costs when entering overseas markets [12][13] Group 3: Company Strategies - Companies like Chuangmeng Tiandi have successfully launched games internationally, achieving significant user engagement and revenue growth [5] - Tencent is committed to an internationalization strategy, aiming to integrate resources from large and small companies to enhance overseas market penetration [14] Group 4: Industry Collaboration - The establishment of "Guangdong Gaming Export Matrix" and "Gaming Enterprise Export Alliance" allows small and medium-sized enterprises to share resources and better manage risks in international markets [13] - The gaming industry is encouraged to consider cultural differences and local market needs when developing strategies for overseas expansion [8][9]
16款游戏入围文化出口重点项目,游戏ETF(159869)现涨近1%,聚焦游戏板块布局机会
Mei Ri Jing Ji Xin Wen· 2025-05-29 02:34
Group 1 - The A-share gaming sector experienced a rise after a low opening, with the gaming ETF (159869) increasing by nearly 1% [1] - The Ministry of Commerce announced key cultural export enterprises and projects for 2025-2026, with popular games like "Genshin Impact" and "Arknights" included [1] - A total of 16 game titles were selected as key export projects, accounting for over 13% of the total, with nearly half of these games coming from Shanghai-based companies [1] Group 2 - The gaming industry is seen as a new avenue for cultural export, effectively immersing overseas players in Chinese culture through entertainment [2] - The selected games include influential titles like "Genshin Impact" and "Mobile Legends: Bang Bang," as well as games targeting female players and casual games like "Balloon Battle" [2] - This initiative represents a new phase in cultural export through gaming, with companies expected to focus more on cultural dissemination in future overseas expansions [2]
AGS Celebrates Nine Straight Years as a Best and Brightest Company to Work For in the Nation and Atlanta
Globenewswire· 2025-05-28 17:04
Core Insights - AGS has been recognized as one of the Best and Brightest Companies to Work For® in the Nation and in Atlanta for the ninth consecutive year, highlighting its strong workplace culture and employee satisfaction [2][3][5] Company Recognition - The awards are based on an independent research-driven assessment of company practices and employee survey results, evaluating areas such as compensation, benefits, engagement, retention, and overall workplace well-being [3][4] - AGS received high marks for its focus on benefits, wellness, community involvement, and workplace creativity, surpassing the Best and Brightest benchmark [3] Employee Experience - The recognition reflects how employees feel about the company, indicating a consistent alignment with AGS's values over the years [4] - AGS's Metro Atlanta offices play a crucial role in its innovation and culture, contributing to both local and national recognition [4] Company Operations - AGS operates across multiple locations in the U.S., including Las Vegas, Reno, Scottsdale, Austin, and Oklahoma City, and has a global presence with teams in six countries outside the U.S. [4][6] - The company focuses on creating diverse gaming experiences and has established itself as a leading commercial gaming supplier [6]
GameStop vs. Boyd Gaming: Which Stock Has an Edge at the Moment?
ZACKS· 2025-05-28 17:00
Core Insights - GameStop Corp. (GME) is transitioning from a traditional retail model to a digital-centric approach, with a market capitalization of approximately $15.66 billion, driven by speculative interest and transformation efforts [1][4] - Boyd Gaming Corporation (BYD) operates in the casino and hospitality sector with a market cap of around $6.13 billion, reflecting steady growth as travel and leisure trends rebound [2][3] GameStop (GME) Analysis - GameStop has a loyal retail investor base and is seeing increased interest from institutional investors, which may stabilize its stock price and attract long-term capital [4] - The company is diversifying into higher-margin categories like collectibles and enhancing its digital capabilities, focusing on e-commerce and user experience [5][6] - GameStop is restructuring internationally, exiting lower-performing markets to concentrate on core operations [7] - Traditional revenue streams are under pressure, with declines in hardware and software sales due to shifting consumer preferences towards digital downloads and subscription models [8] - The Zacks Consensus Estimate for GME's fiscal 2025 sales suggests an 11.1% year-over-year decline, while EPS is expected to grow by 42.4% [13] Boyd Gaming (BYD) Analysis - Boyd's strategy emphasizes operational efficiency, margin expansion, and digital transformation, with strong adjusted EBITDA margins across its portfolio [9] - The company has entered the online gaming market through a partnership with FanDuel, enhancing its presence in sports betting and iGaming [10] - Boyd is executing long-term development projects, including significant investments in property enhancements and new resorts, while maintaining capital discipline [11] - The Zacks Consensus Estimate for BYD's fiscal 2025 sales indicates a 0.6% year-over-year increase, but EPS is expected to decline by 2.4% [14] Stock Performance Comparison - Over the past six months, GME shares have surged by 20.5%, while BYD has seen a modest gain of 2% [15][16] - GameStop trades at a forward P/E ratio of 74.49, significantly above the industry average of 31.17, indicating higher growth expectations and investor risk [17] - Boyd trades at a lower P/E ratio of 11.56, appealing to value-oriented investors [17] Investment Outlook - GameStop is positioned as a compelling investment for growth-oriented investors due to its digital transformation and rising institutional interest [19] - Boyd offers a conservative investment trajectory with strong fundamentals, making it attractive for income-focused or risk-averse investors [20]
Lottery.com Inc. Enters New Era as Turnaround Completes and Strategic Acquisitions Accelerate
Globenewswire· 2025-05-28 13:15
Core Insights - Lottery.com Inc. has received effective registration for its Form S-1, enabling access to a $100 million financing facility to support its growth strategy [1][2] - The company has undergone a significant turnaround, with new leadership restructuring the board and executive team, addressing compliance issues, and establishing innovative business models [2][3] - The CEO stated that the company is now operationally ready and strategically funded to pursue aggressive growth, focusing on revenue generation and asset acquisition [3] Financial Strategy - The financing facility will be used to accelerate revenue growth and acquire assets in gaming, content, media, and live events, with several negotiations already in late stages [4] - The company aims to enhance its balance sheet and income statement through cash-generative acquisitions, marking a disciplined growth phase [4] Five-Year Vision - Lottery.com plans to expand internationally, launch new sweepstakes products, deepen its affiliate program, and build a content and IP ecosystem under Sports.com Studios [4] - The funding from the financing facility and continued support from United Capital Investments Ltd. will underpin these initiatives [4] Market Performance - Following the announcement, Lottery.com's stock surged from $0.70 to a high of $2.64, with over 275 million shares traded [2]
初中生借《元梦之星》公屏聊天“组cp”?《王者荣耀》《我的世界》防沉迷排名靠前
21世纪经济报道· 2025-05-28 12:13
Core Viewpoint - The article discusses the evaluation of the minor protection mechanisms in 20 mobile games, highlighting the improvements and compliance with regulations aimed at preventing addiction among minors in the gaming industry [1][2]. Group 1: Overview of Evaluation - The evaluation is based on the latest guidelines for protecting minors in mobile internet environments, assessing how major game developers implement anti-addiction systems [1][2]. - The average score for the 20 evaluated games is 78.30, with the highest scores being 95 for "Honor of Kings" and "Minecraft," and the lowest being 68 for "Under the Cloud" and "Happy Elimination" [2][9]. Group 2: Evaluation Methodology - Researchers simulated the actual gaming process for minors, assessing the anti-addiction mechanisms at four stages: before, during, and after gameplay, as well as special evaluation items [3][9]. - A total of 20 mobile games currently operating in the Chinese market were selected based on their popularity and relevance [3][4]. Group 3: Compliance with Regulations - All evaluated games implemented real-name authentication and adhered to age-based consumption restrictions, demonstrating compliance with the latest regulations [9][20]. - The games also enforced time limits for gameplay, ensuring that minors could only play during designated hours [18][20]. Group 4: Parental Involvement - The evaluation highlighted the importance of parental supervision, with many games requiring parental information binding to monitor minors' gaming activities [12][14]. - The study noted that some games have made innovative attempts to ensure that the guardian's identity is verified to prevent impersonation [14][20]. Group 5: Social Interaction and Safety - Social interaction is a significant aspect of gaming for minors, but it also poses risks such as exposure to harmful content and personal information leaks [2][32]. - The evaluation included a focus on social protection mechanisms, with specific requirements for game developers to safeguard minors from negative influences during social interactions [2][33]. Group 6: Customer Support Accessibility - The accessibility of customer support was assessed, with 19 out of 20 games providing easy access to customer service within five steps [23][24]. - Improvements were noted in the handling of minor refund requests, with only two games requiring external channels for processing [30]. Group 7: Special Evaluation Items - The evaluation included a focus on the complexity of social content available to minors, emphasizing the need for protective measures against inappropriate interactions [31][32]. - While all games provided options to block specific users, less than half offered settings to hide personal game information from strangers [37]. Group 8: Future Focus - The next report will concentrate on the pre-game protective measures implemented by game developers to safeguard minors before they enter the gaming environment [38].